fixed: events were added before event queue was ready, caused debug build assert failure.
removed sleep hack in favour of cond var wait.
This commit is contained in:
parent
0d087d4edc
commit
45c1cde698
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@ -18,12 +18,15 @@
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#include "base/EventQueue.h"
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#include "base/EventQueue.h"
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#include "mt/Mutex.h"
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#include "mt/Lock.h"
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#include "arch/Arch.h"
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#include "arch/Arch.h"
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#include "base/Log.h"
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#include "base/SimpleEventQueueBuffer.h"
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#include "base/SimpleEventQueueBuffer.h"
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#include "base/Stopwatch.h"
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#include "base/Stopwatch.h"
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#include "base/IEventJob.h"
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#include "base/IEventJob.h"
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#include "base/EventTypes.h"
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#include "base/EventTypes.h"
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#include "base/Log.h"
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#include "base/XBase.h"
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EVENT_TYPE_ACCESSOR(CClient)
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EVENT_TYPE_ACCESSOR(CClient)
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EVENT_TYPE_ACCESSOR(IStream)
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EVENT_TYPE_ACCESSOR(IStream)
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@ -78,7 +81,9 @@ CEventQueue::CEventQueue() :
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m_typesForCServerApp(NULL),
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m_typesForCServerApp(NULL),
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m_typesForIKeyState(NULL),
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m_typesForIKeyState(NULL),
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m_typesForIPrimaryScreen(NULL),
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m_typesForIPrimaryScreen(NULL),
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m_typesForIScreen(NULL)
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m_typesForIScreen(NULL),
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m_readyMutex(new CMutex),
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m_readyCondVar(new CCondVar<bool>(m_readyMutex, false))
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{
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{
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m_mutex = ARCH->newMutex();
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m_mutex = ARCH->newMutex();
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ARCH->setSignalHandler(CArch::kINTERRUPT, &interrupt, this);
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ARCH->setSignalHandler(CArch::kINTERRUPT, &interrupt, this);
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@ -89,6 +94,9 @@ CEventQueue::CEventQueue() :
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CEventQueue::~CEventQueue()
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CEventQueue::~CEventQueue()
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{
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{
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delete m_buffer;
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delete m_buffer;
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delete m_readyCondVar;
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delete m_readyMutex;
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ARCH->setSignalHandler(CArch::kINTERRUPT, NULL, NULL);
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ARCH->setSignalHandler(CArch::kINTERRUPT, NULL, NULL);
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ARCH->setSignalHandler(CArch::kTERMINATE, NULL, NULL);
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ARCH->setSignalHandler(CArch::kTERMINATE, NULL, NULL);
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ARCH->closeMutex(m_mutex);
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ARCH->closeMutex(m_mutex);
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@ -98,6 +106,16 @@ void
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CEventQueue::loop()
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CEventQueue::loop()
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{
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{
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m_buffer->init();
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m_buffer->init();
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*m_readyCondVar = true;
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m_readyCondVar->broadcast();
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LOG((CLOG_DEBUG "event queue is ready"));
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while (!m_pending.empty()) {
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LOG((CLOG_DEBUG "add pending events to buffer"));
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CEvent& event = m_pending.front();
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addEventToBuffer(event);
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m_pending.pop();
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}
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CEvent event;
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CEvent event;
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getEvent(event);
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getEvent(event);
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@ -268,18 +286,27 @@ CEventQueue::addEvent(const CEvent& event)
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dispatchEvent(event);
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dispatchEvent(event);
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CEvent::deleteData(event);
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CEvent::deleteData(event);
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}
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}
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else if (!(*m_readyCondVar)) {
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m_pending.push(event);
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}
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else {
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else {
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CArchMutexLock lock(m_mutex);
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addEventToBuffer(event);
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}
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// store the event's data locally
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}
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UInt32 eventID = saveEvent(event);
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void
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// add it
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CEventQueue::addEventToBuffer(const CEvent& event)
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if (!m_buffer->addEvent(eventID)) {
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{
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// failed to send event
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CArchMutexLock lock(m_mutex);
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removeEvent(eventID);
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CEvent::deleteData(event);
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// store the event's data locally
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}
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UInt32 eventID = saveEvent(event);
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// add it
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if (!m_buffer->addEvent(eventID)) {
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// failed to send event
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removeEvent(eventID);
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CEvent::deleteData(event);
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}
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}
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}
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}
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@ -526,6 +553,21 @@ CEventQueue::getSystemTarget()
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return &m_systemTarget;
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return &m_systemTarget;
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}
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}
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void
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CEventQueue::waitForReady() const
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{
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double timeout = ARCH->time() + 5;
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m_readyCondVar->lock();
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while (!m_readyCondVar->wait()) {
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if(ARCH->time() > timeout) {
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throw std::runtime_error("event queue is not ready within 5 sec");
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}
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}
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m_readyCondVar->unlock();
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}
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//
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//
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// CEventQueue::CTimer
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// CEventQueue::CTimer
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//
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//
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@ -18,14 +18,19 @@
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#pragma once
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#pragma once
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#include "mt/CondVar.h"
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#include "arch/IArchMultithread.h"
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#include "base/IEventQueue.h"
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#include "base/IEventQueue.h"
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#include "base/Event.h"
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#include "base/Event.h"
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#include "base/PriorityQueue.h"
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#include "base/PriorityQueue.h"
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#include "base/Stopwatch.h"
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#include "base/Stopwatch.h"
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#include "arch/IArchMultithread.h"
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#include "common/stdmap.h"
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#include "common/stdmap.h"
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#include "common/stdset.h"
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#include "common/stdset.h"
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#include <queue>
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class CMutex;
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//! Event queue
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//! Event queue
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/*!
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/*!
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An event queue that implements the platform independent parts and
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An event queue that implements the platform independent parts and
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@ -59,13 +64,15 @@ public:
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virtual CEvent::Type
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virtual CEvent::Type
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getRegisteredType(const CString& name) const;
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getRegisteredType(const CString& name) const;
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void* getSystemTarget();
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void* getSystemTarget();
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virtual void waitForReady() const;
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private:
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private:
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UInt32 saveEvent(const CEvent& event);
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UInt32 saveEvent(const CEvent& event);
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CEvent removeEvent(UInt32 eventID);
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CEvent removeEvent(UInt32 eventID);
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bool hasTimerExpired(CEvent& event);
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bool hasTimerExpired(CEvent& event);
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double getNextTimerTimeout() const;
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double getNextTimerTimeout() const;
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void addEventToBuffer(const CEvent& event);
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private:
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private:
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class CTimer {
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class CTimer {
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public:
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public:
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IKeyStateEvents* m_typesForIKeyState;
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IKeyStateEvents* m_typesForIKeyState;
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IPrimaryScreenEvents* m_typesForIPrimaryScreen;
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IPrimaryScreenEvents* m_typesForIPrimaryScreen;
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IScreenEvents* m_typesForIScreen;
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IScreenEvents* m_typesForIScreen;
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CMutex* m_readyMutex;
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CCondVar<bool>* m_readyCondVar;
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std::queue<const CEvent> m_pending;
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};
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};
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#define EVENT_TYPE_ACCESSOR(type_) \
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#define EVENT_TYPE_ACCESSOR(type_) \
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registerTypeOnce(CEvent::Type& type,
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registerTypeOnce(CEvent::Type& type,
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const char* name) = 0;
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const char* name) = 0;
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//! Wait for event queue to become ready
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/*!
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Blocks on the current thread until the event queue is ready for events to
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be added.
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*/
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virtual void waitForReady() const = 0;
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//@}
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//@}
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//! @name accessors
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//! @name accessors
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//@{
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//@{
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void
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void
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runCocoaApp()
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runCocoaApp()
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{
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{
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// HACK: sleep, carbon loop should start first.
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usleep(1000000);
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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[NSApplication sharedApplication];
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[NSApplication sharedApplication];
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@ -18,6 +18,7 @@
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#include "platform/OSXScreen.h"
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#include "platform/OSXScreen.h"
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#include "base/EventQueue.h"
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#include "client/Client.h"
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#include "client/Client.h"
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#include "platform/OSXClipboard.h"
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#include "platform/OSXClipboard.h"
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#include "platform/OSXEventQueueBuffer.h"
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#include "platform/OSXEventQueueBuffer.h"
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@ -163,6 +164,10 @@ COSXScreen::COSXScreen(IEventQueue* events, bool isPrimary, bool autoShowHideCur
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// create thread for monitoring system power state.
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// create thread for monitoring system power state.
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*m_pmThreadReady = false;
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*m_pmThreadReady = false;
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#if defined(MAC_OS_X_VERSION_10_7)
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m_carbonLoopMutex = new CMutex();
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m_carbonLoopReady = new CCondVar<bool>(m_carbonLoopMutex, false);
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#endif
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LOG((CLOG_DEBUG "starting watchSystemPowerThread"));
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LOG((CLOG_DEBUG "starting watchSystemPowerThread"));
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m_pmWatchThread = new CThread(new TMethodJob<COSXScreen>
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m_pmWatchThread = new CThread(new TMethodJob<COSXScreen>
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(this, &COSXScreen::watchSystemPowerThread));
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(this, &COSXScreen::watchSystemPowerThread));
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delete m_keyState;
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delete m_keyState;
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delete m_screensaver;
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delete m_screensaver;
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#if defined(MAC_OS_X_VERSION_10_7)
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delete m_carbonLoopMutex;
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delete m_carbonLoopReady;
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#endif
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}
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}
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void*
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void*
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}
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}
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LOG((CLOG_DEBUG "started watchSystemPowerThread"));
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LOG((CLOG_DEBUG "started watchSystemPowerThread"));
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m_events->waitForReady();
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// HACK: sleep, this seem to stop synergy from freezing.
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#if defined(MAC_OS_X_VERSION_10_7)
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ARCH->sleep(1);
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if (*m_carbonLoopReady == false) {
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*m_carbonLoopReady = true;
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m_carbonLoopReady->broadcast();
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}
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#endif
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// start the run loop
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// start the run loop
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LOG((CLOG_DEBUG "starting carbon loop"));
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LOG((CLOG_DEBUG "starting carbon loop"));
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CFRunLoopRun();
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CFRunLoopRun();
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return m_draggingFilename;
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return m_draggingFilename;
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}
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}
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void
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COSXScreen::waitForCarbonLoop() const
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{
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double timeout = ARCH->time() + 5;
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m_carbonLoopReady->lock();
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while (!m_carbonLoopReady->wait()) {
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if(ARCH->time() > timeout) {
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throw std::runtime_error("carbon loop is not ready within 5 sec");
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}
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}
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m_carbonLoopReady->unlock();
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}
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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void
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void
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@ -47,6 +47,7 @@ class CThread;
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class COSXKeyState;
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class COSXKeyState;
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class COSXScreenSaver;
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class COSXScreenSaver;
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class IEventQueue;
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class IEventQueue;
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class CMutex;
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//! Implementation of IPlatformScreen for OS X
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//! Implementation of IPlatformScreen for OS X
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class COSXScreen : public CPlatformScreen {
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class COSXScreen : public CPlatformScreen {
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virtual CString& getDraggingFilename();
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virtual CString& getDraggingFilename();
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const CString& getDropTarget() const { return m_dropTarget; }
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const CString& getDropTarget() const { return m_dropTarget; }
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void waitForCarbonLoop() const;
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protected:
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protected:
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// IPlatformScreen overrides
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// IPlatformScreen overrides
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CThread* m_getDropTargetThread;
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CThread* m_getDropTargetThread;
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CString m_dropTarget;
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CString m_dropTarget;
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#if defined(MAC_OS_X_VERSION_10_7)
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CMutex* m_carbonLoopMutex;
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CCondVar<bool>* m_carbonLoopReady;
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#endif
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};
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};
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@ -548,8 +548,10 @@ CClientApp::mainLoop()
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this, &CClientApp::runEventsLoop,
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this, &CClientApp::runEventsLoop,
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NULL));
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NULL));
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// HACK: sleep, allow queue to start.
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// wait until carbon loop is ready
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ARCH->sleep(1);
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COSXScreen* screen = dynamic_cast<COSXScreen*>(
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s_clientScreen->getPlatformScreen());
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screen->waitForCarbonLoop();
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runCocoaApp();
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runCocoaApp();
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#else
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#else
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@ -296,6 +296,8 @@ public:
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virtual void getShape(SInt32& x, SInt32& y,
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virtual void getShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const;
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SInt32& width, SInt32& height) const;
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virtual void getCursorPos(SInt32& x, SInt32& y) const;
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virtual void getCursorPos(SInt32& x, SInt32& y) const;
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IPlatformScreen* getPlatformScreen() { return m_screen; }
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protected:
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protected:
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void enablePrimary();
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void enablePrimary();
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@ -798,8 +798,10 @@ CServerApp::mainLoop()
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this, &CServerApp::runEventsLoop,
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this, &CServerApp::runEventsLoop,
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NULL));
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NULL));
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// HACK: sleep, allow queue to start.
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// wait until carbon loop is ready
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ARCH->sleep(1);
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COSXScreen* screen = dynamic_cast<COSXScreen*>(
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s_serverScreen->getPlatformScreen());
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screen->waitForCarbonLoop();
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runCocoaApp();
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runCocoaApp();
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#else
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#else
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@ -61,4 +61,5 @@ public:
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MOCK_METHOD0(forIKeyState, IKeyStateEvents&());
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MOCK_METHOD0(forIKeyState, IKeyStateEvents&());
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MOCK_METHOD0(forIPrimaryScreen, IPrimaryScreenEvents&());
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MOCK_METHOD0(forIPrimaryScreen, IPrimaryScreenEvents&());
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MOCK_METHOD0(forIScreen, IScreenEvents&());
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MOCK_METHOD0(forIScreen, IScreenEvents&());
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MOCK_CONST_METHOD0(waitForReady, void());
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};
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};
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