removed setting send buffer to zero size. it just reduced
performance.
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@ -134,12 +134,6 @@ void CTCPSocket::init()
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// mouse motion messages are much less useful if they're delayed.
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// mouse motion messages are much less useful if they're delayed.
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CNetwork::TCPNoDelayType flag = 1;
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CNetwork::TCPNoDelayType flag = 1;
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CNetwork::setsockopt(m_fd, SOL_TCP, TCP_NODELAY, &flag, sizeof(flag));
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CNetwork::setsockopt(m_fd, SOL_TCP, TCP_NODELAY, &flag, sizeof(flag));
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#if !defined(CONFIG_PLATFORM_WIN32)
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// don't buffer sends, we merge messages ourself
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int data = 0;
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CNetwork::setsockopt(m_fd, SOL_SOCKET, SO_SNDBUF, &data, sizeof(data));
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#endif
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}
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}
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void CTCPSocket::ioThread(void*)
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void CTCPSocket::ioThread(void*)
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