Tidy up and fix lint errors in build scripts (#405)
Tidy up and fix lint errors in build scripts
This commit is contained in:
commit
4ec30b6ade
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@ -1,28 +1,52 @@
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#!/bin/sh
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#!/bin/bash
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cd "$(dirname $0)" || exit 1
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set -eu # we set this to catch errors and terminate
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cd "$(dirname "$0")" || exit 1
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# some environments have cmake v2 as 'cmake' and v3 as 'cmake3'
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# some environments have cmake v2 as 'cmake' and v3 as 'cmake3'
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# check for cmake3 first then fallback to just cmake
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# check for cmake3 first then fallback to just cmake
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B_CMAKE=`type cmake3 2>/dev/null`
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if [ $? -eq 0 ]; then
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if type cmake3 2>/dev/null; then
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B_CMAKE=`echo $B_CMAKE | cut -d' ' -f3`
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B_CMAKE=$(command -v "$(echo "$B_CMAKE" | cut -d' ' -f3)")
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else
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else
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B_CMAKE=cmake
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B_CMAKE=$(command -v cmake)
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fi
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fi
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# default build configuration
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# default build configuration
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B_BUILD_TYPE=${B_BUILD_TYPE:-Debug}
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B_BUILD_TYPE=${B_BUILD_TYPE:-Debug}
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if [ "$(uname)" = "Darwin" ]; then
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if [ "$(uname -s)" = "Darwin" ]; then
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# OSX needs a lot of extra help, poor thing
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# OSX needs a lot of extra help, poor thing
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# run the osx_environment.sh script to fix paths
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# run the osx_environment.sh script to fix paths
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. ./osx_environment.sh
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if [ -f "./osx_environment.sh" ]; then
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. ./osx_environment.sh
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fi
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B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
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B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
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fi
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fi
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# allow local customizations to build environment
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# allow local customizations to build environment
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[ -r ./build_env.sh ] && . ./build_env.sh
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if [ -f "./build_env.sh" ]; then
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B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE $B_CMAKE_FLAGS"
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. ./build_env.sh
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fi
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set +eu # disable this temporarily
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if [ -n "${B_CMAKE_FLAGS}" ]; then
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B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE ${B_CMAKE_FLAGS}"
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else
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B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE"
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fi
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set -eu # enable this
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rm -rf build
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rm -rf build
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mkdir build || exit 1
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mkdir build || exit 1
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cd build || exit 1
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cd build || exit 1
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echo Starting Barrier $B_BUILD_TYPE build...
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$B_CMAKE $B_CMAKE_FLAGS .. || exit 1
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echo "Starting Barrier build..."
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echo "Build type: ${B_BUILD_TYPE}"
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"$B_CMAKE" "$B_CMAKE_FLAGS" .. || exit 1
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make || exit 1
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make || exit 1
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echo "Build completed successfully"
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echo "Build completed successfully."
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@ -1,5 +1,7 @@
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#!/bin/bash
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#!/bin/bash
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set +eu
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# Checks if directory exists, otherwise asks to install package.
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# Checks if directory exists, otherwise asks to install package.
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function check_dir_exists() {
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function check_dir_exists() {
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local path=$1
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local path=$1
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@ -11,7 +13,7 @@ function check_dir_exists() {
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fi
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fi
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}
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}
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if [ ! $BARRIER_BUILD_ENV ]; then
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if [ ! "$BARRIER_BUILD_ENV" ]; then
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check_dir_exists '/Applications/Xcode.app' 'Xcode'
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check_dir_exists '/Applications/Xcode.app' 'Xcode'
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printf "Modifying environment for Barrier build...\n"
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printf "Modifying environment for Barrier build...\n"
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