From 500362d5c0d0387772fc77ffdc4d5a0162febd63 Mon Sep 17 00:00:00 2001 From: crs Date: Sun, 2 May 2004 16:13:11 +0000 Subject: [PATCH] Relative mouse motion for OS X. --- lib/platform/COSXScreen.cpp | 45 ++++++++++++++++++++++++++++++++----- lib/platform/COSXScreen.h | 2 ++ 2 files changed, 41 insertions(+), 6 deletions(-) diff --git a/lib/platform/COSXScreen.cpp b/lib/platform/COSXScreen.cpp index 83175ec8..54fb4b47 100644 --- a/lib/platform/COSXScreen.cpp +++ b/lib/platform/COSXScreen.cpp @@ -29,6 +29,7 @@ COSXScreen::COSXScreen(bool isPrimary) : m_isPrimary(isPrimary), m_isOnScreen(m_isPrimary), + m_cursorPosValid(false), m_cursorHidden(false), m_keyState(NULL), m_sequenceNumber(0), @@ -94,8 +95,11 @@ COSXScreen::getCursorPos(SInt32& x, SInt32& y) const { Point mouse; GetGlobalMouse(&mouse); - x = mouse.h; - y = mouse.v; + x = mouse.h; + y = mouse.v; + m_cursorPosValid = true; + m_xCursor = x; + m_yCursor = y; } void @@ -115,8 +119,9 @@ COSXScreen::warpCursor(SInt32 x, SInt32 y) CGWarpMouseCursorPosition(pos); // save new cursor position - m_xCursor = x; - m_yCursor = y; + m_xCursor = x; + m_yCursor = y; + m_cursorPosValid = true; } SInt32 @@ -157,6 +162,10 @@ COSXScreen::fakeMouseButton(ButtonID id, bool press) const // use this API and if we want to support more buttons we have // to recompile. CGPoint pos; + if (!m_cursorPosValid) { + SInt32 x, y; + getCursorPos(x, y); + } pos.x = m_xCursor; pos.y = m_yCursor; CGPostMouseEvent(pos, false, sizeof(m_buttons) / sizeof(m_buttons[0]), @@ -178,8 +187,32 @@ COSXScreen::fakeMouseMove(SInt32 x, SInt32 y) const CGPostMouseEvent(pos, true, 0, m_buttons[0]); // save new cursor position - m_xCursor = x; - m_yCursor = y; + m_xCursor = x; + m_yCursor = y; + m_cursorPosValid = true; +} + +void +COSXScreen::fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const +{ + // OS X does not appear to have a fake relative mouse move function. + // simulate it by getting the current mouse position and adding to + // that. this can yield the wrong answer but there's not much else + // we can do. + + // get current position + Point oldPos; + GetGlobalMouse(&oldPos); + + // synthesize event + CGPoint pos; + pos.x = oldPos.h + dx; + pos.y = oldPos.v + dy; + // FIXME -- is it okay to pass no buttons here? + CGPostMouseEvent(pos, true, 0, m_buttons[0]); + + // we now assume we don't know the current cursor position + m_cursorPosValid = false; } void diff --git a/lib/platform/COSXScreen.h b/lib/platform/COSXScreen.h index 0e13c5ba..0bb2d310 100644 --- a/lib/platform/COSXScreen.h +++ b/lib/platform/COSXScreen.h @@ -50,6 +50,7 @@ public: // ISecondaryScreen overrides virtual void fakeMouseButton(ButtonID id, bool press) const; virtual void fakeMouseMove(SInt32 x, SInt32 y) const; + virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const; virtual void fakeMouseWheel(SInt32 delta) const; // IPlatformScreen overrides @@ -93,6 +94,7 @@ private: // mouse state mutable SInt32 m_xCursor, m_yCursor; + mutable bool m_cursorPosValid; mutable boolean_t m_buttons[5]; bool m_cursorHidden;