Update Server.cpp
clarified "cursor is locked" messages, moved the "scroll lock is on upon startup" message to NOTE level instead of DEBUG.
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@ -201,7 +201,7 @@ Server::Server(
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// Determine if scroll lock is already set. If so, lock the cursor to the primary screen
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// Determine if scroll lock is already set. If so, lock the cursor to the primary screen
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if (m_primaryClient->getToggleMask() & KeyModifierScrollLock) {
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if (m_primaryClient->getToggleMask() & KeyModifierScrollLock) {
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LOG((CLOG_DEBUG "scroll lock on initially. locked to screen"));
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LOG((CLOG_NOTE "Scroll Lock is on, locking cursor to screen"));
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m_lockedToScreen = true;
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m_lockedToScreen = true;
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}
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}
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@ -416,7 +416,7 @@ Server::isLockedToScreen() const
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{
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{
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// locked if we say we're locked
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// locked if we say we're locked
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if (isLockedToScreenServer()) {
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if (isLockedToScreenServer()) {
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LOG((CLOG_NOTE "cursor is locked to screen"));
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LOG((CLOG_NOTE "Cursor is locked to screen, check Scroll Lock key"));
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return true;
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return true;
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}
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}
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