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@ -597,7 +597,9 @@ CXWindowsPrimaryScreen::onLostClipboard(ClipboardID id)
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void
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void
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CXWindowsPrimaryScreen::selectEvents(Display* display, Window w) const
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CXWindowsPrimaryScreen::selectEvents(Display* display, Window w) const
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{
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{
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// ignore errors while we adjust event masks
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// ignore errors while we adjust event masks. windows could be
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// destroyed at any time after the XQueryTree() in doSelectEvents()
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// so we must ignore BadWindow errors.
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CXWindowsUtil::CErrorLock lock;
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CXWindowsUtil::CErrorLock lock;
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// adjust event masks
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// adjust event masks
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@ -611,13 +613,28 @@ CXWindowsPrimaryScreen::doSelectEvents(Display* display, Window w) const
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// that we select PointerMotionMask on every window. we also select
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// that we select PointerMotionMask on every window. we also select
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// SubstructureNotifyMask in order to get CreateNotify events so we
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// SubstructureNotifyMask in order to get CreateNotify events so we
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// select events on new windows too.
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// select events on new windows too.
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//
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// note that this can break certain clients due a design flaw of X.
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// X will deliver a PointerMotion event to the deepest window in the
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// hierarchy that contains the pointer and has PointerMotionMask
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// selected by *any* client. if another client doesn't select
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// motion events in a subwindow so the parent window will get them
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// then by selecting for motion events on the subwindow we break
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// that client because the parent will no longer get the events.
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// FIXME -- should provide some workaround for event selection
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// design flaw. perhaps only select for motion events on windows
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// that already do or are top-level windows or don't propagate
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// pointer events. or maybe an option to simply poll the mouse.
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// we don't want to adjust our grab window
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// we don't want to adjust our grab window
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if (w == m_window) {
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if (w == m_window) {
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return;
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return;
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}
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}
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// select events of interest
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// select events of interest. do this before querying the tree so
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// we'll get notifications of children created after the XQueryTree()
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// so we won't miss them.
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XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask);
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XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask);
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// recurse on child windows
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// recurse on child windows
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