cleaned up osx keystate code that handles modifiers (really weird code).
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826cd7e60b
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729bbeab01
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@ -182,7 +182,12 @@ static const CKeyEntry s_controlKeys[] = {
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COSXKeyState::COSXKeyState(IEventQueue* events) :
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CKeyState(events),
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m_deadKeyState(0)
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m_deadKeyState(0),
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m_shiftPressed(false),
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m_controlPressed(false),
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m_altPressed(false),
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m_superPressed(false),
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m_capsPressed(false)
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{
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init();
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}
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@ -201,13 +206,6 @@ COSXKeyState::~COSXKeyState()
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void
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COSXKeyState::init()
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{
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// initialize modifier key values
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shiftPressed = false;
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controlPressed = false;
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altPressed = false;
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superPressed = false;
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capsPressed = false;
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// build virtual key map
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for (size_t i = 0; i < sizeof(s_controlKeys) /
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sizeof(s_controlKeys[0]); ++i) {
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@ -488,47 +486,70 @@ COSXKeyState::fakeKey(const Keystroke& keystroke)
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switch (keystroke.m_type) {
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case Keystroke::kButton:
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{
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LOG((CLOG_DEBUG1 " %03x (%08x) %s", keystroke.m_data.m_button.m_button, keystroke.m_data.m_button.m_client, keystroke.m_data.m_button.m_press ? "down" : "up"));
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CGKeyCode keyCode = mapKeyButtonToVirtualKey(keystroke.m_data.m_button.m_button);
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bool keyDown = keystroke.m_data.m_button.m_press;
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CGEventSourceRef source = 0;
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// let system figure out character for us
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ref = CGEventCreateKeyboardEvent(0, mapKeyButtonToVirtualKey(
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keystroke.m_data.m_button.m_button),
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keystroke.m_data.m_button.m_press);
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LOG((CLOG_DEBUG1 " button=%03x keyCode=%03x keyDown=%s client=%08x",
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keystroke.m_data.m_button.m_button,
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keyCode,
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keyDown ? "down" : "up",
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keystroke.m_data.m_button.m_client));
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ref = CGEventCreateKeyboardEvent(source, keyCode, keystroke.m_data.m_button.m_press);
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if (ref == NULL) {
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LOG((CLOG_CRIT "unable to create keyboard event for keystroke"));
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return;
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}
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UInt32 vk = mapKeyButtonToVirtualKey(keystroke.m_data.m_button.m_button);
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UInt32 modifierDown = keystroke.m_data.m_button.m_press;
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// check if modifier and store the value for next time this function is called.
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if (keyCode == s_shiftVK) {
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m_shiftPressed = keyDown;
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}
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else if (keyCode == s_controlVK) {
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m_controlPressed = keyDown;
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}
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else if (keyCode == s_altVK) {
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m_altPressed = keyDown;
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}
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else if (keyCode == s_superVK) {
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m_superPressed = keyDown;
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}
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else if (keyCode == s_capsLockVK) {
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m_capsPressed = keyDown;
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}
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// check the key for specials and store the value (persistent until changed)
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if (vk == s_shiftVK) shiftPressed=modifierDown;
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if (vk == s_controlVK) controlPressed=modifierDown;
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if (vk == s_altVK) altPressed=modifierDown;
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if (vk == s_superVK) superPressed=modifierDown;
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if (vk == s_capsLockVK) capsPressed=modifierDown;
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//Set the event flags for special keys - see following link:
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//http://stackoverflow.com/questions/2008126/cgeventpost-possible-bug-when-simulating-keyboard-events
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CGEventFlags modifiers = 0;
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if (shiftPressed) modifiers |= kCGEventFlagMaskShift;
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if (controlPressed) modifiers |= kCGEventFlagMaskControl;
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if (altPressed) modifiers |= kCGEventFlagMaskAlternate;
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if (superPressed) modifiers |= kCGEventFlagMaskCommand;
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if (capsPressed) modifiers |= kCGEventFlagMaskAlphaShift;
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if (m_shiftPressed) {
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modifiers |= kCGEventFlagMaskShift;
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}
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else if (m_controlPressed) {
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modifiers |= kCGEventFlagMaskControl;
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}
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else if (m_altPressed) {
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modifiers |= kCGEventFlagMaskAlternate;
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}
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else if (m_superPressed) {
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modifiers |= kCGEventFlagMaskCommand;
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}
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else if (m_capsPressed) {
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modifiers |= kCGEventFlagMaskAlphaShift;
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}
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LOG((CLOG_DEBUG1 " modifiers=%03x", modifiers));
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// set the event flags for modifier keys, see: http://tinyurl.com/pxl742y
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CGEventSetFlags(ref, modifiers);
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CGEventPost(kCGHIDEventTap, ref);
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// add a delay if client data isn't zero
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// HACK: add a delay if client data isn't zero
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if (keystroke.m_data.m_button.m_client) {
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ARCH->sleep(0.01);
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}
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}
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break;
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case Keystroke::kGroup:
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case Keystroke::kGroup: {
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if (keystroke.m_data.m_group.m_absolute) {
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LOG((CLOG_DEBUG1 " group %d", keystroke.m_data.m_group.m_group));
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setGroup(keystroke.m_data.m_group.m_group);
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@ -540,6 +561,7 @@ COSXKeyState::fakeKey(const Keystroke& keystroke)
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}
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break;
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}
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}
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}
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void
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@ -215,10 +215,9 @@ private:
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GroupList m_groups;
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GroupMap m_groupMap;
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// Hold the current state of modifier keys
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bool shiftPressed;
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bool controlPressed;
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bool altPressed;
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bool superPressed;
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bool capsPressed;
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bool m_shiftPressed;
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bool m_controlPressed;
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bool m_altPressed;
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bool m_superPressed;
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bool m_capsPressed;
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};
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