Added fallback for when SetCursorPos, and some more debugging info (merged in from winsvc branch).
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@ -296,7 +296,9 @@ CMSWindowsScreen::leave()
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m_desks->leave(m_keyLayout);
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if (m_isPrimary) {
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// warp to center
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LOG((CLOG_DEBUG1 "warping cursor to center: %+d, %+d", m_xCenter, m_yCenter));
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warpCursor(m_xCenter, m_yCenter);
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// disable special key sequences on win95 family
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@ -480,9 +482,16 @@ CMSWindowsScreen::warpCursor(SInt32 x, SInt32 y)
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// do nothing
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}
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// save position as last position
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// save position to compute delta of next motion
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saveMousePosition(x, y);
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}
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void CMSWindowsScreen::saveMousePosition(SInt32 x, SInt32 y) {
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m_xCursor = x;
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m_yCursor = y;
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LOG((CLOG_DEBUG2 "saved mouse position for next delta: %+d,%+d", x,y));
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}
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UInt32
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@ -907,6 +916,8 @@ bool
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CMSWindowsScreen::onPreDispatchPrimary(HWND,
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UINT message, WPARAM wParam, LPARAM lParam)
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{
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LOG((CLOG_DEBUG2 "handling pre-dispatch primary"));
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// handle event
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switch (message) {
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case SYNERGY_MSG_MARK:
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@ -929,8 +940,7 @@ CMSWindowsScreen::onPreDispatchPrimary(HWND,
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case SYNERGY_MSG_PRE_WARP:
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{
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// save position to compute delta of next motion
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m_xCursor = static_cast<SInt32>(wParam);
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m_yCursor = static_cast<SInt32>(lParam);
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saveMousePosition(static_cast<SInt32>(wParam), static_cast<SInt32>(lParam));
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// we warped the mouse. discard events until we find the
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// matching post warp event. see warpCursorNoFlush() for
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@ -1272,6 +1282,14 @@ CMSWindowsScreen::onMouseButton(WPARAM wParam, LPARAM lParam)
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return true;
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}
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// here's how mouse movements are sent across the network to a client:
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// 1. synergy checks the mouse position on server screen
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// 2. records the delta (current x,y minus last x,y)
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// 3. records the current x,y as "last" (so we can calc delta next time)
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// 4. on the server, puts the cursor back to the center of the screen
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// - remember the cursor is hidden on the server at this point
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// - this actually records the current x,y as "last" a second time (it seems)
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// 5. sends the delta movement to the client (could be +1,+1 or -1,+4 for example)
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bool
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CMSWindowsScreen::onMouseMove(SInt32 mx, SInt32 my)
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{
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@ -1280,6 +1298,10 @@ CMSWindowsScreen::onMouseMove(SInt32 mx, SInt32 my)
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SInt32 x = mx - m_xCursor;
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SInt32 y = my - m_yCursor;
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LOG((CLOG_DEBUG2
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"handling mouse move; delta motion calc: %+d=(%+d - %+d),%+d=(%+d - %+d)",
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x, mx, m_xCursor, y, my, m_yCursor));
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// ignore if the mouse didn't move or if message posted prior
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// to last mark change.
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if (ignore() || (x == 0 && y == 0)) {
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@ -1287,17 +1309,22 @@ CMSWindowsScreen::onMouseMove(SInt32 mx, SInt32 my)
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}
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// save position to compute delta of next motion
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m_xCursor = mx;
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m_yCursor = my;
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saveMousePosition(mx, my);
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if (m_isOnScreen) {
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// motion on primary screen
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sendEvent(getMotionOnPrimaryEvent(),
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CMotionInfo::alloc(m_xCursor, m_yCursor));
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sendEvent(
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getMotionOnPrimaryEvent(),
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CMotionInfo::alloc(m_xCursor, m_yCursor));
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}
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else {
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// motion on secondary screen. warp mouse back to
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// center.
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else
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{
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// the motion is on the secondary screen, so we warp mouse back to
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// center on the server screen. if we don't do this, then the mouse
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// will always try to return to the original entry point on the
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// secondary screen.
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LOG((CLOG_DEBUG2 "warping server cursor to center: %+d,%+d", m_xCenter, m_yCenter));
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warpCursorNoFlush(m_xCenter, m_yCenter);
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// examine the motion. if it's about the distance
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@ -1310,7 +1337,8 @@ CMSWindowsScreen::onMouseMove(SInt32 mx, SInt32 my)
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x + bogusZoneSize > m_x + m_w - m_xCenter ||
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-y + bogusZoneSize > m_yCenter - m_y ||
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y + bogusZoneSize > m_y + m_h - m_yCenter) {
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LOG((CLOG_DEBUG "dropped bogus motion %+d,%+d", x, y));
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LOG((CLOG_DEBUG "dropped bogus delta motion: %+d,%+d", x, y));
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}
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else {
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// send motion
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@ -1386,6 +1414,8 @@ CMSWindowsScreen::onDisplayChange()
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if (m_isPrimary) {
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// warp mouse to center if off screen
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if (!m_isOnScreen) {
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LOG((CLOG_DEBUG1 "warping cursor to center: %+d, %+d", m_xCenter, m_yCenter));
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warpCursor(m_xCenter, m_yCenter);
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}
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@ -1435,6 +1465,24 @@ CMSWindowsScreen::warpCursorNoFlush(SInt32 x, SInt32 y)
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// between the previous message and the following message.
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SetCursorPos(x, y);
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// check to see if the mouse pos was set correctly
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POINT cursorPos;
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GetCursorPos(&cursorPos);
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if ((cursorPos.x != x) && (cursorPos.y != y)) {
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LOG((CLOG_DEBUG "SetCursorPos did not work; using fakeMouseMove instead"));
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// when at Vista/7 login screen, SetCursorPos does not work (which could be
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// an MS security feature). instead we can use fakeMouseMove, which calls
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// mouse_event.
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// IMPORTANT: as of implementing this function, it has an annoying side
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// effect; instead of the mouse returning to the correct exit point, it
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// returns to the center of the screen. this could have something to do with
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// the center screen warping technique used (see comments for onMouseMove
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// definition).
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fakeMouseMove(x, y);
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}
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// yield the CPU. there's a race condition when warping:
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// a hardware mouse event occurs
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// the mouse hook is not called because that process doesn't have the CPU
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@ -303,6 +303,9 @@ private:
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MOUSEKEYS m_oldMouseKeys;
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static CMSWindowsScreen* s_screen;
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// save last position of mouse to compute next delta movement
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void saveMousePosition(SInt32 x, SInt32 y);
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};
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#endif
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