Revert "Revert "Merge branch 'bug3784-MacOSXDoubleTripleClickFix' of https://github.com/jpmcmu/synergy into jpmcmu-tripple-click-fix""
This reverts commit 32323bc0d1
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32323bc0d1
commit
7f721ee7b1
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@ -105,8 +105,8 @@ OSXScreen::OSXScreen(IEventQueue* events, bool isPrimary, bool autoShowHideCurso
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m_activeModifierHotKeyMask(0),
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m_eventTapPort(nullptr),
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m_eventTapRLSR(nullptr),
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m_lastSingleClick(0),
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m_lastDoubleClick(0),
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m_lastClickTime(0),
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m_clickState(1),
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m_lastSingleClickXCursor(0),
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m_lastSingleClickYCursor(0),
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m_autoShowHideCursor(autoShowHideCursor),
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@ -524,6 +524,10 @@ OSXScreen::postMouseEvent(CGPoint& pos) const
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}
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CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
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// Dragging events also need the click state
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CGEventSetIntegerValueField(event, kCGMouseEventClickState, m_clickState);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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@ -532,20 +536,6 @@ OSXScreen::postMouseEvent(CGPoint& pos) const
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void
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OSXScreen::fakeMouseButton(ButtonID id, bool press)
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{
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NXEventHandle handle = NXOpenEventStatus();
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double clickTime = NXClickTime(handle);
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if ((ARCH->time() - m_lastDoubleClick) <= clickTime) {
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// drop all down and up fakes immedately after a double click.
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// TODO: perhaps there is a better way to do this, usually in
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// finder, if you tripple click a folder, it will open it and
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// then select a folder under the cursor -- and perhaps other
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// strange behaviour might happen?
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LOG((CLOG_DEBUG1 "dropping mouse button %s",
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press ? "press" : "release"));
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return;
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}
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// Buttons are indexed from one, but the button down array is indexed from zero
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UInt32 index = id - kButtonLeft;
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if (index >= NumButtonIDs) {
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@ -570,60 +560,46 @@ OSXScreen::fakeMouseButton(ButtonID id, bool press)
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// we define our own defaults.
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const double maxDiff = sqrt(2) + 0.0001;
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if (press && (id == kButtonLeft) &&
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((ARCH->time() - m_lastSingleClick) <= clickTime) &&
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diff <= maxDiff) {
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LOG((CLOG_DEBUG1 "faking mouse left double click"));
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NXEventHandle handle = NXOpenEventStatus();
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double clickTime = NXClickTime(handle);
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// finder does not seem to detect double clicks from two separate
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// CGEventCreateMouseEvent calls. so, if we detect a double click we
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// use CGEventSetIntegerValueField to tell the OS.
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//
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// the caveat here is that findor will see this as a single click
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// followed by a double click (even though there should be only a
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// double click). this may cause weird behaviour in other apps.
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//
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// for some reason using the old CGPostMouseEvent function, doesn't
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// cause double clicks (though i'm sure it did work at some point).
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// As long as the click is within the time window and distance window
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// increase clickState (double click, triple click, etc)
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// This will allow for higher than triple click but the quartz documenation
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// does not specify that this should be limited to triple click
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if(press) {
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if((ARCH->time() - m_lastClickTime) <= clickTime && diff <= maxDiff){
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m_clickState++;
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}
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else {
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m_clickState = 1;
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}
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CGEventRef event = CGEventCreateMouseEvent(
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NULL, kCGEventLeftMouseDown, pos, kCGMouseButtonLeft);
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m_lastClickTime = ARCH->time();
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}
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CGEventSetIntegerValueField(event, kCGMouseEventClickState, 2);
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m_buttonState.set(index, kMouseButtonDown);
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CGEventPost(kCGHIDEventTap, event);
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if(m_clickState == 1){
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m_lastSingleClickXCursor = m_xCursor;
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m_lastSingleClickYCursor = m_yCursor;
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}
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CGEventSetType(event, kCGEventLeftMouseUp);
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m_buttonState.set(index, kMouseButtonUp);
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CGEventPost(kCGHIDEventTap, event);
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EMouseButtonState state = press ? kMouseButtonDown : kMouseButtonUp;
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CFRelease(event);
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LOG((CLOG_DEBUG1 "faking mouse button id: %d press: %s", id, press ? "pressed" : "released"));
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m_lastDoubleClick = ARCH->time();
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}
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else {
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MouseButtonEventMapType thisButtonMap = MouseButtonEventMap[index];
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CGEventType type = thisButtonMap[state];
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// ... otherwise, perform a single press or release as normal.
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CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, index);
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EMouseButtonState state = press ? kMouseButtonDown : kMouseButtonUp;
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CGEventSetIntegerValueField(event, kCGMouseEventClickState, m_clickState);
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LOG((CLOG_DEBUG1 "faking mouse button id: %d press: %s", id, press ? "pressed" : "released"));
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m_buttonState.set(index, state);
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CGEventPost(kCGHIDEventTap, event);
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MouseButtonEventMapType thisButtonMap = MouseButtonEventMap[index];
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CGEventType type = thisButtonMap[state];
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CFRelease(event);
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CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, index);
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m_buttonState.set(index, state);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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m_lastSingleClick = ARCH->time();
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m_lastSingleClickXCursor = m_xCursor;
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m_lastSingleClickYCursor = m_yCursor;
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}
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if (!press && (id == kButtonLeft)) {
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if (m_fakeDraggingStarted) {
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m_getDropTargetThread = new Thread(new TMethodJob<OSXScreen>(
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@ -335,8 +335,8 @@ private:
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CFRunLoopSourceRef m_eventTapRLSR;
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// for double click coalescing.
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double m_lastSingleClick;
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double m_lastDoubleClick;
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double m_lastClickTime;
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int m_clickState;
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SInt32 m_lastSingleClickXCursor;
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SInt32 m_lastSingleClickYCursor;
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