Working fix for #4055 (client shift key problem) in place
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@ -118,6 +118,7 @@ static WPARAM g_deadVirtKey = 0;
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static WPARAM g_deadRelease = 0;
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static LPARAM g_deadLParam = 0;
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static BYTE g_deadKeyState[256] = { 0 };
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static BYTE g_keyState[256] = { 0 };
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static DWORD g_hookThread = 0;
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static DWORD g_attachedThread = 0;
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static bool g_fakeInput = false;
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@ -166,6 +167,7 @@ attachThreadToForeground()
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return false;
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DWORD threadID = GetWindowThreadProcessId(window, NULL);
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// skip if no change
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if (g_attachedThread != threadID) {
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// detach from previous thread
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@ -192,17 +194,37 @@ makeKeyMsg(UINT virtKey, char c, bool noAltGr)
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static
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void
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keyboardGetState(BYTE keys[256])
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keyboardGetState(BYTE keys[256], DWORD vkCode, bool kf_up)
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{
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// we have to use GetAsyncKeyState() rather than GetKeyState() because
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// we don't pass through most keys so the event synchronous state
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// doesn't get updated. we do that because certain modifier keys have
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// side effects, like alt and the windows key.
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if (vkCode < 0 || vkCode >= 256) {
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return;
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}
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// Keep track of key state on our own in case GetAsyncKeyState() fails
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g_keyState[vkCode] = kf_up ? 0 : 0x80;
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g_keyState[VK_SHIFT] = g_keyState[VK_LSHIFT] | g_keyState[VK_RSHIFT];
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SHORT key;
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// Test whether GetAsyncKeyState() is being honest with us
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key = GetAsyncKeyState(vkCode);
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if (key & 0x80) {
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// The only time we know for sure that GetAsyncKeyState() is working
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// is when it tells us that the current key is down.
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// In this case, update g_keyState to reflect what GetAsyncKeyState()
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// is telling us, just in case we have gotten out of sync
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for (int i = 0; i < 256; ++i) {
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key = GetAsyncKeyState(i);
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keys[i] = (BYTE)((key < 0) ? 0x80u : 0);
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g_keyState[i] = (BYTE)((key < 0) ? 0x80u : 0);
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}
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}
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// copy g_keyState to keys
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for (int i = 0; i < 256; ++i) {
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keys[i] = g_keyState[i];
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}
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key = GetKeyState(VK_CAPITAL);
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keys[VK_CAPITAL] = (BYTE)(((key < 0) ? 0x80 : 0) | (key & 1));
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}
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@ -211,6 +233,9 @@ static
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bool
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doKeyboardHookHandler(WPARAM wParam, LPARAM lParam)
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{
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DWORD vkCode = wParam;
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bool kf_up = (lParam & (KF_UP << 16)) != 0;
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// check for special events indicating if we should start or stop
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// passing events through and not report them to the server. this
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// is used to allow the server to synthesize events locally but
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@ -254,7 +279,7 @@ doKeyboardHookHandler(WPARAM wParam, LPARAM lParam)
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// we need the keyboard state for ToAscii()
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BYTE keys[256];
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keyboardGetState(keys);
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keyboardGetState(keys, vkCode, kf_up);
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// ToAscii() maps ctrl+letter to the corresponding control code
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// and ctrl+backspace to delete. we don't want those translations
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@ -437,6 +462,7 @@ doKeyboardHookHandler(WPARAM wParam, LPARAM lParam)
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PostThreadMessage(g_threadID, SYNERGY_MSG_KEY, charAndVirtKey, lParam);
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}
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if (g_mode == kHOOK_RELAY_EVENTS) {
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// let certain keys pass through
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switch (wParam) {
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@ -469,7 +495,7 @@ static
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bool
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keyboardHookHandler(WPARAM wParam, LPARAM lParam)
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{
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attachThreadToForeground();
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bool attached = attachThreadToForeground();
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return doKeyboardHookHandler(wParam, lParam);
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}
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#endif
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