patch: build CGameDevice module on all platforms since it's cross platform code anyway (thanks to Jim Hague)
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@ -74,24 +74,24 @@ set(src
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ISecondaryScreen.cpp
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CDaemonApp.cpp
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CAppUtil.cpp
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CArgsBase.cpp
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CEventGameDevice.cpp
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CVncClient.cpp
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)
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if (WIN32)
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CArgsBase.cpp
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CEventGameDevice.cpp
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CVncClient.cpp
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CGameDevice.cpp
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)
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if (WIN32)
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list(APPEND inc
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CAppUtilWindows.h
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CGameDevice.h
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)
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list(APPEND src
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${inc}
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CAppUtilWindows.cpp
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CGameDevice.cpp
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)
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elseif(UNIX)
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list(APPEND src
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list(APPEND src
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${inc}
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CAppUtilWindows.cpp
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)
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elseif(UNIX)
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list(APPEND src
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CAppUtilUnix.cpp
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)
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endif()
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