patch: build CGameDevice module on all platforms since it's cross platform code anyway (thanks to Jim Hague)

This commit is contained in:
Nick Bolton 2012-07-20 15:10:36 +00:00
parent e2a923c8df
commit 82a439f893
1 changed files with 13 additions and 13 deletions

View File

@ -74,24 +74,24 @@ set(src
ISecondaryScreen.cpp ISecondaryScreen.cpp
CDaemonApp.cpp CDaemonApp.cpp
CAppUtil.cpp CAppUtil.cpp
CArgsBase.cpp CArgsBase.cpp
CEventGameDevice.cpp CEventGameDevice.cpp
CVncClient.cpp CVncClient.cpp
) CGameDevice.cpp
)
if (WIN32)
if (WIN32)
list(APPEND inc list(APPEND inc
CAppUtilWindows.h CAppUtilWindows.h
CGameDevice.h CGameDevice.h
) )
list(APPEND src list(APPEND src
${inc} ${inc}
CAppUtilWindows.cpp CAppUtilWindows.cpp
CGameDevice.cpp )
) elseif(UNIX)
elseif(UNIX) list(APPEND src
list(APPEND src
CAppUtilUnix.cpp CAppUtilUnix.cpp
) )
endif() endif()