patch: build CGameDevice module on all platforms since it's cross platform code anyway (thanks to Jim Hague)

This commit is contained in:
Nick Bolton 2012-07-20 15:10:36 +00:00
parent e2a923c8df
commit 82a439f893
1 changed files with 13 additions and 13 deletions

View File

@ -74,24 +74,24 @@ set(src
ISecondaryScreen.cpp
CDaemonApp.cpp
CAppUtil.cpp
CArgsBase.cpp
CEventGameDevice.cpp
CVncClient.cpp
)
if (WIN32)
CArgsBase.cpp
CEventGameDevice.cpp
CVncClient.cpp
CGameDevice.cpp
)
if (WIN32)
list(APPEND inc
CAppUtilWindows.h
CGameDevice.h
)
list(APPEND src
${inc}
CAppUtilWindows.cpp
CGameDevice.cpp
)
elseif(UNIX)
list(APPEND src
list(APPEND src
${inc}
CAppUtilWindows.cpp
)
elseif(UNIX)
list(APPEND src
CAppUtilUnix.cpp
)
endif()