added unix specific implementation of CXWindowsScreen::mainLoop()
that uses poll() to process events more efficiently. it won't wake up nor sleep any more than necessary, unlike the platform independent implementation that polls and sleeps.
This commit is contained in:
parent
3bfd2e252e
commit
8334d987f5
|
@ -17,6 +17,9 @@
|
|||
# include <X11/X.h>
|
||||
# include <X11/Xutil.h>
|
||||
#endif
|
||||
#if UNIX_LIKE
|
||||
#include <sys/poll.h>
|
||||
#endif
|
||||
|
||||
//
|
||||
// CXWindowsScreen::CTimer
|
||||
|
@ -218,19 +221,32 @@ CXWindowsScreen::mainLoop()
|
|||
// display while we're waiting.
|
||||
CEvent event;
|
||||
m_mutex.lock();
|
||||
while (!m_stop) {
|
||||
while (!m_stop && XPending(m_display) == 0) {
|
||||
// check timers
|
||||
if (processTimers()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// wait
|
||||
m_mutex.unlock();
|
||||
CThread::sleep(0.01);
|
||||
m_mutex.lock();
|
||||
}
|
||||
if (!m_stop) {
|
||||
#if UNIX_LIKE
|
||||
|
||||
// use poll() to wait for a message from the X server or for timeout.
|
||||
// this is a good deal more efficient than polling and sleeping.
|
||||
struct pollfd pfds[1];
|
||||
pfds[0].fd = ConnectionNumber(m_display);
|
||||
pfds[0].events = POLLIN;
|
||||
while (!m_stop) {
|
||||
// compute timeout to next timer
|
||||
int timeout = (m_timers.empty() ? -1 :
|
||||
static_cast<int>(1000.0 * m_timers.top()));
|
||||
|
||||
// wait for message from X server or for timeout. also check
|
||||
// if the thread has been cancelled. poll() should return -1
|
||||
// with EINTR when the thread is cancelled.
|
||||
m_mutex.unlock();
|
||||
poll(pfds, 1, timeout);
|
||||
CThread::testCancel();
|
||||
m_mutex.lock();
|
||||
|
||||
// process timers
|
||||
processTimers();
|
||||
|
||||
// handle pending events
|
||||
while (!m_stop && XPending(m_display) > 0) {
|
||||
// get the event
|
||||
XNextEvent(m_display, &event.m_event);
|
||||
|
||||
|
@ -243,6 +259,41 @@ CXWindowsScreen::mainLoop()
|
|||
m_mutex.lock();
|
||||
}
|
||||
}
|
||||
|
||||
#else // !UNIX_LIKE
|
||||
|
||||
// poll and sleep
|
||||
while (!m_stop) {
|
||||
// poll for pending events and process timers
|
||||
while (!m_stop && XPending(m_display) == 0) {
|
||||
// check timers
|
||||
if (processTimers()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// wait
|
||||
m_mutex.unlock();
|
||||
CThread::sleep(0.01);
|
||||
m_mutex.lock();
|
||||
}
|
||||
|
||||
// process events
|
||||
while (!m_stop && XPending(m_display) > 0) {
|
||||
// get the event
|
||||
XNextEvent(m_display, &event.m_event);
|
||||
|
||||
// process the event. if unhandled then let the subclass
|
||||
// have a go at it.
|
||||
m_mutex.unlock();
|
||||
if (!onPreDispatch(&event)) {
|
||||
m_eventHandler->onEvent(&event);
|
||||
}
|
||||
m_mutex.lock();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !UNIX_LIKE
|
||||
|
||||
m_mutex.unlock();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue