added unix specific implementation of CXWindowsScreen::mainLoop()

that uses poll() to process events more efficiently.  it won't
wake up nor sleep any more than necessary, unlike the platform
independent implementation that polls and sleeps.
This commit is contained in:
crs 2002-07-25 09:55:01 +00:00
parent 3bfd2e252e
commit 8334d987f5
1 changed files with 63 additions and 12 deletions

View File

@ -17,6 +17,9 @@
# include <X11/X.h>
# include <X11/Xutil.h>
#endif
#if UNIX_LIKE
#include <sys/poll.h>
#endif
//
// CXWindowsScreen::CTimer
@ -218,19 +221,32 @@ CXWindowsScreen::mainLoop()
// display while we're waiting.
CEvent event;
m_mutex.lock();
while (!m_stop) {
while (!m_stop && XPending(m_display) == 0) {
// check timers
if (processTimers()) {
continue;
}
// wait
m_mutex.unlock();
CThread::sleep(0.01);
m_mutex.lock();
}
if (!m_stop) {
#if UNIX_LIKE
// use poll() to wait for a message from the X server or for timeout.
// this is a good deal more efficient than polling and sleeping.
struct pollfd pfds[1];
pfds[0].fd = ConnectionNumber(m_display);
pfds[0].events = POLLIN;
while (!m_stop) {
// compute timeout to next timer
int timeout = (m_timers.empty() ? -1 :
static_cast<int>(1000.0 * m_timers.top()));
// wait for message from X server or for timeout. also check
// if the thread has been cancelled. poll() should return -1
// with EINTR when the thread is cancelled.
m_mutex.unlock();
poll(pfds, 1, timeout);
CThread::testCancel();
m_mutex.lock();
// process timers
processTimers();
// handle pending events
while (!m_stop && XPending(m_display) > 0) {
// get the event
XNextEvent(m_display, &event.m_event);
@ -243,6 +259,41 @@ CXWindowsScreen::mainLoop()
m_mutex.lock();
}
}
#else // !UNIX_LIKE
// poll and sleep
while (!m_stop) {
// poll for pending events and process timers
while (!m_stop && XPending(m_display) == 0) {
// check timers
if (processTimers()) {
continue;
}
// wait
m_mutex.unlock();
CThread::sleep(0.01);
m_mutex.lock();
}
// process events
while (!m_stop && XPending(m_display) > 0) {
// get the event
XNextEvent(m_display, &event.m_event);
// process the event. if unhandled then let the subclass
// have a go at it.
m_mutex.unlock();
if (!onPreDispatch(&event)) {
m_eventHandler->onEvent(&event);
}
m_mutex.lock();
}
}
#endif // !UNIX_LIKE
m_mutex.unlock();
}