Remove unused IEventQueue::isEmpty() method to simplify code understanding
Current code base don't use IEventQueue::isEmpty() method. Remove it to simplify IEventQueue API and to remove confusion with IEventQueueBuffer with same name. The IEventQueueBuffer::isEmpty() and all its implementations kept unchanged
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dbd10820c3
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8ab6ad64f9
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@ -436,12 +436,6 @@ EventQueue::removeHandlers(void* target)
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}
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}
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}
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}
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bool
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EventQueue::isEmpty() const
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{
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return (m_buffer->isEmpty() && getNextTimerTimeout() != 0.0);
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}
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IEventJob*
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IEventJob*
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EventQueue::getHandler(Event::Type type, void* target) const
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EventQueue::getHandler(Event::Type type, void* target) const
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{
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{
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@ -58,7 +58,6 @@ public:
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virtual void removeHandlers(void* target);
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virtual void removeHandlers(void* target);
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virtual Event::Type
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virtual Event::Type
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registerTypeOnce(Event::Type& type, const char* name);
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registerTypeOnce(Event::Type& type, const char* name);
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virtual bool isEmpty() const;
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virtual IEventJob* getHandler(Event::Type type, void* target) const;
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virtual IEventJob* getHandler(Event::Type type, void* target) const;
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virtual const char* getTypeName(Event::Type type);
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virtual const char* getTypeName(Event::Type type);
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virtual Event::Type
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virtual Event::Type
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@ -189,13 +189,6 @@ public:
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//! @name accessors
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//! @name accessors
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//@{
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//@{
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//! Test if queue is empty
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/*!
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Returns true iff the queue has no events in it, including timer
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events.
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*/
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virtual bool isEmpty() const = 0;
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//! Get an event handler
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//! Get an event handler
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/*!
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/*!
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Finds and returns the event handler for the \p type, \p target pair
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Finds and returns the event handler for the \p type, \p target pair
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