Removing some odd logic fromt the keyboard broadcast patch which now causes it to eat keystrokes on clients. I have no idea what the original intention of that was, but it tests out fine without it.
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@ -1558,8 +1558,7 @@ CServer::onKeyDown(KeyID id, KeyModifierMask mask, KeyButton button,
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assert(m_active != NULL);
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// relay
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if (!m_keyboardBroadcasting &&
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(screens && IKeyState::CKeyInfo::isDefault(screens))) {
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if (!m_keyboardBroadcasting && IKeyState::CKeyInfo::isDefault(screens)) {
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m_active->keyDown(id, mask, button);
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}
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else {
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@ -1586,8 +1585,7 @@ CServer::onKeyUp(KeyID id, KeyModifierMask mask, KeyButton button,
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assert(m_active != NULL);
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// relay
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if (!m_keyboardBroadcasting &&
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(screens && IKeyState::CKeyInfo::isDefault(screens))) {
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if (!m_keyboardBroadcasting && IKeyState::CKeyInfo::isDefault(screens)) {
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m_active->keyUp(id, mask, button);
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}
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else {
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