Minor X11 keyboard code cleanup. Also now handling KeyPress with
keycode == 0 generated by XFilterEvent() by using the keycode from the previous KeyPress.
This commit is contained in:
parent
47b480c0bc
commit
8f9cc6e476
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@ -42,7 +42,8 @@ CXWindowsPrimaryScreen::CXWindowsPrimaryScreen(
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m_receiver(primaryReceiver),
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m_receiver(primaryReceiver),
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m_window(None),
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m_window(None),
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m_im(NULL),
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m_im(NULL),
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m_ic(NULL)
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m_ic(NULL),
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m_lastKeycode(0)
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{
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{
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m_screen = new CXWindowsScreen(receiver, this);
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m_screen = new CXWindowsScreen(receiver, this);
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}
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}
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@ -223,8 +224,28 @@ CXWindowsPrimaryScreen::onEvent(CEvent* event)
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XEvent& xevent = event->m_event;
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XEvent& xevent = event->m_event;
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// let input methods try to handle event first
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// let input methods try to handle event first
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if (m_ic != NULL && XFilterEvent(&xevent, None)) {
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if (m_ic != NULL) {
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return true;
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// XFilterEvent() may eat the event and generate a new KeyPress
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// event with a keycode of 0 because there isn't an actual key
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// associated with the keysym. but the KeyRelease may pass
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// through XFilterEvent() and keep its keycode. this means
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// there's a mismatch between KeyPress and KeyRelease keycodes.
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// since we use the keycode on the client to detect when a key
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// is released this won't do. so we remember the keycode on
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// the most recent KeyPress (and clear it on a matching
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// KeyRelease) so we have a keycode for a synthesized KeyPress.
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if (xevent.type == KeyPress && xevent.xkey.keycode != 0) {
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m_lastKeycode = xevent.xkey.keycode;
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}
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else if (xevent.type == KeyRelease &&
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xevent.xkey.keycode == m_lastKeycode) {
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m_lastKeycode = 0;
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}
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// now filter the event
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if (XFilterEvent(&xevent, None)) {
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return true;
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}
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}
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}
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// handle event
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// handle event
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@ -257,16 +278,23 @@ CXWindowsPrimaryScreen::onEvent(CEvent* event)
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key = kKeyDelete;
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key = kKeyDelete;
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}
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}
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// get which button. see call to XFilterEvent() above
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// for more info.
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KeyCode keycode = xevent.xkey.keycode;
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if (keycode == 0) {
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keycode = m_lastKeycode;
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}
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// handle key
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// handle key
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m_receiver->onKeyDown(key, mask,
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m_receiver->onKeyDown(key, mask,
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static_cast<KeyButton>(xevent.xkey.keycode));
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static_cast<KeyButton>(keycode));
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if (key == kKeyCapsLock && m_capsLockHalfDuplex) {
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if (key == kKeyCapsLock && m_capsLockHalfDuplex) {
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m_receiver->onKeyUp(key, mask | KeyModifierCapsLock,
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m_receiver->onKeyUp(key, mask | KeyModifierCapsLock,
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static_cast<KeyButton>(xevent.xkey.keycode));
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static_cast<KeyButton>(keycode));
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}
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}
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else if (key == kKeyNumLock && m_numLockHalfDuplex) {
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else if (key == kKeyNumLock && m_numLockHalfDuplex) {
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m_receiver->onKeyUp(key, mask | KeyModifierNumLock,
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m_receiver->onKeyUp(key, mask | KeyModifierNumLock,
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static_cast<KeyButton>(xevent.xkey.keycode));
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static_cast<KeyButton>(keycode));
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}
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}
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}
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}
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}
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}
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@ -509,6 +537,9 @@ CXWindowsPrimaryScreen::onPostOpen()
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XWindowAttributes attr;
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XWindowAttributes attr;
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XGetWindowAttributes(display, m_window, &attr);
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XGetWindowAttributes(display, m_window, &attr);
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XSelectInput(display, m_window, attr.your_event_mask | mask);
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XSelectInput(display, m_window, attr.your_event_mask | mask);
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// no previous keycode
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m_lastKeycode = 0;
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}
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}
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void
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void
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@ -523,6 +554,7 @@ CXWindowsPrimaryScreen::onPreClose()
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XCloseIM(m_im);
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XCloseIM(m_im);
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m_im = NULL;
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m_im = NULL;
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}
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}
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m_lastKeycode = 0;
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}
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}
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void
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void
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@ -117,8 +117,10 @@ private:
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// position of center pixel of screen
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// position of center pixel of screen
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SInt32 m_xCenter, m_yCenter;
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SInt32 m_xCenter, m_yCenter;
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XIM m_im;
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// input method stuff
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XIC m_ic;
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XIM m_im;
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XIC m_ic;
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KeyCode m_lastKeycode;
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};
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};
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#endif
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#endif
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@ -126,9 +126,6 @@ void
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CXWindowsSecondaryScreen::keyDown(KeyID key,
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CXWindowsSecondaryScreen::keyDown(KeyID key,
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KeyModifierMask mask, KeyButton button)
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KeyModifierMask mask, KeyButton button)
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{
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{
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Keystrokes keys;
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KeyCode keycode;
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// check for ctrl+alt+del emulation
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// check for ctrl+alt+del emulation
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if (key == kKeyDelete &&
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if (key == kKeyDelete &&
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(mask & (KeyModifierControl | KeyModifierAlt)) ==
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(mask & (KeyModifierControl | KeyModifierAlt)) ==
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@ -139,29 +136,30 @@ CXWindowsSecondaryScreen::keyDown(KeyID key,
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// get the sequence of keys to simulate key press and the final
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// get the sequence of keys to simulate key press and the final
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// modifier state.
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// modifier state.
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Keystrokes keys;
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KeyCode keycode;
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m_mask = mapKey(keys, keycode, key, mask, kPress);
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m_mask = mapKey(keys, keycode, key, mask, kPress);
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if (keys.empty()) {
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if (keys.empty()) {
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// do nothing if there are no associated keys (i.e. lookup failed)
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return;
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return;
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}
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}
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// generate key events
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// generate key events
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doKeystrokes(keys, 1);
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doKeystrokes(keys, 1);
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// note that key is now down
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// do not record button down if button is 0 (invalid)
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m_keys[keycode] = true;
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if (button != 0) {
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m_fakeKeys[keycode] = true;
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// note that key is now down
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m_serverKeyMap[button] = keycode;
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// note which server key generated this key
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m_keys[keycode] = true;
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m_serverKeyMap[button] = keycode;
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m_fakeKeys[keycode] = true;
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}
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}
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}
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void
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void
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CXWindowsSecondaryScreen::keyRepeat(KeyID key,
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CXWindowsSecondaryScreen::keyRepeat(KeyID key,
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KeyModifierMask mask, SInt32 count, KeyButton button)
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KeyModifierMask mask, SInt32 count, KeyButton button)
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{
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{
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Keystrokes keys;
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KeyCode keycode;
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// if we haven't seen this button go down then ignore it
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// if we haven't seen this button go down then ignore it
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ServerKeyMap::iterator index = m_serverKeyMap.find(button);
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ServerKeyMap::iterator index = m_serverKeyMap.find(button);
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if (index == m_serverKeyMap.end()) {
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if (index == m_serverKeyMap.end()) {
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@ -170,6 +168,8 @@ CXWindowsSecondaryScreen::keyRepeat(KeyID key,
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// get the sequence of keys to simulate key repeat and the final
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// get the sequence of keys to simulate key repeat and the final
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// modifier state.
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// modifier state.
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Keystrokes keys;
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KeyCode keycode;
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m_mask = mapKey(keys, keycode, key, mask, kRepeat);
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m_mask = mapKey(keys, keycode, key, mask, kRepeat);
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if (keys.empty()) {
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if (keys.empty()) {
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return;
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return;
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@ -180,15 +180,20 @@ CXWindowsSecondaryScreen::keyRepeat(KeyID key,
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return;
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return;
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}
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}
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// if we've seen this button (and we should have) then make sure
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// if the keycode for the auto-repeat is not the same as for the
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// we release the same key we pressed when we saw it.
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// initial press then mark the initial key as released and the new
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if (index != m_serverKeyMap.end() && keycode != index->second) {
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// key as pressed. this can happen when we auto-repeat after a
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// dead key. for example, a dead accent followed by 'a' will
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// generate an 'a with accent' followed by a repeating 'a'. the
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// keycodes for the two keysyms might be different.
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if (keycode != index->second) {
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// replace key up with previous keycode but leave key down
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// replace key up with previous keycode but leave key down
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// alone so it uses the new keycode and store that keycode
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// alone so it uses the new keycode and store that keycode
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// in the server key map.
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// in the server key map. the key up is the first keystroke
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// with the keycode returned by mapKey().
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for (Keystrokes::iterator index2 = keys.begin();
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for (Keystrokes::iterator index2 = keys.begin();
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index2 != keys.end(); ++index2) {
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index2 != keys.end(); ++index2) {
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if (index2->m_keycode == index->second) {
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if (index2->m_keycode == keycode) {
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index2->m_keycode = index->second;
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index2->m_keycode = index->second;
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break;
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break;
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}
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}
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@ -214,15 +219,12 @@ void
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CXWindowsSecondaryScreen::keyUp(KeyID key,
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CXWindowsSecondaryScreen::keyUp(KeyID key,
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KeyModifierMask mask, KeyButton button)
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KeyModifierMask mask, KeyButton button)
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{
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{
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Keystrokes keys;
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KeyCode keycode;
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// if we haven't seen this button go down then ignore it
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// if we haven't seen this button go down then ignore it
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ServerKeyMap::iterator index = m_serverKeyMap.find(button);
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ServerKeyMap::iterator index = m_serverKeyMap.find(button);
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if (index == m_serverKeyMap.end()) {
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if (index == m_serverKeyMap.end()) {
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return;
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return;
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}
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}
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keycode = index->second;
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KeyCode keycode = index->second;
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// check for ctrl+alt+del emulation
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// check for ctrl+alt+del emulation
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if (key == kKeyDelete &&
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if (key == kKeyDelete &&
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@ -232,6 +234,9 @@ CXWindowsSecondaryScreen::keyUp(KeyID key,
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// just pass the key through
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// just pass the key through
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}
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}
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// get the sequence of keys to simulate key release and the final
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// modifier state.
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Keystrokes keys;
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if (!((key == kKeyCapsLock && m_capsLockHalfDuplex) ||
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if (!((key == kKeyCapsLock && m_capsLockHalfDuplex) ||
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(key == kKeyNumLock && m_numLockHalfDuplex))) {
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(key == kKeyNumLock && m_numLockHalfDuplex))) {
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m_mask = mapKeyRelease(keys, keycode);
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m_mask = mapKeyRelease(keys, keycode);
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@ -241,13 +246,9 @@ CXWindowsSecondaryScreen::keyUp(KeyID key,
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doKeystrokes(keys, 1);
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doKeystrokes(keys, 1);
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// note that key is now up
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// note that key is now up
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m_serverKeyMap.erase(index);
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m_keys[keycode] = false;
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m_keys[keycode] = false;
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m_fakeKeys[keycode] = false;
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m_fakeKeys[keycode] = false;
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// remove server key from map
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if (index != m_serverKeyMap.end()) {
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m_serverKeyMap.erase(index);
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}
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}
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}
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void
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void
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@ -798,6 +799,7 @@ CXWindowsSecondaryScreen::mapKeyRelease(Keystrokes& keys, KeyCode keycode) const
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if (i != m_keycodeToModifier.end()) {
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if (i != m_keycodeToModifier.end()) {
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ModifierMask bit = (1 << i->second);
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ModifierMask bit = (1 << i->second);
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if (getBits(m_toggleModifierMask, bit) != 0) {
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if (getBits(m_toggleModifierMask, bit) != 0) {
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// toggle keys modify the state on release
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return flipBits(m_mask, bit);
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return flipBits(m_mask, bit);
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}
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}
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else {
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else {
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