clean up changes for pull request
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@ -118,7 +118,7 @@ static WPARAM g_deadVirtKey = 0;
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static WPARAM g_deadRelease = 0;
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static WPARAM g_deadRelease = 0;
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static LPARAM g_deadLParam = 0;
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static LPARAM g_deadLParam = 0;
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static BYTE g_deadKeyState[256] = { 0 };
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static BYTE g_deadKeyState[256] = { 0 };
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static BYTE g_keyState[256] = { 0 };
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static BYTE g_keyState[256] = { 0 };
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static DWORD g_hookThread = 0;
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static DWORD g_hookThread = 0;
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static DWORD g_attachedThread = 0;
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static DWORD g_attachedThread = 0;
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static bool g_fakeInput = false;
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static bool g_fakeInput = false;
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@ -167,7 +167,6 @@ attachThreadToForeground()
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return false;
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return false;
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DWORD threadID = GetWindowThreadProcessId(window, NULL);
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DWORD threadID = GetWindowThreadProcessId(window, NULL);
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// skip if no change
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// skip if no change
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if (g_attachedThread != threadID) {
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if (g_attachedThread != threadID) {
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// detach from previous thread
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// detach from previous thread
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@ -196,6 +195,10 @@ static
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void
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void
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keyboardGetState(BYTE keys[256], DWORD vkCode, bool kf_up)
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keyboardGetState(BYTE keys[256], DWORD vkCode, bool kf_up)
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{
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{
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// we have to use GetAsyncKeyState() rather than GetKeyState() because
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// we don't pass through most keys so the event synchronous state
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// doesn't get updated. we do that because certain modifier keys have
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// side effects, like alt and the windows key.
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if (vkCode < 0 || vkCode >= 256) {
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if (vkCode < 0 || vkCode >= 256) {
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return;
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return;
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}
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}
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@ -495,7 +498,7 @@ static
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bool
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bool
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keyboardHookHandler(WPARAM wParam, LPARAM lParam)
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keyboardHookHandler(WPARAM wParam, LPARAM lParam)
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{
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{
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bool attached = attachThreadToForeground();
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attachThreadToForeground();
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return doKeyboardHookHandler(wParam, lParam);
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return doKeyboardHookHandler(wParam, lParam);
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}
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}
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#endif
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#endif
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