Windows 8+: make waiting for messages correspond to emptiness check
Fixes high cpu usage spikes on win10. When queue was containing messages of only non-QS_POSTMESSAGE type the "while (m_buffer->isEmpty())" busy-looped in EventQueue::getEvent since isEmpty was true (checked only QS_POSTMESSAGE message type), but waitForEvent returned immediately (checked more message types). Investigation shows that the difference was introduced in https://github.com/debauchee/barrier/commit/dbfb04a6e to fix a problem with bad behaviour of GetQueueStatus Researching showed that a similar problem was fixed in Qt, and the solution was "pass different flags to GetQueueStatus depending on version of windows" https://bugreports.qt.io/browse/QTBUG-29097 So this patch makes changes to a barrier non-GUI core similar to Qt fix.
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@ -21,6 +21,7 @@
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#include "arch/win32/ArchMiscWindows.h"
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#include "arch/win32/ArchMiscWindows.h"
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#include "mt/Thread.h"
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#include "mt/Thread.h"
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#include "base/IEventQueue.h"
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#include "base/IEventQueue.h"
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#include <VersionHelpers.h>
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//
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//
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// EventQueueTimer
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// EventQueueTimer
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@ -48,6 +49,15 @@ MSWindowsEventQueueBuffer::MSWindowsEventQueueBuffer(IEventQueue* events) :
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// make sure this thread has a message queue
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// make sure this thread has a message queue
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MSG dummy;
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MSG dummy;
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PeekMessage(&dummy, NULL, WM_USER, WM_USER, PM_NOREMOVE);
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PeekMessage(&dummy, NULL, WM_USER, WM_USER, PM_NOREMOVE);
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m_os_supported_message_types = QS_ALLINPUT;
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if (!IsWindows8OrGreater())
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{
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// don't use QS_POINTER, QS_TOUCH
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// because they can cause GetQueueStatus() to always return 0 and we miss events
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// since those flags are confusing Windows 7. See QTBUG-29097 for related info
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m_os_supported_message_types &= ~(QS_TOUCH | QS_POINTER);
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}
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}
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}
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MSWindowsEventQueueBuffer::~MSWindowsEventQueueBuffer()
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MSWindowsEventQueueBuffer::~MSWindowsEventQueueBuffer()
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@ -79,7 +89,7 @@ MSWindowsEventQueueBuffer::waitForEvent(double timeout)
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// cancellation but that's okay because we're run in the main
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// cancellation but that's okay because we're run in the main
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// thread and we never cancel that thread.
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// thread and we never cancel that thread.
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HANDLE dummy[1];
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HANDLE dummy[1];
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MsgWaitForMultipleObjects(0, dummy, FALSE, t, QS_ALLINPUT);
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MsgWaitForMultipleObjects(0, dummy, FALSE, t, m_os_supported_message_types);
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}
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}
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IEventQueueBuffer::Type
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IEventQueueBuffer::Type
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@ -128,9 +138,7 @@ MSWindowsEventQueueBuffer::addEvent(UInt32 dataID)
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bool
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bool
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MSWindowsEventQueueBuffer::isEmpty() const
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MSWindowsEventQueueBuffer::isEmpty() const
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{
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{
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// don't use QS_POINTER, QS_TOUCH, or any meta-flags that include them (like QS_ALLINPUT)
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return (HIWORD(GetQueueStatus(m_os_supported_message_types)) == 0);
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// because they can cause GetQueueStatus() to always return 0 and we miss events
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return (HIWORD(GetQueueStatus(QS_POSTMESSAGE)) == 0);
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}
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}
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EventQueueTimer*
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EventQueueTimer*
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@ -47,4 +47,5 @@ private:
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MSG m_event;
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MSG m_event;
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UINT m_daemonQuit;
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UINT m_daemonQuit;
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IEventQueue* m_events;
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IEventQueue* m_events;
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UINT m_os_supported_message_types;
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};
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};
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