Added modifier flags to mouse events as a fix for sticky keys.
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1a05bed6da
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@ -189,7 +189,7 @@ OSXKeyState::OSXKeyState(IEventQueue* events) :
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OSXKeyState::OSXKeyState(IEventQueue* events, synergy::KeyMap& keyMap) :
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KeyState(events, keyMap)
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{
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init();
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init();a
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}
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OSXKeyState::~OSXKeyState()
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@ -390,6 +390,34 @@ OSXKeyState::fakeCtrlAltDel()
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return false;
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}
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CGEventFlags
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OSXKeyState::getModifierStateAsOSXFlags()
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{
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CGEventFlags modifiers = 0;
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if (m_shiftPressed) {
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modifiers |= kCGEventFlagMaskShift;
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}
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if (m_controlPressed) {
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modifiers |= kCGEventFlagMaskControl;
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}
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if (m_altPressed) {
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modifiers |= kCGEventFlagMaskAlternate;
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}
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if (m_superPressed) {
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modifiers |= kCGEventFlagMaskCommand;
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}
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if (m_capsPressed) {
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modifiers |= kCGEventFlagMaskAlphaShift;
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}
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return modifiers;
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}
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KeyModifierMask
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OSXKeyState::pollActiveModifiers() const
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{
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@ -100,6 +100,7 @@ public:
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virtual SInt32 pollActiveGroup() const;
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virtual void pollPressedKeys(KeyButtonSet& pressedKeys) const;
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CGEventFlags getModifierStateAsOSXFlags();
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protected:
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// KeyState overrides
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virtual void getKeyMap(synergy::KeyMap& keyMap);
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@ -528,6 +528,10 @@ OSXScreen::postMouseEvent(CGPoint& pos) const
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// Dragging events also need the click state
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CGEventSetIntegerValueField(event, kCGMouseEventClickState, m_clickState);
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// Fix for sticky keys
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CGEventFlags modifiers = m_keyState->getModifierStateAsOSXFlags();
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CGEventSetFlags(event, modifiers);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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@ -595,6 +599,10 @@ OSXScreen::fakeMouseButton(ButtonID id, bool press)
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CGEventSetIntegerValueField(event, kCGMouseEventClickState, m_clickState);
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// Fix for sticky keys
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CGEventFlags modifiers = m_keyState->getModifierStateAsOSXFlags();
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CGEventSetFlags(event, modifiers);
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m_buttonState.set(index, state);
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CGEventPost(kCGHIDEventTap, event);
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@ -705,6 +713,10 @@ OSXScreen::fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const
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mapScrollWheelFromSynergy(yDelta),
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-mapScrollWheelFromSynergy(xDelta));
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// Fix for sticky keys
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CGEventFlags modifiers = m_keyState->getModifierStateAsOSXFlags();
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CGEventSetFlags(scrollEvent, modifiers);
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CGEventPost(kCGHIDEventTap, scrollEvent);
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CFRelease(scrollEvent);
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#else
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