Replace hard-coded names of build directory in build_installer.sh script for macOS with looking at the location of the script by the script itself when it is run. This makes it possible to have differently named build dirs for debug and release builds, and without restricting what each of those directories must be named.

This commit is contained in:
Erik Nordstrøm 2019-11-08 01:01:10 +01:00
parent 07a1c31fab
commit 9c6de19f17
1 changed files with 3 additions and 2 deletions

View File

@ -3,9 +3,10 @@
# change this to rename the installer package # change this to rename the installer package
B_DMG="Barrier-@BARRIER_VERSION@.dmg" B_DMG="Barrier-@BARRIER_VERSION@.dmg"
cd @CMAKE_CURRENT_SOURCE_DIR@/build/bundle || exit 1 cd "$( dirname '$0' )"
OWNDIR="$( pwd )"
B_REREF_SCRIPT=@CMAKE_CURRENT_SOURCE_DIR@/build/bundle/reref_dylibs.sh B_REREF_SCRIPT="$OWNDIR/reref_dylibs.sh"
if [ ! -x $B_REREF_SCRIPT ]; then if [ ! -x $B_REREF_SCRIPT ]; then
echo Missing script: $B_REREF_SCRIPT echo Missing script: $B_REREF_SCRIPT
exit 1 exit 1