Replace hard-coded names of build directory in build_installer.sh script for macOS with looking at the location of the script by the script itself when it is run. This makes it possible to have differently named build dirs for debug and release builds, and without restricting what each of those directories must be named.
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@ -3,9 +3,10 @@
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# change this to rename the installer package
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# change this to rename the installer package
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B_DMG="Barrier-@BARRIER_VERSION@.dmg"
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B_DMG="Barrier-@BARRIER_VERSION@.dmg"
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cd @CMAKE_CURRENT_SOURCE_DIR@/build/bundle || exit 1
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cd "$( dirname '$0' )"
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OWNDIR="$( pwd )"
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B_REREF_SCRIPT=@CMAKE_CURRENT_SOURCE_DIR@/build/bundle/reref_dylibs.sh
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B_REREF_SCRIPT="$OWNDIR/reref_dylibs.sh"
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if [ ! -x $B_REREF_SCRIPT ]; then
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if [ ! -x $B_REREF_SCRIPT ]; then
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echo Missing script: $B_REREF_SCRIPT
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echo Missing script: $B_REREF_SCRIPT
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exit 1
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exit 1
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