Improve precision of grabbed scroll events on OSX server
This is barrier issue #63, synergy issue #5672.
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@ -144,10 +144,10 @@ private:
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ButtonID mapMacButtonToBarrier(UInt16) const;
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// map mac scroll wheel value to a barrier scroll wheel value
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SInt32 mapScrollWheelToBarrier(SInt32) const;
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SInt32 mapScrollWheelToBarrier(float) const;
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// map barrier scroll wheel value to a mac scroll wheel value
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SInt32 mapScrollWheelFromBarrier(SInt32) const;
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SInt32 mapScrollWheelFromBarrier(float) const;
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// get the current scroll wheel speed
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double getScrollSpeed() const;
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@ -1421,7 +1421,7 @@ OSXScreen::mapMacButtonToBarrier(UInt16 macButton) const
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}
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SInt32
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OSXScreen::mapScrollWheelToBarrier(SInt32 x) const
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OSXScreen::mapScrollWheelToBarrier(float x) const
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{
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// return accelerated scrolling but not exponentially scaled as it is
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// on the mac.
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@ -1430,7 +1430,7 @@ OSXScreen::mapScrollWheelToBarrier(SInt32 x) const
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}
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SInt32
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OSXScreen::mapScrollWheelFromBarrier(SInt32 x) const
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OSXScreen::mapScrollWheelFromBarrier(float x) const
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{
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// use server's acceleration with a little boost since other platforms
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// take one wheel step as a larger step than the mac does.
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@ -1948,9 +1948,9 @@ OSXScreen::handleCGInputEvent(CGEventTapProxy proxy,
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break;
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case kCGEventScrollWheel:
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screen->onMouseWheel(screen->mapScrollWheelToBarrier(
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CGEventGetIntegerValueField(event, kCGScrollWheelEventDeltaAxis2)),
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CGEventGetIntegerValueField(event, kCGScrollWheelEventFixedPtDeltaAxis2) / 65536.0f),
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screen->mapScrollWheelToBarrier(
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CGEventGetIntegerValueField(event, kCGScrollWheelEventDeltaAxis1)));
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CGEventGetIntegerValueField(event, kCGScrollWheelEventFixedPtDeltaAxis1) / 65536.0f));
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break;
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case kCGEventKeyDown:
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case kCGEventKeyUp:
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