Fixed handling of auto-repeat, ctrl + character key, and button
to KeyCode translation.
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parent
8c93cfdb24
commit
b72d882f41
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@ -18,7 +18,7 @@
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struct CKeyEntry {
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public:
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KeyID m_keyID;
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KeyButton m_button;
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UInt32 m_keyCode;
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};
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static const CKeyEntry s_keys[] = {
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/* ASCII */
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@ -466,6 +466,19 @@ COSXKeyState::~COSXKeyState()
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// do nothing
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}
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KeyButton
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COSXKeyState::mapKeyCodeToKeyButton(UInt32 keyCode)
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{
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// 'A' maps to 0 so shift every id by +1
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return static_cast<KeyButton>(keyCode + 1);
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}
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UInt32
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COSXKeyState::mapKeyButtonToKeyCode(KeyButton keyButton)
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{
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return static_cast<UInt32>(keyButton - 1);
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}
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void
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COSXKeyState::sendKeyEvent(void* target,
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bool press, bool isAutoRepeat,
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@ -524,10 +537,9 @@ COSXKeyState::doUpdateKeys()
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// FIXME -- this probably needs to be more dynamic to support
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// non-english keyboards. also need to map modifiers needed
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// for each KeyID.
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// FIXME -- add one so we don't use KeyButton 0 (reserved to be no key)
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for (UInt32 i = 0; i < sizeof(s_keys) / sizeof(s_keys[0]); ++i) {
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m_keyMap.insert(std::make_pair(s_keys[i].m_keyID,
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s_keys[i].m_button + 1));
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mapKeyCodeToKeyButton(s_keys[i].m_keyCode)));
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}
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// add modifiers
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@ -558,8 +570,7 @@ COSXKeyState::doFakeKeyEvent(KeyButton button, bool press, bool isAutoRepeat)
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{
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LOG((CLOG_DEBUG2 "doFakeKeyEvent button:%d, press:%d", button, press));
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// let system figure out character for us
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// FIXME -- subtracting one because we added one in doUpdateKeys.
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CGPostKeyboardEvent(0, static_cast<CGKeyCode>(button) - 1, press);
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CGPostKeyboardEvent(0, mapKeyButtonToKeyCode(button), press);
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}
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KeyButton
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@ -629,9 +640,20 @@ COSXKeyState::mapKeyFromEvent(EventRef event, KeyModifierMask* maskOut) const
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KeyID id = s_virtualKey[vkCode];
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// check if not in table; map character to key id
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KeyModifierMask activeMask = getActiveModifiers();
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if (id == kKeyNone && c != 0) {
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if ((c & 0x80u) == 0) {
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// ASCII
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// ASCII. if it's a control code and the control key is
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// pressed then map it back to the original character.
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if ((activeMask & KeyModifierControl) != 0 && c >= 1 && c <= 31) {
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c += 'A' - 1;
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// if shift isn't pressed then map to lowercase
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if ((activeMask & KeyModifierShift) == 0) {
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c += 'a' - 'A';
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}
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}
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id = static_cast<KeyID>(c) & 0xffu;
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}
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else {
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@ -644,11 +666,6 @@ COSXKeyState::mapKeyFromEvent(EventRef event, KeyModifierMask* maskOut) const
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}
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}
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KeyModifierMask activeMask = getActiveModifiers();
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if (id != kKeyNone && c != 0) {
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// FIXME
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}
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// map modifier key
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if (maskOut != NULL) {
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activeMask &= ~KeyModifierModeSwitch;
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@ -665,8 +682,8 @@ COSXKeyState::addKeyButton(KeyButtons& keys, KeyID id) const
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if (keyIndex == m_keyMap.end()) {
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return;
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}
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// XXX -- subtract one because added one in doUpdateKeys
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keys.push_back(keyIndex->second - 1);
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// YYY -1
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keys.push_back(keyIndex->second);
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}
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void
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@ -706,8 +723,8 @@ COSXKeyState::handleModifierKey(void* target, KeyID id, bool down)
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if (keyIndex == m_keyMap.end()) {
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return;
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}
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// FIXME -- subtract one because we added one in doUpdateKeys
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KeyButton button = keyIndex->second - 1;
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// YYY -1
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KeyButton button = keyIndex->second;
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setKeyDown(button, down);
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sendKeyEvent(target, down, false, id, getActiveModifiers(), 0, button);
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}
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@ -25,9 +25,31 @@ A key state for OS X.
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*/
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class COSXKeyState : public CKeyState {
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public:
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// OS X uses a physical key if 0 for the 'A' key. synergy reserves
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// KeyButton 0 so we offset all OS X physical key ids by this much
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// when used as a KeyButton and by minus this much to map a KeyButton
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// to a physical button.
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enum {
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KeyButtonOffset = 1
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};
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COSXKeyState();
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virtual ~COSXKeyState();
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//! Map physical key id to a KeyButton id
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/*!
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Maps an OS X key code to a KeyButton. This simply remaps the ids
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so we don't use KeyButton 0.
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*/
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static KeyButton mapKeyCodeToKeyButton(UInt32 keyCode);
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//! Map KeyButton id to a physical key id
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/*!
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Maps a KeyButton to an OS X key code. This is the inverse of
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mapKeyCodeToKeyButton.
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*/
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static UInt32 mapKeyButtonToKeyCode(KeyButton keyButton);
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//! Map key event to a key
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/*!
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Converts a key event into a KeyID and the shadow modifier state
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@ -808,15 +808,16 @@ COSXScreen::onKey(EventRef event) const
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UInt32 eventKind = GetEventKind(event);
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// get the key
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KeyButton button;
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UInt32 keyCode;
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GetEventParameter(event, kEventParamKeyCode, typeUInt32,
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NULL, sizeof(button), NULL, &button);
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LOG((CLOG_DEBUG1 "event: Key event kind: %d, keycode=%d", eventKind, button));
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NULL, sizeof(keyCode), NULL, &keyCode);
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LOG((CLOG_DEBUG1 "event: Key event kind: %d, keycode=%d", eventKind, keyCode));
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KeyButton button = COSXKeyState::mapKeyCodeToKeyButton(keyCode);
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// sadly, OS X doesn't report the button for modifier keys. button will
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// be zero for modifier keys. since that's not good enough we'll have
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// to figure out what the key was.
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if (button == 0 && eventKind == kEventRawKeyModifiersChanged) {
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// sadly, OS X doesn't report the keyCode for modifier keys. keyCode
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// will be zero for modifier keys. since that's not good enough we'll
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// have to figure out what the key was.
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if (keyCode == 0 && eventKind == kEventRawKeyModifiersChanged) {
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// get old and new modifier state
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KeyModifierMask oldMask = getActiveModifiers();
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KeyModifierMask newMask = mapMacModifiersToSynergy(event);
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@ -839,7 +840,7 @@ COSXScreen::onKey(EventRef event) const
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KeyID key = m_keyState->mapKeyFromEvent(event, &mask);
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m_keyState->sendKeyEvent(getEventTarget(), down, isRepeat,
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key, mask, 0, button);
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key, mask, 1, button);
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return true;
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}
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@ -28,7 +28,9 @@ typedef UInt32 KeyID;
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//! Key Code
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/*!
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Type to hold a physical key identifier. That is, it identifies a
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physical key on the keyboard.
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physical key on the keyboard. KeyButton 0 is reserved to be an
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invalid key; platforms that use 0 as a physical key identifier
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will have to remap that value to some arbitrary unused id.
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*/
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typedef UInt16 KeyButton;
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