Fix log string to use the re-mapped button instead of the input ID #2975
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@ -590,7 +590,7 @@ OSXScreen::fakeMouseButton(ButtonID id, bool press)
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EMouseButtonState state = press ? kMouseButtonDown : kMouseButtonUp;
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LOG((CLOG_DEBUG1 "faking mouse button id: %d press: %s", id, press ? "pressed" : "released"));
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LOG((CLOG_DEBUG1 "faking mouse button id: %d press: %s", index, press ? "pressed" : "released"));
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MouseButtonEventMapType thisButtonMap = MouseButtonEventMap[index];
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CGEventType type = thisButtonMap[state];
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