- renamed synrgyhk.dll to synwinhk.dll and moved lib code to separate folder.

- removed game device support (fallen into significant disrepair).
This commit is contained in:
jerry 2013-08-02 13:21:06 +00:00
parent 289f1ff71f
commit dab838ed14
77 changed files with 91 additions and 2859 deletions

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@ -294,10 +294,6 @@ else (UNIX)
endif() endif()
if (GAME_DEVICE_SUPPORT)
add_definitions(-DGAME_DEVICE_SUPPORT)
endif()
add_subdirectory(src) add_subdirectory(src)
add_subdirectory(tools) add_subdirectory(tools)

2
hm.py
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@ -58,7 +58,7 @@ globalOptionsLong = ['no-prompts', 'generator=', 'verbose', 'make-gui']
cmd_opt_dict = { cmd_opt_dict = {
'about' : ['', []], 'about' : ['', []],
'setup' : ['g:', []], 'setup' : ['g:', []],
'configure' : ['g:dr', ['debug', 'release', 'game-device', 'mac-sdk=']], 'configure' : ['g:dr', ['debug', 'release', 'mac-sdk=']],
'build' : ['dr', ['debug', 'release']], 'build' : ['dr', ['debug', 'release']],
'clean' : ['dr', ['debug', 'release']], 'clean' : ['dr', ['debug', 'release']],
'update' : ['', []], 'update' : ['', []],

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@ -36,8 +36,6 @@
!include "MUI2.nsh" !include "MUI2.nsh"
!include "DefineIfExist.nsh" !include "DefineIfExist.nsh"
${!defineifexist} gameDeviceSupport "${binDir}\Release\synxinhk.dll"
!insertmacro MUI_PAGE_LICENSE "..\\res\\License.rtf" !insertmacro MUI_PAGE_LICENSE "..\\res\\License.rtf"
!insertmacro MUI_PAGE_DIRECTORY !insertmacro MUI_PAGE_DIRECTORY
@ -63,6 +61,7 @@ InstallDirRegKey HKEY_LOCAL_MACHINE "SOFTWARE\${product}" ""
Delete "${dir}\synergyd.log" Delete "${dir}\synergyd.log"
Delete "${dir}\launcher.exe" Delete "${dir}\launcher.exe"
Delete "${dir}\synrgyhk.dll" Delete "${dir}\synrgyhk.dll"
Delete "${dir}\synwinhk.dll"
Delete "${dir}\libgcc_s_dw2-1.dll" Delete "${dir}\libgcc_s_dw2-1.dll"
Delete "${dir}\mingwm10.dll" Delete "${dir}\mingwm10.dll"
Delete "${dir}\QtCore4.dll" Delete "${dir}\QtCore4.dll"
@ -70,8 +69,6 @@ InstallDirRegKey HKEY_LOCAL_MACHINE "SOFTWARE\${product}" ""
Delete "${dir}\QtNetwork4.dll" Delete "${dir}\QtNetwork4.dll"
Delete "${dir}\Uninstall.exe" Delete "${dir}\Uninstall.exe"
Delete "${dir}\uninstall.exe" Delete "${dir}\uninstall.exe"
Delete "${dir}\synxinhk.dll"
Delete "${dir}\sxinpx13.dll"
RMDir "${dir}" RMDir "${dir}"
@ -168,10 +165,10 @@ Section "Server and Client" core
; if the hook file exists, skip, assuming it couldn't be deleted ; if the hook file exists, skip, assuming it couldn't be deleted
; because it was in use by some process. ; because it was in use by some process.
${If} ${FileExists} "synrgyhk.dll" ${If} ${FileExists} "synwinhk.dll"
DetailPrint "Skipping synrgyhk.dll, file already exists." DetailPrint "Skipping synwinhk.dll, file already exists."
${Else} ${Else}
File "${binDir}\Release\synrgyhk.dll" File "${binDir}\Release\synwinhk.dll"
${EndIf} ${EndIf}
; windows firewall exception ; windows firewall exception
@ -183,16 +180,6 @@ Section "Server and Client" core
SectionEnd SectionEnd
!ifdef gameDeviceSupport
Section "Game Device Support" gamedev
; files for xinput support
File "${binDir}\Release\synxinhk.dll"
File "${binDir}\Release\sxinpx13.dll"
SectionEnd
!endif
Section "Graphical User Interface" gui Section "Graphical User Interface" gui
; gui and qt libs ; gui and qt libs

View File

@ -47,6 +47,7 @@ set(inc
../../lib/net ../../lib/net
../../lib/platform ../../lib/platform
../../lib/synergy ../../lib/synergy
../../lib/synwinhk
) )
if (UNIX) if (UNIX)

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@ -47,6 +47,7 @@ set(inc
../../lib/platform ../../lib/platform
../../lib/synergy ../../lib/synergy
../../lib/server ../../lib/server
../../lib/synwinhk
) )
if (UNIX) if (UNIX)

View File

@ -47,6 +47,7 @@ set(inc
../../lib/platform ../../lib/platform
../../lib/synergy ../../lib/synergy
../../lib/server ../../lib/server
../../lib/synwinhk
) )
if (UNIX) if (UNIX)

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@ -25,3 +25,7 @@ add_subdirectory(net)
add_subdirectory(platform) add_subdirectory(platform)
add_subdirectory(server) add_subdirectory(server)
add_subdirectory(synergy) add_subdirectory(synergy)
if (WIN32)
add_subdirectory(synwinhk)
endif()

View File

@ -101,9 +101,3 @@ endif()
include_directories(${inc}) include_directories(${inc})
add_library(arch STATIC ${src}) add_library(arch STATIC ${src})
if (WIN32)
if (GAME_DEVICE_SUPPORT)
target_link_libraries(arch synxinhk)
endif()
endif()

View File

@ -42,7 +42,6 @@ EVENT_TYPE_ACCESSOR(CServerApp)
EVENT_TYPE_ACCESSOR(IKeyState) EVENT_TYPE_ACCESSOR(IKeyState)
EVENT_TYPE_ACCESSOR(IPrimaryScreen) EVENT_TYPE_ACCESSOR(IPrimaryScreen)
EVENT_TYPE_ACCESSOR(IScreen) EVENT_TYPE_ACCESSOR(IScreen)
EVENT_TYPE_ACCESSOR(ISecondaryScreen)
// interrupt handler. this just adds a quit event to the queue. // interrupt handler. this just adds a quit event to the queue.
static static
@ -78,8 +77,7 @@ CEventQueue::CEventQueue() :
m_typesForCServerApp(NULL), m_typesForCServerApp(NULL),
m_typesForIKeyState(NULL), m_typesForIKeyState(NULL),
m_typesForIPrimaryScreen(NULL), m_typesForIPrimaryScreen(NULL),
m_typesForIScreen(NULL), m_typesForIScreen(NULL)
m_typesForISecondaryScreen(NULL)
{ {
m_mutex = ARCH->newMutex(); m_mutex = ARCH->newMutex();
ARCH->setSignalHandler(CArch::kINTERRUPT, &interrupt, this); ARCH->setSignalHandler(CArch::kINTERRUPT, &interrupt, this);

View File

@ -151,7 +151,6 @@ public:
IKeyStateEvents& forIKeyState(); IKeyStateEvents& forIKeyState();
IPrimaryScreenEvents& forIPrimaryScreen(); IPrimaryScreenEvents& forIPrimaryScreen();
IScreenEvents& forIScreen(); IScreenEvents& forIScreen();
ISecondaryScreenEvents& forISecondaryScreen();
private: private:
CClientEvents* m_typesForCClient; CClientEvents* m_typesForCClient;
@ -172,7 +171,6 @@ private:
IKeyStateEvents* m_typesForIKeyState; IKeyStateEvents* m_typesForIKeyState;
IPrimaryScreenEvents* m_typesForIPrimaryScreen; IPrimaryScreenEvents* m_typesForIPrimaryScreen;
IScreenEvents* m_typesForIScreen; IScreenEvents* m_typesForIScreen;
ISecondaryScreenEvents* m_typesForISecondaryScreen;
}; };
#define EVENT_TYPE_ACCESSOR(type_) \ #define EVENT_TYPE_ACCESSOR(type_) \

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@ -166,10 +166,6 @@ REGISTER_EVENT(IPrimaryScreen, hotKeyDown)
REGISTER_EVENT(IPrimaryScreen, hotKeyUp) REGISTER_EVENT(IPrimaryScreen, hotKeyUp)
REGISTER_EVENT(IPrimaryScreen, fakeInputBegin) REGISTER_EVENT(IPrimaryScreen, fakeInputBegin)
REGISTER_EVENT(IPrimaryScreen, fakeInputEnd) REGISTER_EVENT(IPrimaryScreen, fakeInputEnd)
REGISTER_EVENT(IPrimaryScreen, gameDeviceButtons)
REGISTER_EVENT(IPrimaryScreen, gameDeviceSticks)
REGISTER_EVENT(IPrimaryScreen, gameDeviceTriggers)
REGISTER_EVENT(IPrimaryScreen, gameDeviceTimingReq)
// //
// IScreen // IScreen
@ -183,13 +179,6 @@ REGISTER_EVENT(IScreen, resume)
REGISTER_EVENT(IScreen, fileChunkSending) REGISTER_EVENT(IScreen, fileChunkSending)
REGISTER_EVENT(IScreen, fileRecieveComplete) REGISTER_EVENT(IScreen, fileRecieveComplete)
//
// ISecondaryScreen
//
REGISTER_EVENT(ISecondaryScreen, gameDeviceTimingResp)
REGISTER_EVENT(ISecondaryScreen, gameDeviceFeedback)
// //
// CIpcServer // CIpcServer
// //

View File

@ -559,11 +559,7 @@ public:
m_hotKeyDown(CEvent::kUnknown), m_hotKeyDown(CEvent::kUnknown),
m_hotKeyUp(CEvent::kUnknown), m_hotKeyUp(CEvent::kUnknown),
m_fakeInputBegin(CEvent::kUnknown), m_fakeInputBegin(CEvent::kUnknown),
m_fakeInputEnd(CEvent::kUnknown), m_fakeInputEnd(CEvent::kUnknown) { }
m_gameDeviceButtons(CEvent::kUnknown),
m_gameDeviceSticks(CEvent::kUnknown),
m_gameDeviceTriggers(CEvent::kUnknown),
m_gameDeviceTimingReq(CEvent::kUnknown) { }
//! @name accessors //! @name accessors
//@{ //@{
@ -608,18 +604,6 @@ public:
//! end of fake input event type //! end of fake input event type
CEvent::Type fakeInputEnd(); CEvent::Type fakeInputEnd();
//! game device buttons event type.
CEvent::Type gameDeviceButtons();
//! game device sticks event type.
CEvent::Type gameDeviceSticks();
//! game device triggers event type.
CEvent::Type gameDeviceTriggers();
//! game device timing request event type.
CEvent::Type gameDeviceTimingReq();
//@} //@}
private: private:
@ -634,10 +618,6 @@ private:
CEvent::Type m_hotKeyUp; CEvent::Type m_hotKeyUp;
CEvent::Type m_fakeInputBegin; CEvent::Type m_fakeInputBegin;
CEvent::Type m_fakeInputEnd; CEvent::Type m_fakeInputEnd;
CEvent::Type m_gameDeviceButtons;
CEvent::Type m_gameDeviceSticks;
CEvent::Type m_gameDeviceTriggers;
CEvent::Type m_gameDeviceTimingReq;
}; };
class IScreenEvents : public CEventTypes { class IScreenEvents : public CEventTypes {
@ -707,25 +687,3 @@ private:
CEvent::Type m_fileChunkSending; CEvent::Type m_fileChunkSending;
CEvent::Type m_fileRecieveComplete; CEvent::Type m_fileRecieveComplete;
}; };
class ISecondaryScreenEvents : public CEventTypes {
public:
ISecondaryScreenEvents() :
m_gameDeviceTimingResp(CEvent::kUnknown),
m_gameDeviceFeedback(CEvent::kUnknown) { }
//! @name accessors
//@{
//! Get game device timing response event type.
CEvent::Type gameDeviceTimingResp();
//! Get game device feedback event type.
CEvent::Type gameDeviceFeedback();
//@}
private:
CEvent::Type m_gameDeviceTimingResp;
CEvent::Type m_gameDeviceFeedback;
};

View File

@ -49,7 +49,6 @@ class CServerAppEvents;
class IKeyStateEvents; class IKeyStateEvents;
class IPrimaryScreenEvents; class IPrimaryScreenEvents;
class IScreenEvents; class IScreenEvents;
class ISecondaryScreenEvents;
//! Event queue interface //! Event queue interface
/*! /*!
@ -239,7 +238,6 @@ public:
virtual IKeyStateEvents& forIKeyState() = 0; virtual IKeyStateEvents& forIKeyState() = 0;
virtual IPrimaryScreenEvents& forIPrimaryScreen() = 0; virtual IPrimaryScreenEvents& forIPrimaryScreen() = 0;
virtual IScreenEvents& forIScreen() = 0; virtual IScreenEvents& forIScreen() = 0;
virtual ISecondaryScreenEvents& forISecondaryScreen() = 0;
}; };
#endif #endif

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@ -81,14 +81,6 @@ CClient::CClient(IEventQueue* events,
getEventTarget(), getEventTarget(),
new TMethodEventJob<CClient>(this, new TMethodEventJob<CClient>(this,
&CClient::handleResume)); &CClient::handleResume));
m_events->adoptHandler(m_events->forISecondaryScreen().gameDeviceTimingResp(),
getEventTarget(),
new TMethodEventJob<CClient>(this,
&CClient::handleGameDeviceTimingResp));
m_events->adoptHandler(m_events->forISecondaryScreen().gameDeviceFeedback(),
getEventTarget(),
new TMethodEventJob<CClient>(this,
&CClient::handleGameDeviceFeedback));
m_events->adoptHandler(m_events->forIScreen().fileChunkSending(), m_events->adoptHandler(m_events->forIScreen().fileChunkSending(),
this, this,
new TMethodEventJob<CClient>(this, new TMethodEventJob<CClient>(this,
@ -363,30 +355,6 @@ CClient::setOptions(const COptionsList& options)
m_screen->setOptions(options); m_screen->setOptions(options);
} }
void
CClient::gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons)
{
m_screen->gameDeviceButtons(id, buttons);
}
void
CClient::gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2)
{
m_screen->gameDeviceSticks(id, x1, y1, x2, y2);
}
void
CClient::gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2)
{
m_screen->gameDeviceTriggers(id, t1, t2);
}
void
CClient::gameDeviceTimingReq()
{
m_screen->gameDeviceTimingReq();
}
CString CString
CClient::getName() const CClient::getName() const
{ {
@ -732,24 +700,6 @@ CClient::handleResume(const CEvent&, void*)
} }
} }
void
CClient::handleGameDeviceTimingResp(const CEvent& event, void*)
{
IPlatformScreen::CGameDeviceTimingRespInfo* info =
reinterpret_cast<IPlatformScreen::CGameDeviceTimingRespInfo*>(event.getData());
m_server->onGameDeviceTimingResp(info->m_freq);
}
void
CClient::handleGameDeviceFeedback(const CEvent& event, void*)
{
IPlatformScreen::CGameDeviceFeedbackInfo* info =
reinterpret_cast<IPlatformScreen::CGameDeviceFeedbackInfo*>(event.getData());
m_server->onGameDeviceFeedback(info->m_id, info->m_m1, info->m_m2);
}
void void
CClient::handleFileChunkSending(const CEvent& event, void*) CClient::handleFileChunkSending(const CEvent& event, void*)
{ {

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@ -163,10 +163,6 @@ public:
virtual void screensaver(bool activate); virtual void screensaver(bool activate);
virtual void resetOptions(); virtual void resetOptions();
virtual void setOptions(const COptionsList& options); virtual void setOptions(const COptionsList& options);
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons);
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2);
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2);
virtual void gameDeviceTimingReq();
virtual CString getName() const; virtual CString getName() const;
private: private:
@ -193,8 +189,6 @@ private:
void handleHello(const CEvent&, void*); void handleHello(const CEvent&, void*);
void handleSuspend(const CEvent& event, void*); void handleSuspend(const CEvent& event, void*);
void handleResume(const CEvent& event, void*); void handleResume(const CEvent& event, void*);
void handleGameDeviceTimingResp(const CEvent& event, void*);
void handleGameDeviceFeedback(const CEvent& event, void*);
void handleFileChunkSending(const CEvent&, void*); void handleFileChunkSending(const CEvent&, void*);
public: public:

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@ -294,22 +294,6 @@ CServerProxy::parseMessage(const UInt8* code)
setOptions(); setOptions();
} }
else if (memcmp(code, kMsgDGameButtons, 4) == 0) {
gameDeviceButtons();
}
else if (memcmp(code, kMsgDGameSticks, 4) == 0) {
gameDeviceSticks();
}
else if (memcmp(code, kMsgDGameTriggers, 4) == 0) {
gameDeviceTriggers();
}
else if (memcmp(code, kMsgCGameTimingReq, 4) == 0) {
gameDeviceTimingReq();
}
else if (memcmp(code, kMsgDCryptoIv, 4) == 0) { else if (memcmp(code, kMsgDCryptoIv, 4) == 0) {
cryptoIv(); cryptoIv();
} }
@ -379,20 +363,6 @@ CServerProxy::onClipboardChanged(ClipboardID id, const IClipboard* clipboard)
CProtocolUtil::writef(m_stream, kMsgDClipboard, id, m_seqNum, &data); CProtocolUtil::writef(m_stream, kMsgDClipboard, id, m_seqNum, &data);
} }
void
CServerProxy::onGameDeviceTimingResp(UInt16 freq)
{
LOG((CLOG_DEBUG1 "sending game device timing response freq=%d", freq));
CProtocolUtil::writef(m_stream, kMsgCGameTimingResp, freq);
}
void
CServerProxy::onGameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
{
LOG((CLOG_DEBUG1 "sending game device feedback id=%d, m1=%d, m2=%d", id, m1, m2));
CProtocolUtil::writef(m_stream, kMsgDGameFeedback, id, m1, m2);
}
void void
CServerProxy::flushCompressedMouse() CServerProxy::flushCompressedMouse()
{ {
@ -789,55 +759,6 @@ CServerProxy::mouseWheel()
m_client->mouseWheel(xDelta, yDelta); m_client->mouseWheel(xDelta, yDelta);
} }
void
CServerProxy::gameDeviceButtons()
{
// parse
GameDeviceID id;
GameDeviceButton buttons;
CProtocolUtil::readf(m_stream, kMsgDGameButtons + 4, &id, &buttons);
LOG((CLOG_DEBUG2 "recv game device id=%d buttons=%d", id, buttons));
// forward
m_client->gameDeviceButtons(id, buttons);
}
void
CServerProxy::gameDeviceSticks()
{
// parse
GameDeviceID id;
SInt16 x1, y1, x2, y2;
CProtocolUtil::readf(m_stream, kMsgDGameSticks + 4, &id, &x1, &y1, &x2, &y2);
LOG((CLOG_DEBUG2 "recv game device sticks id=%d s1=%+d,%+d s2=%+d,%+d", id, x1, y1, x2, y2));
// forward
m_client->gameDeviceSticks(id, x1, y1, x2, y2);
}
void
CServerProxy::gameDeviceTriggers()
{
// parse
GameDeviceID id;
UInt8 t1, t2;
CProtocolUtil::readf(m_stream, kMsgDGameTriggers + 4, &id, &t1, &t2);
LOG((CLOG_DEBUG2 "recv game device triggers id=%d t1=%d t2=%d", id, t1, t2));
// forward
m_client->gameDeviceTriggers(id, t1, t2);
}
void
CServerProxy::gameDeviceTimingReq()
{
// parse
LOG((CLOG_DEBUG2 "recv game device timing request"));
// forward
m_client->gameDeviceTimingReq();
}
void void
CServerProxy::cryptoIv() CServerProxy::cryptoIv()
{ {

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@ -22,7 +22,6 @@
#include "ClipboardTypes.h" #include "ClipboardTypes.h"
#include "KeyTypes.h" #include "KeyTypes.h"
#include "CEvent.h" #include "CEvent.h"
#include "GameDeviceTypes.h"
#include "CStopwatch.h" #include "CStopwatch.h"
class CClient; class CClient;
@ -52,8 +51,6 @@ public:
void onInfoChanged(); void onInfoChanged();
bool onGrabClipboard(ClipboardID); bool onGrabClipboard(ClipboardID);
void onClipboardChanged(ClipboardID, const IClipboard*); void onClipboardChanged(ClipboardID, const IClipboard*);
void onGameDeviceTimingResp(UInt16 freq);
void onGameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2);
//@} //@}
@ -104,10 +101,6 @@ private:
void mouseMove(); void mouseMove();
void mouseRelativeMove(); void mouseRelativeMove();
void mouseWheel(); void mouseWheel();
void gameDeviceButtons();
void gameDeviceSticks();
void gameDeviceTriggers();
void gameDeviceTimingReq();
void cryptoIv(); void cryptoIv();
void screensaver(); void screensaver();
void resetOptions(); void resetOptions();

View File

@ -18,7 +18,7 @@
#include "CMSWindowsDesks.h" #include "CMSWindowsDesks.h"
#include "CMSWindowsScreen.h" #include "CMSWindowsScreen.h"
#include "CSynergyHook.h" #include "synwinhk.h"
#include "IScreenSaver.h" #include "IScreenSaver.h"
#include "XScreen.h" #include "XScreen.h"
#include "CLock.h" #include "CLock.h"

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@ -19,7 +19,7 @@
#ifndef CMSWINDOWSDESKS_H #ifndef CMSWINDOWSDESKS_H
#define CMSWINDOWSDESKS_H #define CMSWINDOWSDESKS_H
#include "CSynergyHook.h" #include "synwinhk.h"
#include "KeyTypes.h" #include "KeyTypes.h"
#include "MouseTypes.h" #include "MouseTypes.h"
#include "OptionTypes.h" #include "OptionTypes.h"
@ -220,7 +220,6 @@ private:
void deskEnter(CDesk* desk); void deskEnter(CDesk* desk);
void deskLeave(CDesk* desk, HKL keyLayout); void deskLeave(CDesk* desk, HKL keyLayout);
void deskThread(void* vdesk); void deskThread(void* vdesk);
void xinputThread();
// desk switch checking and handling // desk switch checking and handling
CDesk* addDesk(const CString& name, HDESK hdesk); CDesk* addDesk(const CString& name, HDESK hdesk);

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@ -21,7 +21,7 @@
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <Windows.h> #include <Windows.h>
#include "CSynergyHook.h" #include "synwinhk.h"
//! Loads Windows hook DLLs. //! Loads Windows hook DLLs.
class CMSWindowsHookLibraryLoader class CMSWindowsHookLibraryLoader

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@ -84,7 +84,6 @@ CMSWindowsScreen* CMSWindowsScreen::s_screen = NULL;
CMSWindowsScreen::CMSWindowsScreen( CMSWindowsScreen::CMSWindowsScreen(
bool isPrimary, bool isPrimary,
bool noHooks, bool noHooks,
const CGameDeviceInfo& gameDeviceInfo,
bool stopOnDeskSwitch, bool stopOnDeskSwitch,
IEventQueue* events) : IEventQueue* events) :
CPlatformScreen(events), CPlatformScreen(events),
@ -114,8 +113,6 @@ CMSWindowsScreen::CMSWindowsScreen(
m_keyState(NULL), m_keyState(NULL),
m_hasMouse(GetSystemMetrics(SM_MOUSEPRESENT) != 0), m_hasMouse(GetSystemMetrics(SM_MOUSEPRESENT) != 0),
m_showingMouse(false), m_showingMouse(false),
m_gameDeviceInfo(gameDeviceInfo),
m_gameDevice(NULL),
m_events(events) m_events(events)
{ {
assert(s_windowInstance != NULL); assert(s_windowInstance != NULL);
@ -124,7 +121,7 @@ CMSWindowsScreen::CMSWindowsScreen(
s_screen = this; s_screen = this;
try { try {
if (m_isPrimary && !m_noHooks) { if (m_isPrimary && !m_noHooks) {
m_hookLibrary = openHookLibrary("synrgyhk"); m_hookLibrary = openHookLibrary("synwinhk");
} }
m_screensaver = new CMSWindowsScreenSaver(); m_screensaver = new CMSWindowsScreenSaver();
m_desks = new CMSWindowsDesks( m_desks = new CMSWindowsDesks(
@ -163,25 +160,6 @@ CMSWindowsScreen::CMSWindowsScreen(
// install the platform event queue // install the platform event queue
m_events->adoptBuffer(new CMSWindowsEventQueueBuffer(m_events)); m_events->adoptBuffer(new CMSWindowsEventQueueBuffer(m_events));
if ((gameDeviceInfo.m_mode == CGameDeviceInfo::kGameModeXInput) &&
(gameDeviceInfo.m_poll != CGameDeviceInfo::kGamePollDynamic))
LOG((CLOG_WARN "only dynamic polling is supported with xnput."));
if ((gameDeviceInfo.m_mode == CGameDeviceInfo::kGameModeJoyInfoEx) &&
(gameDeviceInfo.m_poll != CGameDeviceInfo::kGamePollStatic))
LOG((CLOG_WARN "only static polling is supported with joyinfoex."));
if (m_gameDeviceInfo.m_mode == CGameDeviceInfo::kGameModeXInput) {
#if GAME_DEVICE_SUPPORT
m_gameDevice = new CMSWindowsXInput(this, gameDeviceInfo);
#else if _AMD64_
LOG((CLOG_WARN "xinput game device mode not supported for 64-bit."));
#endif
}
else {
m_gameDevice = new CEventGameDevice(getEventTarget());
}
} }
CMSWindowsScreen::~CMSWindowsScreen() CMSWindowsScreen::~CMSWindowsScreen()
@ -197,9 +175,6 @@ CMSWindowsScreen::~CMSWindowsScreen()
destroyWindow(m_window); destroyWindow(m_window);
destroyClass(m_class); destroyClass(m_class);
if (m_gameDevice != NULL)
delete m_gameDevice;
if (m_hookLibrary != NULL) if (m_hookLibrary != NULL)
closeHookLibrary(m_hookLibrary); closeHookLibrary(m_hookLibrary);
@ -708,18 +683,6 @@ CMSWindowsScreen::getCursorCenter(SInt32& x, SInt32& y) const
y = m_yCenter; y = m_yCenter;
} }
void
CMSWindowsScreen::gameDeviceTimingResp(UInt16 freq)
{
m_gameDevice->gameDeviceTimingResp(freq);
}
void
CMSWindowsScreen::gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
{
m_gameDevice->gameDeviceFeedback(id, m1, m2);
}
void void
CMSWindowsScreen::fakeMouseButton(ButtonID id, bool press) CMSWindowsScreen::fakeMouseButton(ButtonID id, bool press)
{ {
@ -744,34 +707,6 @@ CMSWindowsScreen::fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const
m_desks->fakeMouseWheel(xDelta, yDelta); m_desks->fakeMouseWheel(xDelta, yDelta);
} }
void
CMSWindowsScreen::fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const
{
LOG((CLOG_DEBUG "fake game device buttons id=%d buttons=%d", id, buttons));
m_gameDevice->fakeGameDeviceButtons(id, buttons);
}
void
CMSWindowsScreen::fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const
{
LOG((CLOG_DEBUG "fake game device sticks id=%d s1=%+d,%+d s2=%+d,%+d", id, x1, y1, x2, y2));
m_gameDevice->fakeGameDeviceSticks(id, x1, y1, x2, y2);
}
void
CMSWindowsScreen::fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const
{
LOG((CLOG_DEBUG "fake game device triggers id=%d t1=%d t2=%d", id, t1, t2));
m_gameDevice->fakeGameDeviceTriggers(id, t1, t2);
}
void
CMSWindowsScreen::queueGameDeviceTimingReq() const
{
LOG((CLOG_DEBUG "queue game device timing request"));
m_gameDevice->queueGameDeviceTimingReq();
}
void void
CMSWindowsScreen::updateKeys() CMSWindowsScreen::updateKeys()
{ {

View File

@ -20,14 +20,11 @@
#define CMSWINDOWSSCREEN_H #define CMSWINDOWSSCREEN_H
#include "CPlatformScreen.h" #include "CPlatformScreen.h"
#include "CSynergyHook.h" #include "synwinhk.h"
#include "CCondVar.h" #include "CCondVar.h"
#include "CMutex.h" #include "CMutex.h"
#include "CString.h" #include "CString.h"
#include "CMSWindowsHookLibraryLoader.h" #include "CMSWindowsHookLibraryLoader.h"
#include "CGameDevice.h"
#include "CMSWindowsXInput.h"
#include "CEventGameDevice.h"
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <windows.h>
@ -44,7 +41,6 @@ public:
CMSWindowsScreen( CMSWindowsScreen(
bool isPrimary, bool isPrimary,
bool noHooks, bool noHooks,
const CGameDeviceInfo &gameDevice,
bool stopOnDeskSwitch, bool stopOnDeskSwitch,
IEventQueue* events); IEventQueue* events);
virtual ~CMSWindowsScreen(); virtual ~CMSWindowsScreen();
@ -89,18 +85,12 @@ public:
virtual SInt32 getJumpZoneSize() const; virtual SInt32 getJumpZoneSize() const;
virtual bool isAnyMouseButtonDown() const; virtual bool isAnyMouseButtonDown() const;
virtual void getCursorCenter(SInt32& x, SInt32& y) const; virtual void getCursorCenter(SInt32& x, SInt32& y) const;
virtual void gameDeviceTimingResp(UInt16 freq);
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2);
// ISecondaryScreen overrides // ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press); virtual void fakeMouseButton(ButtonID id, bool press);
virtual void fakeMouseMove(SInt32 x, SInt32 y) const; virtual void fakeMouseMove(SInt32 x, SInt32 y) const;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const; virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const; virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const;
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const;
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const;
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const;
virtual void queueGameDeviceTimingReq() const;
// IKeyState overrides // IKeyState overrides
virtual void updateKeys(); virtual void updateKeys();
@ -325,14 +315,12 @@ private:
MOUSEKEYS m_mouseKeys; MOUSEKEYS m_mouseKeys;
MOUSEKEYS m_oldMouseKeys; MOUSEKEYS m_oldMouseKeys;
// loads synrgyhk.dll // loads synwinhk.dll
CMSWindowsHookLibraryLoader CMSWindowsHookLibraryLoader
m_hookLibraryLoader; m_hookLibraryLoader;
const CGameDeviceInfo& m_gameDeviceInfo; static CMSWindowsScreen*
CGameDevice* m_gameDevice; s_screen;
static CMSWindowsScreen* s_screen;
IEventQueue* m_events; IEventQueue* m_events;
}; };

View File

@ -1,363 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2012 Nick Bolton
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If notsee <http://www.gnu.org/licenses/>.
*/
#include "CMSWindowsXInput.h"
#include "XScreen.h"
#include "CThread.h"
#include "TMethodJob.h"
#include "CLog.h"
#include "XInputHook.h"
#include "CMSWindowsScreen.h"
#include "XInput.h"
typedef DWORD (WINAPI *XInputGetStateFunc)(DWORD, XINPUT_STATE*);
typedef DWORD (WINAPI *XInputSetStateFunc)(DWORD, XINPUT_VIBRATION*);
CMSWindowsXInput::CMSWindowsXInput(CMSWindowsScreen* screen, const CGameDeviceInfo& gameDeviceInfo) :
m_screen(screen),
m_gameDeviceInfo(gameDeviceInfo),
m_xInputPollThread(NULL),
m_xInputTimingThread(NULL),
m_xInputFeedbackThread(NULL),
m_gameButtonsLast(0),
m_gameLeftTriggerLast(0),
m_gameRightTriggerLast(0),
m_gameLeftStickXLast(0),
m_gameLeftStickYLast(0),
m_gameRightStickXLast(0),
m_gameRightStickYLast(0),
m_gameLastTimingSent(0),
m_gameTimingWaiting(false),
m_gameFakeLag(0),
m_gamePollFreq(kGamePollFreqDefault),
m_gamePollFreqAdjust(0),
m_gameFakeLagMin(kGamePollFreqDefault),
m_gameTimingStarted(false),
m_gameTimingFirst(0),
m_gameFakeLagLast(0),
m_gameTimingCalibrated(false),
m_xinputModule(NULL)
{
m_xinputModule = LoadLibrary("xinput1_3.dll");
if (m_xinputModule == NULL)
{
throw XScreenXInputFailure("could not load xinput library");
}
if (screen->isPrimary())
{
// only capture xinput on the server.
m_xInputPollThread = new CThread(new TMethodJob<CMSWindowsXInput>(
this, &CMSWindowsXInput::xInputPollThread));
}
else
{
// check for queued timing requests on client.
m_xInputTimingThread = new CThread(new TMethodJob<CMSWindowsXInput>(
this, &CMSWindowsXInput::xInputTimingThread));
// check for waiting feedback state on client.
m_xInputFeedbackThread = new CThread(new TMethodJob<CMSWindowsXInput>(
this, &CMSWindowsXInput::xInputFeedbackThread));
}
}
CMSWindowsXInput::~CMSWindowsXInput()
{
}
void
CMSWindowsXInput::fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const
{
SetXInputButtons(id, buttons);
}
void
CMSWindowsXInput::fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const
{
SetXInputSticks(id, x1, y1, x2, y2);
}
void
CMSWindowsXInput::fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const
{
SetXInputTriggers(id, t1, t2);
}
void
CMSWindowsXInput::queueGameDeviceTimingReq() const
{
QueueXInputTimingReq();
}
void
CMSWindowsXInput::gameDeviceTimingResp(UInt16 freq)
{
if (!m_gameTimingStarted)
{
// record when timing started for calibration period.
m_gameTimingFirst = (UInt16)(ARCH->time() * 1000);
m_gameTimingStarted = true;
}
m_gameTimingWaiting = false;
m_gameFakeLagLast = m_gameFakeLag;
m_gameFakeLag = (UInt16)((ARCH->time() - m_gameLastTimingSent) * 1000);
m_gameFakeLagRecord.push_back(m_gameFakeLag);
if (m_gameFakeLag < m_gameFakeLagMin)
{
// record the lowest value so that the poll frequency
// is adjusted to track.
m_gameFakeLagMin = m_gameFakeLag;
}
else if (m_gameFakeLag > (m_gameFakeLagLast * 2))
{
// if fake lag has increased significantly since the last
// timing, then we must have reached the safe minimum.
m_gameFakeLagMin = m_gameFakeLagLast;
}
// only change poll frequency if it's a sensible value.
if (freq > kGamePollFreqMin && freq < kGamePollFreqMax)
{
m_gamePollFreq = freq;
}
UInt16 timeSinceStart = ((UInt16)(ARCH->time() * 1000) - m_gameTimingFirst);
if (!m_gameTimingCalibrated && (timeSinceStart < kGameCalibrationPeriod))
{
// during the calibration period, increase polling speed
// to try and find the lowest lag value.
m_gamePollFreqAdjust = 1;
LOG((CLOG_DEBUG2 "calibrating game device poll frequency, start=%d, now=%d, since=%d",
m_gameTimingFirst, (int)(ARCH->time() * 1000), timeSinceStart));
}
else
{
// @bug - calibration seems to re-occur after a period of time,
// though, this would actually be a nice feature (but could be
// a bit risky -- could cause poor game play)... setting this
// stops calibration from happening again.
m_gameTimingCalibrated = true;
// only adjust poll frequency if outside desired limits.
m_gamePollFreqAdjust = 0;
if (m_gameFakeLag > m_gameFakeLagMin * 3)
{
m_gamePollFreqAdjust = 1;
}
else if (m_gameFakeLag < m_gameFakeLagMin)
{
m_gamePollFreqAdjust = -1;
}
}
LOG((CLOG_DEBUG3 "game device timing, lag=%dms, freq=%dms, adjust=%dms, min=%dms",
m_gameFakeLag, m_gamePollFreq, m_gamePollFreqAdjust, m_gameFakeLagMin));
if (m_gameFakeLagRecord.size() >= kGameLagRecordMax)
{
UInt16 v, min = 65535, max = 0, total = 0;
std::vector<UInt16>::iterator it;
for (it = m_gameFakeLagRecord.begin(); it < m_gameFakeLagRecord.end(); ++it)
{
v = *it;
if (v < min)
{
min = v;
}
if (v > max)
{
max = v;
}
total += v;
}
LOG((CLOG_INFO "game device timing, min=%dms, max=%dms, avg=%dms",
min, max, (UInt16)(total / m_gameFakeLagRecord.size())));
m_gameFakeLagRecord.clear();
}
}
void
CMSWindowsXInput::gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
{
XInputSetStateFunc xInputSetStateFunc =
(XInputSetStateFunc)GetProcAddress(m_xinputModule, "XInputSetState");
if (xInputSetStateFunc == NULL)
{
throw XScreenXInputFailure("could not get function address: XInputSetState");
}
XINPUT_VIBRATION vibration;
ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
vibration.wLeftMotorSpeed = m1;
vibration.wRightMotorSpeed = m2;
xInputSetStateFunc(id, &vibration);
}
void
CMSWindowsXInput::xInputPollThread(void*)
{
LOG((CLOG_DEBUG "xinput poll thread started"));
XInputGetStateFunc xInputGetStateFunc =
(XInputGetStateFunc)GetProcAddress(m_xinputModule, "XInputGetState");
if (xInputGetStateFunc == NULL)
{
throw XScreenXInputFailure("could not get function address: XInputGetState");
}
int index = 0;
XINPUT_STATE state;
bool end = false;
while (!end)
{
ZeroMemory(&state, sizeof(XINPUT_STATE));
DWORD result = xInputGetStateFunc(index, &state);
// timeout the timing request after 10 seconds
if (m_gameTimingWaiting && (ARCH->time() - m_gameLastTimingSent > 2))
{
m_gameTimingWaiting = false;
LOG((CLOG_DEBUG "game device timing request timed out"));
}
// xinput controller is connected
if (result == ERROR_SUCCESS)
{
// @todo game device state class
bool buttonsChanged = state.Gamepad.wButtons != m_gameButtonsLast;
bool leftTriggerChanged = state.Gamepad.bLeftTrigger != m_gameLeftTriggerLast;
bool rightTriggerChanged = state.Gamepad.bRightTrigger != m_gameRightTriggerLast;
bool leftStickXChanged = state.Gamepad.sThumbLX != m_gameLeftStickXLast;
bool leftStickYChanged = state.Gamepad.sThumbLY != m_gameLeftStickYLast;
bool rightStickXChanged = state.Gamepad.sThumbRX != m_gameRightStickXLast;
bool rightStickYChanged = state.Gamepad.sThumbRY != m_gameRightStickYLast;
m_gameButtonsLast = state.Gamepad.wButtons;
m_gameLeftTriggerLast = state.Gamepad.bLeftTrigger;
m_gameRightTriggerLast = state.Gamepad.bRightTrigger;
m_gameLeftStickXLast = state.Gamepad.sThumbLX;
m_gameLeftStickYLast = state.Gamepad.sThumbLY;
m_gameRightStickXLast = state.Gamepad.sThumbRX;
m_gameRightStickYLast = state.Gamepad.sThumbRY;
bool eventSent = false;
if (buttonsChanged)
{
LOG((CLOG_DEBUG "xinput buttons changed"));
// xinput buttons convert exactly to synergy buttons
m_screen->sendEvent(m_events->forIScreen().gameDeviceButtons(),
new IPrimaryScreen::CGameDeviceButtonInfo(index, state.Gamepad.wButtons));
eventSent = true;
}
if (leftStickXChanged || leftStickYChanged || rightStickXChanged || rightStickYChanged)
{
LOG((CLOG_DEBUG "xinput sticks changed"));
m_screen->sendEvent(m_events->forIScreen().gameDeviceSticks(),
new IPrimaryScreen::CGameDeviceStickInfo(
index,
m_gameLeftStickXLast, m_gameLeftStickYLast,
m_gameRightStickXLast, m_gameRightStickYLast));
eventSent = true;
}
if (leftTriggerChanged || rightTriggerChanged)
{
LOG((CLOG_DEBUG "xinput triggers changed"));
// @todo seems wrong re-using x/y for a single value...
m_screen->sendEvent(m_events->forIScreen().gameDeviceTriggers(),
new IPrimaryScreen::CGameDeviceTriggerInfo(
index,
state.Gamepad.bLeftTrigger,
state.Gamepad.bRightTrigger));
eventSent = true;
}
if (/*eventSent && */!m_gameTimingWaiting && (ARCH->time() - m_gameLastTimingSent > .5))
{
m_screen->sendEvent(m_events->forIScreen().gameDeviceTimingReq(), NULL);
m_gameLastTimingSent = ARCH->time();
m_gameTimingWaiting = true;
LOG((CLOG_DEBUG "game device timing request at %.4f", m_gameLastTimingSent));
}
}
UInt16 sleep = m_gamePollFreq + m_gamePollFreqAdjust;
LOG((CLOG_DEBUG5 "xinput poll sleeping for %dms", sleep));
Sleep(sleep);
}
}
void
CMSWindowsXInput::xInputTimingThread(void*)
{
LOG((CLOG_DEBUG "xinput timing thread started"));
bool end = false;
while (!end)
{
// if timing request was queued, a timing response is queued
// when the xinput status is faked; if it was faked, go tell
// the server when this happened.
if (DequeueXInputTimingResp())
{
LOG((CLOG_DEBUG "dequeued game device timing response"));
m_screen->sendEvent(m_events->forIScreen().gameDeviceTimingResp(),
new IPrimaryScreen::CGameDeviceTimingRespInfo(GetXInputFakeFreqMillis()));
}
// give the cpu a break.
Sleep(1);
}
}
void
CMSWindowsXInput::xInputFeedbackThread(void*)
{
LOG((CLOG_DEBUG "xinput feedback thread started"));
int index = 0;
bool end = false;
while (!end)
{
WORD leftMotor, rightMotor;
if (DequeueXInputFeedback(&leftMotor, &rightMotor))
{
LOG((CLOG_DEBUG "dequeued game device feedback"));
m_screen->sendEvent(m_events->forIScreen().gameDeviceFeedback(),
new IPrimaryScreen::CGameDeviceFeedbackInfo(index, leftMotor, rightMotor));
}
Sleep(50);
}
}

View File

@ -1,92 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2012 Nick Bolton
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "CGameDevice.h"
#include "CThread.h"
#include "CGameDevice.h"
#include "BasicTypes.h"
#include "GameDeviceTypes.h"
#include "IPrimaryScreen.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <vector>
class CMSWindowsScreen;
enum
{
kGamePollFreqDefault = 100,
kGamePollFreqMin = 50,
kGamePollFreqMax = 200,
kGameCalibrationPeriod = 10000, // 10 seconds
kGameLagRecordMax = 10,
};
class CMSWindowsXInput : public CGameDevice
{
public:
CMSWindowsXInput(CMSWindowsScreen* screen, const CGameDeviceInfo& gameDevice);
virtual ~CMSWindowsXInput();
void init(CMSWindowsScreen* screen);
// thread for polling xinput state.
void xInputPollThread(void*);
// thread for checking queued timing requests.
void xInputTimingThread(void*);
// thread for checking pending feedback state.
void xInputFeedbackThread(void*);
virtual void gameDeviceTimingResp(UInt16 freq);
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2);
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const;
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const;
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const;
virtual void queueGameDeviceTimingReq() const;
private:
CMSWindowsScreen* m_screen;
const CGameDeviceInfo& m_gameDeviceInfo;
CThread* m_xInputPollThread;
CThread* m_xInputTimingThread;
CThread* m_xInputFeedbackThread;
WORD m_gameButtonsLast;
BYTE m_gameLeftTriggerLast;
BYTE m_gameRightTriggerLast;
SHORT m_gameLeftStickXLast;
SHORT m_gameLeftStickYLast;
SHORT m_gameRightStickXLast;
SHORT m_gameRightStickYLast;
double m_gameLastTimingSent;
bool m_gameTimingWaiting;
UInt16 m_gameFakeLag;
UInt16 m_gameFakeLagMin;
UInt16 m_gamePollFreq;
SInt8 m_gamePollFreqAdjust;
UInt16 m_gameTimingStarted;
UInt16 m_gameTimingFirst;
UInt16 m_gameFakeLagLast;
bool m_gameTimingCalibrated;
std::vector<UInt16> m_gameFakeLagRecord;
HMODULE m_xinputModule;
};

View File

@ -33,7 +33,6 @@ if (WIN32)
CMSWindowsHookLibraryLoader.h CMSWindowsHookLibraryLoader.h
IMSWindowsClipboardFacade.h IMSWindowsClipboardFacade.h
CMSWindowsDebugOutputter.h CMSWindowsDebugOutputter.h
CMSWindowsXInput.h
) )
set(src set(src
@ -55,46 +54,6 @@ if (WIN32)
CMSWindowsDebugOutputter.cpp CMSWindowsDebugOutputter.cpp
) )
set(inc_hook
CSynergyHook.h
)
set(src_hook
CSynergyHook.cpp
)
if (GAME_DEVICE_SUPPORT)
list(APPEND inc
CMSWindowsXInput.h
)
list(APPEND src
CMSWindowsXInput.cpp
)
set(inc_xinhook
XInputHook.h
HookDLL.h
)
set(src_xinhook
XInputHook.cpp
HookDLL.cpp
)
set(inc_xinproxy13
XInput13.h
XInputProxy13.h
)
set(src_xinproxy13
XInputProxy13.cpp
)
endif()
list(APPEND src list(APPEND src
${inc} ${inc}
) )
@ -141,6 +100,7 @@ set(inc
../ipc ../ipc
../net ../net
../io ../io
../synwinhk
) )
if (UNIX) if (UNIX)
@ -152,48 +112,6 @@ endif()
include_directories(${inc}) include_directories(${inc})
add_library(platform STATIC ${src}) add_library(platform STATIC ${src})
if (WIN32)
add_library(synrgyhk SHARED ${inc_hook} ${src_hook})
# copy the dlls (and supporting files) from the lib dir to
# the bin dir, so that synergyc and synergys can easily find them.
# we should leave the other libraries compiling to the lib dir,
# so that the bin dir remains tidy. the path is relative to the
# build dir (in this case, that's: build\src\lib\platform).
add_custom_command(
TARGET synrgyhk
POST_BUILD
COMMAND xcopy /Y /Q
..\\..\\..\\..\\lib\\${CMAKE_CFG_INTDIR}\\synrgyhk.*
..\\..\\..\\..\\bin\\${CMAKE_CFG_INTDIR}\\
)
if (GAME_DEVICE_SUPPORT)
include_directories($ENV{DXSDK_DIR}/Include)
add_library(synxinhk SHARED ${inc_xinhook} ${src_xinhook})
add_custom_command(
TARGET synxinhk
POST_BUILD
COMMAND xcopy /Y /Q
..\\..\\..\\..\\lib\\${CMAKE_CFG_INTDIR}\\synxinhk.*
..\\..\\..\\..\\bin\\${CMAKE_CFG_INTDIR}\\
)
# synergy xinput1_3.dll proxy
include_directories($ENV{DXSDK_DIR}/Include)
add_library(sxinpx13 SHARED ${inc_xinproxy13} ${src_xinproxy13})
target_link_libraries(sxinpx13 synxinhk)
add_custom_command(
TARGET sxinpx13
POST_BUILD
COMMAND xcopy /Y /Q
..\\..\\..\\..\\lib\\${CMAKE_CFG_INTDIR}\\sxinpx13.*
..\\..\\..\\..\\bin\\${CMAKE_CFG_INTDIR}\\
)
endif()
endif()
if (UNIX) if (UNIX)
target_link_libraries(platform io net ipc synergy ${libs}) target_link_libraries(platform io net ipc synergy ${libs})
endif() endif()

View File

@ -76,17 +76,12 @@ public:
virtual SInt32 getJumpZoneSize() const; virtual SInt32 getJumpZoneSize() const;
virtual bool isAnyMouseButtonDown() const; virtual bool isAnyMouseButtonDown() const;
virtual void getCursorCenter(SInt32& x, SInt32& y) const; virtual void getCursorCenter(SInt32& x, SInt32& y) const;
virtual void gameDeviceTimingResp(UInt16 freq) { }
// ISecondaryScreen overrides // ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press); virtual void fakeMouseButton(ButtonID id, bool press);
virtual void fakeMouseMove(SInt32 x, SInt32 y) const; virtual void fakeMouseMove(SInt32 x, SInt32 y) const;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const; virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const; virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const;
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const { }
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const { }
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const { }
virtual void queueGameDeviceTimingReq() const { }
// IPlatformScreen overrides // IPlatformScreen overrides
virtual void enable(); virtual void enable();
@ -102,7 +97,6 @@ public:
virtual void setOptions(const COptionsList& options); virtual void setOptions(const COptionsList& options);
virtual void setSequenceNumber(UInt32); virtual void setSequenceNumber(UInt32);
virtual bool isPrimary() const; virtual bool isPrimary() const;
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2) { }
protected: protected:
// IPlatformScreen overrides // IPlatformScreen overrides

View File

@ -63,17 +63,12 @@ public:
virtual SInt32 getJumpZoneSize() const; virtual SInt32 getJumpZoneSize() const;
virtual bool isAnyMouseButtonDown() const; virtual bool isAnyMouseButtonDown() const;
virtual void getCursorCenter(SInt32& x, SInt32& y) const; virtual void getCursorCenter(SInt32& x, SInt32& y) const;
virtual void gameDeviceTimingResp(UInt16 freq) { }
// ISecondaryScreen overrides // ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press); virtual void fakeMouseButton(ButtonID id, bool press);
virtual void fakeMouseMove(SInt32 x, SInt32 y) const; virtual void fakeMouseMove(SInt32 x, SInt32 y) const;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const; virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const; virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const;
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const { }
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const { }
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const { }
virtual void queueGameDeviceTimingReq() const { }
// IPlatformScreen overrides // IPlatformScreen overrides
virtual void enable(); virtual void enable();
@ -89,7 +84,6 @@ public:
virtual void setOptions(const COptionsList& options); virtual void setOptions(const COptionsList& options);
virtual void setSequenceNumber(UInt32); virtual void setSequenceNumber(UInt32);
virtual bool isPrimary() const; virtual bool isPrimary() const;
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2) { }
protected: protected:
// IPlatformScreen overrides // IPlatformScreen overrides

View File

@ -1,342 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2011 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*--------------------------------------------------------------------------------------------------------
Original comment:
APIHIJACK.CPP - Based on DelayLoadProfileDLL.CPP, by Matt Pietrek for MSJ February 2000.
http://msdn.microsoft.com/library/periodic/period00/hood0200.htm
Adapted by Wade Brainerd, wadeb@wadeb.com
--------------------------------------------------------------------------------------------------------*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include "HookDLL.h"
#include <sstream>
std::stringstream _hookDllLogStream;
#define LOG(s) \
_hookDllLogStream.str(""); \
_hookDllLogStream << "Synergy HookDLL: " << s << std::endl; \
OutputDebugString( _hookDllLogStream.str().c_str() );
//===========================================================================
// Called from the DLPD_IAT_STUB stubs. Increments "count" field of the stub
void __cdecl DefaultHook( PVOID dummy )
{
// asm only supported on 32-bit
#ifdef _M_IX86
__asm pushad // Save all general purpose registers
// Get return address, then subtract 5 (size of a CALL X instruction)
// The result points at a DLPD_IAT_STUB
// pointer math! &dummy-1 really subtracts sizeof(PVOID)
PDWORD pRetAddr = (PDWORD)(&dummy - 1);
DLPD_IAT_STUB * pDLPDStub = (DLPD_IAT_STUB *)(*pRetAddr - 5);
pDLPDStub->count++;
#if 0
// Remove the above conditional to get a cheezy API trace from
// the loader process. It's slow!
if ( !IMAGE_SNAP_BY_ORDINAL( pDLPDStub->pszNameOrOrdinal) )
{
LOG( "Called hooked function: " );
LOG( (PSTR)pDLPDStub->pszNameOrOrdinal );
}
#endif
__asm popad // Restore all general purpose registers
#endif
}
// This function must be __cdecl!!!
void __cdecl DelayLoadProfileDLL_UpdateCount( PVOID dummy );
PIMAGE_IMPORT_DESCRIPTOR g_pFirstImportDesc;
//===========================================================================
// Given an HMODULE, returns a pointer to the PE header
PIMAGE_NT_HEADERS PEHeaderFromHModule(HMODULE hModule)
{
PIMAGE_NT_HEADERS pNTHeader = 0;
__try
{
if ( PIMAGE_DOS_HEADER(hModule)->e_magic != IMAGE_DOS_SIGNATURE )
__leave;
pNTHeader = PIMAGE_NT_HEADERS(PBYTE(hModule)
+ PIMAGE_DOS_HEADER(hModule)->e_lfanew);
if ( pNTHeader->Signature != IMAGE_NT_SIGNATURE )
pNTHeader = 0;
}
__except( EXCEPTION_EXECUTE_HANDLER )
{
}
return pNTHeader;
}
//===========================================================================
// Builds stubs for and redirects the IAT for one DLL (pImportDesc)
bool RedirectIAT( SDLLHook* DLLHook, PIMAGE_IMPORT_DESCRIPTOR pImportDesc, PVOID pBaseLoadAddr )
{
PIMAGE_THUNK_DATA pIAT; // Ptr to import address table
PIMAGE_THUNK_DATA pINT; // Ptr to import names table
PIMAGE_THUNK_DATA pIteratingIAT;
// Figure out which OS platform we're on
OSVERSIONINFO osvi;
osvi.dwOSVersionInfoSize = sizeof(osvi);
GetVersionEx( &osvi );
// If no import names table, we can't redirect this, so bail
if ( pImportDesc->OriginalFirstThunk == 0 )
{
LOG( "no IAT available." );
return false;
}
pIAT = MakePtr( PIMAGE_THUNK_DATA, pBaseLoadAddr, pImportDesc->FirstThunk );
pINT = MakePtr( PIMAGE_THUNK_DATA, pBaseLoadAddr, pImportDesc->OriginalFirstThunk );
// Count how many entries there are in this IAT. Array is 0 terminated
pIteratingIAT = pIAT;
unsigned cFuncs = 0;
while ( pIteratingIAT->u1.Function )
{
cFuncs++;
pIteratingIAT++;
}
if ( cFuncs == 0 ) // If no imported functions, we're done!
{
LOG( "no imported functions" );
return false;
}
// These next few lines ensure that we'll be able to modify the IAT,
// which is often in a read-only section in the EXE.
DWORD flOldProtect, flNewProtect, flDontCare;
MEMORY_BASIC_INFORMATION mbi;
// Get the current protection attributes
VirtualQuery( pIAT, &mbi, sizeof(mbi) );
// remove ReadOnly and ExecuteRead attributes, add on ReadWrite flag
flNewProtect = mbi.Protect;
flNewProtect &= ~(PAGE_READONLY | PAGE_EXECUTE_READ);
flNewProtect |= (PAGE_READWRITE);
if ( !VirtualProtect( pIAT, sizeof(PVOID) * cFuncs,
flNewProtect, &flOldProtect) )
{
LOG( "could not remove ReadOnly and ExecuteRead attributes, or add ReadWrite flag" );
return false;
}
// If the Default hook is enabled, build an array of redirection stubs in the processes memory.
DLPD_IAT_STUB * pStubs = 0;
if ( DLLHook->UseDefault )
{
// Allocate memory for the redirection stubs. Make one extra stub at the
// end to be a sentinel
pStubs = new DLPD_IAT_STUB[ cFuncs + 1];
if ( !pStubs )
{
LOG( "could not allocate memory for redirection stubs" );
return false;
}
}
// Scan through the IAT, completing the stubs and redirecting the IAT
// entries to point to the stubs
pIteratingIAT = pIAT;
while ( pIteratingIAT->u1.Function )
{
void* HookFn = 0; // Set to either the SFunctionHook or pStubs.
if ( !IMAGE_SNAP_BY_ORDINAL( pINT->u1.Ordinal ) ) // import by name
{
PIMAGE_IMPORT_BY_NAME pImportName = MakePtr( PIMAGE_IMPORT_BY_NAME, pBaseLoadAddr, pINT->u1.AddressOfData );
LOG( "checking function with name: " << pImportName->Name );
// Iterate through the hook functions, searching for this import.
SFunctionHook* FHook = DLLHook->Functions;
while ( FHook->Name )
{
if ( lstrcmpi( FHook->Name, (char*)pImportName->Name ) == 0 )
{
// Save the old function in the SFunctionHook structure and get the new one.
FHook->OrigFn = (void*)pIteratingIAT->u1.Function;
HookFn = FHook->HookFn;
LOG( "hooked function: " << pImportName->Name );
break;
}
FHook++;
}
// If the default function is enabled, store the name for the user.
if ( DLLHook->UseDefault )
pStubs->pszNameOrOrdinal = (DWORD)&pImportName->Name;
}
else // added comparison for ordinal
{
LOG( "checking function at ordinal: " << pINT->u1.Ordinal );
SFunctionHook* FHook = DLLHook->Functions;
while ( FHook->Name )
{
if ( (DWORD)FHook->Name == pINT->u1.Ordinal )
{
// Save the old function in the SFunctionHook structure and get the new one.
FHook->OrigFn = (void*)pIteratingIAT->u1.Function;
HookFn = FHook->HookFn;
LOG( "hooked ordinal: " << pINT->u1.Ordinal );
break;
}
FHook++;
}
// If the default function is enabled, store the ordinal for the user.
if ( DLLHook->UseDefault )
pStubs->pszNameOrOrdinal = (DWORD)pINT->u1.Ordinal;
}
// If the default function is enabled, fill in the fields to the stub code.
if ( DLLHook->UseDefault )
{
pStubs->data_call = (DWORD)(PDWORD)DLLHook->DefaultFn
- (DWORD)(PDWORD)&pStubs->instr_JMP;
pStubs->data_JMP = *(PDWORD)pIteratingIAT - (DWORD)(PDWORD)&pStubs->count;
// If it wasn't manually hooked, use the Stub function.
if ( !HookFn )
HookFn = (void*)pStubs;
}
// Replace the IAT function pointer if we have a hook.
if ( HookFn )
{
// Cheez-o hack to see if what we're importing is code or data.
// If it's code, we shouldn't be able to write to it
if ( IsBadWritePtr( (PVOID)pIteratingIAT->u1.Function, 1 ) )
{
pIteratingIAT->u1.Function = (DWORD)(PDWORD)HookFn;
}
else if ( osvi.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
// Special hack for Win9X, which builds stubs for imported
// functions in system DLLs (Loaded above 2GB). These stubs are
// writeable, so we have to explicitly check for this case
if ( pIteratingIAT->u1.Function > (DWORD)(PDWORD)0x80000000 )
pIteratingIAT->u1.Function = (DWORD)(PDWORD)HookFn;
}
}
if ( DLLHook->UseDefault )
pStubs++; // Advance to next stub
pIteratingIAT++; // Advance to next IAT entry
pINT++; // Advance to next INT entry
}
if ( DLLHook->UseDefault )
pStubs->pszNameOrOrdinal = 0; // Final stub is a sentinel
// Put the page attributes back the way they were.
VirtualProtect( pIAT, sizeof(PVOID) * cFuncs, flOldProtect, &flDontCare);
return true;
}
//===========================================================================
// Top level routine to find the EXE's imports, and redirect them
bool HookAPICalls( SDLLHook* hook )
{
if ( !hook )
{
LOG("no hook");
return false;
}
HMODULE hModEXE = GetModuleHandle( 0 );
PIMAGE_NT_HEADERS pExeNTHdr = PEHeaderFromHModule( hModEXE );
if ( !pExeNTHdr )
{
LOG("no PE header");
return false;
}
DWORD importRVA = pExeNTHdr->OptionalHeader.DataDirectory
[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress;
if ( !importRVA )
{
LOG("no virtual address for image directory entry import");
return false;
}
// Convert imports RVA to a usable pointer
PIMAGE_IMPORT_DESCRIPTOR pImportDesc = MakePtr( PIMAGE_IMPORT_DESCRIPTOR,
hModEXE, importRVA );
// Save off imports address in a global for later use
g_pFirstImportDesc = pImportDesc;
// Iterate through each import descriptor, and redirect if appropriate
while ( pImportDesc->FirstThunk )
{
PSTR pszImportModuleName = MakePtr( PSTR, hModEXE, pImportDesc->Name);
if ( lstrcmpi( pszImportModuleName, hook->Name ) == 0 )
{
LOG( "found " << hook->Name << " in process" );
if ( RedirectIAT( hook, pImportDesc, (PVOID)hModEXE ) )
{
LOG( "redirected IAT ok" );
return true;
}
else
{
LOG( "failed to redirect IAT" );
}
}
pImportDesc++; // Advance to next import descriptor
}
return false;
}

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@ -1,81 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2011 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*--------------------------------------------------------------------------------------------------------
Original comment:
APIHIJACK.H - Based on DelayLoadProfileDLL.CPP, by Matt Pietrek for MSJ February 2000.
http://msdn.microsoft.com/library/periodic/period00/hood0200.htm
Adapted by Wade Brainerd, wadeb@wadeb.com
--------------------------------------------------------------------------------------------------------*/
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#pragma warning(disable:4200)
// Macro for convenient pointer addition.
// Essentially treats the last two parameters as DWORDs. The first
// parameter is used to typecast the result to the appropriate pointer type.
#define MakePtr(cast, ptr, addValue ) (cast)( (DWORD)(ptr)+(DWORD)(addValue))
// Default Hook Stub Structure: Contains data about the original function, Name/Ordinal, Address
// and a Count field. This is actually a block of assembly code.
#pragma pack( push, 1 )
struct DLPD_IAT_STUB
{
BYTE instr_CALL;
DWORD data_call;
BYTE instr_JMP;
DWORD data_JMP;
DWORD count;
DWORD pszNameOrOrdinal;
DLPD_IAT_STUB() : instr_CALL( 0xE8 ), instr_JMP( 0xE9 ), count( 0 ) {}
};
#pragma pack( pop )
// Example DefaultHook procedure, called from the DLPD_IAT_STUB stubs.
// Increments "count" field of the stub.
// See the implementation for more information.
void __cdecl DefaultHook( PVOID dummy );
struct SFunctionHook
{
char* Name; // Function name, e.g. "DirectDrawCreateEx".
void* HookFn; // Address of your function.
void* OrigFn; // Stored by HookAPICalls, the address of the original function.
};
struct SDLLHook
{
// Name of the DLL, e.g. "DDRAW.DLL"
char* Name;
// Set true to call the default for all non-hooked functions before they are executed.
bool UseDefault;
void* DefaultFn;
// Function hook array. Terminated with a NULL Name field.
SFunctionHook Functions[];
};
// Hook functions one or more DLLs.
bool HookAPICalls( SDLLHook* hook );

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@ -1,229 +0,0 @@
/***************************************************************************
* *
* XInput.h -- This module defines XBOX controller APIs *
* and constansts for the Windows platform. *
* *
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (c) Microsoft Corp. All rights reserved. *
* *
***************************************************************************/
#ifndef _XINPUT_H_
#define _XINPUT_H_
#include <windef.h>
// Current name of the DLL shipped in the same SDK as this header.
// The name reflects the current version
#ifndef XINPUT_USE_9_1_0
#define XINPUT_DLL_A "xinput1_3.dll"
#define XINPUT_DLL_W L"xinput1_3.dll"
#else
#define XINPUT_DLL_A "xinput9_1_0.dll"
#define XINPUT_DLL_W L"xinput9_1_0.dll"
#endif
#ifdef UNICODE
#define XINPUT_DLL XINPUT_DLL_W
#else
#define XINPUT_DLL XINPUT_DLL_A
#endif
//
// Device types available in XINPUT_CAPABILITIES
//
#define XINPUT_DEVTYPE_GAMEPAD 0x01
//
// Device subtypes available in XINPUT_CAPABILITIES
//
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#ifndef XINPUT_USE_9_1_0
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
#endif // !XINPUT_USE_9_1_0
//
// Flags for XINPUT_CAPABILITIES
//
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
//
// Constants for gamepad buttons
//
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
//
// Gamepad thresholds
//
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
//
// Flags to pass to XInputGetCapabilities
//
#define XINPUT_FLAG_GAMEPAD 0x00000001
#ifndef XINPUT_USE_9_1_0
//
// Devices that support batteries
//
#define BATTERY_DEVTYPE_GAMEPAD 0x00
#define BATTERY_DEVTYPE_HEADSET 0x01
//
// Flags for battery status level
//
#define BATTERY_TYPE_DISCONNECTED 0x00 // This device is not connected
#define BATTERY_TYPE_WIRED 0x01 // Wired device, no battery
#define BATTERY_TYPE_ALKALINE 0x02 // Alkaline battery source
#define BATTERY_TYPE_NIMH 0x03 // Nickel Metal Hydride battery source
#define BATTERY_TYPE_UNKNOWN 0xFF // Cannot determine the battery type
// These are only valid for wireless, connected devices, with known battery types
// The amount of use time remaining depends on the type of device.
#define BATTERY_LEVEL_EMPTY 0x00
#define BATTERY_LEVEL_LOW 0x01
#define BATTERY_LEVEL_MEDIUM 0x02
#define BATTERY_LEVEL_FULL 0x03
// User index definitions
#define XUSER_MAX_COUNT 4
#define XUSER_INDEX_ANY 0x000000FF
//
// Codes returned for the gamepad keystroke
//
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
//
// Flags used in XINPUT_KEYSTROKE
//
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
#define XINPUT_KEYSTROKE_KEYUP 0x0002
#define XINPUT_KEYSTROKE_REPEAT 0x0004
#endif //!XINPUT_USE_9_1_0
//
// Structures used by XInput APIs
//
typedef struct _XINPUT_GAMEPAD
{
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE
{
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
typedef struct _XINPUT_VIBRATION
{
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
typedef struct _XINPUT_CAPABILITIES
{
BYTE Type;
BYTE SubType;
WORD Flags;
XINPUT_GAMEPAD Gamepad;
XINPUT_VIBRATION Vibration;
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
#ifndef XINPUT_USE_9_1_0
typedef struct _XINPUT_BATTERY_INFORMATION
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
typedef struct _XINPUT_KEYSTROKE
{
WORD VirtualKey;
WCHAR Unicode;
WORD Flags;
BYTE UserIndex;
BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
#endif // !XINPUT_USE_9_1_0
//
// XInput APIs
//
// now defined in proxy class.
#endif //_XINPUT_H_

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@ -1,296 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2011 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define WIN32_LEAN_AND_MEAN
#define SYNERGY_EXPORT_XINPUT_HOOKS
#define REQUIRED_XINPUT_DLL "xinput1_3.dll"
#define HOOK_TIMEOUT 10000 // 10 sec
#include <Windows.h>
#include <XInput.h>
#include "XInputHook.h"
#include "HookDLL.h"
#include <iostream>
HINSTANCE dll;
char name[256];
#pragma data_seg(".SHARED")
HHOOK s_hook = NULL;
// @todo use a struct for multiple gamepad support
WORD s_buttons = 0;
SHORT s_leftStickX = 0;
SHORT s_leftStickY = 0;
SHORT s_rightStickX = 0;
SHORT s_rightStickY = 0;
BYTE s_leftTrigger = 0;
BYTE s_rightTrigger = 0;
BOOL s_timingReqQueued = FALSE;
BOOL s_timingRespQueued = FALSE;
DWORD s_lastFakeMillis = 0;
WORD s_fakeFreqMillis = 0;
DWORD s_packetNumber = 0;
WORD s_leftMotor = 0;
WORD s_rightMotor = 0;
BOOL s_feedbackQueued = FALSE;
#pragma data_seg()
#pragma comment(linker, "/SECTION:.SHARED,RWS")
#include <sstream>
std::stringstream _xInputHookLogStream;
#define LOG(s) \
_xInputHookLogStream.str(""); \
_xInputHookLogStream << "Synergy XInputHook: " << s << endl; \
OutputDebugString( _xInputHookLogStream.str().c_str())
using namespace std;
SDLLHook s_xInputHook =
{
XINPUT_DLL,
false, NULL,
{
{ (char*)(0x80000002), HookXInputGetState },
{ (char*)(0x80000003), HookXInputSetState },
{ (char*)(0x80000004), HookXInputGetCapabilities },
}
};
BOOL APIENTRY
DllMain(HINSTANCE module, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_ATTACH)
{
dll = module;
// disable unwanted thread notifications to reduce overhead
DisableThreadLibraryCalls(dll);
GetModuleFileName(GetModuleHandle(NULL), name, sizeof(name));
// don't hook synergys (this needs to detect real input)
if (string(name).find("synergy") == string::npos)
{
LOG("checking '" << name << "' for " << XINPUT_DLL);
HookAPICalls(&s_xInputHook);
}
}
return TRUE;
}
void
SetXInputButtons(DWORD userIndex, WORD buttons)
{
s_buttons = buttons;
s_packetNumber++;
LOG("SetXInputButtons: idx=" << userIndex << ", btns=" << buttons);
}
void
SetXInputSticks(DWORD userIndex, SHORT lx, SHORT ly, SHORT rx, SHORT ry)
{
s_leftStickX = lx;
s_leftStickY = ly;
s_rightStickX = rx;
s_rightStickY = ry;
s_packetNumber++;
LOG("SetXInputSticks:" <<
" l=" << s_leftStickX << "," << s_leftStickY <<
" r=" << s_rightStickX << "," << s_rightStickY);
}
void
SetXInputTriggers(DWORD userIndex, BYTE left, BYTE right)
{
s_leftTrigger = left;
s_rightTrigger = right;
s_packetNumber++;
LOG("SetXInputTriggers: " <<
"l=" << (int)left << " r=" << (int)right);
}
void
QueueXInputTimingReq()
{
s_timingReqQueued = TRUE;
}
BOOL
DequeueXInputTimingResp()
{
BOOL result = s_timingRespQueued;
s_timingRespQueued = FALSE;
return result;
}
BOOL
DequeueXInputFeedback(WORD* leftMotor, WORD* rightMotor)
{
if (s_feedbackQueued)
{
*leftMotor = s_leftMotor;
*rightMotor = s_rightMotor;
s_feedbackQueued = FALSE;
return TRUE;
}
return FALSE;
}
WORD
GetXInputFakeFreqMillis()
{
return s_fakeFreqMillis;
}
DWORD WINAPI
HookXInputGetState(DWORD userIndex, XINPUT_STATE* state)
{
// @todo multiple device support
if (userIndex != 0)
{
return ERROR_DEVICE_NOT_CONNECTED;
}
DWORD now = GetTickCount();
s_fakeFreqMillis = (WORD)(now - s_lastFakeMillis);
s_lastFakeMillis = now;
state->dwPacketNumber = s_packetNumber;
state->Gamepad.wButtons = s_buttons;
state->Gamepad.bLeftTrigger = s_leftTrigger;
state->Gamepad.bRightTrigger = s_rightTrigger;
state->Gamepad.sThumbLX = s_leftStickX;
state->Gamepad.sThumbLY = s_leftStickY;
state->Gamepad.sThumbRX = s_rightStickX;
state->Gamepad.sThumbRY = s_rightStickY;
LOG("HookXInputGetState"
<< ", idx=" << userIndex
<< ", pkt=" << state->dwPacketNumber
<< ", btn=" << state->Gamepad.wButtons
<< ", t1=" << (int)state->Gamepad.bLeftTrigger
<< ", t2=" << (int)state->Gamepad.bRightTrigger
<< ", s1=" << state->Gamepad.sThumbLX << "," << state->Gamepad.sThumbLY
<< ", s2=" << state->Gamepad.sThumbRX << "," << state->Gamepad.sThumbRY);
if (s_timingReqQueued)
{
s_timingRespQueued = TRUE;
s_timingReqQueued = FALSE;
LOG("timing response queued");
}
return ERROR_SUCCESS;
}
DWORD WINAPI
HookXInputSetState(DWORD userIndex, XINPUT_VIBRATION* vibration)
{
// @todo multiple device support
if (userIndex != 0)
{
return ERROR_DEVICE_NOT_CONNECTED;
}
// only change values and queue feedback change if
// feedback has actually changed.
if ((s_leftMotor != vibration->wLeftMotorSpeed) ||
(s_rightMotor != vibration->wRightMotorSpeed))
{
s_leftMotor = vibration->wLeftMotorSpeed;
s_rightMotor = vibration->wRightMotorSpeed;
s_feedbackQueued = TRUE;
LOG("HookXInputSetState"
", idx=" << userIndex <<
", lm=" << s_leftMotor <<
", rm=" << s_rightMotor);
}
return ERROR_SUCCESS;
}
DWORD WINAPI
HookXInputGetCapabilities(DWORD userIndex, DWORD flags, XINPUT_CAPABILITIES* capabilities)
{
// @todo multiple device support
if (userIndex != 0)
{
return ERROR_DEVICE_NOT_CONNECTED;
}
LOG("HookXInputGetCapabilities"
", idx=" << userIndex <<
", flags=" << flags);
capabilities->Type = 1;
capabilities->SubType = 1;
capabilities->Flags = 4;
capabilities->Gamepad.bLeftTrigger = 1;
capabilities->Gamepad.bRightTrigger = 1;
capabilities->Gamepad.sThumbLX = 1;
capabilities->Gamepad.sThumbLY = 1;
capabilities->Gamepad.sThumbRX = 1;
capabilities->Gamepad.sThumbRY = 1;
capabilities->Gamepad.wButtons = 62463;
capabilities->Vibration.wLeftMotorSpeed = 1;
capabilities->Vibration.wRightMotorSpeed = 1;
return ERROR_SUCCESS;
}
synxinhk_API LRESULT CALLBACK
HookProc(int code, WPARAM wParam, LPARAM lParam)
{
return CallNextHookEx(s_hook, code, wParam, lParam);
}
synxinhk_API BOOL
InstallXInputHook()
{
if (_stricmp(XINPUT_DLL, REQUIRED_XINPUT_DLL) != 0)
{
LOG("DLL not supported: " << XINPUT_DLL);
return FALSE;
}
LOG("installing hook");
s_hook = SetWindowsHookEx(WH_CBT, HookProc, dll, 0);
LOG("hook installed");
return TRUE;
}
synxinhk_API void
RemoveXInputHook()
{
LOG("removing hook");
UnhookWindowsHookEx(s_hook);
LOG("hook removed");
}

View File

@ -1,44 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2011 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef synxinhk_EXPORTS
#define synxinhk_API __declspec(dllexport)
#else
#define synxinhk_API __declspec(dllimport)
#endif
synxinhk_API LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam);
synxinhk_API BOOL InstallXInputHook();
synxinhk_API void RemoveXInputHook();
synxinhk_API void SetXInputButtons(DWORD userIndex, WORD buttons);
synxinhk_API void SetXInputSticks(DWORD userIndex, SHORT lx, SHORT ly, SHORT rx, SHORT ry);
synxinhk_API void SetXInputTriggers(DWORD userIndex, BYTE left, BYTE right);
synxinhk_API void QueueXInputTimingReq();
synxinhk_API BOOL DequeueXInputTimingResp();
synxinhk_API WORD GetXInputFakeFreqMillis();
synxinhk_API BOOL DequeueXInputFeedback(WORD* leftMotor, WORD* rightMotor);
#ifdef SYNERGY_EXPORT_XINPUT_HOOKS
synxinhk_API DWORD WINAPI HookXInputGetState(DWORD dwUserIndex, XINPUT_STATE* pState);
synxinhk_API DWORD WINAPI HookXInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
synxinhk_API DWORD WINAPI HookXInputGetCapabilities(DWORD userIndex, DWORD flags, XINPUT_CAPABILITIES* capabilities);
#endif

View File

@ -1,73 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2011 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define SYNERGY_EXPORT_XINPUT_HOOKS
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "XInputProxy13.h"
#include "XInputHook.h"
#pragma comment(linker, "/EXPORT:XInputGetState=_XInputGetState@8,@2")
#pragma comment(linker, "/EXPORT:XInputSetState=_XInputSetState@8,@3")
#pragma comment(linker, "/EXPORT:XInputGetCapabilities=_XInputGetCapabilities@12,@4")
#pragma comment(linker, "/EXPORT:XInputEnable=_XInputEnable@4,@5")
#pragma comment(linker, "/EXPORT:XInputGetDSoundAudioDeviceGuids=_XInputGetDSoundAudioDeviceGuids@12,@6")
#pragma comment(linker, "/EXPORT:XInputGetBatteryInformation=_XInputGetBatteryInformation@12,@7")
#pragma comment(linker, "/EXPORT:XInputGetKeystroke=_XInputGetKeystroke@12,@8")
sxinpx13_API DWORD WINAPI
XInputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
{
return HookXInputGetState(dwUserIndex, pState);
}
sxinpx13_API DWORD WINAPI
XInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration)
{
return HookXInputSetState(dwUserIndex, pVibration);
}
sxinpx13_API DWORD WINAPI
XInputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities)
{
return HookXInputGetCapabilities(dwUserIndex, dwFlags, pCapabilities);
}
sxinpx13_API void WINAPI
XInputEnable(BOOL enable)
{
}
sxinpx13_API DWORD WINAPI
XInputGetDSoundAudioDeviceGuids(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid)
{
return ERROR_DEVICE_NOT_CONNECTED;
}
sxinpx13_API DWORD WINAPI
XInputGetBatteryInformation(DWORD dwUserIndex, BYTE devType, XINPUT_BATTERY_INFORMATION* pBatteryInformation)
{
return ERROR_DEVICE_NOT_CONNECTED;
}
sxinpx13_API DWORD WINAPI
XInputGetKeystroke(DWORD dwUserIndex, DWORD dwReserved, PXINPUT_KEYSTROKE pKeystroke)
{
return ERROR_DEVICE_NOT_CONNECTED;
}

View File

@ -1,80 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2011 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef sxinpx13_EXPORTS
#define sxinpx13_API __declspec(dllexport)
#else
#define sxinpx13_API __declspec(dllimport)
#endif
#include "XInput13.h"
#ifdef __cplusplus
extern "C" {
#endif
sxinpx13_API DWORD WINAPI XInputGetState
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__out XINPUT_STATE* pState // Receives the current state
);
sxinpx13_API DWORD WINAPI XInputSetState
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
);
sxinpx13_API DWORD WINAPI XInputGetCapabilities
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in DWORD dwFlags, // Input flags that identify the device type
__out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities
);
sxinpx13_API void WINAPI XInputEnable
(
__in BOOL enable // [in] Indicates whether xinput is enabled or disabled.
);
sxinpx13_API DWORD WINAPI XInputGetDSoundAudioDeviceGuids
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__out GUID* pDSoundRenderGuid, // DSound device ID for render
__out GUID* pDSoundCaptureGuid // DSound device ID for capture
);
sxinpx13_API DWORD WINAPI XInputGetBatteryInformation
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__in BYTE devType, // Which device on this user index
__out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries
);
sxinpx13_API DWORD WINAPI XInputGetKeystroke
(
__in DWORD dwUserIndex, // Index of the gamer associated with the device
__reserved DWORD dwReserved, // Reserved for future use
__out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
);
#ifdef __cplusplus
}
#endif

View File

@ -76,10 +76,6 @@ public:
virtual void mouseMove(SInt32 xAbs, SInt32 yAbs) = 0; virtual void mouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
virtual void mouseRelativeMove(SInt32 xRel, SInt32 yRel) = 0; virtual void mouseRelativeMove(SInt32 xRel, SInt32 yRel) = 0;
virtual void mouseWheel(SInt32 xDelta, SInt32 yDelta) = 0; virtual void mouseWheel(SInt32 xDelta, SInt32 yDelta) = 0;
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) = 0;
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) = 0;
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) = 0;
virtual void gameDeviceTimingReq() = 0;
virtual void screensaver(bool activate) = 0; virtual void screensaver(bool activate) = 0;
virtual void resetOptions() = 0; virtual void resetOptions() = 0;
virtual void setOptions(const COptionsList& options) = 0; virtual void setOptions(const COptionsList& options) = 0;

View File

@ -84,10 +84,6 @@ public:
virtual void screensaver(bool activate) = 0; virtual void screensaver(bool activate) = 0;
virtual void resetOptions() = 0; virtual void resetOptions() = 0;
virtual void setOptions(const COptionsList& options) = 0; virtual void setOptions(const COptionsList& options) = 0;
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) = 0;
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) = 0;
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) = 0;
virtual void gameDeviceTimingReq() = 0;
virtual void cryptoIv(const UInt8* iv) = 0; virtual void cryptoIv(const UInt8* iv) = 0;
virtual void fileChunkSending(UInt8 mark, char* data, size_t dataSize) = 0; virtual void fileChunkSending(UInt8 mark, char* data, size_t dataSize) = 0;

View File

@ -358,34 +358,6 @@ CClientProxy1_0::mouseWheel(SInt32, SInt32 yDelta)
CProtocolUtil::writef(getStream(), kMsgDMouseWheel1_0, yDelta); CProtocolUtil::writef(getStream(), kMsgDMouseWheel1_0, yDelta);
} }
void
CClientProxy1_0::gameDeviceButtons(GameDeviceID, GameDeviceButton)
{
// ignore -- not supported in protocol 1.0
LOG((CLOG_DEBUG "gameDeviceButtons not supported"));
}
void
CClientProxy1_0::gameDeviceSticks(GameDeviceID, SInt16, SInt16, SInt16, SInt16)
{
// ignore -- not supported in protocol 1.0
LOG((CLOG_DEBUG "gameDeviceSticks not supported"));
}
void
CClientProxy1_0::gameDeviceTriggers(GameDeviceID, UInt8, UInt8)
{
// ignore -- not supported in protocol 1.0
LOG((CLOG_DEBUG "gameDeviceTriggers not supported"));
}
void
CClientProxy1_0::gameDeviceTimingReq()
{
// ignore -- not supported in protocol 1.0
LOG((CLOG_DEBUG "gameDeviceTimingReq not supported"));
}
void void
CClientProxy1_0::cryptoIv(const UInt8* iv) CClientProxy1_0::cryptoIv(const UInt8* iv)
{ {

View File

@ -59,10 +59,6 @@ public:
virtual void screensaver(bool activate); virtual void screensaver(bool activate);
virtual void resetOptions(); virtual void resetOptions();
virtual void setOptions(const COptionsList& options); virtual void setOptions(const COptionsList& options);
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons);
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2);
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2);
virtual void gameDeviceTimingReq();
virtual void cryptoIv(const UInt8* iv); virtual void cryptoIv(const UInt8* iv);
virtual void fileChunkSending(UInt8 mark, char* data, size_t dataSize); virtual void fileChunkSending(UInt8 mark, char* data, size_t dataSize);

View File

@ -40,34 +40,6 @@ CClientProxy1_4::~CClientProxy1_4()
{ {
} }
void
CClientProxy1_4::gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons)
{
LOG((CLOG_DEBUG2 "send game device buttons to \"%s\" id=%d buttons=%d", getName().c_str(), id, buttons));
CProtocolUtil::writef(getStream(), kMsgDGameButtons, id, buttons);
}
void
CClientProxy1_4::gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2)
{
LOG((CLOG_DEBUG2 "send game device sticks to \"%s\" id=%d s1=%+d,%+d s2=%+d,%+d", getName().c_str(), id, x1, y1, x2, y2));
CProtocolUtil::writef(getStream(), kMsgDGameSticks, id, x1, y1, x2, y2);
}
void
CClientProxy1_4::gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2)
{
LOG((CLOG_DEBUG2 "send game device triggers to \"%s\" id=%d t1=%d t2=%d", getName().c_str(), id, t1, t2));
CProtocolUtil::writef(getStream(), kMsgDGameTriggers, id, t1, t2);
}
void
CClientProxy1_4::gameDeviceTimingReq()
{
LOG((CLOG_DEBUG2 "send game device timing request to \"%s\"", getName().c_str()));
CProtocolUtil::writef(getStream(), kMsgCGameTimingReq);
}
void void
CClientProxy1_4::keyDown(KeyID key, KeyModifierMask mask, KeyButton button) CClientProxy1_4::keyDown(KeyID key, KeyModifierMask mask, KeyButton button)
{ {
@ -108,47 +80,3 @@ CClientProxy1_4::cryptoIv()
// the client won't be able to decrypt the new IV. // the client won't be able to decrypt the new IV.
cryptoStream->setEncryptIv(iv); cryptoStream->setEncryptIv(iv);
} }
bool
CClientProxy1_4::parseMessage(const UInt8* code)
{
// process message
if (memcmp(code, kMsgCGameTimingResp, 4) == 0) {
gameDeviceTimingResp();
}
else if (memcmp(code, kMsgDGameFeedback, 4) == 0) {
gameDeviceFeedback();
}
else {
return CClientProxy1_3::parseMessage(code);
}
return true;
}
void
CClientProxy1_4::gameDeviceFeedback()
{
// parse
GameDeviceID id;
UInt16 m1, m2;
CProtocolUtil::readf(getStream(), kMsgDGameFeedback + 4, &id, &m1, &m2);
LOG((CLOG_DEBUG2 "recv game device feedback id=%d m1=%d m2=%d", id, m1, m2));
// forward
m_server->gameDeviceFeedback(id, m1, m2);
}
void
CClientProxy1_4::gameDeviceTimingResp()
{
// parse
UInt16 freq;
CProtocolUtil::readf(getStream(), kMsgCGameTimingResp + 4, &freq);
LOG((CLOG_DEBUG2 "recv game device timing response freq=%dms", freq));
// forward
m_server->gameDeviceTimingResp(freq);
}

View File

@ -19,7 +19,6 @@
#pragma once #pragma once
#include "CClientProxy1_3.h" #include "CClientProxy1_3.h"
#include "GameDeviceTypes.h"
class CServer; class CServer;
@ -38,10 +37,6 @@ public:
//@} //@}
// IClient overrides // IClient overrides
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons);
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2);
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2);
virtual void gameDeviceTimingReq();
virtual void keyDown(KeyID key, KeyModifierMask mask, KeyButton button); virtual void keyDown(KeyID key, KeyModifierMask mask, KeyButton button);
virtual void keyRepeat(KeyID key, KeyModifierMask mask, SInt32 count, KeyButton button); virtual void keyRepeat(KeyID key, KeyModifierMask mask, SInt32 count, KeyButton button);
virtual void keyUp(KeyID key, KeyModifierMask mask, KeyButton button); virtual void keyUp(KeyID key, KeyModifierMask mask, KeyButton button);
@ -49,14 +44,5 @@ public:
//! Send IV to make //! Send IV to make
void cryptoIv(); void cryptoIv();
protected:
// CClientProxy overrides
virtual bool parseMessage(const UInt8* code);
private:
// message handlers
void gameDeviceTimingResp();
void gameDeviceFeedback();
CServer* m_server; CServer* m_server;
}; };

View File

@ -72,12 +72,6 @@ endif()
include_directories(${inc}) include_directories(${inc})
add_library(server STATIC ${src}) add_library(server STATIC ${src})
if (WIN32)
if (GAME_DEVICE_SUPPORT)
include_directories($ENV{DXSDK_DIR}/Include)
endif()
endif()
if (UNIX) if (UNIX)
target_link_libraries(server synergy) target_link_libraries(server synergy)
endif() endif()

View File

@ -243,30 +243,6 @@ CPrimaryClient::mouseWheel(SInt32, SInt32)
// ignore // ignore
} }
void
CPrimaryClient::gameDeviceButtons(GameDeviceID, GameDeviceButton)
{
// ignore
}
void
CPrimaryClient::gameDeviceSticks(GameDeviceID, SInt16, SInt16, SInt16, SInt16)
{
// ignore
}
void
CPrimaryClient::gameDeviceTriggers(GameDeviceID, UInt8, UInt8)
{
// ignore
}
void
CPrimaryClient::gameDeviceTimingReq()
{
// ignore
}
void void
CPrimaryClient::screensaver(bool) CPrimaryClient::screensaver(bool)
{ {

View File

@ -141,10 +141,6 @@ public:
virtual void mouseMove(SInt32 xAbs, SInt32 yAbs); virtual void mouseMove(SInt32 xAbs, SInt32 yAbs);
virtual void mouseRelativeMove(SInt32 xRel, SInt32 yRel); virtual void mouseRelativeMove(SInt32 xRel, SInt32 yRel);
virtual void mouseWheel(SInt32 xDelta, SInt32 yDelta); virtual void mouseWheel(SInt32 xDelta, SInt32 yDelta);
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons);
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2);
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2);
virtual void gameDeviceTimingReq();
virtual void screensaver(bool activate); virtual void screensaver(bool activate);
virtual void resetOptions(); virtual void resetOptions();
virtual void setOptions(const COptionsList& options); virtual void setOptions(const COptionsList& options);

View File

@ -132,22 +132,6 @@ CServer::CServer(CConfig& config, CPrimaryClient* primaryClient, CScreen* screen
m_primaryClient->getEventTarget(), m_primaryClient->getEventTarget(),
new TMethodEventJob<CServer>(this, new TMethodEventJob<CServer>(this,
&CServer::handleWheelEvent)); &CServer::handleWheelEvent));
m_events->adoptHandler(m_events->forIPrimaryScreen().gameDeviceButtons(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CServer>(this,
&CServer::handleGameDeviceButtons));
m_events->adoptHandler(m_events->forIPrimaryScreen().gameDeviceSticks(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CServer>(this,
&CServer::handleGameDeviceSticks));
m_events->adoptHandler(m_events->forIPrimaryScreen().gameDeviceTriggers(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CServer>(this,
&CServer::handleGameDeviceTriggers));
m_events->adoptHandler(m_events->forIPrimaryScreen().gameDeviceTimingReq(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CServer>(this,
&CServer::handleGameDeviceTimingReq));
m_events->adoptHandler(m_events->forIPrimaryScreen().screensaverActivated(), m_events->adoptHandler(m_events->forIPrimaryScreen().screensaverActivated(),
m_primaryClient->getEventTarget(), m_primaryClient->getEventTarget(),
new TMethodEventJob<CServer>(this, new TMethodEventJob<CServer>(this,
@ -358,18 +342,6 @@ CServer::disconnect()
} }
} }
void
CServer::gameDeviceTimingResp(UInt16 freq)
{
m_screen->gameDeviceTimingResp(freq);
}
void
CServer::gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
{
m_screen->gameDeviceFeedback(id, m1, m2);
}
UInt32 UInt32
CServer::getNumClients() const CServer::getNumClients() const
{ {
@ -1337,36 +1309,6 @@ CServer::handleWheelEvent(const CEvent& event, void*)
onMouseWheel(info->m_xDelta, info->m_yDelta); onMouseWheel(info->m_xDelta, info->m_yDelta);
} }
void
CServer::handleGameDeviceButtons(const CEvent& event, void*)
{
IPlatformScreen::CGameDeviceButtonInfo* info =
reinterpret_cast<IPlatformScreen::CGameDeviceButtonInfo*>(event.getData());
onGameDeviceButtons(info->m_id, info->m_buttons);
}
void
CServer::handleGameDeviceSticks(const CEvent& event, void*)
{
IPlatformScreen::CGameDeviceStickInfo* info =
reinterpret_cast<IPlatformScreen::CGameDeviceStickInfo*>(event.getData());
onGameDeviceSticks(info->m_id, info->m_x1, info->m_y1, info->m_x2, info->m_y2);
}
void
CServer::handleGameDeviceTriggers(const CEvent& event, void*)
{
IPlatformScreen::CGameDeviceTriggerInfo* info =
reinterpret_cast<IPlatformScreen::CGameDeviceTriggerInfo*>(event.getData());
onGameDeviceTriggers(info->m_id, info->m_t1, info->m_t2);
}
void
CServer::handleGameDeviceTimingReq(const CEvent& event, void*)
{
onGameDeviceTimingReq();
}
void void
CServer::handleScreensaverActivatedEvent(const CEvent&, void*) CServer::handleScreensaverActivatedEvent(const CEvent&, void*)
{ {
@ -1968,34 +1910,6 @@ CServer::onMouseWheel(SInt32 xDelta, SInt32 yDelta)
m_active->mouseWheel(xDelta, yDelta); m_active->mouseWheel(xDelta, yDelta);
} }
void
CServer::onGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons)
{
LOG((CLOG_DEBUG1 "onGameDeviceButtons id=%d buttons=%d", id, buttons));
m_active->gameDeviceButtons(id, buttons);
}
void
CServer::onGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2)
{
LOG((CLOG_DEBUG1 "onGameDeviceSticks id=%d s1=%+d,%+d s2=%+d,%+d", id, x1, y1, x2, y2));
m_active->gameDeviceSticks(id, x1, y1, x2, y2);
}
void
CServer::onGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2)
{
LOG((CLOG_DEBUG1 "onGameDeviceTriggers id=%d t1=%d t2=%d", id, t1, t2));
m_active->gameDeviceTriggers(id, t1, t2);
}
void
CServer::onGameDeviceTimingReq()
{
LOG((CLOG_DEBUG1 "onGameDeviceTimingReq"));
m_active->gameDeviceTimingReq();
}
void void
CServer::onFileChunkSending(const void* data) CServer::onFileChunkSending(const void* data)
{ {

View File

@ -138,12 +138,6 @@ public:
*/ */
void disconnect(); void disconnect();
//! Notify of game device timing response
void gameDeviceTimingResp(UInt16 freq);
//! Notify of game device feedback
void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2);
//! Clears the file buffer //! Clears the file buffer
void clearReceivedFileData(); void clearReceivedFileData();
@ -304,10 +298,6 @@ private:
void handleMotionPrimaryEvent(const CEvent&, void*); void handleMotionPrimaryEvent(const CEvent&, void*);
void handleMotionSecondaryEvent(const CEvent&, void*); void handleMotionSecondaryEvent(const CEvent&, void*);
void handleWheelEvent(const CEvent&, void*); void handleWheelEvent(const CEvent&, void*);
void handleGameDeviceButtons(const CEvent&, void*);
void handleGameDeviceSticks(const CEvent&, void*);
void handleGameDeviceTriggers(const CEvent&, void*);
void handleGameDeviceTimingReq(const CEvent&, void*);
void handleScreensaverActivatedEvent(const CEvent&, void*); void handleScreensaverActivatedEvent(const CEvent&, void*);
void handleScreensaverDeactivatedEvent(const CEvent&, void*); void handleScreensaverDeactivatedEvent(const CEvent&, void*);
void handleSwitchWaitTimeout(const CEvent&, void*); void handleSwitchWaitTimeout(const CEvent&, void*);
@ -336,10 +326,6 @@ private:
bool onMouseMovePrimary(SInt32 x, SInt32 y); bool onMouseMovePrimary(SInt32 x, SInt32 y);
void onMouseMoveSecondary(SInt32 dx, SInt32 dy); void onMouseMoveSecondary(SInt32 dx, SInt32 dy);
void onMouseWheel(SInt32 xDelta, SInt32 yDelta); void onMouseWheel(SInt32 xDelta, SInt32 yDelta);
void onGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons);
void onGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2);
void onGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2);
void onGameDeviceTimingReq();
void onFileChunkSending(const void* data); void onFileChunkSending(const void* data);
void onFileRecieveComplete(); void onFileRecieveComplete();

View File

@ -169,17 +169,6 @@ private:
#elif SYSAPI_WIN32 #elif SYSAPI_WIN32
#if GAME_DEVICE_SUPPORT
# define HELP_GAME_DEVICE \
" --game-mode <mode> enable game device support. valid modes:\n" \
" xinput, joyinfoex\n" \
" --game-poll <mode> game polling mode. valid modes:\n" \
" dynamic, static\n" \
" --game-poll-freq <i> frequency for static polling.\n"
#else
# define HELP_GAME_DEVICE ""
#endif
// windows args // windows args
# define HELP_SYS_ARGS \ # define HELP_SYS_ARGS \
" [--service <action>] [--relaunch] [--exit-pause]" " [--service <action>] [--relaunch] [--exit-pause]"
@ -189,7 +178,5 @@ private:
" --relaunch persistently relaunches process in current user \n" \ " --relaunch persistently relaunches process in current user \n" \
" session (useful for vista and upward).\n" \ " session (useful for vista and upward).\n" \
" --exit-pause wait for key press on exit, can be useful for\n" \ " --exit-pause wait for key press on exit, can be useful for\n" \
" reading error messages that occur on exit.\n" \ " reading error messages that occur on exit.\n"
HELP_GAME_DEVICE
#endif #endif

View File

@ -70,27 +70,6 @@ CAppUtilWindows::parseArg(const int& argc, const char* const* argv, int& i)
app().argsBase().m_pauseOnExit = true; app().argsBase().m_pauseOnExit = true;
} }
else if (app().isArg(i, argc, argv, NULL, "--game-mode")) {
CString mode(argv[++i]);
if (mode == "xinput") {
app().argsBase().m_gameDevice.m_mode = CGameDeviceInfo::kGameModeXInput;
}
else if (mode == "joyinfoex") {
app().argsBase().m_gameDevice.m_mode = CGameDeviceInfo::kGameModeJoyInfoEx;
}
}
else if (app().isArg(i, argc, argv, NULL, "--game-poll")) {
CString mode(argv[++i]);
if (mode == "dynamic") {
app().argsBase().m_gameDevice.m_poll = CGameDeviceInfo::kGamePollDynamic;
}
else if (mode == "static") {
app().argsBase().m_gameDevice.m_poll = CGameDeviceInfo::kGamePollStatic;
}
}
else if (app().isArg(i, argc, argv, NULL, "--game-poll-freq")) {
app().argsBase().m_gameDevice.m_pollFreq = atoi(argv[++i]);
}
else if (app().isArg(i, argc, argv, NULL, "--stop-on-desk-switch")) { else if (app().isArg(i, argc, argv, NULL, "--stop-on-desk-switch")) {
app().argsBase().m_stopOnDeskSwitch = true; app().argsBase().m_stopOnDeskSwitch = true;
} }

View File

@ -19,7 +19,6 @@
#pragma once #pragma once
#include "CString.h" #include "CString.h"
#include "CGameDevice.h"
#include "CCryptoOptions.h" #include "CCryptoOptions.h"
class CArgsBase { class CArgsBase {
@ -41,7 +40,6 @@ public:
#if SYSAPI_WIN32 #if SYSAPI_WIN32
bool m_debugServiceWait; bool m_debugServiceWait;
bool m_pauseOnExit; bool m_pauseOnExit;
CGameDeviceInfo m_gameDevice;
bool m_stopOnDeskSwitch; bool m_stopOnDeskSwitch;
#endif #endif
#if WINAPI_XWINDOWS #if WINAPI_XWINDOWS

View File

@ -42,11 +42,6 @@
#include "CArchMiscWindows.h" #include "CArchMiscWindows.h"
#endif #endif
#if SYSAPI_WIN32 && GAME_DEVICE_SUPPORT
#include <Windows.h>
#include "XInputHook.h"
#endif
#if WINAPI_MSWINDOWS #if WINAPI_MSWINDOWS
#include "CMSWindowsScreen.h" #include "CMSWindowsScreen.h"
#elif WINAPI_XWINDOWS #elif WINAPI_XWINDOWS
@ -230,7 +225,7 @@ CClientApp::createScreen()
{ {
#if WINAPI_MSWINDOWS #if WINAPI_MSWINDOWS
return new CScreen(new CMSWindowsScreen( return new CScreen(new CMSWindowsScreen(
false, args().m_noHooks, args().m_gameDevice, args().m_stopOnDeskSwitch, m_events), m_events); false, args().m_noHooks, args().m_stopOnDeskSwitch, m_events), m_events);
#elif WINAPI_XWINDOWS #elif WINAPI_XWINDOWS
return new CScreen(new CXWindowsScreen( return new CScreen(new CXWindowsScreen(
args().m_display, false, args().m_disableXInitThreads, args().m_display, false, args().m_disableXInitThreads,
@ -468,18 +463,6 @@ CClientApp::startClient()
LOG((CLOG_NOTE "started client")); LOG((CLOG_NOTE "started client"));
} }
#if SYSAPI_WIN32 && GAME_DEVICE_SUPPORT
if (args().m_gameDevice.m_mode == CGameDeviceInfo::kGameModeXInput)
{
// TODO: currently this is failing because we're not
// forcing compile with the DX XInput.h (so the win
// SDK is being used)... we need to figure out how to
// tell cmake to prefer the DX include path.
LOG((CLOG_DEBUG "installing xinput hook"));
InstallXInputHook();
}
#endif
s_client->connect(); s_client->connect();
updateStatus(); updateStatus();
@ -516,14 +499,6 @@ CClientApp::startClient()
void void
CClientApp::stopClient() CClientApp::stopClient()
{ {
#if SYSAPI_WIN32 && GAME_DEVICE_SUPPORT
if (args().m_gameDevice.m_mode == CGameDeviceInfo::kGameModeXInput)
{
LOG((CLOG_DEBUG "removing xinput hook"));
RemoveXInputHook();
}
#endif
closeClient(s_client); closeClient(s_client);
closeClientScreen(s_clientScreen); closeClientScreen(s_clientScreen);
s_client = NULL; s_client = NULL;

View File

@ -223,8 +223,7 @@ CDaemonApp::mainLoop(bool logToFile)
// HACK: create a dummy screen, which can handle system events // HACK: create a dummy screen, which can handle system events
// (such as a stop request from the service controller). // (such as a stop request from the service controller).
CMSWindowsScreen::init(CArchMiscWindows::instanceWin32()); CMSWindowsScreen::init(CArchMiscWindows::instanceWin32());
CGameDeviceInfo gameDevice; CScreen dummyScreen(new CMSWindowsScreen(false, true, false, m_events), m_events);
CScreen dummyScreen(new CMSWindowsScreen(false, true, gameDevice, false, m_events), m_events);
CString command = ARCH->setting("Command"); CString command = ARCH->setting("Command");
bool elevate = ARCH->setting("Elevate") == "1"; bool elevate = ARCH->setting("Elevate") == "1";

View File

@ -1,58 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2012 Nick Bolton
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CEventGameDevice.h"
CEventGameDevice::CEventGameDevice(void* eventTarget) :
m_eventTarget(eventTarget)
{
}
CEventGameDevice::~CEventGameDevice()
{
}
void
CEventGameDevice::gameDeviceTimingResp(UInt16 freq)
{
}
void
CEventGameDevice::gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
{
}
void
CEventGameDevice::fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const
{
}
void
CEventGameDevice::fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const
{
}
void
CEventGameDevice::fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const
{
}
void
CEventGameDevice::queueGameDeviceTimingReq() const
{
}

View File

@ -1,37 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2012 Nick Bolton
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "CGameDevice.h"
class CEventGameDevice : public CGameDevice
{
public:
CEventGameDevice(void* eventTarget);
virtual ~CEventGameDevice();
void gameDeviceTimingResp(UInt16 freq);
void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2);
void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const;
void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const;
void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const;
void queueGameDeviceTimingReq() const;
private:
void* m_eventTarget;
};

View File

@ -48,7 +48,7 @@ CFileChunker::sendFileChunks(char* filename, IEventQueue* events, void* eventTar
// send first message (file size) // send first message (file size)
CString fileSize = intToString(size); CString fileSize = intToString(size);
UInt32 sizeLength = fileSize.size(); size_t sizeLength = fileSize.size();
CFileChunk* sizeMessage = new CFileChunk(sizeLength + 2); CFileChunk* sizeMessage = new CFileChunk(sizeLength + 2);
char* chunkData = sizeMessage->m_chunk; char* chunkData = sizeMessage->m_chunk;

View File

@ -1,38 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2012 Nick Bolton
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CGameDevice.h"
CGameDeviceInfo::CGameDeviceInfo() :
m_mode(CGameDeviceInfo::kGameModeNone),
m_poll(CGameDeviceInfo::kGamePollDynamic),
m_pollFreq(60)
{
}
CGameDeviceInfo::~CGameDeviceInfo()
{
}
CGameDevice::CGameDevice()
{
}
CGameDevice::~CGameDevice()
{
}

View File

@ -1,57 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2012 Nick Bolton
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "GameDeviceTypes.h"
class CGameDeviceInfo
{
public:
enum EGameMode {
kGameModeNone,
kGameModeXInput,
kGameModeJoyInfoEx
};
enum EGamePoll {
kGamePollDynamic,
kGamePollStatic
};
CGameDeviceInfo();
virtual ~CGameDeviceInfo();
EGameMode m_mode;
EGamePoll m_poll;
int m_pollFreq;
};
class CGameDevice
{
public:
CGameDevice();
virtual ~CGameDevice();
virtual void gameDeviceTimingResp(UInt16 freq) = 0;
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2) = 0;
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
virtual void queueGameDeviceTimingReq() const = 0;
};

View File

@ -43,12 +43,10 @@ set(inc
ProtocolTypes.h ProtocolTypes.h
XScreen.h XScreen.h
XSynergy.h XSynergy.h
GameDeviceTypes.h
CDaemonApp.h CDaemonApp.h
CAppUtil.h CAppUtil.h
CArgsBase.h CArgsBase.h
IAppUtil.h IAppUtil.h
CEventGameDevice.h
CFileChunker.h CFileChunker.h
) )
@ -76,15 +74,12 @@ set(src
CDaemonApp.cpp CDaemonApp.cpp
CAppUtil.cpp CAppUtil.cpp
CArgsBase.cpp CArgsBase.cpp
CEventGameDevice.cpp
CGameDevice.cpp
CFileChunker.cpp CFileChunker.cpp
) )
if (WIN32) if (WIN32)
list(APPEND inc list(APPEND inc
CAppUtilWindows.h CAppUtilWindows.h
CGameDevice.h
) )
list(APPEND src list(APPEND src
@ -109,6 +104,7 @@ set(inc
../platform ../platform
../server ../server
../synergy ../synergy
../synwinhk
../.. ../..
../../../tools ../../../tools
) )

View File

@ -50,17 +50,12 @@ public:
virtual SInt32 getJumpZoneSize() const = 0; virtual SInt32 getJumpZoneSize() const = 0;
virtual bool isAnyMouseButtonDown() const = 0; virtual bool isAnyMouseButtonDown() const = 0;
virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0; virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
virtual void gameDeviceTimingResp(UInt16 freq) = 0;
// ISecondaryScreen overrides // ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press) = 0; virtual void fakeMouseButton(ButtonID id, bool press) = 0;
virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0; virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0; virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0; virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
virtual void queueGameDeviceTimingReq() const = 0;
// IKeyState overrides // IKeyState overrides
virtual void updateKeyMap(); virtual void updateKeyMap();

View File

@ -250,34 +250,6 @@ CScreen::mouseWheel(SInt32 xDelta, SInt32 yDelta)
m_screen->fakeMouseWheel(xDelta, yDelta); m_screen->fakeMouseWheel(xDelta, yDelta);
} }
void
CScreen::gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons)
{
assert(!m_isPrimary);
m_screen->fakeGameDeviceButtons(id, buttons);
}
void
CScreen::gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2)
{
assert(!m_isPrimary);
m_screen->fakeGameDeviceSticks(id, x1, y1, x2, y2);
}
void
CScreen::gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2)
{
assert(!m_isPrimary);
m_screen->fakeGameDeviceTriggers(id, t1, t2);
}
void
CScreen::gameDeviceTimingReq()
{
assert(!m_isPrimary);
m_screen->queueGameDeviceTimingReq();
}
void void
CScreen::resetOptions() CScreen::resetOptions()
{ {
@ -526,15 +498,3 @@ CScreen::leaveSecondary()
// release any keys we think are still down // release any keys we think are still down
m_screen->fakeAllKeysUp(); m_screen->fakeAllKeysUp();
} }
void
CScreen::gameDeviceTimingResp(UInt16 freq)
{
m_screen->gameDeviceTimingResp(freq);
}
void
CScreen::gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
{
m_screen->gameDeviceFeedback(id, m1, m2);
}

View File

@ -24,7 +24,6 @@
#include "KeyTypes.h" #include "KeyTypes.h"
#include "MouseTypes.h" #include "MouseTypes.h"
#include "OptionTypes.h" #include "OptionTypes.h"
#include "GameDeviceTypes.h"
class IClipboard; class IClipboard;
class IPlatformScreen; class IPlatformScreen;
@ -172,42 +171,6 @@ public:
*/ */
void mouseWheel(SInt32 xDelta, SInt32 yDelta); void mouseWheel(SInt32 xDelta, SInt32 yDelta);
//! Notify of game device buttons changed
/*!
Synthesize game device button states.
*/
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons);
//! Notify of game device sticks changed
/*!
Synthesize game device stick states.
*/
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2);
//! Notify of game device trigger changes
/*!
Synthesize game device trigger states.
*/
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2);
//! Notify of game device timing request
/*!
Causes a game device timing response when state is next faked.
*/
virtual void gameDeviceTimingReq();
//! Notify of game device timing response
/*!
Handles a game device timing response coming back from the client.
*/
virtual void gameDeviceTimingResp(UInt16 freq);
//! Notify of game device feedback changes
/*!
Sets the game device state with new feedback values.
*/
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2);
//! Notify of options changes //! Notify of options changes
/*! /*!
Resets all options to their default values. Resets all options to their default values.

View File

@ -622,7 +622,7 @@ CServerApp::createScreen()
{ {
#if WINAPI_MSWINDOWS #if WINAPI_MSWINDOWS
return new CScreen(new CMSWindowsScreen( return new CScreen(new CMSWindowsScreen(
true, args().m_noHooks, args().m_gameDevice, args().m_stopOnDeskSwitch, m_events), m_events); true, args().m_noHooks, args().m_stopOnDeskSwitch, m_events), m_events);
#elif WINAPI_XWINDOWS #elif WINAPI_XWINDOWS
return new CScreen(new CXWindowsScreen( return new CScreen(new CXWindowsScreen(
args().m_display, true, args().m_disableXInitThreads, 0, m_events), m_events); args().m_display, true, args().m_disableXInitThreads, 0, m_events), m_events);

View File

@ -1,53 +0,0 @@
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2011 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "BasicTypes.h"
//! Game device ID
/*!
Type to hold a game device ID.
*/
typedef UInt8 GameDeviceID;
//! Game device button
/*!
Type to hold a game device button.
*/
typedef UInt16 GameDeviceButton;
//! @name Game device buttons
//@{
static const GameDeviceButton kGameDeviceDpadUp = 0x0001;
static const GameDeviceButton kGameDeviceDpadDown = 0x0002;
static const GameDeviceButton kGameDeviceDpadLeft = 0x0004;
static const GameDeviceButton kGameDeviceDpadRight = 0x0008;
static const GameDeviceButton kGameDeviceButtonStart = 0x0010;
static const GameDeviceButton kGameDeviceButtonBack = 0x0020;
static const GameDeviceButton kGameDeviceThumb1 = 0x0040;
static const GameDeviceButton kGameDeviceThumb2 = 0x0080;
static const GameDeviceButton kGameDeviceShoulder1 = 0x0100;
static const GameDeviceButton kGameDeviceShoulder2 = 0x0200;
static const GameDeviceButton kGameDeviceButton1 = 0x1000;
static const GameDeviceButton kGameDeviceButton2 = 0x2000;
static const GameDeviceButton kGameDeviceButton3 = 0x4000;
static const GameDeviceButton kGameDeviceButton4 = 0x8000;
//@}
static const UInt8 NumGameDeviceButtons = 14;

View File

@ -25,7 +25,6 @@
#include "MouseTypes.h" #include "MouseTypes.h"
#include "OptionTypes.h" #include "OptionTypes.h"
#include "CString.h" #include "CString.h"
#include "GameDeviceTypes.h"
//! Client interface //! Client interface
/*! /*!
@ -141,30 +140,6 @@ public:
*/ */
virtual void mouseWheel(SInt32 xDelta, SInt32 yDelta) = 0; virtual void mouseWheel(SInt32 xDelta, SInt32 yDelta) = 0;
//! Notify of game device buttons changed
/*!
Synthesize game device button states.
*/
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) = 0;
//! Notify of game device sticks changed
/*!
Synthesize game device stick states.
*/
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) = 0;
//! Notify of game device trigger changes
/*!
Synthesize game device trigger states.
*/
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) = 0;
//! Notify of game device timing request
/*!
Causes a game device timing response when state is next faked.
*/
virtual void gameDeviceTimingReq() = 0;
//! Notify of screen saver change //! Notify of screen saver change
virtual void screensaver(bool activate) = 0; virtual void screensaver(bool activate) = 0;

View File

@ -159,18 +159,12 @@ public:
virtual SInt32 getJumpZoneSize() const = 0; virtual SInt32 getJumpZoneSize() const = 0;
virtual bool isAnyMouseButtonDown() const = 0; virtual bool isAnyMouseButtonDown() const = 0;
virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0; virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
virtual void gameDeviceTimingResp(UInt16 freq) = 0;
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2) = 0;
// ISecondaryScreen overrides // ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press) = 0; virtual void fakeMouseButton(ButtonID id, bool press) = 0;
virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0; virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0; virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0; virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
virtual void queueGameDeviceTimingReq() const = 0;
// IKeyState overrides // IKeyState overrides
virtual void updateKeyMap() = 0; virtual void updateKeyMap() = 0;

View File

@ -23,7 +23,6 @@
#include "KeyTypes.h" #include "KeyTypes.h"
#include "MouseTypes.h" #include "MouseTypes.h"
#include "CEvent.h" #include "CEvent.h"
#include "GameDeviceTypes.h"
#include "CEventTypes.h" #include "CEventTypes.h"
//! Primary screen interface //! Primary screen interface
@ -71,55 +70,6 @@ public:
public: public:
UInt32 m_id; UInt32 m_id;
}; };
//! Game device button event data
class CGameDeviceButtonInfo {
public:
CGameDeviceButtonInfo(GameDeviceID id, GameDeviceButton buttons) :
m_id(id), m_buttons(buttons) { }
public:
GameDeviceID m_id;
GameDeviceButton m_buttons;
};
//! Game device sticks event data
class CGameDeviceStickInfo {
public:
CGameDeviceStickInfo(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) :
m_id(id), m_x1(x1), m_x2(x2), m_y1(y1), m_y2(y2) { }
public:
GameDeviceID m_id;
SInt16 m_x1;
SInt16 m_x2;
SInt16 m_y1;
SInt16 m_y2;
};
//! Game device triggers event data
class CGameDeviceTriggerInfo {
public:
CGameDeviceTriggerInfo(GameDeviceID id, UInt8 t1, UInt8 t2) :
m_id(id), m_t1(t1), m_t2(t2) { }
public:
GameDeviceID m_id;
UInt8 m_t1;
UInt8 m_t2;
};
//! Game device timing response event data
class CGameDeviceTimingRespInfo {
public:
CGameDeviceTimingRespInfo(UInt16 freq) :
m_freq(freq) { }
public:
UInt16 m_freq;
};
//! Game device feedback event data
class CGameDeviceFeedbackInfo {
public:
CGameDeviceFeedbackInfo(GameDeviceID id, UInt16 m1, UInt16 m2) :
m_id(id), m_m1(m1), m_m2(m2) { }
public:
GameDeviceID m_id;
UInt16 m_m1;
UInt16 m_m2;
};
//! @name manipulators //! @name manipulators
//@{ //@{
@ -212,12 +162,6 @@ public:
*/ */
virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0; virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
//! Handle incoming game device timing responses.
virtual void gameDeviceTimingResp(UInt16 freq) = 0;
//! Handle incoming game device feedback changes.
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2) = 0;
//@} //@}
}; };

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@ -21,7 +21,6 @@
#include "IInterface.h" #include "IInterface.h"
#include "MouseTypes.h" #include "MouseTypes.h"
#include "GameDeviceTypes.h"
#include "CEvent.h" #include "CEvent.h"
#include "CEventTypes.h" #include "CEventTypes.h"
@ -59,24 +58,6 @@ public:
*/ */
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0; virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
//! Fake game device buttons
/*!
Synthesize game device buttons state.
*/
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
//! Fake game device sticks
/*!
Synthesize game device sticks state.
*/
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
//! Fake game device triggers
/*!
Synthesize game device triggers state.
*/
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
//@} //@}
}; };

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@ -29,8 +29,6 @@ const char* kMsgCScreenSaver = "CSEC%1i";
const char* kMsgCResetOptions = "CROP"; const char* kMsgCResetOptions = "CROP";
const char* kMsgCInfoAck = "CIAK"; const char* kMsgCInfoAck = "CIAK";
const char* kMsgCKeepAlive = "CALV"; const char* kMsgCKeepAlive = "CALV";
const char* kMsgCGameTimingReq = "CGRQ";
const char* kMsgCGameTimingResp = "CGRS%2i";
const char* kMsgDKeyDown = "DKDN%2i%2i%2i"; const char* kMsgDKeyDown = "DKDN%2i%2i%2i";
const char* kMsgDKeyDown1_0 = "DKDN%2i%2i"; const char* kMsgDKeyDown1_0 = "DKDN%2i%2i";
const char* kMsgDKeyRepeat = "DKRP%2i%2i%2i%2i"; const char* kMsgDKeyRepeat = "DKRP%2i%2i%2i%2i";
@ -46,10 +44,6 @@ const char* kMsgDMouseWheel1_0 = "DMWM%2i";
const char* kMsgDClipboard = "DCLP%1i%4i%s"; const char* kMsgDClipboard = "DCLP%1i%4i%s";
const char* kMsgDInfo = "DINF%2i%2i%2i%2i%2i%2i%2i"; const char* kMsgDInfo = "DINF%2i%2i%2i%2i%2i%2i%2i";
const char* kMsgDSetOptions = "DSOP%4I"; const char* kMsgDSetOptions = "DSOP%4I";
const char* kMsgDGameButtons = "DGBT%1i%2i";
const char* kMsgDGameSticks = "DGST%1i%2i%2i%2i%2i";
const char* kMsgDGameTriggers = "DGTR%1i%1i%1i";
const char* kMsgDGameFeedback = "DGFB%1i%2i%2i";
const char* kMsgDCryptoIv = "DCIV%s"; const char* kMsgDCryptoIv = "DCIV%s";
const char* kMsgDFileTransfer = "DFTR%1i%s"; const char* kMsgDFileTransfer = "DFTR%1i%s";
const char* kMsgQInfo = "QINF"; const char* kMsgQInfo = "QINF";

View File

@ -27,7 +27,7 @@
// 1.2: adds mouse relative motion // 1.2: adds mouse relative motion
// 1.3: adds keep alive and deprecates heartbeats, // 1.3: adds keep alive and deprecates heartbeats,
// adds horizontal mouse scrolling // adds horizontal mouse scrolling
// 1.4: adds game device support // 1.4: adds crypto support (game device support added then removed)
static const SInt16 kProtocolMajorVersion = 1; static const SInt16 kProtocolMajorVersion = 1;
static const SInt16 kProtocolMinorVersion = 5; static const SInt16 kProtocolMinorVersion = 5;
@ -163,20 +163,6 @@ extern const char* kMsgCInfoAck;
// defined by an option. // defined by an option.
extern const char* kMsgCKeepAlive; extern const char* kMsgCKeepAlive;
// game device timing: primary -> secondary
// periodically, sent from primary to secondary when game device device is polled.
// this causes a game timing response to be queued, which is dequeued when
// the device is next faked.
extern const char* kMsgCGameTimingReq;
// game device timing: primary <- secondary
// in response, sent from secondary to primary when game device device is faked.
// the difference between when the message was sent and received is a
// measurement of time it took for the game device device state to reach the
// game device device user. a timing request is not retransmitted until after
// the pending timing response is received.
extern const char* kMsgCGameTimingResp;
// //
// data codes // data codes
// //
@ -237,31 +223,6 @@ extern const char* kMsgDMouseWheel;
// like as kMsgDMouseWheel except only sends $1 = yDelta. // like as kMsgDMouseWheel except only sends $1 = yDelta.
extern const char* kMsgDMouseWheel1_0; extern const char* kMsgDMouseWheel1_0;
// game device buttons: primary -> secondary
// $1 = device id
// $2 = buttons bit mask
extern const char* kMsgDGameButtons;
// game device sticks: primary -> secondary
// $1 = device id
// $2 = x1
// $3 = y1
// $4 = x2
// $5 = y2
extern const char* kMsgDGameSticks;
// game device triggers: primary -> secondary
// $1 = device id
// $2 = t1
// $3 = t2
extern const char* kMsgDGameTriggers;
// game device feedback: secondary -> primary
// $1 = device id
// $2 = motor 1
// $3 = motor 2
extern const char* kMsgDGameFeedback;
// clipboard data: primary <-> secondary // clipboard data: primary <-> secondary
// $2 = sequence number, $3 = clipboard data. the sequence number // $2 = sequence number, $3 = clipboard data. the sequence number
// is 0 when sent by the primary. secondary screens should use the // is 0 when sent by the primary. secondary screens should use the

View File

@ -0,0 +1,47 @@
# synergy -- mouse and keyboard sharing utility
# Copyright (C) 2013 Bolton Software Ltd.
#
# This package is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# found in the file COPYING that should have accompanied this file.
#
# This package is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
set(inc
synwinhk.h
)
set(src
synwinhk.cpp
)
list(APPEND src
${inc}
)
set(inc
../common
../synergy
)
include_directories(${inc})
add_library(synwinhk SHARED ${inc} ${src})
# copy the dlls (and supporting files) from the lib dir to
# the bin dir, so that synergyc and synergys can easily find them.
# we should leave the other libraries compiling to the lib dir,
# so that the bin dir remains tidy. the path is relative to the
# build dir (in this case, that's: build\src\lib\platform).
add_custom_command(
TARGET synwinhk
POST_BUILD
COMMAND xcopy /Y /Q
..\\..\\..\\..\\lib\\${CMAKE_CFG_INTDIR}\\synwinhk.*
..\\..\\..\\..\\bin\\${CMAKE_CFG_INTDIR}\\
)

View File

@ -16,7 +16,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "CSynergyHook.h" #include "synwinhk.h"
#include "ProtocolTypes.h" #include "ProtocolTypes.h"
#include <zmouse.h> #include <zmouse.h>
#include <tchar.h> #include <tchar.h>
@ -910,7 +910,7 @@ init(DWORD threadID)
// clean up after old process. the system should've already // clean up after old process. the system should've already
// removed the hooks so we just need to reset our state. // removed the hooks so we just need to reset our state.
g_hinstance = GetModuleHandle(_T("synrgyhk")); g_hinstance = GetModuleHandle(_T("synwinhk"));
g_processID = GetCurrentProcessId(); g_processID = GetCurrentProcessId();
g_wheelSupport = kWheelNone; g_wheelSupport = kWheelNone;
g_threadID = 0; g_threadID = 0;

View File

@ -31,10 +31,7 @@
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <windows.h>
// fix: cmake defines the library name in lower case (synrgyhk_EXPORTS) as #if defined(synwinhk_EXPORTS)
// opposed to upper case (SYNRGYHK_EXPORTS), so rather than figuring out
// how to change cmake's behaviour, it's easier to just change the code.
#if defined(synrgyhk_EXPORTS)
#define CSYNERGYHOOK_API __declspec(dllexport) #define CSYNERGYHOOK_API __declspec(dllexport)
#else #else
#define CSYNERGYHOOK_API __declspec(dllimport) #define CSYNERGYHOOK_API __declspec(dllimport)

View File

@ -59,6 +59,7 @@ cleanup()
DWORD WINAPI DWORD WINAPI
mainLoop(void* data) mainLoop(void* data)
{ {
// TODO: use a different message - e.g. DPLG%s (data - plugin)
const char* buttonsEvent = "IPrimaryScreen::getGameDeviceButtonsEvent"; const char* buttonsEvent = "IPrimaryScreen::getGameDeviceButtonsEvent";
const char* sticksEvent = "IPrimaryScreen::getGameDeviceSticksEvent"; const char* sticksEvent = "IPrimaryScreen::getGameDeviceSticksEvent";
const char* triggersEvent = "IPrimaryScreen::getGameDeviceTriggersEvent"; const char* triggersEvent = "IPrimaryScreen::getGameDeviceTriggersEvent";

View File

@ -59,6 +59,7 @@ set(inc
../../lib/platform ../../lib/platform
../../lib/server ../../lib/server
../../lib/synergy ../../lib/synergy
../../lib/synwinhk
../../../tools/gtest-1.6.0/include ../../../tools/gtest-1.6.0/include
../../../tools/gmock-1.6.0/include ../../../tools/gmock-1.6.0/include
../unittests ../unittests
@ -70,12 +71,6 @@ if (UNIX)
) )
endif() endif()
if (WIN32)
if (GAME_DEVICE_SUPPORT)
link_directories("$ENV{DXSDK_DIR}/Lib/x86")
endif()
endif()
include_directories(${inc}) include_directories(${inc})
add_executable(integtests ${src}) add_executable(integtests ${src})
target_link_libraries(integtests target_link_libraries(integtests

View File

@ -398,7 +398,7 @@ NetworkTests::sendMockData(void* eventTarget)
{ {
// send first message (file size) // send first message (file size)
CString size = intToString(kMockDataSize); CString size = intToString(kMockDataSize);
UInt32 sizeLength = size.size(); size_t sizeLength = size.size();
CFileChunker::CFileChunk* sizeMessage = new CFileChunker::CFileChunk(sizeLength + 2); CFileChunker::CFileChunk* sizeMessage = new CFileChunker::CFileChunk(sizeLength + 2);
char* chunkData = sizeMessage->m_chunk; char* chunkData = sizeMessage->m_chunk;
@ -461,13 +461,13 @@ newMockData(size_t size)
memcpy(data, head, headSize); memcpy(data, head, headSize);
data += headSize; data += headSize;
SInt32 times = (size - headSize - tailSize) / synergyRocksSize; size_t times = (size - headSize - tailSize) / synergyRocksSize;
for (SInt32 i = 0; i < times; ++i) { for (SInt32 i = 0; i < times; ++i) {
memcpy(data, synergyRocks, synergyRocksSize); memcpy(data, synergyRocks, synergyRocksSize);
data += synergyRocksSize; data += synergyRocksSize;
} }
SInt32 remainder = (size - headSize - tailSize) % synergyRocksSize; size_t remainder = (size - headSize - tailSize) % synergyRocksSize;
if (remainder != 0) { if (remainder != 0) {
memset(data, '.', remainder); memset(data, '.', remainder);
data += remainder; data += remainder;

View File

@ -41,8 +41,8 @@ class CMSWindowsKeyStateTests : public ::testing::Test
protected: protected:
virtual void SetUp() virtual void SetUp()
{ {
// load synrgyhk.dll // load synwinhk.dll
m_hookLibrary = m_hookLibraryLoader.openHookLibrary("synrgyhk"); m_hookLibrary = m_hookLibraryLoader.openHookLibrary("synwinhk");
m_screensaver = new CMSWindowsScreenSaver(); m_screensaver = new CMSWindowsScreenSaver();
} }

View File

@ -62,12 +62,6 @@ if (UNIX)
) )
endif() endif()
if (WIN32)
if (GAME_DEVICE_SUPPORT)
link_directories("$ENV{DXSDK_DIR}/Lib/x86")
endif()
endif()
include_directories(${inc}) include_directories(${inc})
add_executable(unittests ${src}) add_executable(unittests ${src})
target_link_libraries(unittests target_link_libraries(unittests

View File

@ -61,7 +61,6 @@ public:
MOCK_METHOD0(forIKeyState, IKeyStateEvents&()); MOCK_METHOD0(forIKeyState, IKeyStateEvents&());
MOCK_METHOD0(forIPrimaryScreen, IPrimaryScreenEvents&()); MOCK_METHOD0(forIPrimaryScreen, IPrimaryScreenEvents&());
MOCK_METHOD0(forIScreen, IScreenEvents&()); MOCK_METHOD0(forIScreen, IScreenEvents&());
MOCK_METHOD0(forISecondaryScreen, ISecondaryScreenEvents&());
}; };
#endif #endif

View File

@ -63,9 +63,6 @@ class InternalCommands:
# by default, don't compile the gui # by default, don't compile the gui
enable_make_gui = False enable_make_gui = False
# by default, do not compile with game device support.
gameDevice = False
# by default, let cmake decide # by default, let cmake decide
macSdk = None macSdk = None
@ -184,11 +181,6 @@ class InternalCommands:
if generator.cmakeName.find('Unix Makefiles') != -1: if generator.cmakeName.find('Unix Makefiles') != -1:
cmake_args += ' -DCMAKE_BUILD_TYPE=' + target.capitalize() cmake_args += ' -DCMAKE_BUILD_TYPE=' + target.capitalize()
if self.gameDevice:
cmake_args += " -DGAME_DEVICE_SUPPORT:BOOL=TRUE"
else:
cmake_args += " -DGAME_DEVICE_SUPPORT:BOOL=FALSE"
if self.macSdk: if self.macSdk:
path = "/Developer/SDKs/MacOSX" + self.macSdk + ".sdk/" path = "/Developer/SDKs/MacOSX" + self.macSdk + ".sdk/"
cmake_args += " -DCMAKE_OSX_SYSROOT=" + path cmake_args += " -DCMAKE_OSX_SYSROOT=" + path
@ -389,7 +381,7 @@ class InternalCommands:
self.signFile(pfx, pwd, 'bin/Release', 'synergyc.exe') self.signFile(pfx, pwd, 'bin/Release', 'synergyc.exe')
self.signFile(pfx, pwd, 'bin/Release', 'synergys.exe') self.signFile(pfx, pwd, 'bin/Release', 'synergys.exe')
self.signFile(pfx, pwd, 'bin/Release', 'synergyd.exe') self.signFile(pfx, pwd, 'bin/Release', 'synergyd.exe')
self.signFile(pfx, pwd, 'bin/Release', 'synrgyhk.dll') self.signFile(pfx, pwd, 'bin/Release', 'synwinhk.dll')
def signFile(self, pfx, pwd, dir, file): def signFile(self, pfx, pwd, dir, file):
self.try_chdir(dir) self.try_chdir(dir)
@ -1228,8 +1220,6 @@ class CommandHandler:
self.vcRedistDir = a self.vcRedistDir = a
elif o == '--qt-dir': elif o == '--qt-dir':
self.qtDir = a self.qtDir = a
elif o == '--game-device':
self.ic.gameDevice = True
elif o == '--mac-sdk': elif o == '--mac-sdk':
self.ic.macSdk = a self.ic.macSdk = a