improve macos build
This commit is contained in:
parent
786d513379
commit
e6a3a124ee
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@ -1,5 +1,4 @@
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winbuild_env.bat
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unixbuild_env.sh
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build_env.*
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config.h
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.DS_Store
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*.pyc
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@ -19,7 +19,7 @@ goto done
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:buildproject
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echo To build a 64-bit Windows installer:
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echo - set Q_BUILD_TYPE=Release in winbuild_env.bat
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echo - set Q_BUILD_TYPE=Release in build_env.bat
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echo - also set other environmental overrides necessary for your build environment
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echo - run clean_build.bat to build Barrier and verify that it succeeds
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echo - re-run this script to create the installation package
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@ -1,6 +1,6 @@
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@echo off
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REM defaults - override them by creating a winbuild_env.bat file
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REM defaults - override them by creating a build_env.bat file
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set B_BUILD_TYPE=Debug
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set B_QT_ROOT=C:\Qt
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set B_QT_VER=5.6.3
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@ -10,7 +10,7 @@ set B_BONJOUR=C:\Program Files\Bonjour SDK
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set savedir=%cd%
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cd /d %~dp0
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if exist winbuild_env.bat call winbuild_env.bat
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if exist build_env.bat call build_env.bat
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REM needed by cmake to set bonjour include dir
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set BONJOUR_SDK_HOME=%B_BONJOUR%
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@ -17,7 +17,7 @@ if [ "$(uname)" = "Darwin" ]; then
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B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
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fi
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# allow local customizations to build environment
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[ -r ./unixbuild_env.sh ] && source ./unixbuild_env.sh
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[ -r ./build_env.sh ] && source ./build_env.sh
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B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE $B_CMAKE_FLAGS"
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rm -rf build
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mkdir build || exit 1
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@ -1,29 +1,27 @@
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#!/bin/sh
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# change this to rename the installer package
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B_DMG="Barrier-v1.9.dmg"
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cd $(dirname $0)
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B_DMG="Barrier-@BARRIER_VERSION@.dmg"
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# sanity check so we don't distribute packages full of debug symbols
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B_BUILD_TYPE=$(grep -E ^CMAKE_BUILD_TYPE build/CMakeCache.txt | cut -d= -f2)
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if [ "$B_BUILD_TYPE" != "Release" ]; then
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if [ "@CMAKE_BUILD_TYPE@" != "Release" ]; then
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echo Will only build installers for Release builds
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exit 1
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fi
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B_REREF_SCRIPT=$(pwd)/osx_reref_dylibs.sh
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cd @CMAKE_CURRENT_SOURCE_DIR@/build/bundle || exit 1
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B_REREF_SCRIPT=./reref_dylibs.sh
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if [ ! -x $B_REREF_SCRIPT ]; then
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echo Missing script: $B_REREF_SCRIPT
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exit 1
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fi
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# remove any old copies so there's no confusion about whever this
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# remove any old copies so there's no confusion about whether this
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# process completes successfully or not
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rm -rf build/bundle/{bundle.dmg,$B_DMG}
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rm -rf temp.dmg $B_DMG
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B_BINARY_PATH=$(pwd)/build/bin
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cd build/bundle/Barrier.app/Contents 2>/dev/null
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cd Barrier.app/Contents 2>/dev/null
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if [ $? -ne 0 ]; then
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echo Please make sure that the build completed successfully
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echo before trying to create the installer.
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@ -37,7 +35,7 @@ mkdir MacOS || exit 1
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cd MacOS || exit 1
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# copy all executables
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cp ${B_BINARY_PATH}/* . || exit 1
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cp @CMAKE_RUNTIME_OUTPUT_DIR@/* . || exit 1
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# copy the qt platform plugin
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# TODO: this is hacky and will probably break if there is more than one qt
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@ -69,11 +67,11 @@ chmod +x barrier.sh
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# create the DMG to be distributed in build/bundle
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cd ../../..
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hdiutil create -size 64m -fs HFS+ -volname "Barrier" bundle.dmg || exit 1
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hdiutil attach bundle.dmg -mountpoint mnt || exit 1
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hdiutil create -size 64m -fs HFS+ -volname "Barrier" temp.dmg || exit 1
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hdiutil attach temp.dmg -mountpoint mnt || exit 1
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cp -r Barrier.app mnt/ || exit 1
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hdiutil detach mnt || exit 1
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hdiutil convert bundle.dmg -format UDZO -o $B_DMG || exit 1
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rm bundle.dmg
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hdiutil convert temp.dmg -format UDZO -o $B_DMG || exit 1
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rm temp.dmg
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echo "Installer created successfully"
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