* removed wait cond and mutex usage from gui ipc log reader (it was being used incorrectly anyway)
* raised the log-to-console level to DEBUG2 * added force option to ipc log buffer (to side-step the anti-recursion "mechanism") * made relauncher always relay server/client messages to ipc client (gui)
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@ -22,7 +22,8 @@
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#include <QMutex>
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IpcReader::IpcReader(QTcpSocket* socket) :
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m_Socket(socket)
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m_Socket(socket),
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m_ReadyRead(false)
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{
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connect(socket, SIGNAL(readyRead()), this, SLOT(readyRead()));
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}
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@ -34,7 +35,7 @@ IpcReader::~IpcReader()
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void IpcReader::readyRead()
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{
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std::cout << "ready read" << std::endl;
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m_Ready.wakeAll();
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m_ReadyRead = true;
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}
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void IpcReader::run()
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@ -60,7 +61,7 @@ void IpcReader::run()
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}
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default:
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std::cerr << "aborting, message invalid: " << codeBuf[0] << std::endl;
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std::cerr << "aborting, message invalid: " << (unsigned int)codeBuf[0] << std::endl;
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return;
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}
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}
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@ -68,9 +69,6 @@ void IpcReader::run()
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void IpcReader::readStream(char* buffer, int length)
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{
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QMutex mutex;
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mutex.lock();
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QDataStream stream(m_Socket);
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std::cout << "reading stream" << std::endl;
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@ -81,7 +79,14 @@ void IpcReader::readStream(char* buffer, int length)
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if (got == 0) {
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std::cout << "end of buffer, waiting" << std::endl;
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m_Ready.wait(&mutex);
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// i'd love nothing more than to use a wait condition here, but
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// qt is such a fucker with mutexes (can't lock/unlock between
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// threads?! wtf?!). i'd just rather not go there (patches welcome).
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while (!m_ReadyRead) {
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QThread::usleep(100);
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}
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m_ReadyRead = false;
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}
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else if (got == -1) {
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std::cout << "socket ended, aborting" << std::endl;
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@ -18,7 +18,6 @@
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#pragma once
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#include <QThread>
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#include <QWaitCondition>
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class QTcpSocket;
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@ -44,5 +43,5 @@ private slots:
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private:
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QTcpSocket* m_Socket;
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QWaitCondition m_Ready;
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bool m_ReadyRead;
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};
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@ -114,7 +114,8 @@ public:
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static CLog* getInstance();
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//! Get the console filter level (messages above this are not sent to console).
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int getConsoleMaxLevel() const { return kDEBUG1; }
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int getConsoleMaxLevel() const { return kDEBUG2; }
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//@}
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private:
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@ -61,7 +61,13 @@ CIpcLogOutputter::show(bool showIfEmpty)
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}
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bool
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CIpcLogOutputter::write(ELevel, const char* text)
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CIpcLogOutputter::write(ELevel level, const char* text)
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{
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return write(level, text, false);
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}
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bool
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CIpcLogOutputter::write(ELevel, const char* text, bool force)
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{
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// sending the buffer generates log messages, which we must throw
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// away (otherwise this would cause recursion). this is just a drawback
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@ -69,7 +75,7 @@ CIpcLogOutputter::write(ELevel, const char* text)
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// away log messages not generated by the ipc, but it seems like it
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// would be difficult to distinguish (other than looking at the stack
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// trace somehow). perhaps a file stream might be a better option :-/
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if (m_sending) {
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if (m_sending && !force) {
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return true;
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}
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@ -38,6 +38,7 @@ public:
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virtual void close();
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virtual void show(bool showIfEmpty);
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virtual bool write(ELevel level, const char* message);
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virtual bool write(ELevel level, const char* text, bool force);
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private:
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void bufferThread(void*);
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@ -414,9 +414,11 @@ CMSWindowsRelauncher::outputLoop(void*)
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ARCH->sleep(1);
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}
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else {
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// send process output over IPC to GUI.
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buffer[bytesRead] = '\0';
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m_ipcLogOutputter.write(kINFO, buffer);
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// send process output over IPC to GUI, and force it to be sent
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// which bypasses the ipc logging anti-recursion mechanism.
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m_ipcLogOutputter.write(kINFO, buffer, true);
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}
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}
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