Fix for #2875: MacOS cursor should now hide when not on the active screen. This time committed to the correct branch.
Thanks (again!) to Doug Marcey (dougmarcey@gmail.com) for the patch.
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@ -541,6 +541,28 @@ COSXScreen::fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const
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}
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}
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void
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COSXScreen::showCursor()
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{
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CGDisplayShowCursor(m_displayID);
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CFStringRef propertyString = CFStringCreateWithCString(NULL, "SetsCursorInBackground", kCFStringEncodingMacRoman);
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CGSSetConnectionProperty(_CGSDefaultConnection(), _CGSDefaultConnection(), propertyString, kCFBooleanFalse);
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CFRelease(propertyString);
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LOG((CLOG_DEBUG "Trying to show cursor."));
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}
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void
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COSXScreen::hideCursor()
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{
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CFStringRef propertyString = CFStringCreateWithCString(NULL, "SetsCursorInBackground", kCFStringEncodingMacRoman);
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CGSSetConnectionProperty(_CGSDefaultConnection(), _CGSDefaultConnection(), propertyString, kCFBooleanTrue);
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CFRelease(propertyString);
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CGDisplayHideCursor(m_displayID);
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LOG((CLOG_DEBUG "Trying to hide cursor."));
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}
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void
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COSXScreen::enable()
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{
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@ -558,6 +580,27 @@ COSXScreen::enable()
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kCGEventMaskForAllEvents,
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handleCGInputEvent,
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this);
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}
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else {
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// FIXME -- prevent system from entering power save mode
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// hide cursor
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if (!m_cursorHidden) {
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hideCursor();
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m_cursorHidden = true;
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}
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// warp the mouse to the cursor center
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fakeMouseMove(m_xCenter, m_yCenter);
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// there may be a better way to do this, but we register an event handler even if we're
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// not on the primary display (acting as a client). This way, if a local event comes in
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// (either keyboard or mouse), we can make sure to show the cursor if we've hidden it.
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m_eventTapPort=CGEventTapCreate(kCGHIDEventTap, kCGHIDEventTap, 0,
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kCGEventMaskForAllEvents,
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handleCGInputEventSecondary,
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this);
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}
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if(!m_eventTapPort) {
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LOG((CLOG_ERR "Failed to create quartz event tap."));
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}
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@ -567,26 +610,16 @@ COSXScreen::enable()
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}
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CFRunLoopAddSource(CFRunLoopGetCurrent(), m_eventTapRLSR, kCFRunLoopDefaultMode);
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}
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else {
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// FIXME -- prevent system from entering power save mode
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// hide cursor
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if (!m_cursorHidden) {
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// CGDisplayHideCursor(m_displayID);
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m_cursorHidden = true;
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}
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// warp the mouse to the cursor center
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fakeMouseMove(m_xCenter, m_yCenter);
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// FIXME -- prepare to show cursor if it moves
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}
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}
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void
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COSXScreen::disable()
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{
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if (m_isPrimary) {
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// show cursor if hidden
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if (m_cursorHidden) {
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showCursor();
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m_cursorHidden = false;
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}
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// FIXME -- stop watching jump zones, stop capturing input
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if(m_eventTapRLSR) {
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@ -597,16 +630,7 @@ COSXScreen::disable()
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CFRelease(m_eventTapPort);
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m_eventTapPort=NULL;
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}
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}
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else {
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// show cursor
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if (m_cursorHidden) {
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// CGDisplayShowCursor(m_displayID);
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m_cursorHidden = false;
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}
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// FIXME -- allow system to enter power saving mode
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}
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// disable drag handling
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m_dragNumButtonsDown = 0;
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@ -625,6 +649,11 @@ COSXScreen::disable()
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void
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COSXScreen::enter()
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{
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// show cursor
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if (m_cursorHidden) {
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showCursor();
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m_cursorHidden = false;
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}
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if (m_isPrimary) {
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CGSetLocalEventsSuppressionInterval(0.0);
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@ -632,12 +661,6 @@ COSXScreen::enter()
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//setGlobalHotKeysEnabled(true);
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}
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else {
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// show cursor
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if (m_cursorHidden) {
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// CGDisplayShowCursor(m_displayID);
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m_cursorHidden = false;
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}
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// reset buttons
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m_buttonState.reset();
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@ -659,6 +682,12 @@ COSXScreen::enter()
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bool
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COSXScreen::leave()
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{
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// hide cursor
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if (!m_cursorHidden) {
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hideCursor();
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m_cursorHidden = true;
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}
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if (m_isPrimary) {
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// warp to center
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warpCursor(m_xCenter, m_yCenter);
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@ -672,12 +701,6 @@ COSXScreen::leave()
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//setGlobalHotKeysEnabled(false);
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}
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else {
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// hide cursor
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if (!m_cursorHidden) {
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// CGDisplayHideCursor(m_displayID);
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m_cursorHidden = true;
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}
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// warp the mouse to the cursor center
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fakeMouseMove(m_xCenter, m_yCenter);
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@ -1594,6 +1617,34 @@ COSXScreen::CHotKeyItem::operator<(const CHotKeyItem& x) const
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(m_keycode == x.m_keycode && m_mask < x.m_mask));
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}
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// Quartz event tap support for the secondary display. This make sure that we
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// will show the cursor if a local event comes in while synergy has the cursor off the screen.
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CGEventRef
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COSXScreen::handleCGInputEventSecondary(CGEventTapProxy proxy,
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CGEventType type,
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CGEventRef event,
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void* refcon)
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{
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COSXScreen* screen = (COSXScreen*)refcon;
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if (screen->m_cursorHidden) {
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CGPoint pos;
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bool showCursor = true;
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if (type == kCGEventMouseMoved) {
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pos = CGEventGetLocation(event);
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if (pos.x == screen->m_xCenter && pos.y == screen->m_yCenter) {
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showCursor = false;
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}
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}
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if (showCursor) {
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LOG((CLOG_DEBUG "Trying to show cursor from local event. (type = %d)", type));
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screen->showCursor();
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screen->m_cursorHidden = false;
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}
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}
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LOG((CLOG_DEBUG2 "Local event? (type = %d)", type));
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return event;
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}
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// Quartz event tap support
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CGEventRef
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COSXScreen::handleCGInputEvent(CGEventTapProxy proxy,
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@ -1653,6 +1704,8 @@ COSXScreen::handleCGInputEvent(CGEventTapProxy proxy,
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// Unknown, forward it
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return event;
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break;
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case NX_NUMPROCS:
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break;
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default:
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LOG((CLOG_NOTE "Unknown Quartz Event type: 0x%02x", type));
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}
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@ -34,6 +34,13 @@
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#include <IOKit/pwr_mgt/IOPMLib.h>
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#include <IOKit/IOMessage.h>
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extern "C" {
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typedef int CGSConnectionID;
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CGError CGSSetConnectionProperty(CGSConnectionID cid, CGSConnectionID targetCID, CFStringRef key, CFTypeRef value);
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int _CGSDefaultConnection();
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}
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template <class T>
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class CCondVar;
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class CEventQueueTimer;
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@ -114,6 +121,10 @@ private:
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bool onKey(CGEventRef event);
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bool onHotKey(EventRef event) const;
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// Added here to allow the carbon cursor hack to be called.
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void showCursor();
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void hideCursor();
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// map mac mouse button to synergy buttons
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ButtonID mapMacButtonToSynergy(UInt16) const;
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@ -168,6 +179,10 @@ private:
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CGEventType type,
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CGEventRef event,
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void* refcon);
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static CGEventRef handleCGInputEventSecondary(CGEventTapProxy proxy,
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CGEventType type,
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CGEventRef event,
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void* refcon);
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private:
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struct CHotKeyItem {
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public:
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