cleaned up some minor bugs.
This commit is contained in:
parent
e0f66d162f
commit
ede18cb7f3
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@ -53,24 +53,35 @@ CClient::camp(bool on)
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}
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bool
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CClient::run(const CNetworkAddress& serverAddress)
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CClient::open()
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{
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CThread* thread = NULL;
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try {
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log((CLOG_NOTE "starting client"));
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// connect to secondary screen
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while (m_screen == NULL) {
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// open the screen
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try {
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log((CLOG_INFO "opening screen"));
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openSecondaryScreen();
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return true;
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}
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catch (XScreenOpenFailure&) {
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// can't open screen yet. wait a few seconds to retry.
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log((CLOG_INFO "failed to open screen. waiting to retry."));
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CThread::sleep(3.0);
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log((CLOG_INFO "failed to open screen"));
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return false;
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}
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}
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bool
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CClient::run(const CNetworkAddress& serverAddress)
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{
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// check preconditions
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{
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CLock lock(&m_mutex);
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assert(m_screen != NULL);
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}
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CThread* thread = NULL;
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try {
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log((CLOG_NOTE "starting client"));
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// start server interactions
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m_serverAddress = &serverAddress;
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thread = new CThread(new TMethodJob<CClient>(this, &CClient::runSession));
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@ -108,9 +119,7 @@ CClient::run(const CNetworkAddress& serverAddress)
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thread->wait();
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delete thread;
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}
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if (m_screen != NULL) {
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closeSecondaryScreen();
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}
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throw;
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}
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catch (...) {
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@ -123,9 +132,7 @@ CClient::run(const CNetworkAddress& serverAddress)
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thread->wait();
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delete thread;
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}
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if (m_screen != NULL) {
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closeSecondaryScreen();
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}
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throw;
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}
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}
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@ -24,13 +24,17 @@ public:
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// not call this while in run().
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void camp(bool on);
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// open the client's screen
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bool open();
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// start the client. does not return until quit() is called.
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// returns true if the client ever connected to the server
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// successfully. may also throw exceptions after successfully
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// connecting.
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// connecting. a successful open() must preceed this call.
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bool run(const CNetworkAddress& serverAddress);
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// tell client to exit gracefully
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// tell client to exit run() gracefully. this must only be called
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// after a successful open().
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void quit();
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// handle events on client's screen
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@ -76,6 +76,7 @@ CXWindowsSecondaryScreen::run()
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void
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CXWindowsSecondaryScreen::stop()
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{
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CDisplayLock display(this);
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doStop();
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}
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@ -81,6 +81,11 @@ realMain(CMutex* mutex)
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// create client
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s_client = new CClient(s_name);
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s_client->camp(s_camp);
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if (!s_client->open()) {
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delete s_client;
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s_client = NULL;
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return 16;
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}
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// run client
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if (mutex != NULL) {
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@ -96,7 +101,6 @@ realMain(CMutex* mutex)
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// clean up
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delete s_client;
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s_client = NULL;
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CNetwork::cleanup();
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CLog::setLock(NULL);
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s_logMutex = NULL;
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@ -109,7 +113,6 @@ realMain(CMutex* mutex)
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}
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delete s_client;
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s_client = NULL;
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CNetwork::cleanup();
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CLog::setLock(NULL);
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s_logMutex = NULL;
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throw;
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@ -602,6 +605,8 @@ WinMain(HINSTANCE instance, HINSTANCE, LPSTR, int)
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result = restartableMain();
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}
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CNetwork::cleanup();
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return result;
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}
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@ -641,6 +646,8 @@ main(int argc, char** argv)
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result = restartableMain();
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}
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CNetwork::cleanup();
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return result;
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}
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@ -55,30 +55,41 @@ CServer::~CServer()
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// do nothing
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}
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void
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CServer::run()
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bool
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CServer::open()
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{
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// open the screen
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try {
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log((CLOG_NOTE "starting server"));
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// connect to primary screen
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while (m_primary == NULL) {
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try {
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log((CLOG_INFO "opening screen"));
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openPrimaryScreen();
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return true;
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}
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catch (XScreenOpenFailure&) {
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// can't open screen yet. wait a few seconds to retry.
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log((CLOG_INFO "failed to open screen. waiting to retry."));
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CThread::sleep(3.0);
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log((CLOG_INFO "failed to open screen"));
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return false;
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}
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catch (XUnknownClient& e) {
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// can't open screen yet. wait a few seconds to retry.
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CThread::sleep(3.0);
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log((CLOG_CRIT "unknown screen name `%s'", e.getName().c_str()));
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log((CLOG_NOTE "stopping server"));
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return;
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return false;
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}
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}
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void
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CServer::run()
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{
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// check preconditions
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{
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CLock lock(&m_mutex);
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assert(m_primary != NULL);
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}
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try {
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log((CLOG_NOTE "starting server"));
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// start listening for new clients
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startThread(new TMethodJob<CServer>(this, &CServer::acceptClients));
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@ -27,10 +27,15 @@ public:
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// manipulators
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// open the server's screen
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bool open();
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// start the server. does not return until quit() is called.
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// this must be preceeded by a successful call to open().
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void run();
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// tell server to exit gracefully
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// tell server to exit gracefully. this may only be called
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// after a successful open().
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void quit();
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// tell the server to shutdown. this is called in an emergency
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@ -113,13 +113,18 @@ realMain(CMutex* mutex)
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// create server
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s_server = new CServer(s_name);
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s_server->setConfig(s_config);
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if (!s_server->open()) {
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delete s_server;
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s_server = NULL;
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return 16;
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}
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// run server (unlocked)
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if (mutex != NULL) {
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mutex->unlock();
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}
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locked = false;
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s_server->setConfig(s_config);
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s_server->run();
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locked = true;
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if (mutex != NULL) {
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@ -129,7 +134,6 @@ realMain(CMutex* mutex)
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// clean up
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delete s_server;
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s_server = NULL;
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CNetwork::cleanup();
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CLog::setLock(NULL);
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s_logMutex = NULL;
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}
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@ -140,7 +144,6 @@ realMain(CMutex* mutex)
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}
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delete s_server;
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s_server = NULL;
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CNetwork::cleanup();
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CLog::setLock(NULL);
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s_logMutex = NULL;
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throw;
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@ -723,6 +726,8 @@ WinMain(HINSTANCE instance, HINSTANCE, LPSTR, int)
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result = restartableMain();
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}
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CNetwork::cleanup();
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return result;
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}
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@ -765,6 +770,8 @@ main(int argc, char** argv)
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result = restartableMain();
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}
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CNetwork::cleanup();
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return result;
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}
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