Added support for a user option to require hitting the edge of a
screen twice within a specified amount of time in order to switch screens. This can help prevent unintended switching.
This commit is contained in:
parent
7bbd33d787
commit
f411df65fb
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@ -79,7 +79,7 @@ CConfig::renameScreen(const CString& oldName,
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// update connections
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for (index = m_map.begin(); index != m_map.end(); ++index) {
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for (UInt32 i = 0; i <= kLastDirection - kFirstDirection; ++i) {
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for (UInt32 i = 0; i < kNumDirections; ++i) {
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if (CStringUtil::CaselessCmp::equal(getCanonicalName(
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index->second.m_neighbor[i]), oldCanonical)) {
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index->second.m_neighbor[i] = newName;
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@ -117,7 +117,7 @@ CConfig::removeScreen(const CString& name)
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// disconnect
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for (index = m_map.begin(); index != m_map.end(); ++index) {
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CCell& cell = index->second;
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for (UInt32 i = 0; i <= kLastDirection - kFirstDirection; ++i) {
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for (UInt32 i = 0; i < kNumDirections; ++i) {
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if (getCanonicalName(cell.m_neighbor[i]) == canonical) {
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cell.m_neighbor[i].erase();
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}
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@ -200,6 +200,8 @@ bool
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CConfig::connect(const CString& srcName,
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EDirection srcSide, const CString& dstName)
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{
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assert(srcSide >= kFirstDirection && srcSide <= kLastDirection);
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// find source cell
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CCellMap::iterator index = m_map.find(getCanonicalName(srcName));
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if (index == m_map.end()) {
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@ -217,6 +219,8 @@ CConfig::connect(const CString& srcName,
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bool
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CConfig::disconnect(const CString& srcName, EDirection srcSide)
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{
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assert(srcSide >= kFirstDirection && srcSide <= kLastDirection);
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// find source cell
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CCellMap::iterator index = m_map.find(srcName);
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if (index == m_map.end()) {
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@ -406,6 +410,8 @@ CConfig::getCanonicalName(const CString& name) const
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CString
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CConfig::getNeighbor(const CString& srcName, EDirection srcSide) const
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{
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assert(srcSide >= kFirstDirection && srcSide <= kLastDirection);
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// find source cell
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CCellMap::const_iterator index = m_map.find(getCanonicalName(srcName));
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if (index == m_map.end()) {
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@ -485,7 +491,7 @@ CConfig::operator==(const CConfig& x) const
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}
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// compare neighbors
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for (UInt32 i = 0; i <= kLastDirection - kFirstDirection; ++i) {
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for (UInt32 i = 0; i < kNumDirections; ++i) {
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if (!CStringUtil::CaselessCmp::equal(index1->second.m_neighbor[i],
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index2->second.m_neighbor[i])) {
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return false;
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@ -516,6 +522,9 @@ const char*
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CConfig::dirName(EDirection dir)
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{
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static const char* s_name[] = { "left", "right", "top", "bottom" };
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assert(dir >= kFirstDirection && dir <= kLastDirection);
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return s_name[dir - kFirstDirection];
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}
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@ -627,6 +636,9 @@ CConfig::getOptionName(OptionID id)
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if (id == kOptionScreenSwitchDelay) {
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return "switchDelay";
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}
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if (id == kOptionScreenSwitchTwoTap) {
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return "switchDoubleTap";
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}
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return NULL;
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}
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@ -663,7 +675,8 @@ CConfig::getOptionValue(OptionID id, OptionValue value)
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}
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}
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if (id == kOptionHeartbeat ||
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id == kOptionScreenSwitchDelay) {
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id == kOptionScreenSwitchDelay ||
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id == kOptionScreenSwitchTwoTap) {
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return CStringUtil::print("%d", value);
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}
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@ -774,6 +787,9 @@ CConfig::readSectionOptions(std::istream& s)
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else if (name == "switchDelay") {
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addOption("", kOptionScreenSwitchDelay, parseInt(value));
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}
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else if (name == "switchDoubleTap") {
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addOption("", kOptionScreenSwitchTwoTap, parseInt(value));
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}
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else {
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throw XConfigRead("unknown argument");
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}
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@ -60,8 +60,13 @@ CServer::CServer(const CString& serverName) :
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m_activeSaver(NULL),
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m_httpServer(NULL),
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m_httpAvailable(&m_mutex, s_httpMaxSimultaneousRequests),
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m_switchDir(kNoDirection),
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m_switchScreen(NULL),
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m_switchWaitDelay(0.0),
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m_switchWaitScreen(NULL)
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m_switchWaitEngaged(false),
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m_switchTwoTapDelay(0.0),
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m_switchTwoTapEngaged(false),
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m_switchTwoTapArmed(false)
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{
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// do nothing
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}
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@ -231,7 +236,14 @@ CServer::setConfig(const CConfig& config)
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if (m_switchWaitDelay < 0.0) {
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m_switchWaitDelay = 0.0;
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}
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clearSwitchWait();
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m_switchWaitEngaged = false;
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}
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else if (id == kOptionScreenSwitchTwoTap) {
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m_switchTwoTapDelay = 1.0e-3 * static_cast<double>(value);
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if (m_switchTwoTapDelay < 0.0) {
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m_switchTwoTapDelay = 0.0;
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}
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m_switchTwoTapEngaged = false;
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}
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}
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}
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@ -508,29 +520,20 @@ CServer::onOneShotTimerExpired(UInt32 id)
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{
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CLock lock(&m_mutex);
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// ignore old timer or if there's no jump screen anymore
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if (m_switchWaitScreen == NULL || id != m_switchWaitTimer) {
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clearSwitchWait();
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// ignore if it's an old timer or if switch wait isn't engaged anymore
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if (!m_switchWaitEngaged || id != m_switchWaitTimer) {
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return;
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}
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// ignore if mouse is locked to screen
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if (isLockedToScreenNoLock()) {
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clearSwitchWait();
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LOG((CLOG_DEBUG1 "locked to screen"));
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clearSwitchState();
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return;
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}
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// switch screen
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switchScreen(m_switchWaitScreen, m_switchWaitX, m_switchWaitY, false);
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}
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void
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CServer::clearSwitchWait()
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{
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if (m_switchWaitScreen != NULL) {
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LOG((CLOG_DEBUG1 "cancel switch wait"));
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m_switchWaitScreen = NULL;
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}
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switchScreen(m_switchScreen, m_switchWaitX, m_switchWaitY, false);
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}
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void
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@ -629,60 +632,37 @@ CServer::onMouseMovePrimaryNoLock(SInt32 x, SInt32 y)
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if (x < ax + zoneSize) {
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x -= zoneSize;
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dir = kLeft;
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LOG((CLOG_DEBUG1 "switch to left"));
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}
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else if (x >= ax + aw - zoneSize) {
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x += zoneSize;
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dir = kRight;
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LOG((CLOG_DEBUG1 "switch to right"));
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}
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else if (y < ay + zoneSize) {
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y -= zoneSize;
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dir = kTop;
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LOG((CLOG_DEBUG1 "switch to top"));
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}
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else if (y >= ay + ah - zoneSize) {
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y += zoneSize;
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dir = kBottom;
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LOG((CLOG_DEBUG1 "switch to bottom"));
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}
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else {
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// still on local screen
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clearSwitchWait();
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onNoSwitch();
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return false;
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}
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// get jump destination and, if no screen in jump direction,
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// then ignore the move.
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// get jump destination
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IClient* newScreen = getNeighbor(m_active, dir, x, y);
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if (newScreen == NULL) {
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clearSwitchWait();
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// should we switch or not?
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if (isSwitchOkay(newScreen, dir, x, y)) {
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// switch screen
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switchScreen(newScreen, x, y, false);
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return true;
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}
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else {
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return false;
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}
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// if waiting before a switch then prepare to switch later
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if (m_switchWaitDelay > 0.0) {
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if (m_switchWaitScreen == NULL || dir != m_switchWaitDir) {
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m_switchWaitDir = dir;
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m_switchWaitScreen = newScreen;
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m_switchWaitX = x;
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m_switchWaitY = y;
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m_switchWaitTimer = m_primaryClient->addOneShotTimer(
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m_switchWaitDelay);
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LOG((CLOG_DEBUG1 "waiting to switch"));
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}
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return false;
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}
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// ignore if mouse is locked to screen
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if (isLockedToScreenNoLock()) {
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LOG((CLOG_DEBUG1 "locked to screen"));
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return false;
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}
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// switch screen
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switchScreen(newScreen, x, y, false);
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return true;
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}
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void
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@ -721,93 +701,75 @@ CServer::onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy)
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SInt32 ax, ay, aw, ah;
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m_active->getShape(ax, ay, aw, ah);
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// find direction of neighbor
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EDirection dir;
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IClient* newScreen = NULL;
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if (m_x < ax) {
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dir = kLeft;
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}
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else if (m_x > ax + aw - 1) {
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dir = kRight;
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}
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else if (m_y < ay) {
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dir = kTop;
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}
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else if (m_y > ay + ah - 1) {
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dir = kBottom;
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}
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else {
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newScreen = m_active;
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// find direction of neighbor and get the neighbor
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IClient* newScreen;
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do {
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EDirection dir;
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if (m_x < ax) {
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dir = kLeft;
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}
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else if (m_x > ax + aw - 1) {
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dir = kRight;
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}
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else if (m_y < ay) {
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dir = kTop;
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}
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else if (m_y > ay + ah - 1) {
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dir = kBottom;
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}
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else {
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// we haven't left the screen
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newScreen = m_active;
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// keep compiler quiet about unset variable
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dir = kLeft;
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}
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// if waiting and mouse is not on the border we're waiting
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// on then stop waiting. also if it's not on the border
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// then arm the double tap.
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if (m_switchScreen != NULL) {
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bool clearWait;
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SInt32 zoneSize = m_primaryClient->getJumpZoneSize();
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switch (m_switchDir) {
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case kLeft:
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clearWait = (m_x >= ax + zoneSize);
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break;
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// switch screens if the mouse is outside the screen and not
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// locked to the screen
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bool clamp = false;
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if (newScreen == NULL) {
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// get neighbor we should switch to
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case kRight:
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clearWait = (m_x <= ax + aw - 1 - zoneSize);
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break;
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case kTop:
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clearWait = (m_y >= ay + zoneSize);
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break;
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case kBottom:
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clearWait = (m_y <= ay + ah - 1 + zoneSize);
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break;
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}
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if (clearWait) {
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onNoSwitch();
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}
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}
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// skip rest of block
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break;
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}
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// try to switch screen. get the neighbor.
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newScreen = getNeighbor(m_active, dir, m_x, m_y);
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LOG((CLOG_DEBUG1 "leave \"%s\" on %s", m_active->getName().c_str(), CConfig::dirName(dir)));
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if (newScreen == NULL) {
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LOG((CLOG_DEBUG1 "no neighbor %s", CConfig::dirName(dir)));
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clamp = true;
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}
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else if (m_switchWaitDelay > 0.0) {
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// wait to switch; prepare to switch later
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if (m_switchWaitScreen == NULL || dir != m_switchWaitDir) {
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m_switchWaitDir = dir;
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m_switchWaitScreen = newScreen;
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m_switchWaitX = m_x;
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m_switchWaitY = m_y;
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m_switchWaitTimer = m_primaryClient->addOneShotTimer(
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m_switchWaitDelay);
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LOG((CLOG_DEBUG1 "waiting to switch"));
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}
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// don't try to switch screen now
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m_x = xOld + dx;
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m_y = yOld + dy;
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clamp = true;
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}
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else if (isLockedToScreenNoLock()) {
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// clamp to edge when locked to screen
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LOG((CLOG_DEBUG1 "locked to screen"));
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clamp = true;
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// see if we should switch
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if (!isSwitchOkay(newScreen, dir, m_x, m_y)) {
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newScreen = m_active;
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}
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} while (false);
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if (newScreen != m_active) {
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// switch screens
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switchScreen(newScreen, m_x, m_y, false);
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}
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else {
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// on same screen. if waiting and mouse is not on the border
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// we're waiting on then stop waiting.
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if (m_switchWaitScreen != NULL) {
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bool clearWait;
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SInt32 zoneSize = m_primaryClient->getJumpZoneSize();
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switch (m_switchWaitDir) {
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case kLeft:
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clearWait = (m_x >= ax + zoneSize);
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break;
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case kRight:
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clearWait = (m_x <= ax + aw - 1 - zoneSize);
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break;
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case kTop:
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clearWait = (m_y >= ay + zoneSize);
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break;
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case kBottom:
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clearWait = (m_y <= ay + ah - 1 + zoneSize);
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break;
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}
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if (clearWait) {
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clearSwitchWait();
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}
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}
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}
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// clamp mouse to edge
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if (clamp) {
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// same screen. clamp mouse to edge.
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m_x = xOld + dx;
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m_y = yOld + dy;
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if (m_x < ax) {
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m_x = ax;
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LOG((CLOG_DEBUG2 "clamp to left of \"%s\"", m_active->getName().c_str()));
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@ -824,22 +786,13 @@ CServer::onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy)
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m_y = ay + ah - 1;
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LOG((CLOG_DEBUG2 "clamp to bottom of \"%s\"", m_active->getName().c_str()));
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}
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newScreen = NULL;
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}
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// warp cursor if on same screen
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if (newScreen == NULL || newScreen == m_active) {
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// do nothing if mouse didn't move
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// warp cursor if it moved.
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if (m_x != xOld || m_y != yOld) {
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LOG((CLOG_DEBUG2 "move on %s to %d,%d", m_active->getName().c_str(), m_x, m_y));
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m_active->mouseMove(m_x, m_y);
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}
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}
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// otherwise screen screens
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else {
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switchScreen(newScreen, m_x, m_y, false);
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}
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}
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void
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@ -894,7 +847,7 @@ CServer::switchScreen(IClient* dst, SInt32 x, SInt32 y, bool forScreensaver)
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LOG((CLOG_INFO "switch from \"%s\" to \"%s\" at %d,%d", m_active->getName().c_str(), dst->getName().c_str(), x, y));
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// stop waiting to switch
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clearSwitchWait();
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clearSwitchState();
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// record new position
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m_x = x;
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@ -1166,6 +1119,120 @@ CServer::getNeighbor(IClient* src,
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return dst;
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}
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bool
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CServer::isSwitchOkay(IClient* newScreen, EDirection dir, SInt32 x, SInt32 y)
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{
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LOG((CLOG_DEBUG1 "try to leave \"%s\" on %s", m_active->getName().c_str(), CConfig::dirName(dir)));
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// is there a neighbor?
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if (newScreen == NULL) {
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// there's no neighbor. we don't want to switch and we don't
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// want to try to switch later.
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LOG((CLOG_DEBUG1 "no neighbor %s", CConfig::dirName(dir)));
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clearSwitchState();
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return false;
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}
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// should we switch or not?
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bool preventSwitch = false;
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bool allowSwitch = false;
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// note if the switch direction has changed. save the new
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// direction and screen if so.
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bool isNewDirection = (dir != m_switchDir);
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if (isNewDirection || m_switchScreen == NULL) {
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m_switchDir = dir;
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m_switchScreen = newScreen;
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}
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// is this a double tap and do we care?
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if (!allowSwitch && m_switchTwoTapDelay > 0.0) {
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if (isNewDirection || !m_switchTwoTapEngaged) {
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// tapping a different or new edge. prepare for second tap.
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preventSwitch = true;
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m_switchTwoTapEngaged = true;
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m_switchTwoTapArmed = false;
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m_switchTwoTapTimer.reset();
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LOG((CLOG_DEBUG1 "waiting for second tap"));
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}
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else {
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// second tap if we were armed. if soon enough then switch.
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if (m_switchTwoTapArmed &&
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m_switchTwoTapTimer.getTime() <= m_switchTwoTapDelay) {
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allowSwitch = true;
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}
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else {
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// not fast enough. reset the clock.
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preventSwitch = true;
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m_switchTwoTapEngaged = true;
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m_switchTwoTapArmed = false;
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m_switchTwoTapTimer.reset();
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LOG((CLOG_DEBUG1 "waiting for second tap"));
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}
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}
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}
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// if waiting before a switch then prepare to switch later
|
||||
if (!allowSwitch && m_switchWaitDelay > 0.0) {
|
||||
if (isNewDirection) {
|
||||
m_switchWaitEngaged = true;
|
||||
m_switchWaitX = x;
|
||||
m_switchWaitY = y;
|
||||
m_switchWaitTimer = m_primaryClient->addOneShotTimer(
|
||||
m_switchWaitDelay);
|
||||
LOG((CLOG_DEBUG1 "waiting to switch"));
|
||||
}
|
||||
preventSwitch = true;
|
||||
}
|
||||
|
||||
// ignore if mouse is locked to screen
|
||||
if (!preventSwitch && isLockedToScreenNoLock()) {
|
||||
LOG((CLOG_DEBUG1 "locked to screen"));
|
||||
preventSwitch = true;
|
||||
|
||||
// don't try to switch later. it's possible that we might
|
||||
// not be locked to the screen when the wait delay expires
|
||||
// and could switch then but we'll base the decision on
|
||||
// when the user first attempts the switch. this also
|
||||
// ensures that all switch tests are using the same
|
||||
clearSwitchState();
|
||||
}
|
||||
|
||||
return !preventSwitch;
|
||||
}
|
||||
|
||||
void
|
||||
CServer::onNoSwitch()
|
||||
{
|
||||
if (m_switchTwoTapEngaged) {
|
||||
if (m_switchTwoTapTimer.getTime() > m_switchTwoTapDelay) {
|
||||
// second tap took too long. disengage.
|
||||
m_switchTwoTapEngaged = false;
|
||||
m_switchTwoTapArmed = false;
|
||||
}
|
||||
else {
|
||||
// we've moved away from the edge and there's still
|
||||
// time to get back for a double tap.
|
||||
m_switchTwoTapArmed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// once the mouse moves away from the edge we no longer want to
|
||||
// switch after a delay.
|
||||
m_switchWaitEngaged = false;
|
||||
}
|
||||
|
||||
void
|
||||
CServer::clearSwitchState()
|
||||
{
|
||||
if (m_switchScreen != NULL) {
|
||||
m_switchDir = kNoDirection;
|
||||
m_switchScreen = NULL;
|
||||
m_switchWaitEngaged = false;
|
||||
m_switchTwoTapEngaged = false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CServer::closeClients(const CConfig& config)
|
||||
{
|
||||
|
@ -1196,8 +1263,8 @@ CServer::closeClients(const CConfig& config)
|
|||
index2->second->close();
|
||||
|
||||
// don't switch to it if we planned to
|
||||
if (index2->second == m_switchWaitScreen) {
|
||||
clearSwitchWait();
|
||||
if (index2->second == m_switchScreen) {
|
||||
clearSwitchState();
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -1890,7 +1957,9 @@ CServer::removeConnection(const CString& name)
|
|||
m_primaryClient->getCursorCenter(m_x, m_y);
|
||||
|
||||
// stop waiting to switch if we were
|
||||
clearSwitchWait();
|
||||
if (active == m_switchScreen) {
|
||||
clearSwitchState();
|
||||
}
|
||||
|
||||
// don't notify active screen since it probably already disconnected
|
||||
LOG((CLOG_INFO "jump from \"%s\" to \"%s\" at %d,%d", active->getName().c_str(), m_primaryClient->getName().c_str(), m_x, m_y));
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "CCondVar.h"
|
||||
#include "CMutex.h"
|
||||
#include "CThread.h"
|
||||
#include "CStopwatch.h"
|
||||
#include "stdlist.h"
|
||||
#include "stdmap.h"
|
||||
|
||||
|
@ -198,8 +199,18 @@ private:
|
|||
IClient* getNeighbor(IClient*, EDirection,
|
||||
SInt32& x, SInt32& y) const;
|
||||
|
||||
// test if a switch is permitted. this includes testing user
|
||||
// options like switch delay and tracking any state required to
|
||||
// implement them. returns true iff a switch is permitted.
|
||||
bool isSwitchOkay(IClient* dst, EDirection,
|
||||
SInt32 x, SInt32 y);
|
||||
|
||||
// update switch state due to a mouse move that doesn't try to
|
||||
// switch screens.
|
||||
void onNoSwitch();
|
||||
|
||||
// reset switch wait state
|
||||
void clearSwitchWait();
|
||||
void clearSwitchState();
|
||||
|
||||
// send screen options to \c client
|
||||
void sendOptions(IClient* client) const;
|
||||
|
@ -325,11 +336,22 @@ private:
|
|||
CCondVar<SInt32> m_httpAvailable;
|
||||
static const SInt32 s_httpMaxSimultaneousRequests;
|
||||
|
||||
// common state for screen switch tests. all tests are always
|
||||
// trying to reach the same screen in the same direction.
|
||||
EDirection m_switchDir;
|
||||
IClient* m_switchScreen;
|
||||
|
||||
// state for delayed screen switching
|
||||
double m_switchWaitDelay;
|
||||
EDirection m_switchWaitDir;
|
||||
UInt32 m_switchWaitTimer;
|
||||
IClient* m_switchWaitScreen;
|
||||
bool m_switchWaitEngaged;
|
||||
SInt32 m_switchWaitX, m_switchWaitY;
|
||||
|
||||
// state for double-tap screen switching
|
||||
double m_switchTwoTapDelay;
|
||||
CStopwatch m_switchTwoTapTimer;
|
||||
bool m_switchTwoTapEngaged;
|
||||
bool m_switchTwoTapArmed;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -52,6 +52,7 @@ static const OptionID kOptionModifierMapForMeta = OPTION_CODE("MMFM");
|
|||
static const OptionID kOptionModifierMapForSuper = OPTION_CODE("MMFR");
|
||||
static const OptionID kOptionHeartbeat = OPTION_CODE("HART");
|
||||
static const OptionID kOptionScreenSwitchDelay = OPTION_CODE("SSWT");
|
||||
static const OptionID kOptionScreenSwitchTwoTap = OPTION_CODE("SSTT");
|
||||
//@}
|
||||
|
||||
#undef OPTION_CODE
|
||||
|
|
|
@ -36,14 +36,17 @@ static const double kHeartBeatsUntilDeath = 3.0;
|
|||
|
||||
// direction constants
|
||||
enum EDirection {
|
||||
kNoDirection,
|
||||
kLeft,
|
||||
kRight,
|
||||
kTop,
|
||||
kBottom,
|
||||
kFirstDirection = kLeft,
|
||||
kLastDirection = kBottom
|
||||
kLastDirection = kBottom,
|
||||
kNumDirections = kLastDirection - kFirstDirection + 1
|
||||
};
|
||||
enum EDirectionMask {
|
||||
kNoDirMask = 0,
|
||||
kLeftMask = 1 << kLeft,
|
||||
kRightMask = 1 << kRight,
|
||||
kTopMask = 1 << kTop,
|
||||
|
|
Loading…
Reference in New Issue