Refactoring of CI configurations and build scripts
Now, CI builds for macOS involve three separate builds for a range of macOS versions, and a final Universal macOS Binary made on Big Sur. It should work with the M1 chip and x86_64 Intel Macs. I have also renamed osx_environment->macOS_environment.sh to reflect the new name change of Apple's desktop OS. In terms of the clean_builds.sh script, this has also been refactored to be more resilient, and efficient (marginally). Signed-off-by: Dom Rodriguez <shymega@shymega.org.uk>
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@ -79,22 +79,22 @@ jobs:
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- script: sh -x ./clean_build.sh
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displayName: Clean Build
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- job: MacBuild
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displayName: Mac Build
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- job: macOStests
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displayName: macOS Tests
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strategy:
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matrix:
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big-sur-Release:
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big-sur:
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imageName: "macOS-11"
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B_BUILD_TYPE: Release
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BARRIER_VERSION_STAGE: Release
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B_BUILD_TYPE: Debug
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BARRIER_VERSION_STAGE: Debug
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catalina-Release:
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imageName: "macOS-10.15"
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B_BUILD_TYPE: Release
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BARRIER_VERSION_STAGE: Release
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B_BUILD_TYPE: Debug
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BARRIER_VERSION_STAGE: Debug
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mojave-Release:
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imageName: "macOS-10.14"
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B_BUILD_TYPE: Release
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BARRIER_VERSION_STAGE: Release
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B_BUILD_TYPE: Debug
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BARRIER_VERSION_STAGE: Debug
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pool:
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vmImage: $(imageName)
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variables:
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@ -109,9 +109,28 @@ jobs:
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displayName: Install Qt5 and pkg-config prereqs
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- script: sh -x ./clean_build.sh
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displayName: Clean Build
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- job: macOSRelease
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displayName: macOS Universal Binary Release Builds
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pool:
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vmImage: "macOS-11"
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variables:
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VERBOSE: 1
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TERM: xterm-256color
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B_BUILD_TYPE: Release
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BARRIER_VERSION_STAGE: Release
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steps:
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- script: rm -rf /usr/local/opt/openssl
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displayName: Remove incompatible OpenSSL 1.0.2t from macOS-10.14 vmImage
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- script: brew reinstall openssl
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displayName: Installed newer OpenSSL 1.1.x
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- script: brew install pkg-config qt5
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displayName: Install Qt5 and pkg-config prereqs
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- script: sh -x ./clean_build.sh
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displayName: Clean Build
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- task: PublishBuildArtifacts@1
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displayName: Publish Release DMG
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condition: eq(variables['B_BUILD_TYPE'], 'Release')
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inputs:
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pathtoPublish: build/bundle
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artifactName: Mac Release Disk Image and App $(imageName)
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artifactName: Universal Binary for macOS
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@ -1,32 +1,77 @@
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#!/bin/sh
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cd "$(dirname "$0")" || exit 1
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# some environments have cmake v2 as 'cmake' and v3 as 'cmake3'
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# check for cmake3 first then fallback to just cmake
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B_CMAKE=`type cmake3 2>/dev/null`
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if [ $? -eq 0 ]; then
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B_CMAKE=`echo "$B_CMAKE" | cut -d' ' -f3`
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B_CMAKE=$(command -v cmake3 2>/dev/null)
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if [ "$?" -eq 0 ]; then
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# Continue, cmake3 exists in $PATH.
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continue
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else
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B_CMAKE=cmake
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# OK, so cmake3 isn't in path, so let's test to see if `cmake` itself exists, before proceeding.
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if command -v cmake 2>/dev/null; then
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B_CMAKE=$(command -v cmake)
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# We have a cmake executable available, now let's proceed!
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else
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# As self-explanatory, the cmake executable isn't available, so we should fail here.
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echo "ERROR: CMake not in $PATH, cannot build! Please install CMake, or if this persists, file a bug report."
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exit 1
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fi
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# default build configuration
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fi
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# Set default build type, but in CI, this is set to Release.
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# For downstream distributions, our recommendation is to set this type in your build scripts to Release, and supply Debug build types in your debug packages.
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B_BUILD_TYPE=${B_BUILD_TYPE:-Debug}
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if [ "$(uname)" = "Darwin" ]; then
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# OSX needs a lot of extra help, poor thing
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# run the osx_environment.sh script to fix paths
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. ./osx_environment.sh
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B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
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# macOS needs a little help, so we source this environment script to fix paths.
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if [ ! -e "./macOS_environment.sh" ]; then
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echo "macOS environment script not found, this isn't meant to happen!"
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exit 1
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else
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. ./macOS_environment.sh
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fi
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# We build a Universal macOS Binary, which supports M1 and Intel processors (64-bit)
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CMAKE_OSX_ARCHITECTURES="arm64;x86_64"
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B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 ${B_CMAKE_FLAGS:-}"
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fi
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# Source local build variables to the environment, if available.
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# If not, continue as normal, and silently.
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if [ -e "./build_env.sh" ]; then
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. "./build_env.sh"
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fi
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# allow local customizations to build environment
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[ -r ./build_env.sh ] && . ./build_env.sh
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# Initialise Git submodules
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git submodule update --init --recursive
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B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE $B_CMAKE_FLAGS"
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rm -rf build
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mkdir build || exit 1
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cd build || exit 1
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echo "Starting Barrier $B_BUILD_TYPE build..."
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$B_CMAKE $B_CMAKE_FLAGS .. || exit 1
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make || exit 1
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echo "Build completed successfully"
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B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=${B_BUILD_TYPE} ${B_CMAKE_FLAGS:-}"
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# Clear build directory, but do a conditional first!
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if [ -d "./build" ]; then
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rm -rf ./build
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fi
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# Previous versions of this script created the build directory, and CD'd into it - CMake allows us to do this another way...
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# Note: If you use Ninja (i.e, cmake -GNinja -B build), run Ninja like: "ninja -C build", just like you would with Meson.
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$B_CMAKE "$B_CMAKE_FLAGS" -B build || exit 1
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echo "INFO: Now commencing Barrier build process..."
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echo "INFO: We're building an $B_BUILD_TYPE output type."
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$(command -v make) -C build || exit 1
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# Implictly, we assume the build was successful due to no exits.
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# Later revisions of this script should do conditionals. TODO.
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echo "INFO: Success! The build completed successfully!"
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exit
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@ -0,0 +1 @@
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Refactor CI builds, and build scripts to be more resilient, and effective
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@ -0,0 +1,49 @@
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#!/bin/bash
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# Checks if directory exists, otherwise asks to install package.
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check_dir_exists() {
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local path=$1
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local package=$2
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if [ ! -d "$path" ]; then
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echo "Please install $package"
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exit 1
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fi
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}
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if [ -z "$BARRIER_BUILD_ENV" ]; then
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check_dir_exists '/Applications/Xcode.app' 'Xcode'
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printf "Modifying environment for Barrier build...\n"
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if command -v port; then
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printf "Detected Macports\n"
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check_dir_exists '/opt/local/lib/cmake/Qt5' 'qt5-qtbase port'
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export BARRIER_BUILD_MACPORTS=1
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export CMAKE_PREFIX_PATH="/opt/local/lib/cmake/Qt5:$CMAKE_PREFIX_PATH"
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export LD_LIBRARY_PATH="/opt/local/lib:$LD_LIBRARY_PATH"
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export CPATH="/opt/local/include:$CPATH"
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export PKG_CONFIG_PATH="/opt/local/libexec/qt5/lib/pkgconfig:$PKG_CONFIG_PATH"
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elif command -v brew; then
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printf "Detected Homebrew\n"
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QT_PATH=$(brew --prefix qt@5)
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check_dir_exists "$QT_PATH" 'qt5'
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export BARRIER_BUILD_BREW=1
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export CMAKE_PREFIX_PATH="/opt/procursus:$QT_PATH:$CMAKE_PREFIX_PATH"
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export LD_LIBRARY_PATH="/opt/procursus/lib:$LD_LIBRARY_PATH"
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export CPATH="/opt/procursus/include:$CPATH"
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export PKG_CONFIG_PATH="/opt/procursus/lib/pkgconfig:$PKG_CONFIG_PATH"
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else
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printf "Neither Homebrew nor Macports is installed. Can't get dependency paths\n"
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exit 1
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fi
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export BARRIER_BUILD_ENV=1
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printf "done\n"
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fi
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