Fix for Issue 378, updating deprecated calls for creating mouse events under MacOS 10.6.
Thanks to snes350 for the initial patch to help fix this problem.
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@ -176,7 +176,7 @@ IF(UNIX)
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ADD_DEFINITIONS(-DSYSAPI_UNIX=1 -DHAVE_CONFIG_H)
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IF(APPLE)
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ADD_DEFINITIONS(-DWINAPI_CARBON=1 -D_THREAD_SAFE)
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ADD_DEFINITIONS(-DWINAPI_CARBON=1 -D_THREAD_SAFE -DMACOSX_DEPLOYMENT_TARGET=10.4)
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ELSE(APPLE)
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ADD_DEFINITIONS(-DWINAPI_XWINDOWS=1)
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ENDIF(APPLE)
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@ -54,11 +54,14 @@ enum {
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// COSXScreen
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//
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bool COSXScreen::s_testedForGHOM = false;
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bool COSXScreen::s_hasGHOM = false;
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CEvent::Type COSXScreen::s_confirmSleepEvent = CEvent::kUnknown;
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COSXScreen::COSXScreen(bool isPrimary) :
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MouseButtonEventMap(NumButtonIDs),
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m_isPrimary(isPrimary),
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m_isOnScreen(m_isPrimary),
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m_cursorPosValid(false),
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@ -107,6 +110,8 @@ COSXScreen::COSXScreen(bool isPrimary) :
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this, &m_switchEventHandlerRef);
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DisposeEventHandlerUPP(switchEventHandler);
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constructMouseButtonEventMap();
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// watch for requests to sleep
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EVENTQUEUE->adoptHandler(COSXScreen::getConfirmSleepEvent(),
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getEventTarget(),
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@ -360,6 +365,26 @@ COSXScreen::unregisterHotKey(UInt32 id)
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}
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}
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void
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COSXScreen::constructMouseButtonEventMap()
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{
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const CGEventType source[NumButtonIDs][3] = {
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kCGEventLeftMouseUp,kCGEventLeftMouseDragged,kCGEventLeftMouseDown,
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kCGEventOtherMouseUp,kCGEventOtherMouseDragged,kCGEventOtherMouseDown,
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kCGEventRightMouseUp,kCGEventRightMouseDragged,kCGEventRightMouseDown,
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kCGEventOtherMouseUp,kCGEventOtherMouseDragged,kCGEventOtherMouseDown,
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kCGEventOtherMouseUp,kCGEventOtherMouseDragged,kCGEventOtherMouseDown};
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for (UInt16 button = 0; button < NumButtonIDs; button++) {
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MouseButtonEventMapType new_map;
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for (UInt16 state = (UInt32) kMouseButtonUp; state < kMouseButtonStateMax; state++) {
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CGEventType curEvent = source[button][state];
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new_map[state] = curEvent;
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}
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MouseButtonEventMap[button] = new_map;
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}
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}
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void
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COSXScreen::postMouseEvent(CGPoint& pos) const
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{
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@ -393,40 +418,29 @@ COSXScreen::postMouseEvent(CGPoint& pos) const
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}
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}
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// synthesize event. CGPostMouseEvent is a particularly good
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// example of a bad API. we have to shadow the mouse state to
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// use this API and if we want to support more buttons we have
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// to recompile.
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//
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// the order of buttons on the mac is:
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// 1 - Left
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// 2 - Right
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// 3 - Middle
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// Whatever the USB device defined.
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//
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// It is a bit weird that the behaviour of buttons over 3 are dependent
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// on currently plugged in USB devices.
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CGPostMouseEvent(pos, true, sizeof(m_buttons) / sizeof(m_buttons[0]),
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m_buttons[0],
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m_buttons[2],
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m_buttons[1],
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m_buttons[3],
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m_buttons[4]);
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}
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CGEventType type = kCGEventMouseMoved;
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SInt8 button = m_buttonState.getFirstButtonDown();
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if (button != -1) {
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MouseButtonEventMapType thisButtonType = MouseButtonEventMap[button];
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type = thisButtonType[kMouseButtonDragged];
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}
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CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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}
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void
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COSXScreen::fakeMouseButton(ButtonID id, bool press) const
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{
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// get button index
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// Buttons are indexed from one, but the button down array is indexed from zero
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UInt32 index = id - kButtonLeft;
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if (index >= sizeof(m_buttons) / sizeof(m_buttons[0])) {
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if (index >= NumButtonIDs) {
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return;
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}
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// update state
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m_buttons[index] = press;
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CGPoint pos;
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if (!m_cursorPosValid) {
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SInt32 x, y;
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@ -434,7 +448,36 @@ COSXScreen::fakeMouseButton(ButtonID id, bool press) const
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}
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pos.x = m_xCursor;
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pos.y = m_yCursor;
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postMouseEvent(pos);
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// synthesize event. CGEventCreateMouseEvent creates a retained mouse
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// event, which must also be posted and released. Note this is
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// similar to the use of CGEventRef in postMouseEvent above.
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// One of the arguments changes based on whether a button is being
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// pressed or released, pressed corresponding to when "press" is true.
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CGEventRef event;
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// the switch statement handles which button was pressed. the left
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// and right mouse buttons must be handled separately from any
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// other buttons
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CGEventType type;
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MouseButtonState state;
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if (press) {
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state = kMouseButtonDown;
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} else {
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state = kMouseButtonUp;
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}
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MouseButtonEventMapType thisButtonMap = MouseButtonEventMap[index];
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type = thisButtonMap[state];
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event = CGEventCreateMouseEvent(NULL, type, pos, index);
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m_buttonState.set(index, state);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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}
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void
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@ -480,8 +523,17 @@ void
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COSXScreen::fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const
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{
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if (xDelta != 0 || yDelta != 0) {
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CGPostScrollWheelEvent(2, mapScrollWheelFromSynergy(yDelta),
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// create a scroll event, post it and release it. not sure if kCGScrollEventUnitLine
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// is the right choice here over kCGScrollEventUnitPixel
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CGEventRef scrollEvent = CGEventCreateScrollWheelEvent(NULL,
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kCGScrollEventUnitLine,
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2,
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mapScrollWheelFromSynergy(yDelta),
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-mapScrollWheelFromSynergy(xDelta));
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CGEventPost(kCGHIDEventTap, scrollEvent);
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CFRelease(scrollEvent);
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}
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}
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@ -583,9 +635,7 @@ COSXScreen::enter()
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}
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// reset buttons
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for (UInt32 i = 0; i < sizeof(m_buttons) / sizeof(m_buttons[0]); ++i) {
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m_buttons[i] = false;
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}
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m_buttonState.reset();
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// avoid suppression of local hardware events
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// stkamp@users.sourceforge.net
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@ -1186,9 +1236,8 @@ void
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COSXScreen::updateButtons()
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{
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UInt32 buttons = GetCurrentButtonState();
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for (size_t i = 0; i < sizeof(m_buttons) / sizeof(m_buttons[0]); ++i) {
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m_buttons[i] = ((buttons & (1u << i)) != 0);
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}
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m_buttonState.overwrite(buttons);
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}
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IKeyState*
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@ -1610,3 +1659,47 @@ COSXScreen::handleCGInputEvent(CGEventTapProxy proxy,
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return NULL;
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}
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}
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void
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COSXScreen::CMouseButtonState::set(UInt32 button, MouseButtonState state)
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{
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bool newState = (state == kMouseButtonDown);
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m_buttons.set(button, newState);
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}
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bool
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COSXScreen::CMouseButtonState::any()
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{
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return m_buttons.any();
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}
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void
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COSXScreen::CMouseButtonState::reset()
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{
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m_buttons.reset();
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}
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void
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COSXScreen::CMouseButtonState::overwrite(UInt32 buttons)
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{
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m_buttons = std::bitset<NumButtonIDs>(buttons);
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}
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bool
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COSXScreen::CMouseButtonState::test(UInt32 button) const
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{
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return m_buttons.test(button);
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}
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SInt8
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COSXScreen::CMouseButtonState::getFirstButtonDown() const
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{
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if (m_buttons.any()) {
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for (unsigned short button = 0; button < m_buttons.size(); button++) {
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if (m_buttons.test(button)) {
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return button;
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}
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}
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}
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return -1;
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}
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@ -15,11 +15,14 @@
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#ifndef COSXSCREEN_H
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#define COSXSCREEN_H
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#include <bitset>
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#include "stdmap.h"
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#include "stdvector.h"
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#include <Carbon/Carbon.h>
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#include "COSXClipboard.h"
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#include "CPlatformScreen.h"
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#include "stdmap.h"
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#include "stdvector.h"
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#include <mach/mach_port.h>
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#include <mach/mach_interface.h>
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@ -102,6 +105,8 @@ private:
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bool onMouseButton(bool pressed, UInt16 macButton);
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bool onMouseWheel(SInt32 xDelta, SInt32 yDelta) const;
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void constructMouseButtonEventMap();
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bool onKey(CGEventRef event);
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bool onHotKey(EventRef event) const;
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@ -174,6 +179,28 @@ private:
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UInt32 m_keycode;
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UInt32 m_mask;
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};
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enum MouseButtonState {
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kMouseButtonUp = 0,
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kMouseButtonDragged,
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kMouseButtonDown,
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kMouseButtonStateMax
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};
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class CMouseButtonState {
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public:
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void set(UInt32 button, MouseButtonState state);
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bool any();
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void reset();
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void overwrite(UInt32 buttons);
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bool test(UInt32 button) const;
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SInt8 getFirstButtonDown() const;
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private:
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std::bitset<NumButtonIDs> m_buttons;
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};
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typedef std::map<UInt32, CHotKeyItem> HotKeyMap;
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typedef std::vector<UInt32> HotKeyIDList;
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typedef std::map<KeyModifierMask, UInt32> ModifierHotKeyMap;
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@ -196,7 +223,17 @@ private:
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// mouse state
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mutable SInt32 m_xCursor, m_yCursor;
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mutable bool m_cursorPosValid;
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mutable boolean_t m_buttons[5];
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/* FIXME: this data structure is explicitly marked mutable due
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to a need to track the state of buttons since the remote
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side only lets us know of change events, and because the
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fakeMouseButton button method is marked 'const'. This is
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Evil, and this should be moved to a place where it need not
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be mutable as soon as possible. */
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mutable CMouseButtonState m_buttonState;
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typedef std::map<UInt16, CGEventType> MouseButtonEventMapType;
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std::vector<MouseButtonEventMapType> MouseButtonEventMap;
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bool m_cursorHidden;
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SInt32 m_dragNumButtonsDown;
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Point m_dragLastPoint;
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@ -32,4 +32,6 @@ static const ButtonID kButtonRight = 3;
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static const ButtonID kButtonExtra0 = 4;
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//@}
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static const UInt8 NumButtonIDs = 5;
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#endif
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