diff --git a/src/lib/platform/MSWindowsScreen.cpp b/src/lib/platform/MSWindowsScreen.cpp index 602e5390..25666adb 100644 --- a/src/lib/platform/MSWindowsScreen.cpp +++ b/src/lib/platform/MSWindowsScreen.cpp @@ -347,7 +347,8 @@ MSWindowsScreen::leave() // warp to center LOG((CLOG_DEBUG1 "warping cursor to center: %+d, %+d", m_xCenter, m_yCenter)); - warpCursor(m_xCenter, m_yCenter); + float dpi = DpiHelper::getDpi(); + warpCursor(m_xCenter / dpi, m_yCenter / dpi); // disable special key sequences on win95 family enableSpecialKeys(false); @@ -568,7 +569,6 @@ MSWindowsScreen::warpCursor(SInt32 x, SInt32 y) } void MSWindowsScreen::saveMousePosition(SInt32 x, SInt32 y) { - m_xCursor = x; m_yCursor = y; @@ -1397,7 +1397,8 @@ MSWindowsScreen::onMouseMove(SInt32 mx, SInt32 my) // will always try to return to the original entry point on the // secondary screen. LOG((CLOG_DEBUG5 "warping server cursor to center: %+d,%+d", m_xCenter, m_yCenter)); - warpCursorNoFlush(m_xCenter, m_yCenter); + float dpi = DpiHelper::getDpi(); + warpCursorNoFlush(m_xCenter / dpi, m_yCenter / dpi); // examine the motion. if it's about the distance // from the center of the screen to an edge then @@ -1405,10 +1406,11 @@ MSWindowsScreen::onMouseMove(SInt32 mx, SInt32 my) // ignore (see warpCursorNoFlush() for a further // description). static SInt32 bogusZoneSize = 10; - if (-x + bogusZoneSize > m_xCenter - m_x || - x + bogusZoneSize > m_x + m_w - m_xCenter || - -y + bogusZoneSize > m_yCenter - m_y || - y + bogusZoneSize > m_y + m_h - m_yCenter) { + LOG((CLOG_DEBUG "dpi: %f m_w: %d center: %d x: %d",dpi, m_w, m_xCenter, x)); + if (-x + bogusZoneSize > (m_xCenter - m_x) / dpi || + x + bogusZoneSize > (m_x + m_w - m_xCenter) / dpi || + -y + bogusZoneSize > (m_yCenter - m_y) / dpi || + y + bogusZoneSize > (m_y + m_h - m_yCenter) / dpi) { LOG((CLOG_DEBUG "dropped bogus delta motion: %+d,%+d", x, y)); } @@ -1603,9 +1605,11 @@ MSWindowsScreen::updateScreenShape() { // get shape and center if (DpiHelper::s_dpiScaled) { + // use the original resolution size for width and height m_w = (SInt32)DpiHelper::s_resolutionWidth; m_h = (SInt32)DpiHelper::s_resolutionHeight; + // calculate center position according to the original size m_xCenter = (SInt32)DpiHelper::s_primaryWidthCenter; m_yCenter = (SInt32)DpiHelper::s_primaryHeightCenter; }