Removed calls to show/hide mouse because they only work if we've
taken exclusive access to the display and we don't do that.
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@ -174,10 +174,9 @@ COSXScreen::getCursorPos(SInt32& x, SInt32& y) const
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}
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void
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COSXScreen::reconfigure(UInt32 activeSides)
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COSXScreen::reconfigure(UInt32)
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{
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// FIXME
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(void)activeSides;
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// do nothing
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}
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void
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@ -198,7 +197,6 @@ COSXScreen::warpCursor(SInt32 x, SInt32 y)
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SInt32
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COSXScreen::getJumpZoneSize() const
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{
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// FIXME -- is this correct?
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return 1;
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}
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@ -355,7 +353,7 @@ COSXScreen::enable()
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// hide cursor
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if (!m_cursorHidden) {
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CGDisplayHideCursor(m_displayID);
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// CGDisplayHideCursor(m_displayID);
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m_cursorHidden = true;
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}
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@ -377,7 +375,7 @@ COSXScreen::disable()
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else {
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// show cursor
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if (m_cursorHidden) {
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CGDisplayShowCursor(m_displayID);
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// CGDisplayShowCursor(m_displayID);
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m_cursorHidden = false;
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}
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@ -404,7 +402,7 @@ COSXScreen::enter()
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else {
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// show cursor
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if (m_cursorHidden) {
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CGDisplayShowCursor(m_displayID);
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// CGDisplayShowCursor(m_displayID);
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m_cursorHidden = false;
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}
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@ -446,7 +444,7 @@ COSXScreen::leave()
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else {
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// hide cursor
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if (!m_cursorHidden) {
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CGDisplayHideCursor(m_displayID);
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// CGDisplayHideCursor(m_displayID);
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m_cursorHidden = true;
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}
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@ -576,7 +574,7 @@ COSXScreen::handleSystemEvent(const CEvent& event, void*)
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assert(carbonEvent != NULL);
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UInt32 eventClass = GetEventClass(*carbonEvent);
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switch (eventClass) {
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case kEventClassMouse:
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switch (GetEventKind(*carbonEvent)) {
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