multiple systems with automake, with X Windows and Carbon window
system APIs supported. It's also a starting port for supporting
win32 builds using mingw. OS X support is incomplete; the tree
will compile and link but the binaries will not function.
This new design is simpler. For keyboard support, clients need only
implement 4 virtual methods on a class derived from CKeyState and
one trivial method in the class derived from CPlatformScreen, which
is now the superclass of platform screens instead of IPlatformScreen.
Keyboard methods have been removed from IPlatformScreen, IPrimaryScreen
and ISecondaryScreen. Also, all keyboard state tracking is now in
exactly one place (the CKeyState subclass) rather than in CScreen,
the platform screen, and the key mapper. Still need to convert Win32.
an event queue and events, TCP sockets converted to use events,
unix multithreading and network stuff converted, and an X Windows
event queue subclass.
and the platform specific implementations to lib/platform.
Added an lib/arch method to query the platform's native wide
character encoding and changed CUnicode to use it. All
platform dependent code is now in lib/arch, lib/platform,
and the programs under cmd. Also added more documentation.
lib/arch. This should make porting easier. Will probably
continue to refactor a little more, moving platform dependent
event handling stuff into lib/platform.
from config.h if available (which means version is now a
string, not three integers). Changed version to 1.0.0 and
protocol version to 1.0. And added MAINTAINERCLEANFILES
to makefiles to remove generated files.
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp.
Moved and renamed related files. Moved remaining source files
into lib/.... Modified and added makefiles as appropriate.
Result is that library files are under lib with each library
in its own directory and program files are under cmd with each
command in its own directory.