now captures non-client area mouse messages. Previously, these
were ignored (because i forgot about them) and they caused all
kinds of problems because they weren't forwarded. For example,
clicking on a window border would cause the window to start
resizing when the mouse came back to the server screen. Moving
inside a title bar meant that the mouse wouldn't move on the
client screen.
Second, because non-client messages are now handled, the full
screen transparent window is no longer necessary to capture
input so it's never displayed. (The window is still necessary
for clipboard ownership so it's still created.) No transparent
window means no screen flashing. It also means we don't have to
become the foreground and active window. This plays better with
apps that minimize or restore when they're no longer the
foreground application/active window.
Third, fixed the low level keyboard hook to forward toggle key
updates, which it was neglecting to do.
Finally, keyboard and mouse input is always forwarded from the hook
to the primary screen handler which then shadows the current key
and mouse button state. If we're using low level hooks then this
isn't really necessary and GetKeyState() always returns the right
info but without low level hooks it means we can just use the
shadow state. It also means we don't have to show our window in
order to get the system's key state table up to date, fixing the
screen flash when checking for the scroll lock state.
events to other hook functions, which broke some tools like objectbar.
Second, windows key processing was fixed. Previously pressing and
release the key would only send a press event, locking the user onto
the client window; also, the win32 server treated as a Meta modifier
instead of a Super modifier, which broke any use of it as any kind of
modifier key. Third, added hacks to support several key combinations
on windows 95/98/me that are treated specially by windows, including
Alt+Tab, Alt+Shift+Tab, Alt+Esc, Alt+Shift+Esc, Ctrl+Esc, and any
combination using the windows key like Win+E and Win+F but not
Ctrl+Alt+Del. Fourth, scroll lock only locking to the client (which
only happened when using a synergy server on windows) has been fixed;
unfortunately the solution causes a lot of screen redraws for some
reason. Finally, there's been a fix to clipboard handling that may
or may not fix a problem where the clipboard would stop transferring
between systems after a little while. I can't be sure if it fixes
the problem because I can't reproduce the problem.
mouse behavior on multimonitor windows systems. Those errors
broke synergy on all windows systems running as a server.
Also added an attempt to reduce the occasional jump that can
occur when switching screens when windows is the server.
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp.
Moved and renamed related files. Moved remaining source files
into lib/.... Modified and added makefiles as appropriate.
Result is that library files are under lib with each library
in its own directory and program files are under cmd with each
command in its own directory.