multiple systems with automake, with X Windows and Carbon window
system APIs supported. It's also a starting port for supporting
win32 builds using mingw. OS X support is incomplete; the tree
will compile and link but the binaries will not function.
broken when support for binary data was added. The terminating
NUL was included in the string as a character (that's in addition
to the terminating NUL added by std::string).
poll() but there was a race condition where the thread trying
to unblock poll() could send the signal before the polling
thread had entered poll(). Now using a pipe and polling on
that and the client's sockets, and just writing a byte into
the pipe to unblock poll. This persists until the next call
to poll() so we might force poll() to return once unnecessarily
but that's not a problem. This change makes the BSD code
similar to the winsock code, which uses a winsock event instead
of a pipe.
event loop model. Streams, stream filters, and sockets are
converted. Client proxies are almost converted. CServer is
in progress. Removed all HTTP code. Haven't converted the
necessary win32 arch stuff.
an event queue and events, TCP sockets converted to use events,
unix multithreading and network stuff converted, and an X Windows
event queue subclass.
realtime priority). After some testing it appears that anything
less than this can starve synergy in some circumstances, preventing
it from forwarding messages to clients. This is a rather risky
change since synergy can now virtually take over a system if it
behaves badly. This change only affects windows systems since
lib/arch of other platforms don't yet attempt to boost priority.
mouse behavior on multimonitor windows systems. Those errors
broke synergy on all windows systems running as a server.
Also added an attempt to reduce the occasional jump that can
occur when switching screens when windows is the server.
and the platform specific implementations to lib/platform.
Added an lib/arch method to query the platform's native wide
character encoding and changed CUnicode to use it. All
platform dependent code is now in lib/arch, lib/platform,
and the programs under cmd. Also added more documentation.
lib/arch. This should make porting easier. Will probably
continue to refactor a little more, moving platform dependent
event handling stuff into lib/platform.