event loop model. Streams, stream filters, and sockets are
converted. Client proxies are almost converted. CServer is
in progress. Removed all HTTP code. Haven't converted the
necessary win32 arch stuff.
key handling to win32 on both client and server. It also changes
the protocol and adds code to ensure every key pressed also gets
released and that that doesn't get confused when the KeyID for
the press is different from the KeyID of the release (or repeat).
code in a conditional for moving left that blew an assert verifying
that the mouse position was really on the screen if the neighbor
screen wasn't connected.
After that was fixed there was another problem when one screen
linked to another which then linked (in the same direction) to
itself. If the latter screen wasn't connected then it'd get into
an infinite loop.
lib/arch. This should make porting easier. Will probably
continue to refactor a little more, moving platform dependent
event handling stuff into lib/platform.
and sending those options to the appropriate client screens.
Currently, two options are supported: halfDuplexCapsLock and
halfDuplexNumLock mark the caps lock and num lock keys,
respectively, as being half-duplex.
would fail to open in such a way that it could never succeed
but it'd never stop retrying. now terminating when open fails
such that it'll never succeed.
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp.
Moved and renamed related files. Moved remaining source files
into lib/.... Modified and added makefiles as appropriate.
Result is that library files are under lib with each library
in its own directory and program files are under cmd with each
command in its own directory.