the client screen is closed. this fixes the bug where the
client's keyboard was left with some keys logically pressed
when the client died (e.g. using ctrl+c on the client program
from the server's keyboard would leave the ctrl key logically
pressed).
motion events relative to the previous mouse position. for
example, if two mouse events arrive, the first at x+1,y and
the second at x+2,y, we used to compute deltas of 1,0 and 2,0
instead of 1,0 and 1,0. that's fixed. also worked around a
bug (probably) in windows that caused a motion event after a
SetCursorPos() to be lost or reported one pixel off from the
correct position. now using mouse_event() which doesn't
have that problem. also fixed calculation of normalized
coordinates for mouse_event() when there are multiple
displays.
window. now attaching thread input queues as necessary. shifted
code around so toggling toggle keys is immediately reflected by
secondary screen's keyboard. now setting extended key flag for
keys that need it. fixed handling of shift + caps-lock. added
handling of keys that should distinguish between left and right
but don't. fixed get/set of active window on leave/enter of
primary screen. replaced 1x1 primary window with a full screen
window to work around a problem with losing key events. changed
calculation of mouse move deltas.
a screen. this allows the secondary screen to set it's
modifier state to match the primary screen's state. this is
not strictly necessary since each keystroke should adjust the
modifier state as needed to get the right result.
clipboard owner support (MS windows done, X windows partial)
added key transfer on ms windows
mutex fixes in CClient (had race conditions)
faster debug output in ms windows
changed temporary screen name to "secondary"
network fixes on ms windows (poll returned wrong result)
fixed transparent cursor on ms windows