and Xinerama correctly. Also was using '#if defined(...)' instead
of '#if ...' for testing configure macros in some places. This
yields the wrong answer if the macro is set to 0, which means
missing/disabled.
events when receiving any event with message == 0 when the system
doesn't use old style mouse wheel events. Some programs (especially
the flash plugin) would send events with message == 0 causing
undesired wheel scrolling.
the cursor wasn't being parked in the center of the main screen
but instead at the center of the total display surface. This could
place it off or dangerously close to the edge of the transparent
window that covers the main screen and prevent synergy from capturing
mouse motion.
for class visibility on pointers to member function 'using the
qualifying scope of the name itself.' what this means is if method
'prot' is declared protected in class A and B inherits from A then
a method in B cannot use &A::prot but can use &B::prot. Synergy
now does this in the one place it had not.
keys are mapped to the same button. For example, the backslash
virtual key shares a button with some other virtual key on british
english key mappings. Synergy could end up using the wrong virtual
key. In the given case, the other virtual key produced no character
at all. To determine which virtual key should really be mapped to
a button we map the button back to a virtual key and see if it's the
virtual key we started with.
Also fixed mapping of pause key. Previously, windows+pause sent to
a win32 client wouldn't bring up system properties like it should.
detect synergy hotkeys but a design flaw in X11 makes it problematic
with many applications. We'll have to fall back to the more
traditional XGrabKey when the time comes.
that to the client. If it did then the user could see the effect of
ctrl+alt+del on both the server and client which we never want. The
user can use ctrl+alt+pause to emulate ctrl+alt+del on the client.
the X11 display connection. The only problematic method was
CXWindowsEventQueueBuffer::addEvent given that the other event queue
methods are only called from the main thread.
on a secondary screen when there's no physical mouse attached to
the system. Kinda flaky when a mouse is attached or detached but
seems to work well enough when the device is not attached to start
with and not attached while running synergy.
and on a secondary screen and locked to the screen (via scroll lock)
mouse motion is sent as motion deltas. When true and scroll lock
is toggled off the mouse is warped to the secondary screen's center
so the server knows where it is. This option is intended to support
games and other programs that repeatedly warp the mouse to the center
of the screen. This change adds general and X11 support but not
win32. The option name is "relativeMouseMoves".
multiple systems with automake, with X Windows and Carbon window
system APIs supported. It's also a starting port for supporting
win32 builds using mingw. OS X support is incomplete; the tree
will compile and link but the binaries will not function.
The low-level hook can report mouse positions outside the boundaries
of the screen and bogus retrograde motion. This messes up switch on
double tap. This change attempts to detect and suppress the bogus
events.