available and, if it's not, synergy won't start. Users may have
to use an IP server address instead of a hostname since the
service may start before the service that resolves hostnames.
If I knew what that service was I'd depend on it instead.
that to the client. If it did then the user could see the effect of
ctrl+alt+del on both the server and client which we never want. The
user can use ctrl+alt+pause to emulate ctrl+alt+del on the client.
the X11 display connection. The only problematic method was
CXWindowsEventQueueBuffer::addEvent given that the other event queue
methods are only called from the main thread.
on a secondary screen when there's no physical mouse attached to
the system. Kinda flaky when a mouse is attached or detached but
seems to work well enough when the device is not attached to start
with and not attached while running synergy.
and on a secondary screen and locked to the screen (via scroll lock)
mouse motion is sent as motion deltas. When true and scroll lock
is toggled off the mouse is warped to the secondary screen's center
so the server knows where it is. This option is intended to support
games and other programs that repeatedly warp the mouse to the center
of the screen. This change adds general and X11 support but not
win32. The option name is "relativeMouseMoves".
didn't support them and the emulated versions were just as good
except for a performance problem with excessive locking and
unlocking of a mutex. So this also changes IArchString to
provide string rather than character conversion so we can lock
the mutex once per string rather than once per character.
multiple systems with automake, with X Windows and Carbon window
system APIs supported. It's also a starting port for supporting
win32 builds using mingw. OS X support is incomplete; the tree
will compile and link but the binaries will not function.
in use. The client was being correctly rejected but the already
connected client was being forcefully disconnected too because the
client to disconnect was found by looking up the client by name.
We now instead look up the client by IClient*.
The low-level hook can report mouse positions outside the boundaries
of the screen and bogus retrograde motion. This messes up switch on
double tap. This change attempts to detect and suppress the bogus
events.