to style guidelines. Also enhanced it to allow binding hot keys to not
only toggling broadcasting but also turning it on or off, resized the
hot key dialog to accommodate the keyboard broadcasting option, changed
the configuration string for the keyboard broadcasting option, and
added documentation.
This change does not include the VS8 fix included in the patch.
hostname on each connection. This allows the client to startup
without being able to resolve the server's hostname. It also lets
it handle changes in the server's address, a typical scenario when
the client is a laptop moving between networks.
and on a secondary screen and locked to the screen (via scroll lock)
mouse motion is sent as motion deltas. When true and scroll lock
is toggled off the mouse is warped to the secondary screen's center
so the server knows where it is. This option is intended to support
games and other programs that repeatedly warp the mouse to the center
of the screen. This change adds general and X11 support but not
win32. The option name is "relativeMouseMoves".
event loop model. Streams, stream filters, and sockets are
converted. Client proxies are almost converted. CServer is
in progress. Removed all HTTP code. Haven't converted the
necessary win32 arch stuff.
is ignored on that client (it has no effect on the server). This
is useful for keyboards that don't have separate number pads and
the user often uses the client's keyboard directly, when turning
on NumLock interferes with normal typing.
true, faking a mouse motion outside screen 0 is clamped onto screen 0.
When the workaround is enabled, we use XWarpPointer() instead of an
XTest fake motion. This isn't perfect but the only real fix requires
patching XTest.
and sending those options to the appropriate client screens.
Currently, two options are supported: halfDuplexCapsLock and
halfDuplexNumLock mark the caps lock and num lock keys,
respectively, as being half-duplex.
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp.
Moved and renamed related files. Moved remaining source files
into lib/.... Modified and added makefiles as appropriate.
Result is that library files are under lib with each library
in its own directory and program files are under cmd with each
command in its own directory.