multiple systems with automake, with X Windows and Carbon window
system APIs supported. It's also a starting port for supporting
win32 builds using mingw. OS X support is incomplete; the tree
will compile and link but the binaries will not function.
buffer that holds the events and generates system events. This
allows us to switch in/out a platform specific event handler as
necessary without losing our timers and handlers.
event loop model. Streams, stream filters, and sockets are
converted. Client proxies are almost converted. CServer is
in progress. Removed all HTTP code. Haven't converted the
necessary win32 arch stuff.
an event queue and events, TCP sockets converted to use events,
unix multithreading and network stuff converted, and an X Windows
event queue subclass.
and the platform specific implementations to lib/platform.
Added an lib/arch method to query the platform's native wide
character encoding and changed CUnicode to use it. All
platform dependent code is now in lib/arch, lib/platform,
and the programs under cmd. Also added more documentation.
lib/arch. This should make porting easier. Will probably
continue to refactor a little more, moving platform dependent
event handling stuff into lib/platform.
from config.h if available (which means version is now a
string, not three integers). Changed version to 1.0.0 and
protocol version to 1.0. And added MAINTAINERCLEANFILES
to makefiles to remove generated files.
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp.
Moved and renamed related files. Moved remaining source files
into lib/.... Modified and added makefiles as appropriate.
Result is that library files are under lib with each library
in its own directory and program files are under cmd with each
command in its own directory.