/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2004 Chris Schoeneman, Nick Bolton, Sorin Sbarnea * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "COSXKeyState.h" #include "CLog.h" #include "CArch.h" // Hardcoded virtual key table. Oddly, Apple doesn't document the // meaning of virtual key codes. The whole point of *virtual* key // codes is to make them hardware independent so these codes should // be constant across OS versions and hardware. Yet they don't // tell us what codes map to what keys so we have to figure it out // for ourselves. // // Note that some virtual keys codes appear more than once. The // first instance of a virtual key code maps to the KeyID that we // want to generate for that code. The others are for mapping // different KeyIDs to a single key code. static const UInt32 s_shiftVK = 56; static const UInt32 s_controlVK = 59; static const UInt32 s_altVK = 58; static const UInt32 s_superVK = 55; static const UInt32 s_capsLockVK = 57; static const UInt32 s_numLockVK = 71; static const UInt32 s_osxNumLock = 1 << 16; struct CKeyEntry { public: KeyID m_keyID; UInt32 m_virtualKey; }; static const CKeyEntry s_controlKeys[] = { // cursor keys. if we don't do this we'll may still get these from // the keyboard resource but they may not correspond to the arrow // keys. { kKeyLeft, 123 }, { kKeyRight, 124 }, { kKeyUp, 126 }, { kKeyDown, 125 }, { kKeyHome, 115 }, { kKeyEnd, 119 }, { kKeyPageUp, 116 }, { kKeyPageDown, 121 }, { kKeyInsert, 114 }, // function keys { kKeyF1, 122 }, { kKeyF2, 120 }, { kKeyF3, 99 }, { kKeyF4, 118 }, { kKeyF5, 96 }, { kKeyF6, 97 }, { kKeyF7, 98 }, { kKeyF8, 100 }, { kKeyF9, 101 }, { kKeyF10, 109 }, { kKeyF11, 103 }, { kKeyF12, 111 }, { kKeyF13, 105 }, { kKeyF14, 107 }, { kKeyF15, 113 }, { kKeyF16, 106 }, { kKeyKP_0, 82 }, { kKeyKP_1, 83 }, { kKeyKP_2, 84 }, { kKeyKP_3, 85 }, { kKeyKP_4, 86 }, { kKeyKP_5, 87 }, { kKeyKP_6, 88 }, { kKeyKP_7, 89 }, { kKeyKP_8, 91 }, { kKeyKP_9, 92 }, { kKeyKP_Decimal, 65 }, { kKeyKP_Equal, 81 }, { kKeyKP_Multiply, 67 }, { kKeyKP_Add, 69 }, { kKeyKP_Divide, 75 }, { kKeyKP_Subtract, 79 }, { kKeyKP_Enter, 76 }, // virtual key 110 is fn+enter and i have no idea what that's supposed // to map to. also the enter key with numlock on is a modifier but i // don't know which. // modifier keys. OS X doesn't seem to support right handed versions // of modifier keys so we map them to the left handed versions. { kKeyShift_L, s_shiftVK }, { kKeyShift_R, s_shiftVK }, // 60 { kKeyControl_L, s_controlVK }, { kKeyControl_R, s_controlVK }, // 62 { kKeyAlt_L, s_altVK }, { kKeyAlt_R, s_altVK }, { kKeySuper_L, s_superVK }, { kKeySuper_R, s_superVK }, // 61 { kKeyMeta_L, s_superVK }, { kKeyMeta_R, s_superVK }, // 61 // toggle modifiers { kKeyNumLock, s_numLockVK }, { kKeyCapsLock, s_capsLockVK } }; // // COSXKeyState // COSXKeyState::COSXKeyState() : m_deadKeyState(0) { // initialize modifier key values shiftPressed = false; controlPressed = false; altPressed = false; superPressed = false; capsPressed = false; // build virtual key map for (size_t i = 0; i < sizeof(s_controlKeys) / sizeof(s_controlKeys[0]); ++i) { m_virtualKeyMap[s_controlKeys[i].m_virtualKey] = s_controlKeys[i].m_keyID; } } COSXKeyState::~COSXKeyState() { // do nothing } KeyModifierMask COSXKeyState::mapModifiersFromOSX(UInt32 mask) const { LOG((CLOG_DEBUG1 "mask: %04x", mask)); // convert KeyModifierMask outMask = 0; if ((mask & kCGEventFlagMaskShift) != 0) { outMask |= KeyModifierShift; } if ((mask & kCGEventFlagMaskControl) != 0) { outMask |= KeyModifierControl; } if ((mask & kCGEventFlagMaskAlternate) != 0) { outMask |= KeyModifierAlt; } if ((mask & kCGEventFlagMaskCommand) != 0) { outMask |= KeyModifierSuper; } if ((mask & kCGEventFlagMaskAlphaShift) != 0) { outMask |= KeyModifierCapsLock; } if ((mask & kCGEventFlagMaskNumericPad) != 0) { outMask |= KeyModifierNumLock; } return outMask; } KeyModifierMask COSXKeyState::mapModifiersToCarbon(UInt32 mask) const { KeyModifierMask outMask = 0; if ((mask & kCGEventFlagMaskShift) != 0) { outMask |= shiftKey; } if ((mask & kCGEventFlagMaskControl) != 0) { outMask |= controlKey; } if ((mask & kCGEventFlagMaskCommand) != 0) { outMask |= cmdKey; } if ((mask & kCGEventFlagMaskAlternate) != 0) { outMask |= optionKey; } if ((mask & kCGEventFlagMaskAlphaShift) != 0) { outMask |= alphaLock; } if ((mask & kCGEventFlagMaskNumericPad) != 0) { outMask |= s_osxNumLock; } return outMask; } KeyButton COSXKeyState::mapKeyFromEvent(CKeyIDs& ids, KeyModifierMask* maskOut, CGEventRef event) const { ids.clear(); // map modifier key if (maskOut != NULL) { KeyModifierMask activeMask = getActiveModifiers(); activeMask &= ~KeyModifierAltGr; *maskOut = activeMask; } // get virtual key UInt32 vkCode = CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode); // handle up events UInt32 eventKind = CGEventGetType(event); if (eventKind == kCGEventKeyUp) { // the id isn't used. we just need the same button we used on // the key press. note that we don't use or reset the dead key // state; up events should not affect the dead key state. ids.push_back(kKeyNone); return mapVirtualKeyToKeyButton(vkCode); } // check for special keys CVirtualKeyMap::const_iterator i = m_virtualKeyMap.find(vkCode); if (i != m_virtualKeyMap.end()) { m_deadKeyState = 0; ids.push_back(i->second); return mapVirtualKeyToKeyButton(vkCode); } // get keyboard info #if defined(MAC_OS_X_VERSION_10_5) TISInputSourceRef currentKeyboardLayout = TISCopyCurrentKeyboardLayoutInputSource(); #else KeyboardLayoutRef currentKeyboardLayout; OSStatus status = KLGetCurrentKeyboardLayout(¤tKeyboardLayout); #endif if (currentKeyboardLayout == NULL) { return kKeyNone; } // get the event modifiers and remove the command and control // keys. note if we used them though. // UCKeyTranslate expects old-style Carbon modifiers, so convert. UInt32 modifiers; modifiers = mapModifiersToCarbon(CGEventGetFlags(event)); static const UInt32 s_commandModifiers = cmdKey | controlKey | rightControlKey; bool isCommand = ((modifiers & s_commandModifiers) != 0); modifiers &= ~s_commandModifiers; // if we've used a command key then we want the glyph produced without // the option key (i.e. the base glyph). //if (isCommand) { modifiers &= ~optionKey; //} // choose action UInt16 action; if(eventKind==kCGEventKeyDown) { action = kUCKeyActionDown; } else if(CGEventGetIntegerValueField(event, kCGKeyboardEventAutorepeat)==1) { action = kUCKeyActionAutoKey; } else { return 0; } // translate via uchr resource #if defined(MAC_OS_X_VERSION_10_5) CFDataRef ref = (CFDataRef) TISGetInputSourceProperty(currentKeyboardLayout, kTISPropertyUnicodeKeyLayoutData); const UCKeyboardLayout* layout = (const UCKeyboardLayout*) CFDataGetBytePtr(ref); const bool layoutValid = (layout != NULL); #else const void* resource; int err = KLGetKeyboardLayoutProperty(currentKeyboardLayout, kKLuchrData, &resource); const bool layoutValid = (err == noErr); const UCKeyboardLayout* layout = (const UCKeyboardLayout*)resource; #endif if (layoutValid) { // translate key UniCharCount count; UniChar chars[2]; LOG((CLOG_DEBUG2 "modifiers: %08x", modifiers & 0xffu)); OSStatus status = UCKeyTranslate(layout, vkCode & 0xffu, action, (modifiers >> 8) & 0xffu, LMGetKbdType(), 0, &m_deadKeyState, sizeof(chars) / sizeof(chars[0]), &count, chars); // get the characters if (status == 0) { if (count != 0 || m_deadKeyState == 0) { m_deadKeyState = 0; for (UniCharCount i = 0; i < count; ++i) { ids.push_back(CKeyResource::unicharToKeyID(chars[i])); } adjustAltGrModifier(ids, maskOut, isCommand); return mapVirtualKeyToKeyButton(vkCode); } return 0; } } return 0; } bool COSXKeyState::fakeCtrlAltDel() { // pass keys through unchanged return false; } KeyModifierMask COSXKeyState::pollActiveModifiers() const { return mapModifiersFromOSX(GetCurrentKeyModifiers()); } SInt32 COSXKeyState::pollActiveGroup() const { bool layoutValid = true; #if defined(MAC_OS_X_VERSION_10_5) TISInputSourceRef keyboardLayout = TISCopyCurrentKeyboardLayoutInputSource(); #else KeyboardLayoutRef keyboardLayout; OSStatus status = KLGetCurrentKeyboardLayout(&keyboardLayout); layoutValid = (status == noErr); #endif if (layoutValid) { GroupMap::const_iterator i = m_groupMap.find(keyboardLayout); if (i != m_groupMap.end()) { return i->second; } } return 0; } void COSXKeyState::pollPressedKeys(KeyButtonSet& pressedKeys) const { KeyMap km; GetKeys(km); const UInt8* m = reinterpret_cast(km); for (UInt32 i = 0; i < 16; ++i) { for (UInt32 j = 0; j < 8; ++j) { if ((m[i] & (1u << j)) != 0) { pressedKeys.insert(mapVirtualKeyToKeyButton(8 * i + j)); } } } } void COSXKeyState::getKeyMap(CKeyMap& keyMap) { // update keyboard groups if (getGroups(m_groups)) { m_groupMap.clear(); SInt32 numGroups = (SInt32)m_groups.size(); for (SInt32 g = 0; g < numGroups; ++g) { m_groupMap[m_groups[g]] = g; } } UInt32 keyboardType = LMGetKbdType(); for (SInt32 g = 0, n = (SInt32)m_groups.size(); g < n; ++g) { // add special keys getKeyMapForSpecialKeys(keyMap, g); const void* resource; bool layoutValid = false; // add regular keys // try uchr resource first #if defined(MAC_OS_X_VERSION_10_5) CFDataRef resourceRef = (CFDataRef)TISGetInputSourceProperty( m_groups[g], kTISPropertyUnicodeKeyLayoutData); layoutValid = resourceRef != NULL; if (layoutValid) resource = CFDataGetBytePtr(resourceRef); #else layoutValid = KLGetKeyboardLayoutProperty( m_groups[g], kKLuchrData, &resource); #endif if (layoutValid) { CUCHRKeyResource uchr(resource, keyboardType); if (uchr.isValid()) { LOG((CLOG_DEBUG1 "using uchr resource for group %d", g)); getKeyMap(keyMap, g, uchr); continue; } } LOG((CLOG_DEBUG1 "no keyboard resource for group %d", g)); } } void COSXKeyState::fakeKey(const Keystroke& keystroke) { CGEventRef ref; switch (keystroke.m_type) { case Keystroke::kButton: { LOG((CLOG_DEBUG1 " %03x (%08x) %s", keystroke.m_data.m_button.m_button, keystroke.m_data.m_button.m_client, keystroke.m_data.m_button.m_press ? "down" : "up")); // let system figure out character for us ref = CGEventCreateKeyboardEvent(0, mapKeyButtonToVirtualKey( keystroke.m_data.m_button.m_button), keystroke.m_data.m_button.m_press); if (ref == NULL) { LOG((CLOG_CRIT "unable to create keyboard event for keystroke")); } UInt32 vk = mapKeyButtonToVirtualKey(keystroke.m_data.m_button.m_button); UInt32 modifierDown = keystroke.m_data.m_button.m_press; // check the key for specials and store the value (persistent until changed) if (vk == s_shiftVK) shiftPressed=modifierDown; if (vk == s_controlVK) controlPressed=modifierDown; if (vk == s_altVK) altPressed=modifierDown; if (vk == s_superVK) superPressed=modifierDown; if (vk == s_capsLockVK) capsPressed=modifierDown; //Set the event flags for special keys - see following link: //http://stackoverflow.com/questions/2008126/cgeventpost-possible-bug-when-simulating-keyboard-events CGEventFlags modifiers = 0; if (shiftPressed) modifiers |= kCGEventFlagMaskShift; if (controlPressed) modifiers |= kCGEventFlagMaskControl; if (altPressed) modifiers |= kCGEventFlagMaskAlternate; if (superPressed) modifiers |= kCGEventFlagMaskCommand; if (capsPressed) modifiers |= kCGEventFlagMaskAlphaShift; CGEventSetFlags(ref, modifiers); CGEventPost(kCGHIDEventTap, ref); // add a delay if client data isn't zero if (keystroke.m_data.m_button.m_client) { ARCH->sleep(0.01); } } break; case Keystroke::kGroup: if (keystroke.m_data.m_group.m_absolute) { LOG((CLOG_DEBUG1 " group %d", keystroke.m_data.m_group.m_group)); setGroup(keystroke.m_data.m_group.m_group); } else { LOG((CLOG_DEBUG1 " group %+d", keystroke.m_data.m_group.m_group)); setGroup(getEffectiveGroup(pollActiveGroup(), keystroke.m_data.m_group.m_group)); } break; } } void COSXKeyState::getKeyMapForSpecialKeys(CKeyMap& keyMap, SInt32 group) const { // special keys are insensitive to modifers and none are dead keys CKeyMap::KeyItem item; for (size_t i = 0; i < sizeof(s_controlKeys) / sizeof(s_controlKeys[0]); ++i) { const CKeyEntry& entry = s_controlKeys[i]; item.m_id = entry.m_keyID; item.m_group = group; item.m_button = mapVirtualKeyToKeyButton(entry.m_virtualKey); item.m_required = 0; item.m_sensitive = 0; item.m_dead = false; item.m_client = 0; CKeyMap::initModifierKey(item); keyMap.addKeyEntry(item); if (item.m_lock) { // all locking keys are half duplex on OS X keyMap.addHalfDuplexButton(item.m_button); } } // note: we don't special case the number pad keys. querying the // mac keyboard returns the non-keypad version of those keys but // a CKeyState always provides a mapping from keypad keys to // non-keypad keys so we'll be able to generate the characters // anyway. } bool COSXKeyState::getKeyMap(CKeyMap& keyMap, SInt32 group, const CKeyResource& r) const { if (!r.isValid()) { return false; } // space for all possible modifier combinations std::vector modifiers(r.getNumModifierCombinations()); // make space for the keys that any single button can synthesize std::vector > buttonKeys(r.getNumTables()); // iterate over each button CKeyMap::KeyItem item; for (UInt32 i = 0; i < r.getNumButtons(); ++i) { item.m_button = mapVirtualKeyToKeyButton(i); // the KeyIDs we've already handled std::set keys; // convert the entry in each table for this button to a KeyID for (UInt32 j = 0; j < r.getNumTables(); ++j) { buttonKeys[j].first = r.getKey(j, i); buttonKeys[j].second = CKeyMap::isDeadKey(buttonKeys[j].first); } // iterate over each character table for (UInt32 j = 0; j < r.getNumTables(); ++j) { // get the KeyID for the button/table KeyID id = buttonKeys[j].first; if (id == kKeyNone) { continue; } // if we've already handled the KeyID in the table then // move on to the next table if (keys.count(id) > 0) { continue; } keys.insert(id); // prepare item. the client state is 1 for dead keys. item.m_id = id; item.m_group = group; item.m_dead = buttonKeys[j].second; item.m_client = buttonKeys[j].second ? 1 : 0; CKeyMap::initModifierKey(item); if (item.m_lock) { // all locking keys are half duplex on OS X keyMap.addHalfDuplexButton(i); } // collect the tables that map to the same KeyID. we know it // can't be any earlier tables because of the check above. std::set tables; tables.insert(static_cast(j)); for (UInt32 k = j + 1; k < r.getNumTables(); ++k) { if (buttonKeys[k].first == id) { tables.insert(static_cast(k)); } } // collect the modifier combinations that map to any of the // tables we just collected for (UInt32 k = 0; k < r.getNumModifierCombinations(); ++k) { modifiers[k] = (tables.count(r.getTableForModifier(k)) > 0); } // figure out which modifiers the key is sensitive to. the // key is insensitive to a modifier if for every modifier mask // with the modifier bit unset in the modifiers we also find // the same mask with the bit set. // // we ignore a few modifiers that we know aren't important // for generating characters. in fact, we want to ignore any // characters generated by the control key. we don't map // those and instead expect the control modifier plus a key. UInt32 sensitive = 0; for (UInt32 k = 0; (1u << k) < r.getNumModifierCombinations(); ++k) { UInt32 bit = (1u << k); if ((bit << 8) == cmdKey || (bit << 8) == controlKey || (bit << 8) == rightControlKey) { continue; } for (UInt32 m = 0; m < r.getNumModifierCombinations(); ++m) { if (modifiers[m] != modifiers[m ^ bit]) { sensitive |= bit; break; } } } // find each required modifier mask. the key can be synthesized // using any of the masks. std::set required; for (UInt32 k = 0; k < r.getNumModifierCombinations(); ++k) { if ((k & sensitive) == k && modifiers[k & sensitive]) { required.insert(k); } } // now add a key entry for each key/required modifier pair. item.m_sensitive = mapModifiersFromOSX(sensitive << 8); for (std::set::iterator k = required.begin(); k != required.end(); ++k) { item.m_required = mapModifiersFromOSX(*k << 8); keyMap.addKeyEntry(item); } } } return true; } bool COSXKeyState::mapSynergyHotKeyToMac(KeyID key, KeyModifierMask mask, UInt32 &macVirtualKey, UInt32 &macModifierMask) const { // look up button for key KeyButton button = getButton(key, pollActiveGroup()); if (button == 0 && key != kKeyNone) { return false; } macVirtualKey = mapKeyButtonToVirtualKey(button); // calculate modifier mask macModifierMask = 0; if ((mask & KeyModifierShift) != 0) { macModifierMask |= shiftKey; } if ((mask & KeyModifierControl) != 0) { macModifierMask |= controlKey; } if ((mask & KeyModifierAlt) != 0) { macModifierMask |= cmdKey; } if ((mask & KeyModifierSuper) != 0) { macModifierMask |= optionKey; } if ((mask & KeyModifierCapsLock) != 0) { macModifierMask |= alphaLock; } if ((mask & KeyModifierNumLock) != 0) { macModifierMask |= s_osxNumLock; } return true; } void COSXKeyState::handleModifierKeys(void* target, KeyModifierMask oldMask, KeyModifierMask newMask) { // compute changed modifiers KeyModifierMask changed = (oldMask ^ newMask); // synthesize changed modifier keys if ((changed & KeyModifierShift) != 0) { handleModifierKey(target, s_shiftVK, kKeyShift_L, (newMask & KeyModifierShift) != 0, newMask); } if ((changed & KeyModifierControl) != 0) { handleModifierKey(target, s_controlVK, kKeyControl_L, (newMask & KeyModifierControl) != 0, newMask); } if ((changed & KeyModifierAlt) != 0) { handleModifierKey(target, s_altVK, kKeyAlt_L, (newMask & KeyModifierAlt) != 0, newMask); } if ((changed & KeyModifierSuper) != 0) { handleModifierKey(target, s_superVK, kKeySuper_L, (newMask & KeyModifierSuper) != 0, newMask); } if ((changed & KeyModifierCapsLock) != 0) { handleModifierKey(target, s_capsLockVK, kKeyCapsLock, (newMask & KeyModifierCapsLock) != 0, newMask); } if ((changed & KeyModifierNumLock) != 0) { handleModifierKey(target, s_numLockVK, kKeyNumLock, (newMask & KeyModifierNumLock) != 0, newMask); } } void COSXKeyState::handleModifierKey(void* target, UInt32 virtualKey, KeyID id, bool down, KeyModifierMask newMask) { KeyButton button = mapVirtualKeyToKeyButton(virtualKey); onKey(button, down, newMask); sendKeyEvent(target, down, false, id, newMask, 0, button); } bool COSXKeyState::getGroups(GroupList& groups) const { CFIndex n; bool gotLayouts = false; #if defined(MAC_OS_X_VERSION_10_5) // get number of layouts CFStringRef keys[] = { kTISPropertyInputSourceCategory }; CFStringRef values[] = { kTISCategoryKeyboardInputSource }; CFDictionaryRef dict = CFDictionaryCreate(NULL, (const void **)keys, (const void **)values, 1, NULL, NULL); CFArrayRef kbds = TISCreateInputSourceList(dict, false); n = CFArrayGetCount(kbds); gotLayouts = (n != 0); #else OSStatus status = KLGetKeyboardLayoutCount(&n); gotLayouts = (status == noErr); #endif if (!gotLayouts) { LOG((CLOG_DEBUG1 "can't get keyboard layouts")); return false; } // get each layout groups.clear(); for (CFIndex i = 0; i < n; ++i) { bool addToGroups = true; #if defined(MAC_OS_X_VERSION_10_5) TISInputSourceRef keyboardLayout = (TISInputSourceRef)CFArrayGetValueAtIndex(kbds, i); #else KeyboardLayoutRef keyboardLayout; status = KLGetKeyboardLayoutAtIndex(i, &keyboardLayout); addToGroups == (status == noErr); #endif if (addToGroups) groups.push_back(keyboardLayout); } return true; } void COSXKeyState::setGroup(SInt32 group) { #if defined(MAC_OS_X_VERSION_10_5) TISSetInputMethodKeyboardLayoutOverride(m_groups[group]); #else KLSetCurrentKeyboardLayout(m_groups[group]); #endif } void COSXKeyState::checkKeyboardLayout() { // XXX -- should call this when notified that groups have changed. // if no notification for that then we should poll. GroupList groups; if (getGroups(groups) && groups != m_groups) { updateKeyMap(); updateKeyState(); } } void COSXKeyState::adjustAltGrModifier(const CKeyIDs& ids, KeyModifierMask* mask, bool isCommand) const { if (!isCommand) { for (CKeyIDs::const_iterator i = ids.begin(); i != ids.end(); ++i) { KeyID id = *i; if (id != kKeyNone && ((id < 0xe000u || id > 0xefffu) || (id >= kKeyKP_Equal && id <= kKeyKP_9))) { *mask |= KeyModifierAltGr; return; } } } } KeyButton COSXKeyState::mapVirtualKeyToKeyButton(UInt32 keyCode) { // 'A' maps to 0 so shift every id return static_cast(keyCode + KeyButtonOffset); } UInt32 COSXKeyState::mapKeyButtonToVirtualKey(KeyButton keyButton) { return static_cast(keyButton - KeyButtonOffset); } // // COSXKeyState::CKeyResource // KeyID COSXKeyState::CKeyResource::getKeyID(UInt8 c) { if (c == 0) { return kKeyNone; } else if (c >= 32 && c < 127) { // ASCII return static_cast(c); } else { // handle special keys switch (c) { case 0x01: return kKeyHome; case 0x02: return kKeyKP_Enter; case 0x03: return kKeyKP_Enter; case 0x04: return kKeyEnd; case 0x05: return kKeyHelp; case 0x08: return kKeyBackSpace; case 0x09: return kKeyTab; case 0x0b: return kKeyPageUp; case 0x0c: return kKeyPageDown; case 0x0d: return kKeyReturn; case 0x10: // OS X maps all the function keys (F1, etc) to this one key. // we can't determine the right key here so we have to do it // some other way. return kKeyNone; case 0x1b: return kKeyEscape; case 0x1c: return kKeyLeft; case 0x1d: return kKeyRight; case 0x1e: return kKeyUp; case 0x1f: return kKeyDown; case 0x7f: return kKeyDelete; case 0x06: case 0x07: case 0x0a: case 0x0e: case 0x0f: case 0x11: case 0x12: case 0x13: case 0x14: case 0x15: case 0x16: case 0x17: case 0x18: case 0x19: case 0x1a: // discard other control characters return kKeyNone; default: // not special or unknown break; } // create string with character char str[2]; str[0] = static_cast(c); str[1] = 0; #if defined(MAC_OS_X_VERSION_10_5) // get current keyboard script TISInputSourceRef isref = TISCopyCurrentKeyboardInputSource(); CFArrayRef langs = (CFArrayRef) TISGetInputSourceProperty(isref, kTISPropertyInputSourceLanguages); CFStringEncoding encoding = CFStringConvertIANACharSetNameToEncoding((CFStringRef)CFArrayGetValueAtIndex(langs, 0)); #else CFStringEncoding encoding = GetScriptManagerVariable(smKeyScript); #endif // convert to unicode CFStringRef cfString = CFStringCreateWithCStringNoCopy( kCFAllocatorDefault, str, encoding, kCFAllocatorNull); // sometimes CFStringCreate...() returns NULL (e.g. Apple Korean // encoding with char value 214). if it did then make no key, // otherwise CFStringCreateMutableCopy() will crash. if (cfString == NULL) { return kKeyNone; } // convert to precomposed CFMutableStringRef mcfString = CFStringCreateMutableCopy(kCFAllocatorDefault, 0, cfString); CFRelease(cfString); CFStringNormalize(mcfString, kCFStringNormalizationFormC); // check result int unicodeLength = CFStringGetLength(mcfString); if (unicodeLength == 0) { CFRelease(mcfString); return kKeyNone; } if (unicodeLength > 1) { // FIXME -- more than one character, we should handle this CFRelease(mcfString); return kKeyNone; } // get unicode character UniChar uc = CFStringGetCharacterAtIndex(mcfString, 0); CFRelease(mcfString); // convert to KeyID return static_cast(uc); } } KeyID COSXKeyState::CKeyResource::unicharToKeyID(UniChar c) { switch (c) { case 3: return kKeyKP_Enter; case 8: return kKeyBackSpace; case 9: return kKeyTab; case 13: return kKeyReturn; case 27: return kKeyEscape; case 127: return kKeyDelete; default: if (c < 32) { return kKeyNone; } return static_cast(c); } } // // COSXKeyState::CUCHRKeyResource // COSXKeyState::CUCHRKeyResource::CUCHRKeyResource(const void* resource, UInt32 keyboardType) : m_m(NULL), m_cti(NULL), m_sdi(NULL), m_sri(NULL), m_st(NULL) { m_resource = reinterpret_cast(resource); if (m_resource == NULL) { return; } // find the keyboard info for the current keyboard type const UCKeyboardTypeHeader* th = NULL; const UCKeyboardLayout* r = m_resource; for (ItemCount i = 0; i < r->keyboardTypeCount; ++i) { if (keyboardType >= r->keyboardTypeList[i].keyboardTypeFirst && keyboardType <= r->keyboardTypeList[i].keyboardTypeLast) { th = r->keyboardTypeList + i; break; } if (r->keyboardTypeList[i].keyboardTypeFirst == 0) { // found the default. use it unless we find a match. th = r->keyboardTypeList + i; } } if (th == NULL) { // cannot find a suitable keyboard type return; } // get tables for keyboard type const UInt8* base = reinterpret_cast(m_resource); m_m = reinterpret_cast(base + th->keyModifiersToTableNumOffset); m_cti = reinterpret_cast(base + th->keyToCharTableIndexOffset); m_sdi = reinterpret_cast(base + th->keySequenceDataIndexOffset); if (th->keyStateRecordsIndexOffset != 0) { m_sri = reinterpret_cast(base + th->keyStateRecordsIndexOffset); } if (th->keyStateTerminatorsOffset != 0) { m_st = reinterpret_cast(base + th->keyStateTerminatorsOffset); } // find the space key, but only if it can combine with dead keys. // a dead key followed by a space yields the non-dead version of // the dead key. m_spaceOutput = 0xffffu; UInt32 table = getTableForModifier(0); for (UInt32 button = 0, n = getNumButtons(); button < n; ++button) { KeyID id = getKey(table, button); if (id == 0x20) { UCKeyOutput c = reinterpret_cast(base + m_cti->keyToCharTableOffsets[table])[button]; if ((c & kUCKeyOutputTestForIndexMask) == kUCKeyOutputStateIndexMask) { m_spaceOutput = (c & kUCKeyOutputGetIndexMask); break; } } } } bool COSXKeyState::CUCHRKeyResource::isValid() const { return (m_m != NULL); } UInt32 COSXKeyState::CUCHRKeyResource::getNumModifierCombinations() const { // only 32 (not 256) because the righthanded modifier bits are ignored return 32; } UInt32 COSXKeyState::CUCHRKeyResource::getNumTables() const { return m_cti->keyToCharTableCount; } UInt32 COSXKeyState::CUCHRKeyResource::getNumButtons() const { return m_cti->keyToCharTableSize; } UInt32 COSXKeyState::CUCHRKeyResource::getTableForModifier(UInt32 mask) const { if (mask >= m_m->modifiersCount) { return m_m->defaultTableNum; } else { return m_m->tableNum[mask]; } } KeyID COSXKeyState::CUCHRKeyResource::getKey(UInt32 table, UInt32 button) const { assert(table < getNumTables()); assert(button < getNumButtons()); const UInt8* base = reinterpret_cast(m_resource); const UCKeyOutput* cPtr = reinterpret_cast(base + m_cti->keyToCharTableOffsets[table]); const UCKeyOutput c = cPtr[button]; KeySequence keys; switch (c & kUCKeyOutputTestForIndexMask) { case kUCKeyOutputStateIndexMask: if (!getDeadKey(keys, c & kUCKeyOutputGetIndexMask)) { return kKeyNone; } break; case kUCKeyOutputSequenceIndexMask: default: if (!addSequence(keys, c)) { return kKeyNone; } break; } // XXX -- no support for multiple characters if (keys.size() != 1) { return kKeyNone; } return keys.front(); } bool COSXKeyState::CUCHRKeyResource::getDeadKey( KeySequence& keys, UInt16 index) const { if (m_sri == NULL || index >= m_sri->keyStateRecordCount) { // XXX -- should we be using some other fallback? return false; } UInt16 state = 0; if (!getKeyRecord(keys, index, state)) { return false; } if (state == 0) { // not a dead key return true; } // no dead keys if we couldn't find the space key if (m_spaceOutput == 0xffffu) { return false; } // the dead key should not have put anything in the key list if (!keys.empty()) { return false; } // get the character generated by pressing the space key after the // dead key. if we're still in a compose state afterwards then we're // confused so we bail. if (!getKeyRecord(keys, m_spaceOutput, state) || state != 0) { return false; } // convert keys to their dead counterparts for (KeySequence::iterator i = keys.begin(); i != keys.end(); ++i) { *i = CKeyMap::getDeadKey(*i); } return true; } bool COSXKeyState::CUCHRKeyResource::getKeyRecord( KeySequence& keys, UInt16 index, UInt16& state) const { const UInt8* base = reinterpret_cast(m_resource); const UCKeyStateRecord* sr = reinterpret_cast(base + m_sri->keyStateRecordOffsets[index]); const UCKeyStateEntryTerminal* kset = reinterpret_cast(sr->stateEntryData); UInt16 nextState = 0; bool found = false; if (state == 0) { found = true; nextState = sr->stateZeroNextState; if (!addSequence(keys, sr->stateZeroCharData)) { return false; } } else { // we have a next entry switch (sr->stateEntryFormat) { case kUCKeyStateEntryTerminalFormat: for (UInt16 j = 0; j < sr->stateEntryCount; ++j) { if (kset[j].curState == state) { if (!addSequence(keys, kset[j].charData)) { return false; } nextState = 0; found = true; break; } } break; case kUCKeyStateEntryRangeFormat: // XXX -- not supported yet break; default: // XXX -- unknown format return false; } } if (!found) { // use a terminator if (m_st != NULL && state < m_st->keyStateTerminatorCount) { if (!addSequence(keys, m_st->keyStateTerminators[state - 1])) { return false; } } nextState = sr->stateZeroNextState; if (!addSequence(keys, sr->stateZeroCharData)) { return false; } } // next state = nextState; return true; } bool COSXKeyState::CUCHRKeyResource::addSequence( KeySequence& keys, UCKeyCharSeq c) const { if ((c & kUCKeyOutputTestForIndexMask) == kUCKeyOutputSequenceIndexMask) { UInt16 index = (c & kUCKeyOutputGetIndexMask); if (index < m_sdi->charSequenceCount && m_sdi->charSequenceOffsets[index] != m_sdi->charSequenceOffsets[index + 1]) { // XXX -- sequences not supported yet return false; } } if (c != 0xfffe && c != 0xffff) { KeyID id = unicharToKeyID(c); if (id != kKeyNone) { keys.push_back(id); } } return true; }