/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2002 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "CXWindowsPrimaryScreen.h" #include "CXWindowsScreen.h" #include "CXWindowsUtil.h" #include "IPrimaryScreenReceiver.h" #include "XScreen.h" #include "CThread.h" #include "CLog.h" #include "CStopwatch.h" #if defined(X_DISPLAY_MISSING) # error X11 is required to build synergy #else # include # include # define XK_MISCELLANY # define XK_XKB_KEYS # include #endif // // CXWindowsPrimaryScreen // CXWindowsPrimaryScreen::CXWindowsPrimaryScreen( IScreenReceiver* receiver, IPrimaryScreenReceiver* primaryReceiver) : CPrimaryScreen(receiver), m_receiver(primaryReceiver), m_window(None) { m_screen = new CXWindowsScreen(receiver, this); } CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen() { assert(m_window == None); delete m_screen; } void CXWindowsPrimaryScreen::reconfigure(UInt32) { // do nothing } void CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y) { CDisplayLock display(m_screen); // warp mouse warpCursorNoFlush(display, x, y); // remove all input events before and including warp XEvent event; while (XCheckMaskEvent(display, PointerMotionMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | KeymapStateMask, &event)) { // do nothing } // save position as last position m_x = x; m_y = y; } KeyModifierMask CXWindowsPrimaryScreen::getToggleMask() const { CDisplayLock display(m_screen); // query the pointer to get the keyboard state Window root, window; int xRoot, yRoot, xWindow, yWindow; unsigned int state; if (!XQueryPointer(display, m_window, &root, &window, &xRoot, &yRoot, &xWindow, &yWindow, &state)) { return 0; } // convert to KeyModifierMask KeyModifierMask mask = 0; if (state & m_numLockMask) { mask |= KeyModifierNumLock; } if (state & m_capsLockMask) { mask |= KeyModifierCapsLock; } if (state & m_scrollLockMask) { mask |= KeyModifierScrollLock; } return mask; } bool CXWindowsPrimaryScreen::isLockedToScreen() const { CDisplayLock display(m_screen); // query the pointer to get the button state Window root, window; int xRoot, yRoot, xWindow, yWindow; unsigned int state; if (XQueryPointer(display, m_window, &root, &window, &xRoot, &yRoot, &xWindow, &yWindow, &state)) { if ((state & (Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask)) != 0) { return true; } } // get logical keyboard state char keyMap[32]; memset(keyMap, 0, sizeof(keyMap)); XQueryKeymap(display, keyMap); // locked if any key is down for (unsigned int i = 0; i < sizeof(keyMap); ++i) { if (keyMap[i] != 0) { return true; } } // not locked return false; } IScreen* CXWindowsPrimaryScreen::getScreen() const { return m_screen; } void CXWindowsPrimaryScreen::onScreensaver(bool activated) { m_receiver->onScreensaver(activated); } bool CXWindowsPrimaryScreen::onPreDispatch(const CEvent*) { return false; } bool CXWindowsPrimaryScreen::onEvent(CEvent* event) { assert(event != NULL); XEvent& xevent = event->m_event; // handle event switch (xevent.type) { case CreateNotify: { // select events on new window CDisplayLock display(m_screen); selectEvents(display, xevent.xcreatewindow.window); } return true; case MappingNotify: // keyboard mapping changed updateKeys(); return true; case KeyPress: { log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state)); const KeyModifierMask mask = mapModifier(xevent.xkey.state); const KeyID key = mapKey(&xevent.xkey); if (key != kKeyNone) { m_receiver->onKeyDown(key, mask); if (key == kKeyCapsLock && m_capsLockHalfDuplex) { m_receiver->onKeyUp(key, mask | KeyModifierCapsLock); } else if (key == kKeyNumLock && m_numLockHalfDuplex) { m_receiver->onKeyUp(key, mask | KeyModifierNumLock); } } } return true; case KeyRelease: { const KeyModifierMask mask = mapModifier(xevent.xkey.state); const KeyID key = mapKey(&xevent.xkey); if (key != kKeyNone) { // check if this is a key repeat by getting the next // KeyPress event that has the same key and time as // this release event, if any. first prepare the // filter info. CKeyEventInfo filter; filter.m_event = KeyPress; filter.m_window = xevent.xkey.window; filter.m_time = xevent.xkey.time; filter.m_keycode = xevent.xkey.keycode; // now check for event bool hasPress; { XEvent xevent2; CDisplayLock display(m_screen); hasPress = (XCheckIfEvent(display, &xevent2, &CXWindowsPrimaryScreen::findKeyEvent, (XPointer)&filter) == True); } if (!hasPress) { // no press event follows so it's a plain release log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state)); if (key == kKeyCapsLock && m_capsLockHalfDuplex) { m_receiver->onKeyDown(key, mask); } else if (key == kKeyNumLock && m_numLockHalfDuplex) { m_receiver->onKeyDown(key, mask); } m_receiver->onKeyUp(key, mask); } else { // found a press event following so it's a repeat. // we could attempt to count the already queued // repeats but we'll just send a repeat of 1. // note that we discard the press event. log((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state)); m_receiver->onKeyRepeat(key, mask, 1); } } } return true; case ButtonPress: { log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button)); const ButtonID button = mapButton(xevent.xbutton.button); if (button != kButtonNone) { m_receiver->onMouseDown(button); } } return true; case ButtonRelease: { log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button)); const ButtonID button = mapButton(xevent.xbutton.button); if (button != kButtonNone) { m_receiver->onMouseUp(button); } else if (xevent.xbutton.button == 4) { // wheel forward (away from user) m_receiver->onMouseWheel(120); } else if (xevent.xbutton.button == 5) { // wheel backward (toward user) m_receiver->onMouseWheel(-120); } } return true; case MotionNotify: { log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root)); // compute motion delta (relative to the last known // mouse position) SInt32 x = xevent.xmotion.x_root - m_x; SInt32 y = xevent.xmotion.y_root - m_y; // save position to compute delta of next motion m_x = xevent.xmotion.x_root; m_y = xevent.xmotion.y_root; if (xevent.xmotion.send_event) { // we warped the mouse. discard events until we // find the matching sent event. see // warpCursorNoFlush() for where the events are // sent. we discard the matching sent event and // can be sure we've skipped the warp event. CDisplayLock display(m_screen); do { XMaskEvent(display, PointerMotionMask, &xevent); } while (!xevent.xmotion.send_event); } else if (!isActive()) { // motion on primary screen m_receiver->onMouseMovePrimary(m_x, m_y); } else { // motion on secondary screen. warp mouse back to // center. // // my lombard (powerbook g3) running linux and // using the adbmouse driver has two problems: // first, the driver only sends motions of +/-2 // pixels and, second, it seems to discard some // physical input after a warp. the former isn't a // big deal (we're just limited to every other // pixel) but the latter is a PITA. to work around // it we only warp when the mouse has moved more // than s_size pixels from the center. static const SInt32 s_size = 32; if (xevent.xmotion.x_root - m_xCenter < -s_size || xevent.xmotion.x_root - m_xCenter > s_size || xevent.xmotion.y_root - m_yCenter < -s_size || xevent.xmotion.y_root - m_yCenter > s_size) { CDisplayLock display(m_screen); warpCursorNoFlush(display, m_xCenter, m_yCenter); } // send event if mouse moved. do this after warping // back to center in case the motion takes us onto // the primary screen. if we sent the event first // in that case then the warp would happen after // warping to the primary screen's enter position, // effectively overriding it. if (x != 0 || y != 0) { m_receiver->onMouseMoveSecondary(x, y); } } } return true; } return false; } SInt32 CXWindowsPrimaryScreen::getJumpZoneSize() const { return 1; } void CXWindowsPrimaryScreen::onPreMainLoop() { assert(m_window != None); } void CXWindowsPrimaryScreen::onPreOpen() { assert(m_window == None); } void CXWindowsPrimaryScreen::onPostOpen() { // get cursor info m_screen->getCursorPos(m_x, m_y); m_screen->getCursorCenter(m_xCenter, m_yCenter); // check for peculiarities // FIXME -- may have to get these from some database m_numLockHalfDuplex = false; m_capsLockHalfDuplex = false; // m_numLockHalfDuplex = true; // m_capsLockHalfDuplex = true; } void CXWindowsPrimaryScreen::onPreEnter() { assert(m_window != None); } void CXWindowsPrimaryScreen::onPreLeave() { assert(m_window != None); } void CXWindowsPrimaryScreen::onEnterScreenSaver() { CDisplayLock display(m_screen); // set keyboard focus to root window. the screensaver should then // pick up key events for when the user enters a password to unlock. XSetInputFocus(display, PointerRoot, PointerRoot, CurrentTime); } void CXWindowsPrimaryScreen::createWindow() { assert(m_window == None); // get size of screen SInt32 x, y, w, h; m_screen->getShape(x, y, w, h); // grab window attributes. this window is used to capture user // input when the user is focused on another client. don't let // the window manager mess with it. XSetWindowAttributes attr; attr.event_mask = PointerMotionMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | KeymapStateMask | PropertyChangeMask; attr.do_not_propagate_mask = 0; attr.override_redirect = True; attr.cursor = m_screen->getBlankCursor(); { // create the grab window CDisplayLock display(m_screen); m_window = XCreateWindow(display, m_screen->getRoot(), x, y, w, h, 0, 0, InputOnly, CopyFromParent, CWDontPropagate | CWEventMask | CWOverrideRedirect | CWCursor, &attr); if (m_window == None) { throw XScreenOpenFailure(); } log((CLOG_DEBUG "window is 0x%08x", m_window)); // start watching for events on other windows selectEvents(display, m_screen->getRoot()); } // tell generic screen about the window m_screen->setWindow(m_window); } void CXWindowsPrimaryScreen::destroyWindow() { // display can be NULL if the server unexpectedly disconnected if (m_window != None) { m_screen->setWindow(None); CDisplayLock display(m_screen); if (display != NULL) { XDestroyWindow(display, m_window); } m_window = None; } } bool CXWindowsPrimaryScreen::showWindow() { assert(m_window != None); CDisplayLock display(m_screen); // raise and show the input window XMapRaised(display, m_window); // grab the mouse and keyboard. keep trying until we get them. // if we can't grab one after grabbing the other then ungrab // and wait before retrying. give up after s_timeout seconds. static const double s_timeout = 1.0; int result; CStopwatch timer; do { // keyboard first do { result = XGrabKeyboard(display, m_window, True, GrabModeAsync, GrabModeAsync, CurrentTime); assert(result != GrabNotViewable); if (result != GrabSuccess) { log((CLOG_DEBUG2 "waiting to grab keyboard")); CThread::sleep(0.05); if (timer.getTime() >= s_timeout) { log((CLOG_DEBUG2 "grab keyboard timed out")); XUnmapWindow(display, m_window); return false; } } } while (result != GrabSuccess); log((CLOG_DEBUG2 "grabbed keyboard")); // now the mouse result = XGrabPointer(display, m_window, True, 0, GrabModeAsync, GrabModeAsync, m_window, None, CurrentTime); assert(result != GrabNotViewable); if (result != GrabSuccess) { // back off to avoid grab deadlock XUngrabKeyboard(display, CurrentTime); log((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer")); CThread::sleep(0.05); if (timer.getTime() >= s_timeout) { log((CLOG_DEBUG2 "grab pointer timed out")); XUnmapWindow(display, m_window); return false; } } } while (result != GrabSuccess); log((CLOG_DEBUG1 "grabbed pointer and keyboard")); return true; } void CXWindowsPrimaryScreen::hideWindow() { CDisplayLock display(m_screen); // unmap the grab window. this also ungrabs the mouse and keyboard. XUnmapWindow(display, m_window); } void CXWindowsPrimaryScreen::warpCursorToCenter() { warpCursor(m_xCenter, m_yCenter); } void CXWindowsPrimaryScreen::warpCursorNoFlush( Display* display, SInt32 x, SInt32 y) { assert(display != NULL); assert(m_window != None); // send an event that we can recognize before the mouse warp XEvent eventBefore; eventBefore.type = MotionNotify; eventBefore.xmotion.display = display; eventBefore.xmotion.window = m_window; eventBefore.xmotion.root = m_screen->getRoot(); eventBefore.xmotion.subwindow = m_window; eventBefore.xmotion.time = CurrentTime; eventBefore.xmotion.x = x; eventBefore.xmotion.y = y; eventBefore.xmotion.x_root = x; eventBefore.xmotion.y_root = y; eventBefore.xmotion.state = 0; eventBefore.xmotion.is_hint = False; eventBefore.xmotion.same_screen = True; XEvent eventAfter = eventBefore; XSendEvent(display, m_window, False, 0, &eventBefore); // warp mouse XWarpPointer(display, None, m_screen->getRoot(), 0, 0, 0, 0, x, y); // send an event that we can recognize after the mouse warp XSendEvent(display, m_window, False, 0, &eventAfter); XSync(display, False); log((CLOG_DEBUG2 "warped to %d,%d", x, y)); } void CXWindowsPrimaryScreen::selectEvents(Display* display, Window w) const { // ignore errors while we adjust event masks. windows could be // destroyed at any time after the XQueryTree() in doSelectEvents() // so we must ignore BadWindow errors. CXWindowsUtil::CErrorLock lock(display); // adjust event masks doSelectEvents(display, w); } void CXWindowsPrimaryScreen::doSelectEvents(Display* display, Window w) const { // we want to track the mouse everywhere on the display. to achieve // that we select PointerMotionMask on every window. we also select // SubstructureNotifyMask in order to get CreateNotify events so we // select events on new windows too. // // note that this can break certain clients due a design flaw of X. // X will deliver a PointerMotion event to the deepest window in the // hierarchy that contains the pointer and has PointerMotionMask // selected by *any* client. if another client doesn't select // motion events in a subwindow so the parent window will get them // then by selecting for motion events on the subwindow we break // that client because the parent will no longer get the events. // FIXME -- should provide some workaround for event selection // design flaw. perhaps only select for motion events on windows // that already do or are top-level windows or don't propagate // pointer events. or maybe an option to simply poll the mouse. // we don't want to adjust our grab window if (w == m_window) { return; } // select events of interest. do this before querying the tree so // we'll get notifications of children created after the XQueryTree() // so we won't miss them. XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask); // recurse on child windows Window rw, pw, *cw; unsigned int nc; if (XQueryTree(display, w, &rw, &pw, &cw, &nc)) { for (unsigned int i = 0; i < nc; ++i) { doSelectEvents(display, cw[i]); } XFree(cw); } } KeyModifierMask CXWindowsPrimaryScreen::mapModifier(unsigned int state) const { KeyModifierMask mask = 0; if (state & ShiftMask) mask |= KeyModifierShift; if (state & LockMask) mask |= KeyModifierCapsLock; if (state & ControlMask) mask |= KeyModifierControl; if (state & m_altMask) mask |= KeyModifierAlt; if (state & m_metaMask) mask |= KeyModifierMeta; if (state & m_superMask) mask |= KeyModifierSuper; if (state & m_modeSwitchMask) mask |= KeyModifierModeSwitch; if (state & m_numLockMask) mask |= KeyModifierNumLock; if (state & m_scrollLockMask) mask |= KeyModifierScrollLock; return mask; } KeyID CXWindowsPrimaryScreen::mapKey(XKeyEvent* event) const { CDisplayLock display(m_screen); // convert to a keysym // FIXME -- we're not properly handling unicode KeySym keysym; char dummy[1]; XLookupString(event, dummy, 0, &keysym, NULL); // convert key switch (keysym & 0xffffff00) { case 0x0000: // Latin-1 return static_cast(keysym); case 0xfe00: // ISO 9995 Function and Modifier Keys if (keysym == XK_ISO_Left_Tab) { return kKeyLeftTab; } return kKeyNone; case 0xff00: // MISCELLANY return static_cast(keysym - 0xff00 + 0xef00); default: // FIXME -- support unicode characters return kKeyNone; } } ButtonID CXWindowsPrimaryScreen::mapButton(unsigned int button) const { // FIXME -- should use button mapping? if (button >= 1 && button <= 3) { return static_cast(button); } else { return kButtonNone; } } void CXWindowsPrimaryScreen::updateKeys() { CDisplayLock display(m_screen); // get modifier map from server XModifierKeymap* keymap = XGetModifierMapping(display); // initialize m_altMask = 0; m_metaMask = 0; m_superMask = 0; m_modeSwitchMask = 0; m_numLockMask = 0; m_capsLockMask = 0; m_scrollLockMask = 0; // work around for my system, which reports this state bit when // mode switch is down, instead of the appropriate modifier bit. // should have no effect on other systems. -crs 9/02. m_modeSwitchMask |= (1 << 13); // set keycodes and masks for (unsigned int i = 0; i < 8; ++i) { const unsigned int bit = (1 << i); for (int j = 0; j < keymap->max_keypermod; ++j) { KeyCode keycode = keymap->modifiermap[i * keymap->max_keypermod + j]; // note mask for particular modifiers const KeySym keysym = XKeycodeToKeysym(display, keycode, 0); switch (keysym) { case XK_Alt_L: case XK_Alt_R: m_altMask |= bit; break; case XK_Meta_L: case XK_Meta_R: m_metaMask |= bit; break; case XK_Super_L: case XK_Super_R: m_superMask |= bit; break; case XK_Mode_switch: m_modeSwitchMask |= bit; break; case XK_Num_Lock: m_numLockMask |= bit; break; case XK_Caps_Lock: m_capsLockMask |= bit; break; case XK_Scroll_Lock: m_scrollLockMask |= bit; break; } } } XFreeModifiermap(keymap); } Bool CXWindowsPrimaryScreen::findKeyEvent(Display*, XEvent* xevent, XPointer arg) { CKeyEventInfo* filter = reinterpret_cast(arg); return (xevent->type == filter->m_event && xevent->xkey.window == filter->m_window && xevent->xkey.time == filter->m_time && xevent->xkey.keycode == filter->m_keycode) ? True : False; }