#ifndef CMSWINDOWSSECONDARYSCREEN_H #define CMSWINDOWSSECONDARYSCREEN_H #include "CMSWindowsScreen.h" #include "ISecondaryScreen.h" #include #include class CMSWindowsSecondaryScreen : public CMSWindowsScreen, public ISecondaryScreen { public: CMSWindowsSecondaryScreen(); virtual ~CMSWindowsSecondaryScreen(); // ISecondaryScreen overrides virtual void run(); virtual void stop(); virtual void open(CClient*); virtual void close(); virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute, KeyModifierMask mask); virtual void leave(); virtual void keyDown(KeyID, KeyModifierMask); virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count); virtual void keyUp(KeyID, KeyModifierMask); virtual void mouseDown(ButtonID); virtual void mouseUp(ButtonID); virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute); virtual void mouseWheel(SInt32 delta); virtual void setClipboard(ClipboardID, const IClipboard*); virtual void grabClipboard(ClipboardID); virtual void getSize(SInt32* width, SInt32* height) const; virtual SInt32 getJumpZoneSize() const; virtual void getClipboard(ClipboardID, IClipboard*) const; protected: // CMSWindowsScreen overrides virtual bool onPreTranslate(MSG*); virtual LRESULT onEvent(HWND, UINT, WPARAM, LPARAM); virtual void onOpenDisplay(); virtual void onCloseDisplay(); private: enum EKeyAction { kPress, kRelease, kRepeat }; class Keystroke { public: UINT m_virtualKey; bool m_press; bool m_repeat; }; typedef std::vector Keystrokes; DWORD mapButton(ButtonID button, bool press) const; KeyModifierMask mapKey(Keystrokes&, UINT& virtualKey, KeyID, KeyModifierMask, EKeyAction) const; void doKeystrokes(const Keystrokes&, SInt32 count); void updateKeys(); void updateModifiers(); void toggleKey(UINT virtualKey, KeyModifierMask mask); UINT virtualKeyToScanCode(UINT& virtualKey); bool isExtendedKey(UINT virtualKey); void sendKeyEvent(UINT virtualKey, bool press); private: CClient* m_client; HWND m_window; HWND m_nextClipboardWindow; HWND m_clipboardOwner; // thread id of the event loop thread DWORD m_threadID; // virtual key states BYTE m_keys[256]; // current active modifiers KeyModifierMask m_mask; }; #endif