/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2004 Chris Schoeneman, Nick Bolton, Sorin Sbarnea * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "CMSWindowsEventQueueBuffer.h" #include "CThread.h" #include "IEventQueue.h" #include "CArchMiscWindows.h" // // CEventQueueTimer // class CEventQueueTimer { }; // // CMSWindowsEventQueueBuffer // CMSWindowsEventQueueBuffer::CMSWindowsEventQueueBuffer() { // remember thread. we'll be posting messages to it. m_thread = GetCurrentThreadId(); // create a message type for custom events m_userEvent = RegisterWindowMessage("SYNERGY_USER_EVENT"); // get message type for daemon quit m_daemonQuit = CArchMiscWindows::getDaemonQuitMessage(); // make sure this thread has a message queue MSG dummy; PeekMessage(&dummy, NULL, WM_USER, WM_USER, PM_NOREMOVE); } CMSWindowsEventQueueBuffer::~CMSWindowsEventQueueBuffer() { // do nothing } void CMSWindowsEventQueueBuffer::waitForEvent(double timeout) { // check if messages are available first. if we don't do this then // MsgWaitForMultipleObjects() will block even if the queue isn't // empty if the messages in the queue were there before the last // call to GetMessage()/PeekMessage(). if (HIWORD(GetQueueStatus(QS_ALLINPUT)) != 0) { return; } // convert timeout DWORD t; if (timeout < 0.0) { t = INFINITE; } else { t = (DWORD)(1000.0 * timeout); } // wait for a message. we cannot be interrupted by thread // cancellation but that's okay because we're run in the main // thread and we never cancel that thread. HANDLE dummy[1]; MsgWaitForMultipleObjects(0, dummy, FALSE, t, QS_ALLINPUT); } IEventQueueBuffer::Type CMSWindowsEventQueueBuffer::getEvent(CEvent& event, UInt32& dataID) { // peek at messages first. waiting for QS_ALLINPUT will return // if a message has been sent to our window but GetMessage will // dispatch that message behind our backs and block. PeekMessage // will also dispatch behind our backs but won't block. if (!PeekMessage(&m_event, NULL, 0, 0, PM_NOREMOVE) && !PeekMessage(&m_event, (HWND)-1, 0, 0, PM_NOREMOVE)) { return kNone; } // BOOL. yeah, right. BOOL result = GetMessage(&m_event, NULL, 0, 0); if (result == -1) { return kNone; } else if (result == 0) { event = CEvent(CEvent::kQuit); return kSystem; } else if (m_daemonQuit != 0 && m_event.message == m_daemonQuit) { event = CEvent(CEvent::kQuit); return kSystem; } else if (m_event.message == m_userEvent) { dataID = static_cast(m_event.wParam); return kUser; } else { event = CEvent(CEvent::kSystem, IEventQueue::getSystemTarget(), &m_event); return kSystem; } } bool CMSWindowsEventQueueBuffer::addEvent(UInt32 dataID) { return (PostThreadMessage(m_thread, m_userEvent, static_cast(dataID), 0) != 0); } bool CMSWindowsEventQueueBuffer::isEmpty() const { return (HIWORD(GetQueueStatus(QS_ALLINPUT)) == 0); } CEventQueueTimer* CMSWindowsEventQueueBuffer::newTimer(double, bool) const { return new CEventQueueTimer; } void CMSWindowsEventQueueBuffer::deleteTimer(CEventQueueTimer* timer) const { delete timer; }