/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "COSXScreen.h"
#include "COSXClipboard.h"
#include "COSXEventQueueBuffer.h"
#include "COSXKeyState.h"
#include "COSXScreenSaver.h"
#include "CClipboard.h"
#include "CKeyMap.h"
#include "CCondVar.h"
#include "CLock.h"
#include "CMutex.h"
#include "CThread.h"
#include "CLog.h"
#include "IEventQueue.h"
#include "TMethodEventJob.h"
#include "TMethodJob.h"
#include "XArch.h"
#include
#include
// Set some enums for fast user switching if we're building with an SDK
// from before such support was added.
#if !defined(MAC_OS_X_VERSION_10_3) || \
(MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_3)
enum {
kEventClassSystem = 'macs',
kEventSystemUserSessionActivated = 10,
kEventSystemUserSessionDeactivated = 11
};
#endif
// This isn't in any Apple SDK that I know of as of yet.
enum {
kSynergyEventMouseScroll = 11,
kSynergyMouseScrollAxisX = 'saxx',
kSynergyMouseScrollAxisY = 'saxy'
};
//
// COSXScreen
//
bool COSXScreen::s_testedForGHOM = false;
bool COSXScreen::s_hasGHOM = false;
CEvent::Type COSXScreen::s_confirmSleepEvent = CEvent::kUnknown;
COSXScreen::COSXScreen(bool isPrimary) :
MouseButtonEventMap(NumButtonIDs),
m_isPrimary(isPrimary),
m_isOnScreen(m_isPrimary),
m_cursorPosValid(false),
m_cursorHidden(false),
m_dragNumButtonsDown(0),
m_dragTimer(NULL),
m_keyState(NULL),
m_sequenceNumber(0),
m_screensaver(NULL),
m_screensaverNotify(false),
m_ownClipboard(false),
m_clipboardTimer(NULL),
m_hiddenWindow(NULL),
m_userInputWindow(NULL),
m_switchEventHandlerRef(0),
m_pmMutex(new CMutex),
m_pmWatchThread(NULL),
m_pmThreadReady(new CCondVar(m_pmMutex, false)),
m_activeModifierHotKey(0),
m_activeModifierHotKeyMask(0)
{
try {
m_displayID = CGMainDisplayID();
updateScreenShape(m_displayID, 0);
m_screensaver = new COSXScreenSaver(getEventTarget());
m_keyState = new COSXKeyState();
if (m_isPrimary) {
if (!AXAPIEnabled()) {
LOG((CLOG_ERR "Synergy server requires accessibility API enabled. Please check the option for \"Enable access for assistive devices\" in the Universal Access System Preferences panel. Unintentional key-replication will occur until this is fixed."));
}
}
// install display manager notification handler
#if defined(MAC_OS_X_VERSION_10_5)
CGDisplayRegisterReconfigurationCallback(displayReconfigurationCallback, this);
#else
m_displayManagerNotificationUPP =
NewDMExtendedNotificationUPP(displayManagerCallback);
OSStatus err = GetCurrentProcess(&m_PSN);
err = DMRegisterExtendedNotifyProc(m_displayManagerNotificationUPP,
this, 0, &m_PSN);
#endif
// install fast user switching event handler
EventTypeSpec switchEventTypes[2];
switchEventTypes[0].eventClass = kEventClassSystem;
switchEventTypes[0].eventKind = kEventSystemUserSessionDeactivated;
switchEventTypes[1].eventClass = kEventClassSystem;
switchEventTypes[1].eventKind = kEventSystemUserSessionActivated;
EventHandlerUPP switchEventHandler =
NewEventHandlerUPP(userSwitchCallback);
InstallApplicationEventHandler(switchEventHandler, 2, switchEventTypes,
this, &m_switchEventHandlerRef);
DisposeEventHandlerUPP(switchEventHandler);
constructMouseButtonEventMap();
// watch for requests to sleep
EVENTQUEUE->adoptHandler(COSXScreen::getConfirmSleepEvent(),
getEventTarget(),
new TMethodEventJob(this,
&COSXScreen::handleConfirmSleep));
// create thread for monitoring system power state.
LOG((CLOG_DEBUG "starting watchSystemPowerThread"));
m_pmWatchThread = new CThread(new TMethodJob
(this, &COSXScreen::watchSystemPowerThread));
}
catch (...) {
EVENTQUEUE->removeHandler(COSXScreen::getConfirmSleepEvent(),
getEventTarget());
if (m_switchEventHandlerRef != 0) {
RemoveEventHandler(m_switchEventHandlerRef);
}
#if defined(MAC_OS_X_VERSION_10_5)
CGDisplayRemoveReconfigurationCallback(displayReconfigurationCallback, this);
#else
if (m_displayManagerNotificationUPP != NULL) {
DMRemoveExtendedNotifyProc(m_displayManagerNotificationUPP,
NULL, &m_PSN, 0);
}
if (m_hiddenWindow) {
ReleaseWindow(m_hiddenWindow);
m_hiddenWindow = NULL;
}
if (m_userInputWindow) {
ReleaseWindow(m_userInputWindow);
m_userInputWindow = NULL;
}
#endif
delete m_keyState;
delete m_screensaver;
throw;
}
// install event handlers
EVENTQUEUE->adoptHandler(CEvent::kSystem, IEventQueue::getSystemTarget(),
new TMethodEventJob(this,
&COSXScreen::handleSystemEvent));
// install the platform event queue
EVENTQUEUE->adoptBuffer(new COSXEventQueueBuffer);
}
COSXScreen::~COSXScreen()
{
disable();
EVENTQUEUE->adoptBuffer(NULL);
EVENTQUEUE->removeHandler(CEvent::kSystem, IEventQueue::getSystemTarget());
if (m_pmWatchThread) {
// make sure the thread has setup the runloop.
{
CLock lock(m_pmMutex);
while (!(bool)*m_pmThreadReady) {
m_pmThreadReady->wait();
}
}
// now exit the thread's runloop and wait for it to exit
LOG((CLOG_DEBUG "stopping watchSystemPowerThread"));
CFRunLoopStop(m_pmRunloop);
m_pmWatchThread->wait();
delete m_pmWatchThread;
m_pmWatchThread = NULL;
}
delete m_pmThreadReady;
delete m_pmMutex;
EVENTQUEUE->removeHandler(COSXScreen::getConfirmSleepEvent(),
getEventTarget());
RemoveEventHandler(m_switchEventHandlerRef);
#if defined(MAC_OS_X_VERSION_10_5)
CGDisplayRemoveReconfigurationCallback(displayReconfigurationCallback, this);
#else
DMRemoveExtendedNotifyProc(m_displayManagerNotificationUPP,
NULL, &m_PSN, 0);
if (m_hiddenWindow) {
ReleaseWindow(m_hiddenWindow);
m_hiddenWindow = NULL;
}
if (m_userInputWindow) {
ReleaseWindow(m_userInputWindow);
m_userInputWindow = NULL;
}
#endif
delete m_keyState;
delete m_screensaver;
}
void*
COSXScreen::getEventTarget() const
{
return const_cast(this);
}
bool
COSXScreen::getClipboard(ClipboardID, IClipboard* dst) const
{
CClipboard::copy(dst, &m_pasteboard);
return true;
}
void
COSXScreen::getShape(SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
x = m_x;
y = m_y;
w = m_w;
h = m_h;
}
void
COSXScreen::getCursorPos(SInt32& x, SInt32& y) const
{
Point mouse;
GetGlobalMouse(&mouse);
x = mouse.h;
y = mouse.v;
m_cursorPosValid = true;
m_xCursor = x;
m_yCursor = y;
}
void
COSXScreen::reconfigure(UInt32)
{
// do nothing
}
void
COSXScreen::warpCursor(SInt32 x, SInt32 y)
{
// move cursor without generating events
CGPoint pos;
pos.x = x;
pos.y = y;
CGWarpMouseCursorPosition(pos);
// save new cursor position
m_xCursor = x;
m_yCursor = y;
m_cursorPosValid = true;
}
void
COSXScreen::fakeInputBegin()
{
// FIXME -- not implemented
}
void
COSXScreen::fakeInputEnd()
{
// FIXME -- not implemented
}
SInt32
COSXScreen::getJumpZoneSize() const
{
return 1;
}
bool
COSXScreen::isAnyMouseButtonDown() const
{
return (GetCurrentButtonState() != 0);
}
void
COSXScreen::getCursorCenter(SInt32& x, SInt32& y) const
{
x = m_xCenter;
y = m_yCenter;
}
UInt32
COSXScreen::registerHotKey(KeyID key, KeyModifierMask mask)
{
// get mac virtual key and modifier mask matching synergy key and mask
UInt32 macKey, macMask;
if (!m_keyState->mapSynergyHotKeyToMac(key, mask, macKey, macMask)) {
LOG((CLOG_WARN "could not map hotkey id=%04x mask=%04x", key, mask));
return 0;
}
// choose hotkey id
UInt32 id;
if (!m_oldHotKeyIDs.empty()) {
id = m_oldHotKeyIDs.back();
m_oldHotKeyIDs.pop_back();
}
else {
id = m_hotKeys.size() + 1;
}
// if this hot key has modifiers only then we'll handle it specially
EventHotKeyRef ref = NULL;
bool okay;
if (key == kKeyNone) {
if (m_modifierHotKeys.count(mask) > 0) {
// already registered
okay = false;
}
else {
m_modifierHotKeys[mask] = id;
okay = true;
}
}
else {
EventHotKeyID hkid = { 'SNRG', (UInt32)id };
OSStatus status = RegisterEventHotKey(macKey, macMask, hkid,
GetApplicationEventTarget(), 0,
&ref);
okay = (status == noErr);
m_hotKeyToIDMap[CHotKeyItem(macKey, macMask)] = id;
}
if (!okay) {
m_oldHotKeyIDs.push_back(id);
m_hotKeyToIDMap.erase(CHotKeyItem(macKey, macMask));
LOG((CLOG_WARN "failed to register hotkey %s (id=%04x mask=%04x)", CKeyMap::formatKey(key, mask).c_str(), key, mask));
return 0;
}
m_hotKeys.insert(std::make_pair(id, CHotKeyItem(ref, macKey, macMask)));
LOG((CLOG_DEBUG "registered hotkey %s (id=%04x mask=%04x) as id=%d", CKeyMap::formatKey(key, mask).c_str(), key, mask, id));
return id;
}
void
COSXScreen::unregisterHotKey(UInt32 id)
{
// look up hotkey
HotKeyMap::iterator i = m_hotKeys.find(id);
if (i == m_hotKeys.end()) {
return;
}
// unregister with OS
bool okay;
if (i->second.getRef() != NULL) {
okay = (UnregisterEventHotKey(i->second.getRef()) == noErr);
}
else {
okay = false;
// XXX -- this is inefficient
for (ModifierHotKeyMap::iterator j = m_modifierHotKeys.begin();
j != m_modifierHotKeys.end(); ++j) {
if (j->second == id) {
m_modifierHotKeys.erase(j);
okay = true;
break;
}
}
}
if (!okay) {
LOG((CLOG_WARN "failed to unregister hotkey id=%d", id));
}
else {
LOG((CLOG_DEBUG "unregistered hotkey id=%d", id));
}
// discard hot key from map and record old id for reuse
m_hotKeyToIDMap.erase(i->second);
m_hotKeys.erase(i);
m_oldHotKeyIDs.push_back(id);
if (m_activeModifierHotKey == id) {
m_activeModifierHotKey = 0;
m_activeModifierHotKeyMask = 0;
}
}
void
COSXScreen::constructMouseButtonEventMap()
{
const CGEventType source[NumButtonIDs][3] = {
kCGEventLeftMouseUp,kCGEventLeftMouseDragged,kCGEventLeftMouseDown,
kCGEventOtherMouseUp,kCGEventOtherMouseDragged,kCGEventOtherMouseDown,
kCGEventRightMouseUp,kCGEventRightMouseDragged,kCGEventRightMouseDown,
kCGEventOtherMouseUp,kCGEventOtherMouseDragged,kCGEventOtherMouseDown,
kCGEventOtherMouseUp,kCGEventOtherMouseDragged,kCGEventOtherMouseDown};
for (UInt16 button = 0; button < NumButtonIDs; button++) {
MouseButtonEventMapType new_map;
for (UInt16 state = (UInt32) kMouseButtonUp; state < kMouseButtonStateMax; state++) {
CGEventType curEvent = source[button][state];
new_map[state] = curEvent;
}
MouseButtonEventMap[button] = new_map;
}
}
void
COSXScreen::postMouseEvent(CGPoint& pos) const
{
// check if cursor position is valid on the client display configuration
// stkamp@users.sourceforge.net
CGDisplayCount displayCount = 0;
CGGetDisplaysWithPoint(pos, 0, NULL, &displayCount);
if (displayCount == 0) {
// cursor position invalid - clamp to bounds of last valid display.
// find the last valid display using the last cursor position.
displayCount = 0;
CGDirectDisplayID displayID;
CGGetDisplaysWithPoint(CGPointMake(m_xCursor, m_yCursor), 1,
&displayID, &displayCount);
if (displayCount != 0) {
CGRect displayRect = CGDisplayBounds(displayID);
if (pos.x < displayRect.origin.x) {
pos.x = displayRect.origin.x;
}
else if (pos.x > displayRect.origin.x +
displayRect.size.width - 1) {
pos.x = displayRect.origin.x + displayRect.size.width - 1;
}
if (pos.y < displayRect.origin.y) {
pos.y = displayRect.origin.y;
}
else if (pos.y > displayRect.origin.y +
displayRect.size.height - 1) {
pos.y = displayRect.origin.y + displayRect.size.height - 1;
}
}
}
CGEventType type = kCGEventMouseMoved;
SInt8 button = m_buttonState.getFirstButtonDown();
if (button != -1) {
MouseButtonEventMapType thisButtonType = MouseButtonEventMap[button];
type = thisButtonType[kMouseButtonDragged];
}
CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
}
void
COSXScreen::fakeMouseButton(ButtonID id, bool press) const
{
// Buttons are indexed from one, but the button down array is indexed from zero
UInt32 index = id - kButtonLeft;
if (index >= NumButtonIDs) {
return;
}
CGPoint pos;
if (!m_cursorPosValid) {
SInt32 x, y;
getCursorPos(x, y);
}
pos.x = m_xCursor;
pos.y = m_yCursor;
// synthesize event. CGEventCreateMouseEvent creates a retained mouse
// event, which must also be posted and released. Note this is
// similar to the use of CGEventRef in postMouseEvent above.
// One of the arguments changes based on whether a button is being
// pressed or released, pressed corresponding to when "press" is true.
CGEventRef event;
// the switch statement handles which button was pressed. the left
// and right mouse buttons must be handled separately from any
// other buttons
CGEventType type;
MouseButtonState state;
if (press) {
state = kMouseButtonDown;
} else {
state = kMouseButtonUp;
}
MouseButtonEventMapType thisButtonMap = MouseButtonEventMap[index];
type = thisButtonMap[state];
event = CGEventCreateMouseEvent(NULL, type, pos, index);
m_buttonState.set(index, state);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
}
void
COSXScreen::fakeMouseMove(SInt32 x, SInt32 y) const
{
// synthesize event
CGPoint pos;
pos.x = x;
pos.y = y;
postMouseEvent(pos);
// save new cursor position
m_xCursor = static_cast(pos.x);
m_yCursor = static_cast(pos.y);
m_cursorPosValid = true;
}
void
COSXScreen::fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const
{
// OS X does not appear to have a fake relative mouse move function.
// simulate it by getting the current mouse position and adding to
// that. this can yield the wrong answer but there's not much else
// we can do.
// get current position
Point oldPos;
GetGlobalMouse(&oldPos);
// synthesize event
CGPoint pos;
m_xCursor = static_cast(oldPos.h);
m_yCursor = static_cast(oldPos.v);
pos.x = oldPos.h + dx;
pos.y = oldPos.v + dy;
postMouseEvent(pos);
// we now assume we don't know the current cursor position
m_cursorPosValid = false;
}
void
COSXScreen::fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const
{
if (xDelta != 0 || yDelta != 0) {
#if defined(MAC_OS_X_VERSION_10_5)
// create a scroll event, post it and release it. not sure if kCGScrollEventUnitLine
// is the right choice here over kCGScrollEventUnitPixel
CGEventRef scrollEvent = CGEventCreateScrollWheelEvent(
NULL, kCGScrollEventUnitLine, 2,
mapScrollWheelFromSynergy(yDelta),
-mapScrollWheelFromSynergy(xDelta));
CGEventPost(kCGHIDEventTap, scrollEvent);
CFRelease(scrollEvent);
#else
CGPostScrollWheelEvent(
2, mapScrollWheelFromSynergy(yDelta),
-mapScrollWheelFromSynergy(xDelta));
#endif
}
}
void
COSXScreen::showCursor()
{
CGDisplayShowCursor(m_displayID);
CFStringRef propertyString = CFStringCreateWithCString(NULL, "SetsCursorInBackground", kCFStringEncodingMacRoman);
CGSSetConnectionProperty(_CGSDefaultConnection(), _CGSDefaultConnection(), propertyString, kCFBooleanFalse);
CFRelease(propertyString);
LOG((CLOG_DEBUG "Trying to show cursor."));
}
void
COSXScreen::hideCursor()
{
CFStringRef propertyString = CFStringCreateWithCString(NULL, "SetsCursorInBackground", kCFStringEncodingMacRoman);
CGSSetConnectionProperty(_CGSDefaultConnection(), _CGSDefaultConnection(), propertyString, kCFBooleanTrue);
CFRelease(propertyString);
CGDisplayHideCursor(m_displayID);
LOG((CLOG_DEBUG "Trying to hide cursor."));
}
void
COSXScreen::enable()
{
// watch the clipboard
m_clipboardTimer = EVENTQUEUE->newTimer(1.0, NULL);
EVENTQUEUE->adoptHandler(CEvent::kTimer, m_clipboardTimer,
new TMethodEventJob(this,
&COSXScreen::handleClipboardCheck));
if (m_isPrimary) {
// FIXME -- start watching jump zones
// kCGEventTapOptionDefault = 0x00000000 (Missing in 10.4, so specified literally)
m_eventTapPort=CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, 0,
kCGEventMaskForAllEvents,
handleCGInputEvent,
this);
}
else {
// FIXME -- prevent system from entering power save mode
// hide cursor
if (!m_cursorHidden) {
hideCursor();
m_cursorHidden = true;
}
// warp the mouse to the cursor center
fakeMouseMove(m_xCenter, m_yCenter);
// there may be a better way to do this, but we register an event handler even if we're
// not on the primary display (acting as a client). This way, if a local event comes in
// (either keyboard or mouse), we can make sure to show the cursor if we've hidden it.
m_eventTapPort=CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, 0,
kCGEventMaskForAllEvents,
handleCGInputEventSecondary,
this);
}
if(!m_eventTapPort) {
LOG((CLOG_ERR "Failed to create quartz event tap."));
}
m_eventTapRLSR=CFMachPortCreateRunLoopSource(kCFAllocatorDefault, m_eventTapPort, 0);
if(!m_eventTapRLSR) {
LOG((CLOG_ERR "Failed to create a CFRunLoopSourceRef for the quartz event tap."));
}
CFRunLoopAddSource(CFRunLoopGetCurrent(), m_eventTapRLSR, kCFRunLoopDefaultMode);
}
void
COSXScreen::disable()
{
// show cursor if hidden
if (m_cursorHidden) {
showCursor();
m_cursorHidden = false;
}
// FIXME -- stop watching jump zones, stop capturing input
if(m_eventTapRLSR) {
CFRelease(m_eventTapRLSR);
m_eventTapRLSR=NULL;
}
if(m_eventTapPort) {
CFRelease(m_eventTapPort);
m_eventTapPort=NULL;
}
// FIXME -- allow system to enter power saving mode
// disable drag handling
m_dragNumButtonsDown = 0;
enableDragTimer(false);
// uninstall clipboard timer
if (m_clipboardTimer != NULL) {
EVENTQUEUE->removeHandler(CEvent::kTimer, m_clipboardTimer);
EVENTQUEUE->deleteTimer(m_clipboardTimer);
m_clipboardTimer = NULL;
}
m_isOnScreen = m_isPrimary;
}
void
COSXScreen::enter()
{
// show cursor
if (m_cursorHidden) {
showCursor();
m_cursorHidden = false;
}
if (m_isPrimary) {
CGSetLocalEventsSuppressionInterval(0.0);
// enable global hotkeys
//setGlobalHotKeysEnabled(true);
}
else {
// reset buttons
m_buttonState.reset();
// avoid suppression of local hardware events
// stkamp@users.sourceforge.net
CGSetLocalEventsFilterDuringSupressionState(
kCGEventFilterMaskPermitAllEvents,
kCGEventSupressionStateSupressionInterval);
CGSetLocalEventsFilterDuringSupressionState(
(kCGEventFilterMaskPermitLocalKeyboardEvents |
kCGEventFilterMaskPermitSystemDefinedEvents),
kCGEventSupressionStateRemoteMouseDrag);
}
// now on screen
m_isOnScreen = true;
}
bool
COSXScreen::leave()
{
// hide cursor
if (!m_cursorHidden) {
hideCursor();
m_cursorHidden = true;
}
if (m_isPrimary) {
// warp to center
warpCursor(m_xCenter, m_yCenter);
// This used to be necessary to get smooth mouse motion on other screens,
// but now is just to avoid a hesitating cursor when transitioning to
// the primary (this) screen.
CGSetLocalEventsSuppressionInterval(0.0001);
// disable global hotkeys
//setGlobalHotKeysEnabled(false);
}
else {
// warp the mouse to the cursor center
fakeMouseMove(m_xCenter, m_yCenter);
// FIXME -- prepare to show cursor if it moves
// take keyboard focus
// FIXME
}
// now off screen
m_isOnScreen = false;
return true;
}
bool
COSXScreen::setClipboard(ClipboardID, const IClipboard* src)
{
if(src != NULL) {
LOG((CLOG_DEBUG "setting clipboard"));
CClipboard::copy(&m_pasteboard, src);
}
return true;
}
void
COSXScreen::checkClipboards()
{
LOG((CLOG_DEBUG1 "checking clipboard"));
if (m_pasteboard.synchronize()) {
LOG((CLOG_DEBUG "clipboard changed"));
sendClipboardEvent(getClipboardGrabbedEvent(), kClipboardClipboard);
sendClipboardEvent(getClipboardGrabbedEvent(), kClipboardSelection);
}
}
void
COSXScreen::openScreensaver(bool notify)
{
m_screensaverNotify = notify;
if (!m_screensaverNotify) {
m_screensaver->disable();
}
}
void
COSXScreen::closeScreensaver()
{
if (!m_screensaverNotify) {
m_screensaver->enable();
}
}
void
COSXScreen::screensaver(bool activate)
{
if (activate) {
m_screensaver->activate();
}
else {
m_screensaver->deactivate();
}
}
void
COSXScreen::resetOptions()
{
// no options
}
void
COSXScreen::setOptions(const COptionsList&)
{
// no options
}
void
COSXScreen::setSequenceNumber(UInt32 seqNum)
{
m_sequenceNumber = seqNum;
}
bool
COSXScreen::isPrimary() const
{
return m_isPrimary;
}
void
COSXScreen::sendEvent(CEvent::Type type, void* data) const
{
EVENTQUEUE->addEvent(CEvent(type, getEventTarget(), data));
}
void
COSXScreen::sendClipboardEvent(CEvent::Type type, ClipboardID id) const
{
CClipboardInfo* info = (CClipboardInfo*)malloc(sizeof(CClipboardInfo));
info->m_id = id;
info->m_sequenceNumber = m_sequenceNumber;
sendEvent(type, info);
}
void
COSXScreen::handleSystemEvent(const CEvent& event, void*)
{
EventRef* carbonEvent = reinterpret_cast(event.getData());
assert(carbonEvent != NULL);
UInt32 eventClass = GetEventClass(*carbonEvent);
switch (eventClass) {
case kEventClassMouse:
switch (GetEventKind(*carbonEvent)) {
case kSynergyEventMouseScroll:
{
OSStatus r;
long xScroll;
long yScroll;
// get scroll amount
r = GetEventParameter(*carbonEvent,
kSynergyMouseScrollAxisX,
typeLongInteger,
NULL,
sizeof(xScroll),
NULL,
&xScroll);
if (r != noErr) {
xScroll = 0;
}
r = GetEventParameter(*carbonEvent,
kSynergyMouseScrollAxisY,
typeLongInteger,
NULL,
sizeof(yScroll),
NULL,
&yScroll);
if (r != noErr) {
yScroll = 0;
}
if (xScroll != 0 || yScroll != 0) {
onMouseWheel(-mapScrollWheelToSynergy(xScroll),
mapScrollWheelToSynergy(yScroll));
}
}
}
break;
case kEventClassKeyboard:
switch (GetEventKind(*carbonEvent)) {
case kEventHotKeyPressed:
case kEventHotKeyReleased:
onHotKey(*carbonEvent);
break;
}
break;
case kEventClassWindow:
SendEventToWindow(*carbonEvent, m_userInputWindow);
switch (GetEventKind(*carbonEvent)) {
case kEventWindowActivated:
LOG((CLOG_DEBUG1 "window activated"));
break;
case kEventWindowDeactivated:
LOG((CLOG_DEBUG1 "window deactivated"));
break;
case kEventWindowFocusAcquired:
LOG((CLOG_DEBUG1 "focus acquired"));
break;
case kEventWindowFocusRelinquish:
LOG((CLOG_DEBUG1 "focus released"));
break;
}
break;
default:
SendEventToEventTarget(*carbonEvent, GetEventDispatcherTarget());
break;
}
}
bool
COSXScreen::onMouseMove(SInt32 mx, SInt32 my)
{
LOG((CLOG_DEBUG2 "mouse move %+d,%+d", mx, my));
SInt32 x = mx - m_xCursor;
SInt32 y = my - m_yCursor;
if ((x == 0 && y == 0) || (mx == m_xCenter && mx == m_yCenter)) {
return true;
}
// save position to compute delta of next motion
m_xCursor = mx;
m_yCursor = my;
if (m_isOnScreen) {
// motion on primary screen
sendEvent(getMotionOnPrimaryEvent(),
CMotionInfo::alloc(m_xCursor, m_yCursor));
}
else {
// motion on secondary screen. warp mouse back to
// center.
warpCursor(m_xCenter, m_yCenter);
// examine the motion. if it's about the distance
// from the center of the screen to an edge then
// it's probably a bogus motion that we want to
// ignore (see warpCursorNoFlush() for a further
// description).
static SInt32 bogusZoneSize = 10;
if (-x + bogusZoneSize > m_xCenter - m_x ||
x + bogusZoneSize > m_x + m_w - m_xCenter ||
-y + bogusZoneSize > m_yCenter - m_y ||
y + bogusZoneSize > m_y + m_h - m_yCenter) {
LOG((CLOG_DEBUG "dropped bogus motion %+d,%+d", x, y));
}
else {
// send motion
sendEvent(getMotionOnSecondaryEvent(), CMotionInfo::alloc(x, y));
}
}
return true;
}
bool
COSXScreen::onMouseButton(bool pressed, UInt16 macButton)
{
// Buttons 2 and 3 are inverted on the mac
ButtonID button = mapMacButtonToSynergy(macButton);
if (pressed) {
LOG((CLOG_DEBUG1 "event: button press button=%d", button));
if (button != kButtonNone) {
KeyModifierMask mask = m_keyState->getActiveModifiers();
sendEvent(getButtonDownEvent(), CButtonInfo::alloc(button, mask));
}
}
else {
LOG((CLOG_DEBUG1 "event: button release button=%d", button));
if (button != kButtonNone) {
KeyModifierMask mask = m_keyState->getActiveModifiers();
sendEvent(getButtonUpEvent(), CButtonInfo::alloc(button, mask));
}
}
// handle drags with any button other than button 1 or 2
if (macButton > 2) {
if (pressed) {
// one more button
if (m_dragNumButtonsDown++ == 0) {
enableDragTimer(true);
}
}
else {
// one less button
if (--m_dragNumButtonsDown == 0) {
enableDragTimer(false);
}
}
}
return true;
}
bool
COSXScreen::onMouseWheel(SInt32 xDelta, SInt32 yDelta) const
{
LOG((CLOG_DEBUG1 "event: button wheel delta=%+d,%+d", xDelta, yDelta));
sendEvent(getWheelEvent(), CWheelInfo::alloc(xDelta, yDelta));
return true;
}
void
COSXScreen::handleClipboardCheck(const CEvent&, void*)
{
checkClipboards();
}
#if !defined(MAC_OS_X_VERSION_10_5)
pascal void
COSXScreen::displayManagerCallback(void* inUserData, SInt16 inMessage, void*)
{
COSXScreen* screen = (COSXScreen*)inUserData;
if (inMessage == kDMNotifyEvent) {
screen->onDisplayChange();
}
}
bool
COSXScreen::onDisplayChange()
{
// screen resolution may have changed. save old shape.
SInt32 xOld = m_x, yOld = m_y, wOld = m_w, hOld = m_h;
// update shape
updateScreenShape();
// do nothing if resolution hasn't changed
if (xOld != m_x || yOld != m_y || wOld != m_w || hOld != m_h) {
if (m_isPrimary) {
// warp mouse to center if off screen
if (!m_isOnScreen) {
warpCursor(m_xCenter, m_yCenter);
}
}
// send new screen info
sendEvent(getShapeChangedEvent());
}
return true;
}
#else
void
COSXScreen::displayReconfigurationCallback(CGDirectDisplayID displayID, CGDisplayChangeSummaryFlags flags, void* inUserData)
{
COSXScreen* screen = (COSXScreen*)inUserData;
CGDisplayChangeSummaryFlags mask = kCGDisplayMovedFlag |
kCGDisplaySetModeFlag | kCGDisplayAddFlag | kCGDisplayRemoveFlag |
kCGDisplayEnabledFlag | kCGDisplayDisabledFlag |
kCGDisplayMirrorFlag | kCGDisplayUnMirrorFlag |
kCGDisplayDesktopShapeChangedFlag;
LOG((CLOG_DEBUG1 "event: display was reconfigured: %x %x %x", flags, mask, flags & mask));
if (flags & mask) { /* Something actually did change */
LOG((CLOG_DEBUG1 "event: screen changed shape; refreshing dimensions"));
screen->updateScreenShape(displayID, flags);
}
}
#endif
bool
COSXScreen::onKey(CGEventRef event)
{
CGEventType eventKind = CGEventGetType(event);
// get the key and active modifiers
UInt32 virtualKey = CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
CGEventFlags macMask = CGEventGetFlags(event);
LOG((CLOG_DEBUG1 "event: Key event kind: %d, keycode=%d", eventKind, virtualKey));
// Special handling to track state of modifiers
if (eventKind == kCGEventFlagsChanged) {
// get old and new modifier state
KeyModifierMask oldMask = getActiveModifiers();
KeyModifierMask newMask = m_keyState->mapModifiersFromOSX(macMask);
m_keyState->handleModifierKeys(getEventTarget(), oldMask, newMask);
// if the current set of modifiers exactly matches a modifiers-only
// hot key then generate a hot key down event.
if (m_activeModifierHotKey == 0) {
if (m_modifierHotKeys.count(newMask) > 0) {
m_activeModifierHotKey = m_modifierHotKeys[newMask];
m_activeModifierHotKeyMask = newMask;
EVENTQUEUE->addEvent(CEvent(getHotKeyDownEvent(),
getEventTarget(),
CHotKeyInfo::alloc(m_activeModifierHotKey)));
}
}
// if a modifiers-only hot key is active and should no longer be
// then generate a hot key up event.
else if (m_activeModifierHotKey != 0) {
KeyModifierMask mask = (newMask & m_activeModifierHotKeyMask);
if (mask != m_activeModifierHotKeyMask) {
EVENTQUEUE->addEvent(CEvent(getHotKeyUpEvent(),
getEventTarget(),
CHotKeyInfo::alloc(m_activeModifierHotKey)));
m_activeModifierHotKey = 0;
m_activeModifierHotKeyMask = 0;
}
}
return true;
}
// check for hot key. when we're on a secondary screen we disable
// all hotkeys so we can capture the OS defined hot keys as regular
// keystrokes but that means we don't get our own hot keys either.
// so we check for a key/modifier match in our hot key map.
if (!m_isOnScreen) {
HotKeyToIDMap::const_iterator i =
m_hotKeyToIDMap.find(CHotKeyItem(virtualKey,
m_keyState->mapModifiersToCarbon(macMask)
& 0xff00u));
if (i != m_hotKeyToIDMap.end()) {
UInt32 id = i->second;
// determine event type
CEvent::Type type;
//UInt32 eventKind = GetEventKind(event);
if (eventKind == kCGEventKeyDown) {
type = getHotKeyDownEvent();
}
else if (eventKind == kCGEventKeyUp) {
type = getHotKeyUpEvent();
}
else {
return false;
}
EVENTQUEUE->addEvent(CEvent(type, getEventTarget(),
CHotKeyInfo::alloc(id)));
return true;
}
}
// decode event type
bool down = (eventKind == kCGEventKeyDown);
bool up = (eventKind == kCGEventKeyUp);
bool isRepeat = (CGEventGetIntegerValueField(event, kCGKeyboardEventAutorepeat) == 1);
// map event to keys
KeyModifierMask mask;
COSXKeyState::CKeyIDs keys;
KeyButton button = m_keyState->mapKeyFromEvent(keys, &mask, event);
if (button == 0) {
return false;
}
// check for AltGr in mask. if set we send neither the AltGr nor
// the super modifiers to clients then remove AltGr before passing
// the modifiers to onKey.
KeyModifierMask sendMask = (mask & ~KeyModifierAltGr);
if ((mask & KeyModifierAltGr) != 0) {
sendMask &= ~KeyModifierSuper;
}
mask &= ~KeyModifierAltGr;
// update button state
if (down) {
m_keyState->onKey(button, true, mask);
}
else if (up) {
if (!m_keyState->isKeyDown(button)) {
// up event for a dead key. throw it away.
return false;
}
m_keyState->onKey(button, false, mask);
}
// send key events
for (COSXKeyState::CKeyIDs::const_iterator i = keys.begin();
i != keys.end(); ++i) {
m_keyState->sendKeyEvent(getEventTarget(), down, isRepeat,
*i, sendMask, 1, button);
}
return true;
}
bool
COSXScreen::onHotKey(EventRef event) const
{
// get the hotkey id
EventHotKeyID hkid;
GetEventParameter(event, kEventParamDirectObject, typeEventHotKeyID,
NULL, sizeof(EventHotKeyID), NULL, &hkid);
UInt32 id = hkid.id;
// determine event type
CEvent::Type type;
UInt32 eventKind = GetEventKind(event);
if (eventKind == kEventHotKeyPressed) {
type = getHotKeyDownEvent();
}
else if (eventKind == kEventHotKeyReleased) {
type = getHotKeyUpEvent();
}
else {
return false;
}
EVENTQUEUE->addEvent(CEvent(type, getEventTarget(),
CHotKeyInfo::alloc(id)));
return true;
}
ButtonID
COSXScreen::mapMacButtonToSynergy(UInt16 macButton) const
{
switch (macButton) {
case 1:
return kButtonLeft;
case 2:
return kButtonRight;
case 3:
return kButtonMiddle;
}
return static_cast(macButton);
}
SInt32
COSXScreen::mapScrollWheelToSynergy(SInt32 x) const
{
// return accelerated scrolling but not exponentially scaled as it is
// on the mac.
double d = (1.0 + getScrollSpeed()) * x / getScrollSpeedFactor();
return static_cast(120.0 * d);
}
SInt32
COSXScreen::mapScrollWheelFromSynergy(SInt32 x) const
{
// use server's acceleration with a little boost since other platforms
// take one wheel step as a larger step than the mac does.
return static_cast(3.0 * x / 120.0);
}
double
COSXScreen::getScrollSpeed() const
{
double scaling = 0.0;
CFPropertyListRef pref = ::CFPreferencesCopyValue(
CFSTR("com.apple.scrollwheel.scaling") ,
kCFPreferencesAnyApplication,
kCFPreferencesCurrentUser,
kCFPreferencesAnyHost);
if (pref != NULL) {
CFTypeID id = CFGetTypeID(pref);
if (id == CFNumberGetTypeID()) {
CFNumberRef value = static_cast(pref);
if (CFNumberGetValue(value, kCFNumberDoubleType, &scaling)) {
if (scaling < 0.0) {
scaling = 0.0;
}
}
}
CFRelease(pref);
}
return scaling;
}
double
COSXScreen::getScrollSpeedFactor() const
{
return pow(10.0, getScrollSpeed());
}
void
COSXScreen::enableDragTimer(bool enable)
{
UInt32 modifiers;
MouseTrackingResult res;
if (enable && m_dragTimer == NULL) {
m_dragTimer = EVENTQUEUE->newTimer(0.01, NULL);
EVENTQUEUE->adoptHandler(CEvent::kTimer, m_dragTimer,
new TMethodEventJob(this,
&COSXScreen::handleDrag));
TrackMouseLocationWithOptions(NULL, 0, 0, &m_dragLastPoint, &modifiers, &res);
}
else if (!enable && m_dragTimer != NULL) {
EVENTQUEUE->removeHandler(CEvent::kTimer, m_dragTimer);
EVENTQUEUE->deleteTimer(m_dragTimer);
m_dragTimer = NULL;
}
}
void
COSXScreen::handleDrag(const CEvent&, void*)
{
Point p;
UInt32 modifiers;
MouseTrackingResult res;
TrackMouseLocationWithOptions(NULL, 0, 0, &p, &modifiers, &res);
if (res != kMouseTrackingTimedOut && (p.h != m_dragLastPoint.h || p.v != m_dragLastPoint.v)) {
m_dragLastPoint = p;
onMouseMove((SInt32)p.h, (SInt32)p.v);
}
}
void
COSXScreen::updateButtons()
{
UInt32 buttons = GetCurrentButtonState();
m_buttonState.overwrite(buttons);
}
IKeyState*
COSXScreen::getKeyState() const
{
return m_keyState;
}
void
COSXScreen::updateScreenShape(const CGDirectDisplayID, const CGDisplayChangeSummaryFlags flags)
{
updateScreenShape();
}
void
COSXScreen::updateScreenShape()
{
// get info for each display
CGDisplayCount displayCount = 0;
if (CGGetActiveDisplayList(0, NULL, &displayCount) != CGDisplayNoErr) {
return;
}
if (displayCount == 0) {
return;
}
CGDirectDisplayID* displays = new CGDirectDisplayID[displayCount];
if (displays == NULL) {
return;
}
if (CGGetActiveDisplayList(displayCount,
displays, &displayCount) != CGDisplayNoErr) {
delete[] displays;
return;
}
// get smallest rect enclosing all display rects
CGRect totalBounds = CGRectZero;
for (CGDisplayCount i = 0; i < displayCount; ++i) {
CGRect bounds = CGDisplayBounds(displays[i]);
totalBounds = CGRectUnion(totalBounds, bounds);
}
// get shape of default screen
m_x = (SInt32)totalBounds.origin.x;
m_y = (SInt32)totalBounds.origin.y;
m_w = (SInt32)totalBounds.size.width;
m_h = (SInt32)totalBounds.size.height;
// get center of default screen
CGDirectDisplayID main = CGMainDisplayID();
const CGRect rect = CGDisplayBounds(main);
m_xCenter = (rect.origin.x + rect.size.width) / 2;
m_yCenter = (rect.origin.y + rect.size.height) / 2;
delete[] displays;
if (m_isPrimary && !m_isOnScreen) {
sendEvent(getShapeChangedEvent());
}
LOG((CLOG_DEBUG "screen shape: %d,%d %dx%d on %u %s", m_x, m_y, m_w, m_h, displayCount, (displayCount == 1) ? "display" : "displays"));
}
#pragma mark -
//
// FAST USER SWITCH NOTIFICATION SUPPORT
//
// COSXScreen::userSwitchCallback(void*)
//
// gets called if a fast user switch occurs
//
pascal OSStatus
COSXScreen::userSwitchCallback(EventHandlerCallRef nextHandler,
EventRef theEvent,
void* inUserData)
{
COSXScreen* screen = (COSXScreen*)inUserData;
UInt32 kind = GetEventKind(theEvent);
if (kind == kEventSystemUserSessionDeactivated) {
LOG((CLOG_DEBUG "user session deactivated"));
EVENTQUEUE->addEvent(CEvent(IScreen::getSuspendEvent(),
screen->getEventTarget()));
}
else if (kind == kEventSystemUserSessionActivated) {
LOG((CLOG_DEBUG "user session activated"));
EVENTQUEUE->addEvent(CEvent(IScreen::getResumeEvent(),
screen->getEventTarget()));
}
return (CallNextEventHandler(nextHandler, theEvent));
}
#pragma mark -
//
// SLEEP/WAKEUP NOTIFICATION SUPPORT
//
// COSXScreen::watchSystemPowerThread(void*)
//
// main of thread monitoring system power (sleep/wakup) using a CFRunLoop
//
void
COSXScreen::watchSystemPowerThread(void*)
{
io_object_t notifier;
IONotificationPortRef notificationPortRef;
CFRunLoopSourceRef runloopSourceRef = 0;
m_pmRunloop = CFRunLoopGetCurrent();
// install system power change callback
m_pmRootPort = IORegisterForSystemPower(this, ¬ificationPortRef,
powerChangeCallback, ¬ifier);
if (m_pmRootPort == 0) {
LOG((CLOG_WARN "IORegisterForSystemPower failed"));
}
else {
runloopSourceRef =
IONotificationPortGetRunLoopSource(notificationPortRef);
CFRunLoopAddSource(m_pmRunloop, runloopSourceRef,
kCFRunLoopCommonModes);
}
// thread is ready
{
CLock lock(m_pmMutex);
*m_pmThreadReady = true;
m_pmThreadReady->signal();
}
// if we were unable to initialize then exit. we must do this after
// setting m_pmThreadReady to true otherwise the parent thread will
// block waiting for it.
if (m_pmRootPort == 0) {
return;
}
// start the run loop
LOG((CLOG_DEBUG "started watchSystemPowerThread"));
CFRunLoopRun();
// cleanup
if (notificationPortRef) {
CFRunLoopRemoveSource(m_pmRunloop,
runloopSourceRef, kCFRunLoopDefaultMode);
CFRunLoopSourceInvalidate(runloopSourceRef);
CFRelease(runloopSourceRef);
}
CLock lock(m_pmMutex);
IODeregisterForSystemPower(¬ifier);
m_pmRootPort = 0;
LOG((CLOG_DEBUG "stopped watchSystemPowerThread"));
}
void
COSXScreen::powerChangeCallback(void* refcon, io_service_t service,
natural_t messageType, void* messageArg)
{
((COSXScreen*)refcon)->handlePowerChangeRequest(messageType, messageArg);
}
void
COSXScreen::handlePowerChangeRequest(natural_t messageType, void* messageArg)
{
// we've received a power change notification
switch (messageType) {
case kIOMessageSystemWillSleep:
// COSXScreen has to handle this in the main thread so we have to
// queue a confirm sleep event here. we actually don't allow the
// system to sleep until the event is handled.
EVENTQUEUE->addEvent(CEvent(COSXScreen::getConfirmSleepEvent(),
getEventTarget(), messageArg,
CEvent::kDontFreeData));
return;
case kIOMessageSystemHasPoweredOn:
LOG((CLOG_DEBUG "system wakeup"));
EVENTQUEUE->addEvent(CEvent(IScreen::getResumeEvent(),
getEventTarget()));
break;
default:
break;
}
CLock lock(m_pmMutex);
if (m_pmRootPort != 0) {
IOAllowPowerChange(m_pmRootPort, (long)messageArg);
}
}
CEvent::Type
COSXScreen::getConfirmSleepEvent()
{
return CEvent::registerTypeOnce(s_confirmSleepEvent,
"COSXScreen::confirmSleep");
}
void
COSXScreen::handleConfirmSleep(const CEvent& event, void*)
{
long messageArg = (long)event.getData();
if (messageArg != 0) {
CLock lock(m_pmMutex);
if (m_pmRootPort != 0) {
// deliver suspend event immediately.
EVENTQUEUE->addEvent(CEvent(IScreen::getSuspendEvent(),
getEventTarget(), NULL,
CEvent::kDeliverImmediately));
LOG((CLOG_DEBUG "system will sleep"));
IOAllowPowerChange(m_pmRootPort, messageArg);
}
}
}
#pragma mark -
//
// GLOBAL HOTKEY OPERATING MODE SUPPORT (10.3)
//
// CoreGraphics private API (OSX 10.3)
// Source: http://ichiro.nnip.org/osx/Cocoa/GlobalHotkey.html
//
// We load the functions dynamically because they're not available in
// older SDKs. We don't use weak linking because we want users of
// older SDKs to build an app that works on newer systems and older
// SDKs will not provide the symbols.
//
// FIXME: This is hosed as of OS 10.5; patches to repair this are
// a good thing.
//
#if 0
#ifdef __cplusplus
extern "C" {
#endif
typedef int CGSConnection;
typedef enum {
CGSGlobalHotKeyEnable = 0,
CGSGlobalHotKeyDisable = 1,
} CGSGlobalHotKeyOperatingMode;
extern CGSConnection _CGSDefaultConnection(void) WEAK_IMPORT_ATTRIBUTE;
extern CGError CGSGetGlobalHotKeyOperatingMode(CGSConnection connection, CGSGlobalHotKeyOperatingMode *mode) WEAK_IMPORT_ATTRIBUTE;
extern CGError CGSSetGlobalHotKeyOperatingMode(CGSConnection connection, CGSGlobalHotKeyOperatingMode mode) WEAK_IMPORT_ATTRIBUTE;
typedef CGSConnection (*_CGSDefaultConnection_t)(void);
typedef CGError (*CGSGetGlobalHotKeyOperatingMode_t)(CGSConnection connection, CGSGlobalHotKeyOperatingMode *mode);
typedef CGError (*CGSSetGlobalHotKeyOperatingMode_t)(CGSConnection connection, CGSGlobalHotKeyOperatingMode mode);
static _CGSDefaultConnection_t s__CGSDefaultConnection;
static CGSGetGlobalHotKeyOperatingMode_t s_CGSGetGlobalHotKeyOperatingMode;
static CGSSetGlobalHotKeyOperatingMode_t s_CGSSetGlobalHotKeyOperatingMode;
#ifdef __cplusplus
}
#endif
#define LOOKUP(name_) \
s_ ## name_ = NULL; \
if (NSIsSymbolNameDefinedWithHint("_" #name_, "CoreGraphics")) { \
s_ ## name_ = (name_ ## _t)NSAddressOfSymbol( \
NSLookupAndBindSymbolWithHint( \
"_" #name_, "CoreGraphics")); \
}
bool
COSXScreen::isGlobalHotKeyOperatingModeAvailable()
{
if (!s_testedForGHOM) {
s_testedForGHOM = true;
LOOKUP(_CGSDefaultConnection);
LOOKUP(CGSGetGlobalHotKeyOperatingMode);
LOOKUP(CGSSetGlobalHotKeyOperatingMode);
s_hasGHOM = (s__CGSDefaultConnection != NULL &&
s_CGSGetGlobalHotKeyOperatingMode != NULL &&
s_CGSSetGlobalHotKeyOperatingMode != NULL);
}
return s_hasGHOM;
}
void
COSXScreen::setGlobalHotKeysEnabled(bool enabled)
{
if (isGlobalHotKeyOperatingModeAvailable()) {
CGSConnection conn = s__CGSDefaultConnection();
CGSGlobalHotKeyOperatingMode mode;
s_CGSGetGlobalHotKeyOperatingMode(conn, &mode);
if (enabled && mode == CGSGlobalHotKeyDisable) {
s_CGSSetGlobalHotKeyOperatingMode(conn, CGSGlobalHotKeyEnable);
}
else if (!enabled && mode == CGSGlobalHotKeyEnable) {
s_CGSSetGlobalHotKeyOperatingMode(conn, CGSGlobalHotKeyDisable);
}
}
}
bool
COSXScreen::getGlobalHotKeysEnabled()
{
CGSGlobalHotKeyOperatingMode mode;
if (isGlobalHotKeyOperatingModeAvailable()) {
CGSConnection conn = s__CGSDefaultConnection();
s_CGSGetGlobalHotKeyOperatingMode(conn, &mode);
}
else {
mode = CGSGlobalHotKeyEnable;
}
return (mode == CGSGlobalHotKeyEnable);
}
#endif
//
// COSXScreen::CHotKeyItem
//
COSXScreen::CHotKeyItem::CHotKeyItem(UInt32 keycode, UInt32 mask) :
m_ref(NULL),
m_keycode(keycode),
m_mask(mask)
{
// do nothing
}
COSXScreen::CHotKeyItem::CHotKeyItem(EventHotKeyRef ref,
UInt32 keycode, UInt32 mask) :
m_ref(ref),
m_keycode(keycode),
m_mask(mask)
{
// do nothing
}
EventHotKeyRef
COSXScreen::CHotKeyItem::getRef() const
{
return m_ref;
}
bool
COSXScreen::CHotKeyItem::operator<(const CHotKeyItem& x) const
{
return (m_keycode < x.m_keycode ||
(m_keycode == x.m_keycode && m_mask < x.m_mask));
}
// Quartz event tap support for the secondary display. This make sure that we
// will show the cursor if a local event comes in while synergy has the cursor off the screen.
CGEventRef
COSXScreen::handleCGInputEventSecondary(CGEventTapProxy proxy,
CGEventType type,
CGEventRef event,
void* refcon)
{
COSXScreen* screen = (COSXScreen*)refcon;
if (screen->m_cursorHidden) {
CGPoint pos;
bool showCursor = true;
if (type == kCGEventMouseMoved) {
pos = CGEventGetLocation(event);
if (pos.x == screen->m_xCenter && pos.y == screen->m_yCenter) {
showCursor = false;
}
}
if (showCursor) {
LOG((CLOG_DEBUG "Trying to show cursor from local event. (type = %d)", type));
screen->showCursor();
screen->m_cursorHidden = false;
}
}
LOG((CLOG_DEBUG2 "Local event? (type = %d)", type));
return event;
}
// Quartz event tap support
CGEventRef
COSXScreen::handleCGInputEvent(CGEventTapProxy proxy,
CGEventType type,
CGEventRef event,
void* refcon)
{
COSXScreen* screen = (COSXScreen*)refcon;
CGPoint pos;
switch(type) {
case kCGEventLeftMouseDown:
case kCGEventRightMouseDown:
case kCGEventOtherMouseDown:
screen->onMouseButton(true, CGEventGetIntegerValueField(event, kCGMouseEventButtonNumber) + 1);
break;
case kCGEventLeftMouseUp:
case kCGEventRightMouseUp:
case kCGEventOtherMouseUp:
screen->onMouseButton(false, CGEventGetIntegerValueField(event, kCGMouseEventButtonNumber) + 1);
break;
case kCGEventMouseMoved:
case kCGEventLeftMouseDragged:
case kCGEventRightMouseDragged:
case kCGEventOtherMouseDragged:
pos = CGEventGetLocation(event);
screen->onMouseMove(pos.x, pos.y);
// The system ignores our cursor-centering calls if
// we don't return the event. This should be harmless,
// but might register as slight movement to other apps
// on the system. It hasn't been a problem before, though.
return event;
break;
case kCGEventScrollWheel:
screen->onMouseWheel(screen->mapScrollWheelToSynergy(
CGEventGetIntegerValueField(event, kCGScrollWheelEventDeltaAxis2)),
screen->mapScrollWheelToSynergy(
CGEventGetIntegerValueField(event, kCGScrollWheelEventDeltaAxis1)));
break;
case kCGEventKeyDown:
case kCGEventKeyUp:
case kCGEventFlagsChanged:
screen->onKey(event);
break;
case kCGEventTapDisabledByTimeout:
// Re-enable our event-tap
CGEventTapEnable(screen->m_eventTapPort, true);
LOG((CLOG_NOTE "Quartz Event tap was disabled by timeout. Re-enabling."));
break;
case kCGEventTapDisabledByUserInput:
LOG((CLOG_ERR "Quartz Event tap was disabled by user input!"));
break;
case NX_NULLEVENT:
break;
case NX_SYSDEFINED:
// Unknown, forward it
return event;
break;
case NX_NUMPROCS:
break;
default:
LOG((CLOG_NOTE "Unknown Quartz Event type: 0x%02x", type));
}
if(screen->m_isOnScreen) {
return event;
} else {
return NULL;
}
}
void
COSXScreen::CMouseButtonState::set(UInt32 button, MouseButtonState state)
{
bool newState = (state == kMouseButtonDown);
m_buttons.set(button, newState);
}
bool
COSXScreen::CMouseButtonState::any()
{
return m_buttons.any();
}
void
COSXScreen::CMouseButtonState::reset()
{
m_buttons.reset();
}
void
COSXScreen::CMouseButtonState::overwrite(UInt32 buttons)
{
m_buttons = std::bitset(buttons);
}
bool
COSXScreen::CMouseButtonState::test(UInt32 button) const
{
return m_buttons.test(button);
}
SInt8
COSXScreen::CMouseButtonState::getFirstButtonDown() const
{
if (m_buttons.any()) {
for (unsigned short button = 0; button < m_buttons.size(); button++) {
if (m_buttons.test(button)) {
return button;
}
}
}
return -1;
}