/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2002 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "CXWindowsSecondaryScreen.h" #include "CXWindowsClipboard.h" #include "CXWindowsScreen.h" #include "CXWindowsScreenSaver.h" #include "CXWindowsUtil.h" #include "IScreenReceiver.h" #include "XScreen.h" #include "CThread.h" #include "CLog.h" #if defined(X_DISPLAY_MISSING) # error X11 is required to build synergy #else # include # include # define XK_MISCELLANY # define XK_XKB_KEYS # define XK_LATIN1 # define XK_LATIN2 # define XK_LATIN3 # define XK_LATIN4 # define XK_LATIN8 # define XK_LATIN9 # include # if defined(HAVE_X11_EXTENSIONS_XTEST_H) # include # else # error The XTest extension is required to build synergy # endif # if HAVE_X11_EXTENSIONS_XINERAMA_H // Xinerama.h may lack extern "C" for inclusion by C++ extern "C" { # include } # endif # if defined(HAVE_X11_XF86KEYSYM_H) # include # endif # if !defined(XF86XK_Launch0) # define XF86XK_Launch0 0x1008FF40 # endif # if !defined(XF86XK_Launch1) # define XF86XK_Launch1 0x1008FF41 # endif #endif // // CXWindowsSecondaryScreen // CXWindowsSecondaryScreen::KeySymsMap CXWindowsSecondaryScreen::s_decomposedKeySyms; CXWindowsSecondaryScreen::CXWindowsSecondaryScreen(IScreenReceiver* receiver) : CSecondaryScreen(), m_window(None), m_xtestIsXineramaUnaware(true) { m_screen = new CXWindowsScreen(receiver, this); // make sure decomposed keysym table is prepared getDecomposedKeySymTable(); } CXWindowsSecondaryScreen::~CXWindowsSecondaryScreen() { assert(m_window == None); delete m_screen; } bool CXWindowsSecondaryScreen::isAutoRepeating(SysKeyID sysKeyID) const { char bit = static_cast(1 << (sysKeyID & 7)); return ((m_keyControl.auto_repeats[sysKeyID >> 3] & bit) != 0); } void CXWindowsSecondaryScreen::flush() { CDisplayLock display(m_screen); if (display != NULL) { XFlush(display); } } void CXWindowsSecondaryScreen::resetOptions() { CSecondaryScreen::resetOptions(); m_xtestIsXineramaUnaware = true; } void CXWindowsSecondaryScreen::setOptions(const COptionsList& options) { CSecondaryScreen::setOptions(options); for (UInt32 i = 0, n = options.size(); i < n; i += 2) { if (options[i] == kOptionXTestXineramaUnaware) { m_xtestIsXineramaUnaware = (options[i + 1] != 0); LOG((CLOG_DEBUG1 "XTest is Xinerama unaware %s", m_xtestIsXineramaUnaware ? "true" : "false")); } } } IScreen* CXWindowsSecondaryScreen::getScreen() const { return m_screen; } void CXWindowsSecondaryScreen::onScreensaver(bool) { // ignore } bool CXWindowsSecondaryScreen::onPreDispatch(const CEvent*) { return false; } bool CXWindowsSecondaryScreen::onEvent(CEvent* event) { assert(event != NULL); XEvent& xevent = event->m_event; // handle event switch (xevent.type) { case MappingNotify: { // keyboard mapping changed CDisplayLock display(m_screen); doUpdateKeys(display); return true; } case LeaveNotify: // mouse moved out of hider window somehow. hide the window. hideWindow(); return true; } } void CXWindowsSecondaryScreen::onOneShotTimerExpired(UInt32) { // ignore } void CXWindowsSecondaryScreen::onPreMainLoop() { assert(m_window != None); } void CXWindowsSecondaryScreen::onPreOpen() { assert(m_window == None); } void CXWindowsSecondaryScreen::onPostOpen() { assert(m_window != None); // get the keyboard control state CDisplayLock display(m_screen); XGetKeyboardControl(display, &m_keyControl); // check if xinerama is enabled and there is more than one screen m_xinerama = false; #if HAVE_X11_EXTENSIONS_XINERAMA_H int eventBase, errorBase; if (XineramaQueryExtension(display, &eventBase, &errorBase)) { if (XineramaIsActive(display)) { int numScreens; XineramaScreenInfo* screens; screens = XineramaQueryScreens(display, &numScreens); if (screens != NULL) { m_xinerama = (numScreens > 1); XFree(screens); } } } #endif } void CXWindowsSecondaryScreen::onPreClose() { if (m_keyControl.global_auto_repeat == AutoRepeatModeOn) { CDisplayLock display(m_screen); XAutoRepeatOn(display); } } void CXWindowsSecondaryScreen::onPreEnter() { assert(m_window != None); } void CXWindowsSecondaryScreen::onPostEnter() { assert(m_window != None); // get the keyboard control state CDisplayLock display(m_screen); XGetKeyboardControl(display, &m_keyControl); // turn off auto-repeat. we do this so fake key press events don't // cause the local server to generate their own auto-repeats of // those keys. XAutoRepeatOff(display); } void CXWindowsSecondaryScreen::onPreLeave() { assert(m_window != None); // restore the previous keyboard auto-repeat state. if the user // changed the auto-repeat configuration while on the client then // that state is lost. that's because we can't get notified by // the X server when the auto-repeat configuration is changed so // we can't track the desired configuration. if (m_keyControl.global_auto_repeat == AutoRepeatModeOn) { CDisplayLock display(m_screen); XAutoRepeatOn(display); } } void CXWindowsSecondaryScreen::createWindow() { { CDisplayLock display(m_screen); // verify the availability of the XTest extension int majorOpcode, firstEvent, firstError; if (!XQueryExtension(display, XTestExtensionName, &majorOpcode, &firstEvent, &firstError)) { LOG((CLOG_ERR "XTEST extension not available")); throw XScreenOpenFailure(); } // cursor hider window attributes. this window is used to hide the // cursor when it's not on the screen. the window is hidden as soon // as the cursor enters the screen or the display's real cursor is // moved. XSetWindowAttributes attr; attr.event_mask = LeaveWindowMask; attr.do_not_propagate_mask = 0; attr.override_redirect = True; attr.cursor = m_screen->getBlankCursor(); // create the cursor hider window m_window = XCreateWindow(display, m_screen->getRoot(), 0, 0, 1, 1, 0, 0, InputOnly, CopyFromParent, CWDontPropagate | CWEventMask | CWOverrideRedirect | CWCursor, &attr); if (m_window == None) { throw XScreenOpenFailure(); } LOG((CLOG_DEBUG "window is 0x%08x", m_window)); // become impervious to server grabs XTestGrabControl(display, True); } // tell generic screen about the window m_screen->setWindow(m_window); } void CXWindowsSecondaryScreen::destroyWindow() { { // release keys that are still pressed releaseKeys(); CDisplayLock display(m_screen); if (display != NULL) { // no longer impervious to server grabs XTestGrabControl(display, False); } } // destroy window if (m_window != None) { m_screen->setWindow(None); CDisplayLock display(m_screen); if (display != NULL) { XDestroyWindow(display, m_window); } m_window = None; } } void CXWindowsSecondaryScreen::showWindow(SInt32 x, SInt32 y) { { CDisplayLock display(m_screen); // move hider window under the given position XMoveWindow(display, m_window, x, y); // raise and show the hider window. take activation. // FIXME -- take focus? XMapRaised(display, m_window); } // now warp the mouse. we warp after showing the window so we're // guaranteed to get the mouse leave event and to prevent the // keyboard focus from changing under point-to-focus policies. fakeMouseMove(x, y); } void CXWindowsSecondaryScreen::hideWindow() { assert(m_window != None); CDisplayLock display(m_screen); XUnmapWindow(display, m_window); } unsigned int CXWindowsSecondaryScreen::mapButton(ButtonID id) const { // map button -1 to button 4 (+wheel) if (id == static_cast(-1)) { id = 4; } // map button -2 to button 5 (-wheel) else if (id == static_cast(-2)) { id = 5; } // map buttons 4, 5, etc. to 6, 7, etc. to make room for buttons // 4 and 5 used to simulate the mouse wheel. else if (id >= 4) { id += 2; } // check button is in legal range if (id < 1 || id > m_buttons.size()) { // out of range return 0; } // map button return static_cast(m_buttons[id - 1]); } KeyModifierMask CXWindowsSecondaryScreen::mapKey(Keystrokes& keys, SysKeyID& keycode, KeyID id, KeyModifierMask currentMask, KeyModifierMask desiredMask, EKeyAction action) const { // note -- must have display locked on entry // the system translates key events into characters depending // on the modifier key state at the time of the event. to // generate the right keysym we need to set the modifier key // states appropriately. // // desiredMask is the mask desired by the caller. however, there // may not be a keycode mapping to generate the desired keysym // with that mask. we override the bits in the mask that cannot // be accomodated. // ignore releases and repeats for half-duplex keys const bool isHalfDuplex = isKeyHalfDuplex(id); if (isHalfDuplex && action != kPress) { return currentMask; } // convert KeyID to a KeySym KeySym keysym = keyIDToKeySym(id, desiredMask); if (keysym == NoSymbol) { // unknown key LOG((CLOG_DEBUG2 "no keysym for id 0x%08x", id)); return currentMask; } // get the mapping for this keysym KeySymIndex keyIndex = m_keysymMap.find(keysym); // if the mapping isn't found and keysym is caps lock sensitive // then convert the case of the keysym and try again. if (keyIndex == m_keysymMap.end()) { KeySym lKey, uKey; XConvertCase(keysym, &lKey, &uKey); if (lKey != uKey) { if (lKey == keysym) { keyIndex = m_keysymMap.find(uKey); } else { keyIndex = m_keysymMap.find(lKey); } } } if (keyIndex != m_keysymMap.end()) { // the keysym is mapped to some keycode. if it's a modifier // and that modifier is already in the desired state then // ignore the request since there's nothing to do. never // ignore a toggle modifier on press or release, though. const KeyMapping& keyMapping = keyIndex->second; const KeyModifierMask modifierBit = keyMapping.m_modifierMask; if (modifierBit != 0) { if (action == kRepeat) { LOG((CLOG_DEBUG2 "ignore repeating modifier")); return currentMask; } if ((m_toggleModifierMask & modifierBit) == 0) { if ((action == kPress && (currentMask & modifierBit) != 0) || (action == kRelease && (currentMask & modifierBit) == 0)) { LOG((CLOG_DEBUG2 "modifier in proper state: 0x%04x", currentMask)); return currentMask; } } } // create the keystrokes for this keysym KeyModifierMask mask; if (!mapToKeystrokes(keys, keycode, mask, keyIndex, currentMask, action, isHalfDuplex)) { // failed to generate keystrokes keys.clear(); return currentMask; } else { // success LOG((CLOG_DEBUG2 "new mask: 0x%04x", mask)); return mask; } } // we can't find the keysym mapped to any keycode. this doesn't // necessarily mean we can't generate the keysym, though. if the // keysym can be created by combining keysyms then we may still // be okay. KeySyms decomposition; if (decomposeKeySym(keysym, decomposition)) { LOG((CLOG_DEBUG2 "decomposed keysym 0x%08x into %d keysyms", keysym, decomposition.size())); // map each decomposed keysym to keystrokes. we want the mask // and the keycode from the last keysym (which should be the // only non-dead key). the dead keys are not sensitive to // anything but shift and mode switch. KeyModifierMask mask; for (KeySyms::const_iterator i = decomposition.begin(); i != decomposition.end();) { // increment the iterator KeySyms::const_iterator next = i; ++next; // lookup the key keysym = *i; keyIndex = m_keysymMap.find(keysym); if (keyIndex == m_keysymMap.end()) { // missing a required keysym LOG((CLOG_DEBUG2 "no keycode for decomposed keysym 0x%08x", keysym)); keys.clear(); return currentMask; } // the keysym is mapped to some keycode if (!mapToKeystrokes(keys, keycode, mask, keyIndex, currentMask, action, isHalfDuplex)) { // failed to generate keystrokes keys.clear(); return currentMask; } // on to the next keysym i = next; } LOG((CLOG_DEBUG2 "new mask: 0x%04x", mask)); return mask; } LOG((CLOG_DEBUG2 "no keycode for keysym")); return currentMask; } KeyModifierMask CXWindowsSecondaryScreen::getModifierKeyMask(SysKeyID keycode) const { KeyCodeToModifierMap::const_iterator i = m_keycodeToModifier.find(keycode); if (i == m_keycodeToModifier.end()) { return 0; } return m_modifierIndexToMask[i->second]; } bool CXWindowsSecondaryScreen::isModifierActive(SysKeyID keycode) const { // check if any keycode for this modifier is down. return false // for toggle modifiers. KeyCodeToModifierMap::const_iterator i = m_keycodeToModifier.find(keycode); if (i != m_keycodeToModifier.end() && (m_modifierIndexToMask[i->second] & m_toggleModifierMask) != 0) { const KeyCodes& keycodes = m_modifierKeycodes[i->second]; for (KeyCodes::const_iterator j = keycodes.begin(); j != keycodes.end(); ++j) { if (isKeyDown(*j)) { return true; } } } return false; } unsigned int CXWindowsSecondaryScreen::findBestKeyIndex(KeySymIndex keyIndex, KeyModifierMask /*currentMask*/) const { // there are up to 4 keycodes per keysym to choose from. the // best choice is the one that requires the fewest adjustments // to the modifier state. for example, the letter A normally // requires shift + a. if shift isn't already down we'd have // to synthesize a shift press before the a press. however, // if A could also be created with some other keycode without // shift then we'd prefer that when shift wasn't down. // // if the action is kRepeat or kRelease then we don't call this // method since we just need to synthesize a key repeat/release // on the same keycode that we pressed. // XXX -- do this right for (unsigned int i = 0; i < 4; ++i) { if (keyIndex->second.m_keycode[i] != 0) { return i; } } assert(0 && "no keycode found for keysym"); return 0; } bool CXWindowsSecondaryScreen::isShiftInverted(KeySymIndex keyIndex, KeyModifierMask currentMask) const { // each keycode has up to 4 keysym associated with it, one each for: // no modifiers, shift, mode switch, and shift and mode switch. if // a keysym is modified by num lock and num lock is active then you // get the shifted keysym when shift is not down and the unshifted // keysym when it is. that is, num lock inverts the sense of the // shift modifier when active. similarly for caps lock. this // method returns true iff the sense of shift should be inverted // for this key given a modifier state. if (keyIndex->second.m_numLockSensitive) { if ((currentMask & KeyModifierNumLock) != 0) { return true; } } // if a keysym is num lock sensitive it is never caps lock // sensitive, thus the else here. else if (keyIndex->second.m_capsLockSensitive) { if ((currentMask & KeyModifierCapsLock) != 0) { return true; } } return false; } bool CXWindowsSecondaryScreen::mapToKeystrokes(Keystrokes& keys, SysKeyID& keycode, KeyModifierMask& finalMask, KeySymIndex keyIndex, KeyModifierMask currentMask, EKeyAction action, bool isHalfDuplex) const { // keyIndex must be valid assert(keyIndex != m_keysymMap.end()); // get the keysym we're trying to generate and possible keycodes const KeySym keysym = keyIndex->first; const KeyMapping& mapping = keyIndex->second; LOG((CLOG_DEBUG2 "keysym = 0x%08x", keysym)); // get the best keycode index for the keysym and modifiers. note // that (bestIndex & 1) == 0 if the keycode is a shift modifier // and (bestIndex & 2) == 0 if the keycode is a mode switch // modifier. this is important later because we don't want // adjustModifiers() to adjust a modifier if that's the key we're // mapping. unsigned int bestIndex = findBestKeyIndex(keyIndex, currentMask); // get the keycode keycode = mapping.m_keycode[bestIndex]; // flip low bit of bestIndex if shift is inverted. if there's a // keycode for this new index then use it. otherwise use the old // keycode. you'd think we should fail if there isn't a keycode // for the new index but some keymaps only include the upper case // keysyms (notably those on Sun Solaris) so to handle the missing // lower case keysyms we just use the old keycode. note that // isShiftInverted() will always return false for a shift modifier. if (isShiftInverted(keyIndex, currentMask)) { LOG((CLOG_DEBUG2 "shift is inverted")); bestIndex ^= 1; if (mapping.m_keycode[bestIndex] != 0) { keycode = mapping.m_keycode[bestIndex]; } } LOG((CLOG_DEBUG2 "bestIndex = %d, keycode = %d", bestIndex, keycode)); // compute desired mask. the desired mask is the one that matches // bestIndex, except if the key being synthesized is a shift key // where we desire what we already have or if it's the mode switch // key where we only desire to adjust shift. also, if the keycode // is not sensitive to shift then don't adjust it, otherwise // something like shift+home would become just home. similiarly // for mode switch. KeyModifierMask desiredMask = currentMask; if (keyIndex->second.m_modifierMask != KeyModifierShift) { if (keyIndex->second.m_shiftSensitive[bestIndex]) { if ((bestIndex & 1) != 0) { desiredMask |= KeyModifierShift; } else { desiredMask &= ~KeyModifierShift; } } if (keyIndex->second.m_modifierMask != KeyModifierModeSwitch) { if (keyIndex->second.m_modeSwitchSensitive[bestIndex]) { if ((bestIndex & 2) != 0) { desiredMask |= KeyModifierModeSwitch; } else { desiredMask &= ~KeyModifierModeSwitch; } } } } // adjust the modifiers to match the desired modifiers Keystrokes undo; KeyModifierMask tmpMask = currentMask; if (!adjustModifiers(keys, undo, tmpMask, desiredMask)) { LOG((CLOG_DEBUG2 "failed to adjust modifiers")); return false; } // note if the press of a half-duplex key should be treated as a release if (isHalfDuplex && (currentMask & mapping.m_modifierMask) != 0) { action = kRelease; } // add the key event Keystroke keystroke; keystroke.m_sysKeyID = keycode; switch (action) { case kPress: keystroke.m_press = true; keystroke.m_repeat = false; keys.push_back(keystroke); break; case kRelease: keystroke.m_press = false; keystroke.m_repeat = false; keys.push_back(keystroke); break; case kRepeat: keystroke.m_press = false; keystroke.m_repeat = true; keys.push_back(keystroke); keystroke.m_press = true; keys.push_back(keystroke); break; } // put undo keystrokes at end of keystrokes in reverse order while (!undo.empty()) { keys.push_back(undo.back()); undo.pop_back(); } // if the key is a modifier key then compute the modifier map after // this key is pressed or released. finalMask = currentMask; if (mapping.m_modifierMask != 0) { // can't be repeating if we've gotten here assert(action != kRepeat); // toggle keys modify the state on release. other keys set the // bit on press and clear the bit on release. if half-duplex // then toggle each time we get here. if ((m_toggleModifierMask & mapping.m_modifierMask) != 0) { if (isHalfDuplex) { finalMask ^= mapping.m_modifierMask; } } else if (action == kPress) { finalMask |= mapping.m_modifierMask; } } return true; } bool CXWindowsSecondaryScreen::adjustModifiers(Keystrokes& keys, Keystrokes& undo, KeyModifierMask& inOutMask, KeyModifierMask desiredMask) const { // get mode switch set correctly. do this before shift because // mode switch may be sensitive to the shift modifier and will // set/reset it as necessary. const bool wantModeSwitch = ((desiredMask & KeyModifierModeSwitch) != 0); const bool haveModeSwitch = ((inOutMask & KeyModifierModeSwitch) != 0); if (wantModeSwitch != haveModeSwitch) { LOG((CLOG_DEBUG2 "fix mode switch")); // adjust shift if necessary KeySymIndex modeSwitchIndex = m_keysymMap.find(m_modeSwitchKeysym); assert(modeSwitchIndex != m_keysymMap.end()); if (modeSwitchIndex->second.m_shiftSensitive[0]) { const bool wantShift = false; const bool haveShift = ((inOutMask & KeyModifierShift) != 0); if (wantShift != haveShift) { // add shift keystrokes LOG((CLOG_DEBUG2 "fix shift for mode switch")); if (!adjustModifier(keys, undo, m_shiftKeysym, wantShift)) { return false; } inOutMask ^= KeyModifierShift; } } // add mode switch keystrokes if (!adjustModifier(keys, undo, m_modeSwitchKeysym, wantModeSwitch)) { return false; } inOutMask ^= KeyModifierModeSwitch; } // get shift set correctly const bool wantShift = ((desiredMask & KeyModifierShift) != 0); const bool haveShift = ((inOutMask & KeyModifierShift) != 0); if (wantShift != haveShift) { // add shift keystrokes LOG((CLOG_DEBUG2 "fix shift")); if (!adjustModifier(keys, undo, m_shiftKeysym, wantShift)) { return false; } inOutMask ^= KeyModifierShift; } return true; } bool CXWindowsSecondaryScreen::adjustModifier(Keystrokes& keys, Keystrokes& undo, KeySym keysym, bool desireActive) const { // this method generates keystrokes to change a modifier into the // desired state. under X11, we only expect to adjust the shift // and mode switch states. other modifiers don't affect keysym // generation, except num lock and caps lock and we don't change // those but instead just invert the handling of the shift key. // we don't check here if the modifier is already in the desired // state; the caller should do that. // get the key mapping for keysym KeySymIndex keyIndex = m_keysymMap.find(keysym); if (keyIndex == m_keysymMap.end() || keyIndex->second.m_keycode[0] == 0) { // no keycode for keysym or keycode is not a modifier LOG((CLOG_DEBUG2 "no modifier for 0x%08x", keysym)); return false; } // this had better be a modifier assert(keyIndex->second.m_modifierMask != 0); // we do not handle toggle modifiers here. they never need to be // adjusted assert((keyIndex->second.m_modifierMask & m_toggleModifierMask) == 0); // initialize keystroke Keystroke keystroke; keystroke.m_repeat = false; // releasing a modifier is quite different from pressing one. // when we release a modifier we have to release every keycode that // is assigned to the modifier since the modifier is active if any // one of them is down. when we press a modifier we just have to // press one of those keycodes. if (desireActive) { // press keystroke.m_sysKeyID = keyIndex->second.m_keycode[0]; keystroke.m_press = true; keys.push_back(keystroke); keystroke.m_press = false; undo.push_back(keystroke); } else { // release KeyCodeToModifierMap::const_iterator index = m_keycodeToModifier.find(keyIndex->second.m_keycode[0]); if (index != m_keycodeToModifier.end()) { const KeyCodes& keycodes = m_modifierKeycodes[index->second]; for (KeyCodes::const_iterator j = keycodes.begin(); j != keycodes.end(); ++j) { if (isKeyDown(*j)) { keystroke.m_sysKeyID = *j; keystroke.m_press = false; keys.push_back(keystroke); keystroke.m_press = true; undo.push_back(keystroke); } } } } return true; } void CXWindowsSecondaryScreen::fakeKeyEvent(SysKeyID keycode, bool press) const { CDisplayLock display(m_screen); if (display != NULL) { XTestFakeKeyEvent(display, keycode, press ? True : False, CurrentTime); } } void CXWindowsSecondaryScreen::fakeMouseButton(ButtonID button, bool press) const { const unsigned int xButton = mapButton(button); if (xButton != 0) { CDisplayLock display(m_screen); if (display != NULL) { XTestFakeButtonEvent(display, xButton, press ? True : False, CurrentTime); } } } void CXWindowsSecondaryScreen::fakeMouseMove(SInt32 x, SInt32 y) const { CDisplayLock display(m_screen); if (m_xinerama && m_xtestIsXineramaUnaware) { XWarpPointer(display, None, m_screen->getRoot(), 0, 0, 0, 0, x, y); } else { Display* pDisplay = display; XTestFakeMotionEvent(display, DefaultScreen(pDisplay), x, y, CurrentTime); } } void CXWindowsSecondaryScreen::fakeMouseWheel(SInt32 delta) const { // choose button depending on rotation direction const unsigned int xButton = mapButton(static_cast( (delta >= 0) ? -1 : -2)); if (xButton == 0) { return; } // now use absolute value of delta if (delta < 0) { delta = -delta; } // send as many clicks as necessary CDisplayLock display(m_screen); for (; delta >= 120; delta -= 120) { XTestFakeButtonEvent(display, xButton, True, CurrentTime); XTestFakeButtonEvent(display, xButton, False, CurrentTime); } } void CXWindowsSecondaryScreen::doUpdateKeys(Display* display) { // query the button mapping UInt32 numButtons = XGetPointerMapping(display, NULL, 0); unsigned char* tmpButtons = new unsigned char[numButtons]; XGetPointerMapping(display, tmpButtons, numButtons); // find the largest logical button id unsigned char maxButton = 0; for (UInt32 i = 0; i < numButtons; ++i) { if (tmpButtons[i] > maxButton) { maxButton = tmpButtons[i]; } } // allocate button array m_buttons.resize(maxButton); // fill in button array values. m_buttons[i] is the physical // button number for logical button i+1. for (UInt32 i = 0; i < numButtons; ++i) { m_buttons[i] = 0; } for (UInt32 i = 0; i < numButtons; ++i) { m_buttons[tmpButtons[i] - 1] = i + 1; } // clean up delete[] tmpButtons; // update mappings updateKeysymMap(display); } void CXWindowsSecondaryScreen::updateKeys(KeyState* keys) { CDisplayLock display(m_screen); // ask server which keys are pressed char xkeys[32]; XQueryKeymap(display, xkeys); // transfer to our state for (UInt32 i = 0, j = 0; i < 32; j += 8, ++i) { keys[j + 0] = ((xkeys[i] & 0x01) != 0) ? kDown : 0; keys[j + 1] = ((xkeys[i] & 0x02) != 0) ? kDown : 0; keys[j + 2] = ((xkeys[i] & 0x04) != 0) ? kDown : 0; keys[j + 3] = ((xkeys[i] & 0x08) != 0) ? kDown : 0; keys[j + 4] = ((xkeys[i] & 0x10) != 0) ? kDown : 0; keys[j + 5] = ((xkeys[i] & 0x20) != 0) ? kDown : 0; keys[j + 6] = ((xkeys[i] & 0x40) != 0) ? kDown : 0; keys[j + 7] = ((xkeys[i] & 0x80) != 0) ? kDown : 0; } // update mappings and current modifiers and mouse buttons doUpdateKeys(display); } void CXWindowsSecondaryScreen::updateKeysymMap(Display* display) { // there are up to 4 keysyms per keycode static const unsigned int maxKeysyms = 4; // get the number of keycodes int minKeycode, maxKeycode; XDisplayKeycodes(display, &minKeycode, &maxKeycode); const int numKeycodes = maxKeycode - minKeycode + 1; // get the keyboard mapping for all keys int keysymsPerKeycode; KeySym* keysyms = XGetKeyboardMapping(display, minKeycode, numKeycodes, &keysymsPerKeycode); // we only understand up to maxKeysyms keysyms per keycodes unsigned int numKeysyms = keysymsPerKeycode; if (numKeysyms > maxKeysyms) { numKeysyms = maxKeysyms; } // get modifier map from server XModifierKeymap* modifiers = XGetModifierMapping(display); // determine shift and mode switch sensitivity. a keysym is shift // or mode switch sensitive if its keycode is. a keycode is mode // mode switch sensitive if it has keysyms for indices 2 or 3. // it's shift sensitive if the keysym for index 1 (if any) is // different from the keysym for index 0 and, if the keysym for // for index 3 (if any) is different from the keysym for index 2. // that is, if shift changes the generated keysym for the keycode. std::vector usesShift(numKeycodes); std::vector usesModeSwitch(numKeycodes); for (int i = 0; i < numKeycodes; ++i) { // check mode switch first if (numKeysyms > 2 && keysyms[i * keysymsPerKeycode + 2] != NoSymbol || keysyms[i * keysymsPerKeycode + 3] != NoSymbol) { usesModeSwitch[i] = true; } // check index 0 with index 1 keysyms if (keysyms[i * keysymsPerKeycode + 0] != NoSymbol && keysyms[i * keysymsPerKeycode + 1] != NoSymbol && keysyms[i * keysymsPerKeycode + 1] != keysyms[i * keysymsPerKeycode + 0]) { usesShift[i] = true; } else if (numKeysyms >= 4 && keysyms[i * keysymsPerKeycode + 2] != NoSymbol && keysyms[i * keysymsPerKeycode + 3] != NoSymbol && keysyms[i * keysymsPerKeycode + 3] != keysyms[i * keysymsPerKeycode + 2]) { usesShift[i] = true; } } // initialize m_keysymMap.clear(); int keysPerModifier = modifiers->max_keypermod; // for each modifier keycode, get the index 0 keycode and add it to // the keysym map. also collect all keycodes for each modifier. m_keycodeToModifier.clear(); for (ModifierIndex i = 0; i < 8; ++i) { // start with no keycodes for this modifier m_modifierKeycodes[i].clear(); // no mask for this modifier m_modifierIndexToMask[i] = 0; // add each keycode for modifier for (unsigned int j = 0; j < keysPerModifier; ++j) { // get keycode and ignore unset keycodes KeyCode keycode = modifiers->modifiermap[i * keysPerModifier + j]; if (keycode == 0) { continue; } // save keycode for modifier and modifier for keycode m_modifierKeycodes[i].push_back(keycode); m_keycodeToModifier[keycode] = i; // get keysym and get/create key mapping const int keycodeIndex = keycode - minKeycode; const KeySym keysym = keysyms[keycodeIndex * keysymsPerKeycode + 0]; KeyMapping& mapping = m_keysymMap[keysym]; // skip if we already have a keycode for this index if (mapping.m_keycode[0] != 0) { continue; } // save modifier mask m_modifierIndexToMask[i] = mapToModifierMask(i, keysym); // fill in keysym info mapping.m_keycode[0] = keycode; mapping.m_shiftSensitive[0] = usesShift[keycodeIndex]; mapping.m_modeSwitchSensitive[0] = usesModeSwitch[keycodeIndex]; mapping.m_modifierMask = m_modifierIndexToMask[i]; mapping.m_capsLockSensitive = false; mapping.m_numLockSensitive = false; } } // create a convenient NoSymbol entry (if it doesn't exist yet). // sometimes it's useful to handle NoSymbol like a normal keysym. // remove any entry for NoSymbol. that keysym doesn't count. { KeyMapping& mapping = m_keysymMap[NoSymbol]; for (unsigned int i = 0; i < numKeysyms; ++i) { mapping.m_keycode[i] = 0; mapping.m_shiftSensitive[i] = false; mapping.m_modeSwitchSensitive[i] = false; } mapping.m_modifierMask = 0; mapping.m_capsLockSensitive = false; mapping.m_numLockSensitive = false; } // add each keysym to the map, unless we've already inserted a key // for that keysym index. for (int i = 0; i < numKeycodes; ++i) { for (unsigned int j = 0; j < numKeysyms; ++j) { // lookup keysym const KeySym keysym = keysyms[i * keysymsPerKeycode + j]; if (keysym == NoSymbol) { continue; } KeyMapping& mapping = m_keysymMap[keysym]; // skip if we already have a keycode for this index if (mapping.m_keycode[j] != 0) { continue; } // fill in keysym info if (mapping.m_keycode[0] == 0) { mapping.m_modifierMask = 0; } mapping.m_keycode[j] = static_cast( minKeycode + i); mapping.m_shiftSensitive[j] = usesShift[i]; mapping.m_modeSwitchSensitive[j] = usesModeSwitch[i]; mapping.m_numLockSensitive = adjustForNumLock(keysym); mapping.m_capsLockSensitive = adjustForCapsLock(keysym); } } // choose the keysym to use for each modifier. if the modifier // isn't mapped then use NoSymbol. if a modifier has both left // and right versions then (arbitrarily) prefer the left. also // collect the available modifier bits. struct CModifierBitInfo { public: KeySym CXWindowsSecondaryScreen::*m_keysym; KeySym m_left; KeySym m_right; }; static const CModifierBitInfo s_modifierBitTable[] = { { &CXWindowsSecondaryScreen::m_shiftKeysym, XK_Shift_L, XK_Shift_R }, { &CXWindowsSecondaryScreen::m_ctrlKeysym, XK_Control_L, XK_Control_R }, { &CXWindowsSecondaryScreen::m_altKeysym, XK_Alt_L, XK_Alt_R }, { &CXWindowsSecondaryScreen::m_metaKeysym, XK_Meta_L, XK_Meta_R }, { &CXWindowsSecondaryScreen::m_superKeysym, XK_Super_L, XK_Super_R }, { &CXWindowsSecondaryScreen::m_modeSwitchKeysym, XK_Mode_switch, NoSymbol }, { &CXWindowsSecondaryScreen::m_numLockKeysym, XK_Num_Lock, NoSymbol }, { &CXWindowsSecondaryScreen::m_capsLockKeysym, XK_Caps_Lock, NoSymbol }, { &CXWindowsSecondaryScreen::m_scrollLockKeysym, XK_Scroll_Lock, NoSymbol } }; m_modifierMask = 0; m_toggleModifierMask = 0; for (size_t i = 0; i < sizeof(s_modifierBitTable) / sizeof(s_modifierBitTable[0]); ++i) { const CModifierBitInfo& info = s_modifierBitTable[i]; // find available keysym KeySymIndex keyIndex = m_keysymMap.find(info.m_left); if (keyIndex == m_keysymMap.end() && info.m_right != NoSymbol) { keyIndex = m_keysymMap.find(info.m_right); } if (keyIndex != m_keysymMap.end() && keyIndex->second.m_modifierMask != 0) { this->*(info.m_keysym) = keyIndex->first; } else { this->*(info.m_keysym) = NoSymbol; continue; } // add modifier bit m_modifierMask |= keyIndex->second.m_modifierMask; if (isToggleKeysym(this->*(info.m_keysym))) { m_toggleModifierMask |= keyIndex->second.m_modifierMask; } } // if there's no mode switch key mapped then remove all keycodes // that depend on it and no keycode can be mode switch sensitive. if (m_modeSwitchKeysym == NoSymbol) { LOG((CLOG_DEBUG2 "no mode switch in keymap")); for (KeySymMap::iterator i = m_keysymMap.begin(); i != m_keysymMap.end(); ) { i->second.m_keycode[2] = 0; i->second.m_keycode[3] = 0; i->second.m_modeSwitchSensitive[0] = false; i->second.m_modeSwitchSensitive[1] = false; i->second.m_modeSwitchSensitive[2] = false; i->second.m_modeSwitchSensitive[3] = false; // if this keysym no has no keycodes then remove it // except for the NoSymbol keysym mapping. if (i->second.m_keycode[0] == 0 && i->second.m_keycode[1] == 0) { m_keysymMap.erase(i++); } else { ++i; } } } // clean up XFree(keysyms); XFreeModifiermap(modifiers); } KeyModifierMask CXWindowsSecondaryScreen::getModifiers() const { CDisplayLock display(m_screen); // query the pointer to get the keyboard state Window root, window; int xRoot, yRoot, xWindow, yWindow; unsigned int state; if (!XQueryPointer(display, m_window, &root, &window, &xRoot, &yRoot, &xWindow, &yWindow, &state)) { state = 0; } // update active modifier mask KeyModifierMask mask = 0; for (ModifierIndex i = 0; i < 8; ++i) { const KeyModifierMask bit = m_modifierIndexToMask[i]; if ((bit & m_toggleModifierMask) == 0) { for (KeyCodes::const_iterator j = m_modifierKeycodes[i].begin(); j != m_modifierKeycodes[i].end(); ++j) { // XXX -- is this right? if (isKeyDown(*j)) { mask |= bit; break; } } } else if ((bit & state) != 0) { // toggle is on mask |= bit; } } return mask; } CSecondaryScreen::SysKeyID CXWindowsSecondaryScreen::getToggleSysKey(KeyID keyID) const { // convert KeyID to KeySym KeySym keysym; switch (keyID) { case kKeyNumLock: keysym = m_numLockKeysym; break; case kKeyCapsLock: keysym = m_capsLockKeysym; break; case kKeyScrollLock: keysym = m_scrollLockKeysym; break; default: return 0; } // lookup the key mapping KeySymIndex index = m_keysymMap.find(keysym); if (index == m_keysymMap.end()) { return 0; } return index->second.m_keycode[0]; } bool CXWindowsSecondaryScreen::isToggleKeysym(KeySym key) { switch (key) { case XK_Caps_Lock: case XK_Shift_Lock: case XK_Num_Lock: case XK_Scroll_Lock: return true; default: return false; } } KeyModifierMask CXWindowsSecondaryScreen::mapToModifierMask( ModifierIndex i, KeySym keysym) const { // some modifier indices (0,1,2) are dedicated to particular uses, // the rest depend on the keysyms bound. switch (i) { case 0: return KeyModifierShift; case 1: return KeyModifierCapsLock; case 2: return KeyModifierControl; default: switch (keysym) { case XK_Shift_L: case XK_Shift_R: return KeyModifierShift; case XK_Control_L: case XK_Control_R: return KeyModifierControl; case XK_Alt_L: case XK_Alt_R: return KeyModifierAlt; case XK_Meta_L: case XK_Meta_R: return KeyModifierMeta; case XK_Super_L: case XK_Super_R: return KeyModifierSuper; case XK_Mode_switch: return KeyModifierModeSwitch; case XK_Caps_Lock: return KeyModifierCapsLock; case XK_Num_Lock: return KeyModifierNumLock; case XK_Scroll_Lock: return KeyModifierScrollLock; default: return 0; } } } // map special KeyID keys to KeySyms #if defined(HAVE_X11_XF86KEYSYM_H) static const KeySym g_mapE000[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, /* 0xa4 */ 0, 0, /* 0xa6 */ XF86XK_Back, XF86XK_Forward, /* 0xa8 */ XF86XK_Refresh, XF86XK_Stop, /* 0xaa */ XF86XK_Search, XF86XK_Favorites, /* 0xac */ XF86XK_HomePage, XF86XK_AudioMute, /* 0xae */ XF86XK_AudioLowerVolume, XF86XK_AudioRaiseVolume, /* 0xb0 */ XF86XK_AudioNext, XF86XK_AudioPrev, /* 0xb2 */ XF86XK_AudioStop, XF86XK_AudioPlay, /* 0xb4 */ XF86XK_Mail, XF86XK_AudioMedia, /* 0xb6 */ XF86XK_Launch0, XF86XK_Launch1, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; #endif KeySym CXWindowsSecondaryScreen::keyIDToKeySym(KeyID id, KeyModifierMask mask) const { // convert id to keysym KeySym keysym = NoSymbol; if ((id & 0xfffff000) == 0xe000) { // special character switch (id & 0x0000ff00) { #if defined(HAVE_X11_XF86KEYSYM_H) case 0xe000: return g_mapE000[id & 0xff]; #endif case 0xee00: // ISO 9995 Function and Modifier Keys if (id == kKeyLeftTab) { keysym = XK_ISO_Left_Tab; } break; case 0xef00: // MISCELLANY keysym = static_cast(id - 0xef00 + 0xff00); break; } } else if ((id >= 0x0020 && id <= 0x007e) || (id >= 0x00a0 && id <= 0x00ff)) { // Latin-1 maps directly return static_cast(id); } else { // lookup keysym in table return CXWindowsUtil::mapUCS4ToKeySym(id); } // fail if unknown key if (keysym == NoSymbol) { return keysym; } // if kKeyTab is requested with shift active then try XK_ISO_Left_Tab // instead. if that doesn't work, we'll fall back to XK_Tab with // shift active. this is to handle primary screens that don't map // XK_ISO_Left_Tab sending events to secondary screens that do. if (keysym == XK_Tab && (mask & KeyModifierShift) != 0) { keysym = XK_ISO_Left_Tab; } // some keysyms have emergency backups (particularly the numpad // keys since most laptops don't have a separate numpad and the // numpad overlaying the main keyboard may not have movement // key bindings). figure out the emergency backup. KeySym backupKeysym; switch (keysym) { case XK_KP_Home: backupKeysym = XK_Home; break; case XK_KP_Left: backupKeysym = XK_Left; break; case XK_KP_Up: backupKeysym = XK_Up; break; case XK_KP_Right: backupKeysym = XK_Right; break; case XK_KP_Down: backupKeysym = XK_Down; break; case XK_KP_Prior: backupKeysym = XK_Prior; break; case XK_KP_Next: backupKeysym = XK_Next; break; case XK_KP_End: backupKeysym = XK_End; break; case XK_KP_Insert: backupKeysym = XK_Insert; break; case XK_KP_Delete: backupKeysym = XK_Delete; break; case XK_ISO_Left_Tab: backupKeysym = XK_Tab; break; default: backupKeysym = keysym; break; } // see if the keysym is assigned to any keycode. if not and the // backup keysym is then use the backup keysym. if (backupKeysym != keysym && m_keysymMap.find(keysym) == m_keysymMap.end() && m_keysymMap.find(backupKeysym) != m_keysymMap.end()) { keysym = backupKeysym; } return keysym; } bool CXWindowsSecondaryScreen::decomposeKeySym(KeySym keysym, KeySyms& decomposed) const { // unfortunately, X11 doesn't appear to have any way of // decomposing a keysym into its component keysyms. we'll // use a lookup table for certain character sets. const KeySymsMap& table = getDecomposedKeySymTable(); KeySymsMap::const_iterator i = table.find(keysym); if (i == table.end()) { return false; } decomposed = i->second; return true; } bool CXWindowsSecondaryScreen::adjustForNumLock(KeySym keysym) const { return (IsKeypadKey(keysym) || IsPrivateKeypadKey(keysym)); } bool CXWindowsSecondaryScreen::adjustForCapsLock(KeySym keysym) const { KeySym lKey, uKey; XConvertCase(keysym, &lKey, &uKey); return (lKey != uKey); } const CXWindowsSecondaryScreen::KeySymsMap& CXWindowsSecondaryScreen::getDecomposedKeySymTable() { static const KeySym s_rawTable[] = { // non-dead version of dead keys XK_grave, XK_dead_grave, XK_space, 0, XK_acute, XK_dead_acute, XK_space, 0, XK_asciicircum, XK_dead_circumflex, XK_space, 0, XK_asciitilde, XK_dead_tilde, XK_space, 0, XK_cedilla, XK_dead_cedilla, XK_space, 0, XK_ogonek, XK_dead_ogonek, XK_space, 0, XK_caron, XK_dead_caron, XK_space, 0, XK_abovedot, XK_dead_abovedot, XK_space, 0, XK_doubleacute, XK_dead_doubleacute, XK_space, 0, XK_breve, XK_dead_breve, XK_space, 0, XK_macron, XK_dead_macron, XK_space, 0, // Latin-1 (ISO 8859-1) XK_Agrave, XK_dead_grave, XK_A, 0, XK_Aacute, XK_dead_acute, XK_A, 0, XK_Acircumflex, XK_dead_circumflex, XK_A, 0, XK_Atilde, XK_dead_tilde, XK_A, 0, XK_Adiaeresis, XK_dead_diaeresis, XK_A, 0, XK_Aring, XK_dead_abovering, XK_A, 0, XK_Ccedilla, XK_dead_cedilla, XK_C, 0, XK_Egrave, XK_dead_grave, XK_E, 0, XK_Eacute, XK_dead_acute, XK_E, 0, XK_Ecircumflex, XK_dead_circumflex, XK_E, 0, XK_Ediaeresis, XK_dead_diaeresis, XK_E, 0, XK_Igrave, XK_dead_grave, XK_I, 0, XK_Iacute, XK_dead_acute, XK_I, 0, XK_Icircumflex, XK_dead_circumflex, XK_I, 0, XK_Idiaeresis, XK_dead_diaeresis, XK_I, 0, XK_Ntilde, XK_dead_tilde, XK_N, 0, XK_Ograve, XK_dead_grave, XK_O, 0, XK_Oacute, XK_dead_acute, XK_O, 0, XK_Ocircumflex, XK_dead_circumflex, XK_O, 0, XK_Otilde, XK_dead_tilde, XK_O, 0, XK_Odiaeresis, XK_dead_diaeresis, XK_O, 0, XK_Ugrave, XK_dead_grave, XK_U, 0, XK_Uacute, XK_dead_acute, XK_U, 0, XK_Ucircumflex, XK_dead_circumflex, XK_U, 0, XK_Udiaeresis, XK_dead_diaeresis, XK_U, 0, XK_Yacute, XK_dead_acute, XK_Y, 0, XK_agrave, XK_dead_grave, XK_a, 0, XK_aacute, XK_dead_acute, XK_a, 0, XK_acircumflex, XK_dead_circumflex, XK_a, 0, XK_atilde, XK_dead_tilde, XK_a, 0, XK_adiaeresis, XK_dead_diaeresis, XK_a, 0, XK_aring, XK_dead_abovering, XK_a, 0, XK_ccedilla, XK_dead_cedilla, XK_c, 0, XK_egrave, XK_dead_grave, XK_e, 0, XK_eacute, XK_dead_acute, XK_e, 0, XK_ecircumflex, XK_dead_circumflex, XK_e, 0, XK_ediaeresis, XK_dead_diaeresis, XK_e, 0, XK_igrave, XK_dead_grave, XK_i, 0, XK_iacute, XK_dead_acute, XK_i, 0, XK_icircumflex, XK_dead_circumflex, XK_i, 0, XK_idiaeresis, XK_dead_diaeresis, XK_i, 0, XK_ntilde, XK_dead_tilde, XK_n, 0, XK_ograve, XK_dead_grave, XK_o, 0, XK_oacute, XK_dead_acute, XK_o, 0, XK_ocircumflex, XK_dead_circumflex, XK_o, 0, XK_otilde, XK_dead_tilde, XK_o, 0, XK_odiaeresis, XK_dead_diaeresis, XK_o, 0, XK_ugrave, XK_dead_grave, XK_u, 0, XK_uacute, XK_dead_acute, XK_u, 0, XK_ucircumflex, XK_dead_circumflex, XK_u, 0, XK_udiaeresis, XK_dead_diaeresis, XK_u, 0, XK_yacute, XK_dead_acute, XK_y, 0, XK_ydiaeresis, XK_dead_diaeresis, XK_y, 0, // Latin-2 (ISO 8859-2) XK_Aogonek, XK_dead_ogonek, XK_A, 0, XK_Lcaron, XK_dead_caron, XK_L, 0, XK_Sacute, XK_dead_acute, XK_S, 0, XK_Scaron, XK_dead_caron, XK_S, 0, XK_Scedilla, XK_dead_cedilla, XK_S, 0, XK_Tcaron, XK_dead_caron, XK_T, 0, XK_Zacute, XK_dead_acute, XK_Z, 0, XK_Zcaron, XK_dead_caron, XK_Z, 0, XK_Zabovedot, XK_dead_abovedot, XK_Z, 0, XK_aogonek, XK_dead_ogonek, XK_a, 0, XK_lcaron, XK_dead_caron, XK_l, 0, XK_sacute, XK_dead_acute, XK_s, 0, XK_scaron, XK_dead_caron, XK_s, 0, XK_scedilla, XK_dead_cedilla, XK_s, 0, XK_tcaron, XK_dead_caron, XK_t, 0, XK_zacute, XK_dead_acute, XK_z, 0, XK_zcaron, XK_dead_caron, XK_z, 0, XK_zabovedot, XK_dead_abovedot, XK_z, 0, XK_Racute, XK_dead_acute, XK_R, 0, XK_Abreve, XK_dead_breve, XK_A, 0, XK_Lacute, XK_dead_acute, XK_L, 0, XK_Cacute, XK_dead_acute, XK_C, 0, XK_Ccaron, XK_dead_caron, XK_C, 0, XK_Eogonek, XK_dead_ogonek, XK_E, 0, XK_Ecaron, XK_dead_caron, XK_E, 0, XK_Dcaron, XK_dead_caron, XK_D, 0, XK_Nacute, XK_dead_acute, XK_N, 0, XK_Ncaron, XK_dead_caron, XK_N, 0, XK_Odoubleacute, XK_dead_doubleacute, XK_O, 0, XK_Rcaron, XK_dead_caron, XK_R, 0, XK_Uring, XK_dead_abovering, XK_U, 0, XK_Udoubleacute, XK_dead_doubleacute, XK_U, 0, XK_Tcedilla, XK_dead_cedilla, XK_T, 0, XK_racute, XK_dead_acute, XK_r, 0, XK_abreve, XK_dead_breve, XK_a, 0, XK_lacute, XK_dead_acute, XK_l, 0, XK_cacute, XK_dead_acute, XK_c, 0, XK_ccaron, XK_dead_caron, XK_c, 0, XK_eogonek, XK_dead_ogonek, XK_e, 0, XK_ecaron, XK_dead_caron, XK_e, 0, XK_dcaron, XK_dead_caron, XK_d, 0, XK_nacute, XK_dead_acute, XK_n, 0, XK_ncaron, XK_dead_caron, XK_n, 0, XK_odoubleacute, XK_dead_doubleacute, XK_o, 0, XK_rcaron, XK_dead_caron, XK_r, 0, XK_uring, XK_dead_abovering, XK_u, 0, XK_udoubleacute, XK_dead_doubleacute, XK_u, 0, XK_tcedilla, XK_dead_cedilla, XK_t, 0, // Latin-3 (ISO 8859-3) XK_Hcircumflex, XK_dead_circumflex, XK_H, 0, XK_Iabovedot, XK_dead_abovedot, XK_I, 0, XK_Gbreve, XK_dead_breve, XK_G, 0, XK_Jcircumflex, XK_dead_circumflex, XK_J, 0, XK_hcircumflex, XK_dead_circumflex, XK_h, 0, XK_gbreve, XK_dead_breve, XK_g, 0, XK_jcircumflex, XK_dead_circumflex, XK_j, 0, XK_Cabovedot, XK_dead_abovedot, XK_C, 0, XK_Ccircumflex, XK_dead_circumflex, XK_C, 0, XK_Gabovedot, XK_dead_abovedot, XK_G, 0, XK_Gcircumflex, XK_dead_circumflex, XK_G, 0, XK_Ubreve, XK_dead_breve, XK_U, 0, XK_Scircumflex, XK_dead_circumflex, XK_S, 0, XK_cabovedot, XK_dead_abovedot, XK_c, 0, XK_ccircumflex, XK_dead_circumflex, XK_c, 0, XK_gabovedot, XK_dead_abovedot, XK_g, 0, XK_gcircumflex, XK_dead_circumflex, XK_g, 0, XK_ubreve, XK_dead_breve, XK_u, 0, XK_scircumflex, XK_dead_circumflex, XK_s, 0, // Latin-4 (ISO 8859-4) XK_scircumflex, XK_dead_circumflex, XK_s, 0, XK_Rcedilla, XK_dead_cedilla, XK_R, 0, XK_Itilde, XK_dead_tilde, XK_I, 0, XK_Lcedilla, XK_dead_cedilla, XK_L, 0, XK_Emacron, XK_dead_macron, XK_E, 0, XK_Gcedilla, XK_dead_cedilla, XK_G, 0, XK_rcedilla, XK_dead_cedilla, XK_r, 0, XK_itilde, XK_dead_tilde, XK_i, 0, XK_lcedilla, XK_dead_cedilla, XK_l, 0, XK_emacron, XK_dead_macron, XK_e, 0, XK_gcedilla, XK_dead_cedilla, XK_g, 0, XK_Amacron, XK_dead_macron, XK_A, 0, XK_Iogonek, XK_dead_ogonek, XK_I, 0, XK_Eabovedot, XK_dead_abovedot, XK_E, 0, XK_Imacron, XK_dead_macron, XK_I, 0, XK_Ncedilla, XK_dead_cedilla, XK_N, 0, XK_Omacron, XK_dead_macron, XK_O, 0, XK_Kcedilla, XK_dead_cedilla, XK_K, 0, XK_Uogonek, XK_dead_ogonek, XK_U, 0, XK_Utilde, XK_dead_tilde, XK_U, 0, XK_Umacron, XK_dead_macron, XK_U, 0, XK_amacron, XK_dead_macron, XK_a, 0, XK_iogonek, XK_dead_ogonek, XK_i, 0, XK_eabovedot, XK_dead_abovedot, XK_e, 0, XK_imacron, XK_dead_macron, XK_i, 0, XK_ncedilla, XK_dead_cedilla, XK_n, 0, XK_omacron, XK_dead_macron, XK_o, 0, XK_kcedilla, XK_dead_cedilla, XK_k, 0, XK_uogonek, XK_dead_ogonek, XK_u, 0, XK_utilde, XK_dead_tilde, XK_u, 0, XK_umacron, XK_dead_macron, XK_u, 0, // Latin-8 (ISO 8859-14) #if defined(XK_Babovedot) XK_Babovedot, XK_dead_abovedot, XK_B, 0, XK_babovedot, XK_dead_abovedot, XK_b, 0, XK_Dabovedot, XK_dead_abovedot, XK_D, 0, XK_Wgrave, XK_dead_grave, XK_W, 0, XK_Wacute, XK_dead_acute, XK_W, 0, XK_dabovedot, XK_dead_abovedot, XK_d, 0, XK_Ygrave, XK_dead_grave, XK_Y, 0, XK_Fabovedot, XK_dead_abovedot, XK_F, 0, XK_fabovedot, XK_dead_abovedot, XK_f, 0, XK_Mabovedot, XK_dead_abovedot, XK_M, 0, XK_mabovedot, XK_dead_abovedot, XK_m, 0, XK_Pabovedot, XK_dead_abovedot, XK_P, 0, XK_wgrave, XK_dead_grave, XK_w, 0, XK_pabovedot, XK_dead_abovedot, XK_p, 0, XK_wacute, XK_dead_acute, XK_w, 0, XK_Sabovedot, XK_dead_abovedot, XK_S, 0, XK_ygrave, XK_dead_grave, XK_y, 0, XK_Wdiaeresis, XK_dead_diaeresis, XK_W, 0, XK_wdiaeresis, XK_dead_diaeresis, XK_w, 0, XK_sabovedot, XK_dead_abovedot, XK_s, 0, XK_Wcircumflex, XK_dead_circumflex, XK_W, 0, XK_Tabovedot, XK_dead_abovedot, XK_T, 0, XK_Ycircumflex, XK_dead_circumflex, XK_Y, 0, XK_wcircumflex, XK_dead_circumflex, XK_w, 0, XK_tabovedot, XK_dead_abovedot, XK_t, 0, XK_ycircumflex, XK_dead_circumflex, XK_y, 0, #endif // Latin-9 (ISO 8859-15) #if defined(XK_Ydiaeresis) XK_Ydiaeresis, XK_dead_diaeresis, XK_Y, 0, #endif // end of table 0 }; // fill table if not yet initialized if (s_decomposedKeySyms.empty()) { const KeySym* scan = s_rawTable; while (*scan != 0) { // add an entry for this keysym KeySyms& entry = s_decomposedKeySyms[*scan]; // add the decomposed keysyms for the keysym while (*++scan != 0) { entry.push_back(*scan); } // skip end of entry marker ++scan; } } return s_decomposedKeySyms; } // // CXWindowsSecondaryScreen::KeyMapping // CXWindowsSecondaryScreen::KeyMapping::KeyMapping() { m_keycode[0] = 0; m_keycode[1] = 0; m_keycode[2] = 0; m_keycode[3] = 0; }